Sunday, 27 October 2019
v21 change log
Content
-The Caverns zone has been added! Featuring multiple new enemies and events!
-Special Thanks to WilliamTheShatner for helping go over multiple scenes and characters,especially the Lava Girl's content.
Balancing
-Added Cock Ring of Edging and Collar of Kinky Education to Ambers store, available if you've reached the temple.
-Added Fae Moon Rune to amber's store if you've cleared the temple.
-Added Wild Rune's, buyable after the caverns, and dropped by Feng and Kaia, as well as one of the new enemies. Feng no longer drops silver runes.
-Added Rune of Action, which can be bought at the start of the game, and is dropped by elves, imps, and Camilla. It increases your initiative rating by 10.
-Added Deep Rune, Flicker Rune, and Cloak Of Shadows, buyable after the caverns.
-Ancilla, Nara, Kunoichi Trainee's, Tengu's, Mizuko and temple exploration, can now Drop Enlightenment Runes, which increase exp gains by 10% when equipped.
-The treasure Finder Perk now increases eros, item drops, and treasure point chances all by 20%, up from 10%.
-Amulet of Fortune now increases eros, item drops, and treasure point chances all by 25%, up from 15%.
-Luck pocket Watch now increases eros, item drops, and treasure point chances all by 50%, up from 25%.
-Silver Runes now increase Eros finds by 10% if equipped instead of doing nothing.
-Haggler perk now improves selling/buying prices by 20% up from 10%, but now takes 20 allure, up from 15.
-Lovers rune now increases mouth and seduction sensitivities by 20% down from 25%, and lowers charm res by 20% down from 25%.
-Strange collar now lowers cock sensitivity by 20%, back up from 15%, and no longer affects status effect resistances.
-Heart Runes now lower max arousal by 50 again, down from 100.
-Loot drop chance perks no longer add onto the drop chance (50 + 25 = 75%) and instead multiply the loot chance value (50*1.25 = 62%). Luck still adds directly. So the equation is (dropChance + playerLuck*0.5)*bonusChance.
-Random chests spawns while exploring now get the player's luck applied to if a chest will spawn, and treasure find perks multiply the roll+luck*0.5. Up to a maximum of three treasure chests btw.
-Rarity of chests are now increased by 0.5 luck, down from just luck, and treasure find bonuses now multiply the roll like above instead of adding on. So you can still get lower rarity chests at very high loot increases.
-Removed Semen eater perk from slimes so they no longer heal arousal from semen, should make the early portions of the game slightly easier.
-Added a decrease to exp gained based on level difference, starts once you are at least 3 levels higher than your opponent, and caps out around 10 lvls higher than them at a 30% reduction in exp gained. The intention of this is not to make it harder to grind but instead incentivise players to keep moving forward to newer areas to level up and fight stronger opponents. As this is applied before exp boosting effects they will not return you to the normal gains.
-Almost kissing moves now have minor recoil arousal, this includes enemies. About 5-10% depending on the move.
-Jenifer's sex and blowjob scenes now add one level of the appropriate fetish.
Art
-Camilla now has art by Jiffic.
Modding and System stuff.
-Paralysis Amp, Edging and Exp Boost perk types added.
-Added EncounterSize option to swaplineif
-Consolidated orgasm code in combat so enemies and the player use the same function instead of 2 similar functions so it's easier to tweak stuff.
-Streamlined Treasure rarity calculations, and treasure perks now properly apply to random chests found during adventures (not that I really used those.)
-Reorganized the sex skill folder.
Fixes
-Fixed crash with triple ninja blowjob skill.
-Fixed failing the imp glory hole temptation check breaking the event.
-Nara now uses her kissing expression instead of her thinking expression like she's supposed to in combat.
-Ring of Anaph now actually reduces aphrodisiac damage by 25%.
-Fixed the AI spamming debuffs on the player of the skill is just a status effect, eg sensitize. This may make the imps a big harder to beat.
-Sofia should no longer nuke you in her first phase of fight three if you try to finish it off with demon layer and it's the second time you've used it. Same to prior fights with the last use of demon layer before she deletes you.
-Mizuko should now actually use her kiss counter move in phase 2.
-Enemies no longer display dialogue if they miss the player with a skill.
-you should now always get the chance to assess your inventory before you reach a quest or the last card in the adventure deck.
-Trisha's conversations now have a central menu they use, so the option to confront her doesn't vanish if you don't pick it.
-Fixed an issue with post loss exp gains sending you back to church in some cases.
-Assorted typo and editing.
Thursday, 19 September 2019
v20.7b change log
Balancing
-Shizu's draining waves move now drains 10 energy down from 25.
-Strange Collar now gives -15% cock sensitivity, down from 20%. all other sensitivities are increased by 50%, up from 25%, and it now also lowers your resistance to all status effects by 25%.
-Sealing talisman now lowers power, tech, and will by 25, up from 10, it also lowers your max arousal by 50.
-Heart runes now lower your max arousal by 100, up from 50.
-The Contraceptive Rune has been added to the game for all your Virility lowering needs.
Fixes
-Fixed a potential break in post win scenes that could cause some weird shit.
-Get Out Of Stance perk bonuses are applied before stance stuck, so if you have a stance stuck rating over 100, you can't get out of stances.
-Monster healing, attack boosts, and energy drain now have limits to the effects of negative virility, the attack boost and healing don't work at all, while energy drain on orgasm caps at 0.5 effectiveness.
Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.
Monday, 16 September 2019
v20.7a change log
Balancing
-The status effect scaling of Tantric thrust, Pound, Magic touch, Moxie, Glamour, Sensitize, Numb Self, and Endure have been lowered to 25% of the stat from 50%.
-Lowered Sensitizes base effect to 25% down from 30%, increased its chance of working from 85% to 90%.
-Alluring now increases your flat Allure scaling by 5% down from 10%.
-Lowered the rate at which Allure scales naturally up the damage of a skill percent wise. 0.003->0.002.
-Vili's wisdom now increases seduction damage by 10%, down from 25%.
-Savvy now increases all seduction damage by 5%, and all non-penetrative seduction damage by 5%. Down from 25% to all.
-Loving now boosts all non-penetrative seduction skills by 20% instead of all seduction skills.
-Intimate Lover now boosts all seduction skills by 10%, down from 20%.
-Revised the normal stat scaling for skills to have diminishing returns, and scale a bit faster early on, as damage seemed like it was getting a bit out of hand in some later game builds. Should lower damage from everyone a little bit, and may need to get toned back up later. Allure's base scaling with all skills is still the same.
