Tuesday 30 April 2024

v26 Change Log

 **Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**Notice from v25.6: Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.**


**Content**


* The Capital's Eros District is now available, featuring clothing stores, small restaurants, and the Arcade!

* This includes interactions with new and old NPCs, and foundational worldbuilding for the rest of the Capital (mostly non-lewd stuff).

* This update also introduces a total of 18 new Accessories, 9 new Runes, 3 new consumable items, and 4 new food Perks.

* Two of the shopkeepers have lewd scenes that require progress, in one case through expensive purchases, and in the other from meeting them in a prior quest. Written by Valentin Cognito, edited by Threshold.

* The Arcade includes a few minigames and a ticket exchange system for prizes.

* New Mountain event: "Lizard Toll Bridge". Currently requires having met Kyra. By Oluap, edited by Valentin Cognito and Threshold.

* Lizard Toll Bridge event includes very slightly tweaked dialogue and combat for the lizard girls involved, but they currently still use the normal loss/win scenes. By Threshold. (More expansive lizard girl tune-ups are intended in the future.)


**Balancing**


* Stylish Jacket now gives 50 max Energy up from 25.

* The Gildara Orb now has 25 base damage up from 20, and its damage range is now 50%-200% up from 50%-150%.


**Art**


* Nicci's hair had a slight tune up. Art by Jiffic.

* Elena's art revision and her new expressions have been applied. Art by Jiffic.

* The Capital intro boss now has a lewd CG used in both her fight and her loss scene. Art by ADOPOLICH.


**QoL**


* The song Killer Roll is no longer ear-blastingly loud.

* You can no longer input { or [ into save file names (which caused problems), and the way the game stops you from putting them into your name has been tweaked. By feltcutemightcleanlater.

* The description of difficulty changes has been moved to the character menu in the top right for smoother UI visuals, which also allows you to check what difficulty you're playing. Additionally, difficulty modifiers can now easily be checked during character creation. By feltcutemightcleanlater.

* There is now a [PlayersInput] text function to swap between "click" and "tap" depending on your platform for some in-game instructions. By feltcutemightcleanlater.

* The "hover over tile" indicator is now gray beyond the four tiles immediately adjacent to the player for visual clarity. By feltcutemightcleanlater.

* There is now an exp bar in the character menu for visual readability. By feltcutemightcleanlater.

* You can now easily check how much Sensitivity or Fetish you can remove at the Church in the character menu by checking the stat tooltip. By feltcutemightcleanlater.

* Revamped character appearance menu with color picker, and colored hue sliders. By feltcutemightcleanlater. (You may need to redo your character appearance.)

* Mods that users extract incorrectly now have a 'Fix Path' button in the in-game mod menu. By feltcutemightcleanlater.

* The save rename feature has been updated to a less disorienting pop-up menu. By feltcutemightcleanlater.


**Modding**


* You can now add in "NPC", "NameOfNPC" to "IfGridNPCSeesPlayer" to change it to look for another grid npc.

* When using "GoToMap", you can now call "PlayerIcon" to then give an image to swap the player icon with.


**Fixes**


* On Hard difficulty, the Charmed status effect tool tip now properly tells you its effects instead of the Normal difficulty effects.

* Fixed a few of Belle's bar scenes not clearing pent up status effects.

* Fixed a few bar scenes not advancing time.

* Unbound Rune now properly mentions it also boosts removal of restraints, not just resistance to restraints.

* Fixed Allure, Technique, and Luck, not properly distinguishing between your base stat and a status effect-boosted stat, which meant the info shown was slightly wrong.

* You can now use dissonantItems [Manticore Spike] at rest points properly.

* You can now use dissonantItems [Manticore Spike] when the game pops up with "You continue on your adventure. You can access your inventory!". Yes, this was a different problem from the prior fix.

* SFX no longer has fade in/fade out times, so as to not mess with shorter sound bites.

* When you lose and it displays the 'shaking with lust' line, it no longer displays a name seemingly at random.

* Fixed an incorrect image path for one of Venefica's expressions.

* Turning down Beris or Mara while working at the bar now properly swaps the background.

* Holding movement/Moving the player too fast for your computer/phone on the gridmap will no longer cause the game to stall and cause unintended turns to pass in most situations. By feltcutemightcleanlater and Threshold.

* Holding movement on the gridmap no longer stalls events triggering until you let go of the button. By feltcutemightcleanlater and Threshold.

* Ushris now actually has Nightshade Worship in her skill list to use when you're in the footjob stance with her and at full Paralysis.

* Fixed a very rare chance for the game to crash when characters show or move around on screen. By feltcutemightcleanlater.

* Fixed monsters being added mid-encounter not having properly scaled exp and eros drops while in Nightmare Mode in the Labyrinth.

* Fixed an issue with player character brightness going out of whack. By feltcutemightcleanlater.

* Fixed some status effects wearing off on monsters not displaying text properly.

* Triggering multiple events on the gridmap now triggers all of them in sequence.

* You can no longer input invalid characters in the mod menu nor proceed when link verification fails in certain situations. By feltcutemightcleanlater.

* A few general typo fixes and edits.


No comments:

Post a Comment