-Negative stats now impacts your damage of the related type.
-The status effect scaling of: Blazing Oni Overcharge, Mizukos Overcharge, Feng's Wild Power, Feng's Wild Power, Demonic Determination, Imp Fury, Ninja Art: Endless Depths, Ninja Art: Crushing Pressure Paizuri, Ninja Art: Sinking Pressure Paizuri, Sensitivity Spores, Sensitizing Smooch, Aiko's Loving Submission, Wurm's Lash, Freezing Breath, Mind Melting Makeout, and Wind's Blessing no longer scale with stats, originally 100% in many cases. Many also had their base potency lowered or increased.
-Notably from the above list Sofia's sensitizing Smooch had a 75% base defence decrease (now 50%) and a 100% scaling with her allure.
-The status effect scaling of: Breast Suffocation, Wild Ride, Sensual Dance, Ninja Art: Molten Tiger, Oni Pelvis Breaker, Rough Ride and Sensual Leg Locked Love Making have been decreased to 25% from 100%.
-Ninja Art: Pressure Points has had it's defence debuffs scaling lowered to 25% of the stat, and now has a base of 25% down from 30%.
Modding
-Added NonPen Seduction Boost perk tag.
Fixes
-Fixed bugs in Aiko and Bed Chan events.
-The sensitivities menu doesn't pop up when you get a perk and have no points to spend on sensitivities.
-Vili's Grinding Titillation and Vili's Vexatious Love Making's status effects no longer scale with Vili's allure, they were not supposed to do that and led to way larger debuffs than intended.
-The imp glory hole now instantly gets you if you're above max arousal, like the other glory hole. (Not technically a fix.)
-Hitting Vili with tantric thrust no longer displays 'Event broke'.
-Fixed player skills not updating properly, and also items potentially.
-Fixed assorted typos n other grammatical issues.
-Beating the imp den wont disable the solo imp victory scenes in some circumstances.
Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.
Saturday, 14 September 2019
v20.7 change log
Content
-Heavy edits and revisions to Bed-Chan and Aiko's visiting scenes by WilliamTheShatner, with many conversations and some lewd scenes, being twice as long/detailed, and what is effectively an entirely new lewd scene if you cuddle with both of them and choose to get up instead of sleeping more.
-You can now remove Vili's curse while visiting her.
Balancing
-Caress now scales with core, instead of player level, I think this should make it better?
-Seduce, Kiss, Grope Ass, and Breast Caress, now all count as Foreplay for the sake of Foreplay perks, like caressing dynamo, and caress damage increases like Touch of Ecstasy. Also a reminder they all cost 0 energy to use.
-You now get 2 stat points per level up, but no longer get free max arousal. The points equal out to the same if you spend one every other level on max arousal, so it's not a nerf as much as it is allowing you to customize your build more.
-You now get a perk every 3 levels, down from 5, this is not retroactively applied.
-Elixir's now restore 500 arousal, up from 400. Mini Elixirs now restore 200 arousal, up from 150.
-Deep Kiss now costs 5 energy, but it's base damage has been increased from 15->20, base charm chance up from 35%->45%, and it's charm duration is now 4 turns, up from 2.
-Electrify now costs 10 energy.
-Increased Distracts base chance of working from 70%->75%.
-Revised the damage reduction formula, also you can now view your damage reduction from your power and willpower in your character menu. Overall it should be more effective at reducing damage than before.
-Lowered base energy drained by Energy Drain per to 10, down from 25.
-Lowered base arousal lost with Semen Eater Perk from 75, down to 50.
Perks
-Added the Heroic Touch perk, "The power of a hero echos through your touch! Every time you use a foreplay skill you lose arousal equal to 5% of your maximum arousal! Also increase the base arousal dealt by all your foreplay skills by 5." Requires 35 Power and Seductive Touch.
-Added the Mood Setter perk, "You know how to drive the ladies wild. Every Foreplay skill you use decreases their defences to arousal by 10% for 3 turns, this effect can stack on itself, and combines with any similar effects you have. It also increases your Foreplay skill's arousal dealt by 1." Requires 20 Allure and Seductive Touch.
-Added the Bond Breaker perk. You know how to break the chains keeping you down! Increase your ability to break free of restraints and stances by 20%. Requires 10 power.
-Added the Unshackled perk. You get +20% to breaking free of restraints and when you break free of restraints, you get to take your turn still! Does not activate with the Unbounded perk's effect. Requires 40 power, level 20, and Bond Breaker.
-Added the Nerves Of Steel and Iron Will perks, which each reduce your arousal taken by 5%, one is for power, the other for willpower.
-Added the Schemer perk, Your plans unfurl and your foes are left helpless! Increase your chances to apply all status effects by 10%. This includes escape skills. Requires 20 Willpower.
-Unbounded now increases you attmpts to escape restraints by 20%, up from 15%. As well as stances by 20%. It now also requires the Bond Breaker perk.
-Escape Artist now increases your chance to get out of stances by 20%, up from 15%, your ability to remove restraints by 20%, up from 15%, and your run chance by 20%, up from 5%
-The perks, Swift, Pinpoint Pleasure and Pinpoint Ecstasy now require you to have Technique.
-Lovers Passion and Unbridled Passion now only increase crit damage by 25% each, and each now also require Allure.
-Alluring now requires 20 Allure, up from 15.
-The Caressing Dynamo perk now restores 10% of your maximum energy from a flat 5 per caress attack. It has also been renamed to Seductive Dynamo, and requires you to have the new Seductive Touch perk to aquire.
-Touch of ecstasy now increases foreplay skill damage by 10 instead of 15.
-Increased the level requirements for all the spirit perks by 15.
Vili Nerfs
-Lowered Vili's max arousal from 800 to 666. Lowered her Power from 10->7. Lowered her Tech from 15->10 Lowered Her allure from 40->35. and her luck from 20->15. Lowered her Charm res from 25->20.
-Vili's end of round temptation damage always triggers without charm requirements increased, Breast Fetish 7->10, Curse lvl5->lvl 6
-Phantasms now start with a 100% defence debuff in the final battle that lasts 4 turns. So it's easier to deal with them at the intended level.
-When Vili or a phantasm teleports they gain a minor debuff to their damage for 2 turns.
-The second phantasm takes an extra turn to spawn, and overall they take one more turn to spawn. Phantasms no longer have the pinpoint pleasure perk.
-Lowered the free damage Vili does with her temptation stance starters, but these attacks can now also make you orgasm.
-Lowered the temptation damage dealt right before the fight.
-Lowered how much Willpower vili's status effects can sap.
-Vili now starts with a Puff Puff Phantasm instead of a Titfuck one. The first one to spawn after that is still another Puff Puff one.
-Vili's Tit Slave perk now gives 3 levels of Breast Fetish instead of 4.
Art
-The Tengu's art by Applehead has been added to the game.
-The Elf's eyebrows now appear in front of their hair to let them be more expressive, also their base expression is a bit more friendly.
-Mika's eyebrows now appear in front of her hair, and a few of her existing expressions have been tweaked, she also has 8 new expression.
Modding
-Added the Unshackled, Status Chance Boost, Foreplay Arousal Regen, Foreplay DefDown and Damage Reduction perk types.
Fixes
-Fixed sofia's Sleepy Temptation and Hypnotic Allure skills breaking at high trance levels.
-Fixed character card positions a little when 3 characters are on screen and they have no art.
-Added a shortcut to the character menu in the quickbar.
-The credits option is now actually available after you loaded a save.
-Fixed a display issue with Shizu's bowing the mountain skill at max fetish level.
-Damage estimate tooltips now take damage buffs into account.
-Condensed some damage calculation stuff into a function so I'm not using 2 separate things for damage estimation and combat like a fool.
-Fixed a bug where getting exp on loss could cause a game over not to trigger.
-Player perks are now properly updated.
-Fixed a potential crash when a debuff is avoided.
-Fixed Mizuko's Kissing attacks again, and her restrain move actually works again.
-Fixed Kotone's post Will-Trials conversation sending you out of said conversation after you've cleared her challenge.
-The attack down icon doesn't become the attack up icon when you hover it for the tooltip.
-Fixed Mika's blowjob scene having two outros.
-Fixed combat ending could re-loop the event it started in.
-Ensured modded skills will stay up to date with skill data, even if the mod is removed.
-Fixed Vili's Dick-Enslaving Titty Fuck status effect scaling with her allure, meaning instead of hitting your willpower for 6, it lowered your willpower by like 40.
-Fixed an assortment of typos and other editorial stuff.
Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.
-Heavy edits and revisions to Bed-Chan and Aiko's visiting scenes by WilliamTheShatner, with many conversations and some lewd scenes, being twice as long/detailed, and what is effectively an entirely new lewd scene if you cuddle with both of them and choose to get up instead of sleeping more.
-You can now remove Vili's curse while visiting her.
Balancing
-Caress now scales with core, instead of player level, I think this should make it better?
-Seduce, Kiss, Grope Ass, and Breast Caress, now all count as Foreplay for the sake of Foreplay perks, like caressing dynamo, and caress damage increases like Touch of Ecstasy. Also a reminder they all cost 0 energy to use.
-You now get 2 stat points per level up, but no longer get free max arousal. The points equal out to the same if you spend one every other level on max arousal, so it's not a nerf as much as it is allowing you to customize your build more.
-You now get a perk every 3 levels, down from 5, this is not retroactively applied.
-Elixir's now restore 500 arousal, up from 400. Mini Elixirs now restore 200 arousal, up from 150.
-Deep Kiss now costs 5 energy, but it's base damage has been increased from 15->20, base charm chance up from 35%->45%, and it's charm duration is now 4 turns, up from 2.
-Electrify now costs 10 energy.
-Increased Distracts base chance of working from 70%->75%.
-Revised the damage reduction formula, also you can now view your damage reduction from your power and willpower in your character menu. Overall it should be more effective at reducing damage than before.
-Lowered base energy drained by Energy Drain per to 10, down from 25.
-Lowered base arousal lost with Semen Eater Perk from 75, down to 50.
Perks
-Added the Heroic Touch perk, "The power of a hero echos through your touch! Every time you use a foreplay skill you lose arousal equal to 5% of your maximum arousal! Also increase the base arousal dealt by all your foreplay skills by 5." Requires 35 Power and Seductive Touch.
-Added the Mood Setter perk, "You know how to drive the ladies wild. Every Foreplay skill you use decreases their defences to arousal by 10% for 3 turns, this effect can stack on itself, and combines with any similar effects you have. It also increases your Foreplay skill's arousal dealt by 1." Requires 20 Allure and Seductive Touch.
-Added the Bond Breaker perk. You know how to break the chains keeping you down! Increase your ability to break free of restraints and stances by 20%. Requires 10 power.
-Added the Unshackled perk. You get +20% to breaking free of restraints and when you break free of restraints, you get to take your turn still! Does not activate with the Unbounded perk's effect. Requires 40 power, level 20, and Bond Breaker.
-Added the Nerves Of Steel and Iron Will perks, which each reduce your arousal taken by 5%, one is for power, the other for willpower.
-Added the Schemer perk, Your plans unfurl and your foes are left helpless! Increase your chances to apply all status effects by 10%. This includes escape skills. Requires 20 Willpower.
-Unbounded now increases you attmpts to escape restraints by 20%, up from 15%. As well as stances by 20%. It now also requires the Bond Breaker perk.
-Escape Artist now increases your chance to get out of stances by 20%, up from 15%, your ability to remove restraints by 20%, up from 15%, and your run chance by 20%, up from 5%
-The perks, Swift, Pinpoint Pleasure and Pinpoint Ecstasy now require you to have Technique.
-Lovers Passion and Unbridled Passion now only increase crit damage by 25% each, and each now also require Allure.
-Alluring now requires 20 Allure, up from 15.
-The Caressing Dynamo perk now restores 10% of your maximum energy from a flat 5 per caress attack. It has also been renamed to Seductive Dynamo, and requires you to have the new Seductive Touch perk to aquire.
-Touch of ecstasy now increases foreplay skill damage by 10 instead of 15.
-Increased the level requirements for all the spirit perks by 15.
Vili Nerfs
-Lowered Vili's max arousal from 800 to 666. Lowered her Power from 10->7. Lowered her Tech from 15->10 Lowered Her allure from 40->35. and her luck from 20->15. Lowered her Charm res from 25->20.
-Vili's end of round temptation damage always triggers without charm requirements increased, Breast Fetish 7->10, Curse lvl5->lvl 6
-Phantasms now start with a 100% defence debuff in the final battle that lasts 4 turns. So it's easier to deal with them at the intended level.
-When Vili or a phantasm teleports they gain a minor debuff to their damage for 2 turns.
-The second phantasm takes an extra turn to spawn, and overall they take one more turn to spawn. Phantasms no longer have the pinpoint pleasure perk.
-Lowered the free damage Vili does with her temptation stance starters, but these attacks can now also make you orgasm.
-Lowered the temptation damage dealt right before the fight.
-Lowered how much Willpower vili's status effects can sap.
-Vili now starts with a Puff Puff Phantasm instead of a Titfuck one. The first one to spawn after that is still another Puff Puff one.
-Vili's Tit Slave perk now gives 3 levels of Breast Fetish instead of 4.
Art
-The Tengu's art by Applehead has been added to the game.
-The Elf's eyebrows now appear in front of their hair to let them be more expressive, also their base expression is a bit more friendly.
-Mika's eyebrows now appear in front of her hair, and a few of her existing expressions have been tweaked, she also has 8 new expression.
Modding
-Added the Unshackled, Status Chance Boost, Foreplay Arousal Regen, Foreplay DefDown and Damage Reduction perk types.
Fixes
-Fixed sofia's Sleepy Temptation and Hypnotic Allure skills breaking at high trance levels.
-Fixed character card positions a little when 3 characters are on screen and they have no art.
-Added a shortcut to the character menu in the quickbar.
-The credits option is now actually available after you loaded a save.
-Fixed a display issue with Shizu's bowing the mountain skill at max fetish level.
-Damage estimate tooltips now take damage buffs into account.
-Condensed some damage calculation stuff into a function so I'm not using 2 separate things for damage estimation and combat like a fool.
-Fixed a bug where getting exp on loss could cause a game over not to trigger.
-Player perks are now properly updated.
-Fixed a potential crash when a debuff is avoided.
-Fixed Mizuko's Kissing attacks again, and her restrain move actually works again.
-Fixed Kotone's post Will-Trials conversation sending you out of said conversation after you've cleared her challenge.
-The attack down icon doesn't become the attack up icon when you hover it for the tooltip.
-Fixed Mika's blowjob scene having two outros.
-Fixed combat ending could re-loop the event it started in.
-Ensured modded skills will stay up to date with skill data, even if the mod is removed.
-Fixed Vili's Dick-Enslaving Titty Fuck status effect scaling with her allure, meaning instead of hitting your willpower for 6, it lowered your willpower by like 40.
-Fixed an assortment of typos and other editorial stuff.
Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.
Tuesday, 10 September 2019
v20.6b change log
Fixes
-Refixed the initiative bug, cause the way i fixed it broke other stuff and was dumb.
-Losing to Vili now gives you exp if you have the related perk for it.
-You now also have a chance to get the Oni Massage event while working as a waiter.
-Added a fail safe for skills not getting their blank unusableIfTargetHasTheseSets array for some reason.
-Fixed Vili still not losing to Demon Layer.
-Fixed the same song playing after combat if you went into an Imp Den fight.
-You can now use your inventory in the room before the fight with Vili.
-Vili should hopefully be a bit more clear about the difference between the curse and the perk when you're removing the curse.
-Cleaned up some potential loose ends with event jumps that may have been causing people's loss events to not send them to church. May still happen one more time.
-Lowered Vili's end of round temptation damage.
-If you somehow have the push away stance menu open while charmed and multiple enemies are there, you can no longer push away enemies.
-Added |c| cleave function, which removes any text post that point from the display, for using event calls with orgasm lines.
-PlayerOrgasmLine function can be used to show lines in events for orgasm
-Orgasm lines now accommodate for extra spirit lost via combat events.
-Fucking the oni sisters at the temple no longer can leave you at 0 spirit.
Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.
Monday, 9 September 2019
v20.6a change log
Fixes
-Fixed lone imp loss and victory scenes not functioning after interacting with an imp den.
-Fixed pulling out of the imp glory hole breaking the event.
-Fixed a crash related to large groups of imps orgasming.
-Vili can now properly lose to Demon Layer.
-Fixed a music issue in the imp den.
-Fixed a crash in the initiative for the Imp horde fight.
-Teleport now targets all enemies at once instead of each of them individually, so it can't pass/fail multiple times.
-Solo imps now actually use the right skills and display the dialogue for those skills.
-Gave Tighten back it's outcome line. (Oops)
-Fixed a specific version of the Imp Den victory menu not letting you lewd the imps.
-Fixed specific adventure based monsters not resting event stuff correctly, thus fixing the first imp you fight breaking stuff.
-Remembered to add a proper scene for when you go to Visit Vili.
-Sleeping with Vili now refreshes your arousal and spirit where it's needed.
-Fixed an issue related to mod skills not updating, causing game crashes.
-Fixed character with no art or with art off getting hurled to the side.
-Fixed the fetish and addiction list not always updating correctly.
-Fixed the CallMonsterEncounterOrgasmCheck function not sending you to the victory sceen if it cleared out the encounter.
-Put the 4th elf in the bar event display.
-Fixed an assortment of typos.
Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.
Sunday, 8 September 2019
v20.6 changelog
v20.6 change log
Content
-You can now visit the imps after 'befreinding' them, either via Ancilla or by defeating them in the Den Event. You must clear the forest dungeon to visit them though.
-Solo imps are less confident, reacting differently to some attacks and have lower stats.
-Imps now have optional scenes for when you defeat them.
-Imps now have a new loss scene if you lose to a single imp with special thanks to SubjectAlpha for writing it.
-Vili the Arch-Imp and her mini dungeon adventure, have been added to the game, her art was made by NickBeja.
-You can meet her after clearing the forest dungeon and then clearing out an imp den. Which isn't an easy thing to do. Nor is her 'side quest'.
-Added the Skilled Tongue perk for the player.
Balancing
-Increased the likelyhood of encountering Imps in pairs, and increased their luck and willpower slightly and lowered some resistances by 10%.
-Nerfed Impish Encouragement a bit, gave imps 2 new skills to be used when not in stance so they don't just spam nipple pinch. Also upgraded the Pinch Nipples skill line to be less bland.
-Imp Binding Magic is now much more likely to fail.
-Defend now ticks down after EndOfRound calls by enemies.
-Being charmed now decreases the chance of escape skills to work by 25% (teleport and distract)
-Distract can now ACTUALLY fail at getting you out of stances. Like it's supposed to. I also lowered it down to 70% chance of susses, scaling up with your allure and luck.
Changes
-Imp group loss, imp party, and Kunoichi Trainee/Shizu scenes now has more characters on screen to better represent the number of people involved.
-Items aquired on victory are now tallied together and displayed as a group instead of the game telling you got an energy potion 3 times in a row.
-Combat text will now inform you if a monster is weak, resistant or immune to a status effect. Does not display when the player is hit.
-Revised Ancilla's talk menus to allow a Visit Vili option in the forest dungeon.
Music
-The following songs by Stalwick have been added into the game files for later use: 'Dreaming', 'Rough Travels', and 'Won't you be my experiment.'
Modding
-Combat encounters can now support up to 12 enemies. Note, they may not all fit on the screen still depending on the art, and very large encounters do not play well with the stand in cards.
-Condensed most of the speaks(1-9(now 1-12)) functions background system stuff so i can tweak it easier. Effects nothing you will notice, unless I broke something.
"statusOutcome": "IgnoreAttack", in a skillType "attack" ignores the actual attack and only displays the text if it hits, specifically for combat event based attacks that can miss normally.
-Added ResumeAllMonsterAttacks, and SkipAllMonsterAttacks functions.
-Added IfEncounterSizeGreaterOrEqualToChangeNextStatCheckDifficulty and IfEncounterSizeLessOrEqualToChangeNextStatCheckDifficulty functions.
-Enemies now have a StartOfRound call, which is essentially the exact same as the EndOfRound one, except it happens after the end of round call, allowing for some more specific or niche functions, such as stopping multiple enemies of the same type from all calling end of round functions.
-EndOfRound and StartOfRound must be called in the first ten lines of a monsters dialogue stuff.
-Added ResetStatCheckDifficultyModifer for instances where a status check modifier can be applied prior to when a player actually makes the check and has ways around the checks (such as willingly failing) so the modifier can be reset.
-IfMonsterHasStatusEffect can now have multiple status effects checked, and if any of them are present on the mosnter it will jump to the scene.
-Added CallMonsterEncounterOrgasmCheck which checks if any monsters in a fight have orgasmed, and proceeds as if hit in combat.
-Removed the IfLastChoice, JumpToLossEventThenScene, AffectionEqualsOrGreater, and SeenAtleast functions (unused/depriciated functions)
-Added the following perk types: Oral Boost, Monstrous Boost, Feet Use Boost, Breast Use Boost, Ass Use Boost. For monster perks, except for Oral use which does apply to the player in a few cases.
-IfPlayerHasStances now properly accounts for the player having multiples of the same stance.
-ClearStanceFromMonsterAndPlayer function can now call all and remove all stances from them.
-RemoveStatusEffectFromMonster now exists.
Fixes
-Fixed another issue with Mika's sex stockade scene jumping to her anal one.
-Enemy name tool tips no longer pop up after you struggle against a restraint.
-Waiting in a restraint no longer show a prompt that you're trying to run away but you're restrained.
-If you surrender you can no longer turn the tables on the Tengu.
-Fixed enemies being able to get out of stances while restrained.
-It now says Struggle for the skill being used when enemies attempt to break free of restraints instead of the skill they wanted to use.
-Panacea (more specifically clear all negative status effects) now properly remove all debuffs of the same type.
-Fixed an issue with the CallMonsterAttack function not returning to the event if the attack had internal functions via |f||/||n| stuff.
-Gave stun a tool tip.
-Stainless Silver Ring is now consider an accessory instead of a Rune, like it's supposed to be.
-Fixed Mizuko's phase 2 kiss moves, and one of her skills randomly displaying an unwarranted line.
-Fixed display issues with aphrodisiacs.
-Fixed expressions and other functions not triggering right on player surrender.
-Fairy dust now works out of combat properly.
-Character menu tool tips for skill and item use now actually display again.
-Fixed adventures Specific monster encounter function not using the nameID and instead using the actual name to get monsters.
-Fixed an issue where removing a perk could remove the wrong perk.
-Status effects now properly scale with the users stats instead of the targets. (Oops)
-Stat buff skill tool tips now dont slap a % next to the estimated buff.
-Flipped the temple main hall bg to reflect the actual layout
-Fixed an assortment of typos and edits.
Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.
Content
-You can now visit the imps after 'befreinding' them, either via Ancilla or by defeating them in the Den Event. You must clear the forest dungeon to visit them though.
-Solo imps are less confident, reacting differently to some attacks and have lower stats.
-Imps now have optional scenes for when you defeat them.
-Imps now have a new loss scene if you lose to a single imp with special thanks to SubjectAlpha for writing it.
-Vili the Arch-Imp and her mini dungeon adventure, have been added to the game, her art was made by NickBeja.
-You can meet her after clearing the forest dungeon and then clearing out an imp den. Which isn't an easy thing to do. Nor is her 'side quest'.
-Added the Skilled Tongue perk for the player.
Balancing
-Increased the likelyhood of encountering Imps in pairs, and increased their luck and willpower slightly and lowered some resistances by 10%.
-Nerfed Impish Encouragement a bit, gave imps 2 new skills to be used when not in stance so they don't just spam nipple pinch. Also upgraded the Pinch Nipples skill line to be less bland.
-Imp Binding Magic is now much more likely to fail.
-Defend now ticks down after EndOfRound calls by enemies.
-Being charmed now decreases the chance of escape skills to work by 25% (teleport and distract)
-Distract can now ACTUALLY fail at getting you out of stances. Like it's supposed to. I also lowered it down to 70% chance of susses, scaling up with your allure and luck.
Changes
-Imp group loss, imp party, and Kunoichi Trainee/Shizu scenes now has more characters on screen to better represent the number of people involved.
-Items aquired on victory are now tallied together and displayed as a group instead of the game telling you got an energy potion 3 times in a row.
-Combat text will now inform you if a monster is weak, resistant or immune to a status effect. Does not display when the player is hit.
-Revised Ancilla's talk menus to allow a Visit Vili option in the forest dungeon.
Music
-The following songs by Stalwick have been added into the game files for later use: 'Dreaming', 'Rough Travels', and 'Won't you be my experiment.'
Modding
-Combat encounters can now support up to 12 enemies. Note, they may not all fit on the screen still depending on the art, and very large encounters do not play well with the stand in cards.
-Condensed most of the speaks(1-9(now 1-12)) functions background system stuff so i can tweak it easier. Effects nothing you will notice, unless I broke something.
"statusOutcome": "IgnoreAttack", in a skillType "attack" ignores the actual attack and only displays the text if it hits, specifically for combat event based attacks that can miss normally.
-Added ResumeAllMonsterAttacks, and SkipAllMonsterAttacks functions.
-Added IfEncounterSizeGreaterOrEqualToChangeNextStatCheckDifficulty and IfEncounterSizeLessOrEqualToChangeNextStatCheckDifficulty functions.
-Enemies now have a StartOfRound call, which is essentially the exact same as the EndOfRound one, except it happens after the end of round call, allowing for some more specific or niche functions, such as stopping multiple enemies of the same type from all calling end of round functions.
-EndOfRound and StartOfRound must be called in the first ten lines of a monsters dialogue stuff.
-Added ResetStatCheckDifficultyModifer for instances where a status check modifier can be applied prior to when a player actually makes the check and has ways around the checks (such as willingly failing) so the modifier can be reset.
-IfMonsterHasStatusEffect can now have multiple status effects checked, and if any of them are present on the mosnter it will jump to the scene.
-Added CallMonsterEncounterOrgasmCheck which checks if any monsters in a fight have orgasmed, and proceeds as if hit in combat.
-Removed the IfLastChoice, JumpToLossEventThenScene, AffectionEqualsOrGreater, and SeenAtleast functions (unused/depriciated functions)
-Added the following perk types: Oral Boost, Monstrous Boost, Feet Use Boost, Breast Use Boost, Ass Use Boost. For monster perks, except for Oral use which does apply to the player in a few cases.
-IfPlayerHasStances now properly accounts for the player having multiples of the same stance.
-ClearStanceFromMonsterAndPlayer function can now call all and remove all stances from them.
-RemoveStatusEffectFromMonster now exists.
Fixes
-Fixed another issue with Mika's sex stockade scene jumping to her anal one.
-Enemy name tool tips no longer pop up after you struggle against a restraint.
-Waiting in a restraint no longer show a prompt that you're trying to run away but you're restrained.
-If you surrender you can no longer turn the tables on the Tengu.
-Fixed enemies being able to get out of stances while restrained.
-It now says Struggle for the skill being used when enemies attempt to break free of restraints instead of the skill they wanted to use.
-Panacea (more specifically clear all negative status effects) now properly remove all debuffs of the same type.
-Fixed an issue with the CallMonsterAttack function not returning to the event if the attack had internal functions via |f||/||n| stuff.
-Gave stun a tool tip.
-Stainless Silver Ring is now consider an accessory instead of a Rune, like it's supposed to be.
-Fixed Mizuko's phase 2 kiss moves, and one of her skills randomly displaying an unwarranted line.
-Fixed display issues with aphrodisiacs.
-Fixed expressions and other functions not triggering right on player surrender.
-Fairy dust now works out of combat properly.
-Character menu tool tips for skill and item use now actually display again.
-Fixed adventures Specific monster encounter function not using the nameID and instead using the actual name to get monsters.
-Fixed an issue where removing a perk could remove the wrong perk.
-Status effects now properly scale with the users stats instead of the targets. (Oops)
-Stat buff skill tool tips now dont slap a % next to the estimated buff.
-Flipped the temple main hall bg to reflect the actual layout
-Fixed an assortment of typos and edits.
Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.
Monday, 19 August 2019
v20.5a change log
Balancing/QoL
-You can now hold shift to increment stat gains when leveling or purchasing by 5.
-Increased bondage net's, magical binding, and pins success chance by 5%, 85%->90%. Lowered Ancilla's and Harpy Tengu, restraint resist from 50%->25%. Removed Mika's restraint res.
Art
-Slightly shrank Trisha's, Mika's, Lizard Girl's, Elf's, Amber's, Sleepy Sofia's, and Elena's art to better represent their height relative to other characters.
-Jora's, Awoken Sofia, and Kyra's art are bigger to better represent their height relative to other characters.
-Updated/Fixed up the increment arrows for the UI, as well as the outline holder for spirit.
-Special thanks to ShivanHunter for redoing the circle buttons in the game so they're smoothed out.
Android
-Android now has jumbo arrow buttons for the lvl up screen/character creation and buying.
Fixes
-Fixed an issue with temporary fetish gains that could increase your permanent fetish level.
-Fixed one of Mika's sex stockade scenes sending you into her other anal stockade scene.
-Matango's are now lewd when you start a fight with them.
-Fixed stopping the Matango event near the end breaking the scene.
-Did an assortment of typos end editing fixes.
Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.
-You can now hold shift to increment stat gains when leveling or purchasing by 5.
-Increased bondage net's, magical binding, and pins success chance by 5%, 85%->90%. Lowered Ancilla's and Harpy Tengu, restraint resist from 50%->25%. Removed Mika's restraint res.
Art
-Slightly shrank Trisha's, Mika's, Lizard Girl's, Elf's, Amber's, Sleepy Sofia's, and Elena's art to better represent their height relative to other characters.
-Jora's, Awoken Sofia, and Kyra's art are bigger to better represent their height relative to other characters.
-Updated/Fixed up the increment arrows for the UI, as well as the outline holder for spirit.
-Special thanks to ShivanHunter for redoing the circle buttons in the game so they're smoothed out.
Android
-Android now has jumbo arrow buttons for the lvl up screen/character creation and buying.
Fixes
-Fixed an issue with temporary fetish gains that could increase your permanent fetish level.
-Fixed one of Mika's sex stockade scenes sending you into her other anal stockade scene.
-Matango's are now lewd when you start a fight with them.
-Fixed stopping the Matango event near the end breaking the scene.
-Did an assortment of typos end editing fixes.
Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.
Friday, 16 August 2019
v20.5 change log
v20.5 change log
Content
-You can now get Mika used to vaginal sex, which unlocks some new loss scenes with her, and a repeatable variant of her stockade scene when visiting.
-Ancilla now congratulates you if you have beaten Sofia's third fight, and has a small scene if you've gone through Sofia's 'extra' erotic scenes.
-You can now repeat Ancilla's cleaning events, but the repeats do not effect Ancilla's affection or your initial choices in those events. She also has one very short, new cleaning scene.
-Gave the Matango a bit of a buff in the form of some small combat events and touched up the Matango's loss scene
-Added a new trap type event to the Forest Dungeon involving the Matango, this is also in the initial run of the forest dungeon as well.
-Slightly revised and expanded the Lust Rune event, it now deals percentage arousal, and you can now willingly cause it's loss scene.
Balancing
-You now have -1 to crit reduction, meaning at 5 luck you have 0. and going below that increases you chance to be crit.
-It now only takes a minimum of 8 spirit to make Mika cum in the stockade, down from 10.
-Added Debuff res which gives you resistance against any and all debuff effects, like attack down or defence down. The addition of this does not implode any mods, it just defaults to 0.
-Amber now sells a Resilience Rune and Stainless Silver Ring to help ward off Debuffs. Jora and Harpies can now also drop the item's respectively.
-Gave multiple enemies varying amounts of debuff res, in some cases negative debuff res.
-Resistance Training perks now also give you 5% res against all status effects.
-Perk based sensitivity gains are now taken into account when spending points on your sensitivities.
-Analyze now checks Holy sensitivity. Analyze now also informs you of the status effects the monster resists or is weak against.
Art
-New forest background with very special thanks to Applehead for supplying it! There's also a night version that's used in Trisha's event now.
-Added a waifu bubble on the main menu for Nara, and I remembered to update Mika's main menu waifu bubble.
Music
-Changed the song in the forest dungeon to a new one generously created by Stalwick, the original one has been move to the caverns music folder.
Modding
-Added IfPlayerHasStatusEffectChangeNextStatCheckDifficulty function
-Added RemovePerkQuietly function to stream line some scenes a little.
-The following perk functions have been added "Gain Energy", "Gain Arousal", "Power", "Technique", "Willpower", "Allure", "Luck", "Stun Res", "Charm Res", "Aphrodisiac Res", "Restraints Res", "Sleep Res", "Trance Res", "Paralysis Res", "Sex Sensitivity", "Ass Sensitivity", "Breasts Sensitivity", "Mouth Sensitivity", "Magic Sensitivity", "Pain Sensitivity", "Holy Sensitivity", "Unholy Sensitivity",
-"Increase Fetish" and "Decrease Fetish" as well, but instead of a number they take the name of the fetish, use multiple instances if you want it to go up more.
Fixes
-Fixed some combat actions letting the monster name tool tip pop up outside of your turn, allowing it to cover dialogue.
-Fixed defence buffs and debuffs not clearing properly in some cases after combat.
-Tuned up debuff descriptions to a bit more clear, aka decrease by 30% not -30%.
-You can now restore your fetishes and sensitivities even if you have the exact amount of money.
-Fixed a music issue in one of Kotone's scenes.
-Fixed the sensitivity point menu not popping up when you get the resistance perks.
-Slightly tweaked the player menu UI to better fit longer perk names and fit longer tool tips.
-Streamlined how perk's are given and taken away in game, so now perks with Gain Spirit and Give Sensitivity Points work outside of character creation. So removing those perks effects actually works now. Well, not sensitivity point, they'll just give -1 point. More importantly this will make it easier to keep track of what perk's are doing what behind the scenes and have less to do when removing them.
-Condensed all the existing event given perks with the above changes, meaning it will be easier for me to tweak the perks effects, add or remove effect, and remove the effects when you lose the perk. Also as mentioned before, simplifies giving multiple effects on a perk to JUST the perk instead of a bunch of permanent gains. Also lets me better track certain stats for cap-out purposes.
-Kotone's hypnosis training is down done via perks instead of a bunch of minor blips, so I HIGHLY recommend you finish it if you started it before you update to this patch. (Not the challenge or anything like that, just the initial hypno sessions) else weird shit and odd stat changes may occur, you have been warned.
-Assorted typo and editing issues.
Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.
Content
-You can now get Mika used to vaginal sex, which unlocks some new loss scenes with her, and a repeatable variant of her stockade scene when visiting.
-Ancilla now congratulates you if you have beaten Sofia's third fight, and has a small scene if you've gone through Sofia's 'extra' erotic scenes.
-You can now repeat Ancilla's cleaning events, but the repeats do not effect Ancilla's affection or your initial choices in those events. She also has one very short, new cleaning scene.
-Gave the Matango a bit of a buff in the form of some small combat events and touched up the Matango's loss scene
-Added a new trap type event to the Forest Dungeon involving the Matango, this is also in the initial run of the forest dungeon as well.
-Slightly revised and expanded the Lust Rune event, it now deals percentage arousal, and you can now willingly cause it's loss scene.
Balancing
-You now have -1 to crit reduction, meaning at 5 luck you have 0. and going below that increases you chance to be crit.
-It now only takes a minimum of 8 spirit to make Mika cum in the stockade, down from 10.
-Added Debuff res which gives you resistance against any and all debuff effects, like attack down or defence down. The addition of this does not implode any mods, it just defaults to 0.
-Amber now sells a Resilience Rune and Stainless Silver Ring to help ward off Debuffs. Jora and Harpies can now also drop the item's respectively.
-Gave multiple enemies varying amounts of debuff res, in some cases negative debuff res.
-Resistance Training perks now also give you 5% res against all status effects.
-Perk based sensitivity gains are now taken into account when spending points on your sensitivities.
-Analyze now checks Holy sensitivity. Analyze now also informs you of the status effects the monster resists or is weak against.
Art
-New forest background with very special thanks to Applehead for supplying it! There's also a night version that's used in Trisha's event now.
-Added a waifu bubble on the main menu for Nara, and I remembered to update Mika's main menu waifu bubble.
Music
-Changed the song in the forest dungeon to a new one generously created by Stalwick, the original one has been move to the caverns music folder.
Modding
-Added IfPlayerHasStatusEffectChangeNextStatCheckDifficulty function
-Added RemovePerkQuietly function to stream line some scenes a little.
-The following perk functions have been added "Gain Energy", "Gain Arousal", "Power", "Technique", "Willpower", "Allure", "Luck", "Stun Res", "Charm Res", "Aphrodisiac Res", "Restraints Res", "Sleep Res", "Trance Res", "Paralysis Res", "Sex Sensitivity", "Ass Sensitivity", "Breasts Sensitivity", "Mouth Sensitivity", "Magic Sensitivity", "Pain Sensitivity", "Holy Sensitivity", "Unholy Sensitivity",
-"Increase Fetish" and "Decrease Fetish" as well, but instead of a number they take the name of the fetish, use multiple instances if you want it to go up more.
Fixes
-Fixed some combat actions letting the monster name tool tip pop up outside of your turn, allowing it to cover dialogue.
-Fixed defence buffs and debuffs not clearing properly in some cases after combat.
-Tuned up debuff descriptions to a bit more clear, aka decrease by 30% not -30%.
-You can now restore your fetishes and sensitivities even if you have the exact amount of money.
-Fixed a music issue in one of Kotone's scenes.
-Fixed the sensitivity point menu not popping up when you get the resistance perks.
-Slightly tweaked the player menu UI to better fit longer perk names and fit longer tool tips.
-Streamlined how perk's are given and taken away in game, so now perks with Gain Spirit and Give Sensitivity Points work outside of character creation. So removing those perks effects actually works now. Well, not sensitivity point, they'll just give -1 point. More importantly this will make it easier to keep track of what perk's are doing what behind the scenes and have less to do when removing them.
-Condensed all the existing event given perks with the above changes, meaning it will be easier for me to tweak the perks effects, add or remove effect, and remove the effects when you lose the perk. Also as mentioned before, simplifies giving multiple effects on a perk to JUST the perk instead of a bunch of permanent gains. Also lets me better track certain stats for cap-out purposes.
-Kotone's hypnosis training is down done via perks instead of a bunch of minor blips, so I HIGHLY recommend you finish it if you started it before you update to this patch. (Not the challenge or anything like that, just the initial hypno sessions) else weird shit and odd stat changes may occur, you have been warned.
-Assorted typo and editing issues.
Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.
Tuesday, 6 August 2019
v20.4d change log
Balancing
-Crit Chance is now reduced by Target's Crit Reduction, which is equal to 0.2 of their luck, plus any perks. When this occurs, a 'Passion Endured' pops up infomring you it occured.
-Added the Enduring Body perk.
-Sense Weakness now only buff crit chance. Due to this be 100% sure to load in town or shit will crash. Also be sure to move around first, don't open you menu right away.
Fixes
-Enemies without images now are actually positioned correctly. Last patch I fixed it, then unfixed it during the other stuff I did and was a foolish fool.
-Fixed body extra layer hurtling off into oblivion in combat (Sofia needs that arm), fixed the extra and effect layer doing that as well out of combat.
Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.
Monday, 5 August 2019
v20.4c change log
Minor Tweaks
-Revised how characters are displayed on the x axis AGAIN, and now stance displays and targeting are properly centred on the characters.
-Shifted layering around for multi character displays, so the first character is always in front of the others.
-Clicking the spirit tracker will now progress text instead of making nothing happen.
-During your turn you can now hover over enemies with images to check their name. (may add other features to this tool tip in the future.)
Fixes
-Mizuko no longer breaks space and time by having Himika instantly defeat you, when using her kiss moves.
-Fixed Enemies with no art hurtling themselves to the side of the screen. (oops)
-Fixed one of Mika's combat event lines breaking the reversal.
-Fixed Mika's anal victory scene jumping to a loss scene.
Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.
Sunday, 4 August 2019
v20.4b change log
Minor Tweaks
-Changed how xAlignment is done for enemies so it's easier to adjust them.
-Slightly shifted the position of Kunoichi trainees to better center them due to their tails.
-Scooted 2 enemy sized encounters further apart.
-Made it more consistent with how NPCs are shunted over to the side in town so they aren't all over the place.
Fixes
-Fixed some expressions not displaying correctly and instead displaying text or crashing the game.
-Fixed the victory events for Mika not playing quite right at the start.
-Fixed a game crash when selling items.
-Suckle is now usable if you are in Blowjob or titfuck stances, but not on the person using them on you.
-Fixed Shizu's clones ending the fight if you beat them.
-Fixed anti butt pop up in a mika conversation.
-Assorted typo and edits.
Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.
Saturday, 3 August 2019
v20.4a Change Log
Art
-Added Shizu's art by Jiffic
-Added Kunoichi Trainee art by Applehead
Modding
-Added a new image layer, ExpressionOverlays, which swap images in tandem with the expressions without any extra input, ActivateExpressionOverlay and DeactivateExpressionOverlay are used to turn them on and off on a per character basis. Shizu is the reason this exists.
Fixes
-Fixed a bug with Mika's bet option looping around.
-You can no longer bet with mika even if you don't have the money to do so.
-Fixed a music related crash when entering the final boss room for the temple.
-Fixed an encounter break that would occur the first time you make Mika cum while she's in the stockade.
-Fixed a bug in Mika's room that would cause you to jump to combat if you asked about a thing you learned from Sofia.
-Getting sent back to Mika's sex menu no longer plays a line of dialogue.
-After one of her intros Mika will now stop blushing.
-Fixed Mika hostility from vaginal sex carrying over if you had a friendly chat about you clearing the dungeon.
-The 'increaseNextStatCheck' functions now properly reset after a stat check so it doesn't stack into infinity.
-Mika's sex life convo now changes based on relationship progress.
-Fixed issue where talking to mika in the stockade room could start combat instead.
-You can no longer sell more items of a type than you have and accidentally deleting key items, Ex: you're selling 6, you have 10, but then you can still hit sell 6 again. You can't do that now, it sets itself to the remaining number if it was greater than it. Also added a clause to item use functions so it can't potentially grab random things when trying to use a specific item.
-Fixed a potential crash when loading a save in an event.
-Assorted typo fixes.
Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.
-Added Shizu's art by Jiffic
-Added Kunoichi Trainee art by Applehead
Modding
-Added a new image layer, ExpressionOverlays, which swap images in tandem with the expressions without any extra input, ActivateExpressionOverlay and DeactivateExpressionOverlay are used to turn them on and off on a per character basis. Shizu is the reason this exists.
Fixes
-Fixed a bug with Mika's bet option looping around.
-You can no longer bet with mika even if you don't have the money to do so.
-Fixed a music related crash when entering the final boss room for the temple.
-Fixed an encounter break that would occur the first time you make Mika cum while she's in the stockade.
-Fixed a bug in Mika's room that would cause you to jump to combat if you asked about a thing you learned from Sofia.
-Getting sent back to Mika's sex menu no longer plays a line of dialogue.
-After one of her intros Mika will now stop blushing.
-Fixed Mika hostility from vaginal sex carrying over if you had a friendly chat about you clearing the dungeon.
-The 'increaseNextStatCheck' functions now properly reset after a stat check so it doesn't stack into infinity.
-Mika's sex life convo now changes based on relationship progress.
-Fixed issue where talking to mika in the stockade room could start combat instead.
-You can no longer sell more items of a type than you have and accidentally deleting key items, Ex: you're selling 6, you have 10, but then you can still hit sell 6 again. You can't do that now, it sets itself to the remaining number if it was greater than it. Also added a clause to item use functions so it can't potentially grab random things when trying to use a specific item.
-Fixed a potential crash when loading a save in an event.
-Assorted typo fixes.
Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.
Subscribe to:
Posts (Atom)