Tuesday, 19 June 2018

v16.1 Alpha changelog



Modding
-There is now a separate set of list for brothel events to allow modders to add their own without any hassle. It functions by event name, not file name.

Fixes
-Treasure chest img will no longer get stuck on screen if you don’t open it and it isn’t a mimic.
-Selling items will not longer ruinate your inventory.
-Escape skills and surrendering while bound now are both useable again. Also the escape skills tab has been renamed to Escape? For text size reasons, if you have a better suggestion please feel free to mention it, only other option I thought of that was okay was E Skills.
-Fixed an issue where you could select the same perk multiple times.
-Fixed an issue where the manticore could think you worked at the brothel even if you didn’t.
-Aphrodisiacs no longer retain potency if you remove it with a herb then get a new aphrodisiac.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Saturday, 16 June 2018

Alpha v16 changelog


  
Content
-1 new quest on the mountain. Requires you to have climbed the mountain.
-3 new brothel scenes. One is essentially the continuation of the blue oni scene, also the blue oni’s description has been slightly updated.

Balance Changes
-Enemies will now give you an extra turn of leeway when you escape a stance or restraints before trying to put you back into a stance, and the time before they attempt to put you into restraints again should be more predictable. About 2 turns.
-Multiple enemy groups can now only put you in a single stance per turn, which should slow down the inevitable gang bang. Eg, the imps can’t all dive onto your cock in one turn.
-The mimic has been buffed to accommodate the first change.
-Brothel events now have a large portion of eros paid towards debt instead of to the player.
-After working at the Brothel enough, you can now pick which section of it you work at.
-The ‘nothing happens’ event in the Bar/Brothel now pays out 100 eros instead of a paltry 50.
-Cost to remove fetishes have gone down per level of fetish from 500 to 250.

Art
-The Mimic now has art, by Plasmid. Also a wooden treasure chest.

Modding
-GiveItem item can now also take items away. Just put a negative number.
-"ShowTreasureChest" and "HideTreasureChest" functions to display the wood treasure chest art.
-"ClearStances" Function clears all stances on characters in the current scene.
-“ChangeDebt” Allows the changing of player debt in events.
-“ChangeAffection” now requires you to put the npc’s name.
-“GetNPCAffectionEqualsOrGreater” get an npc’s affection and then go to scene if greater than number

Fixes
-Push away menu no longer stays open after use, to stop weird stuff from happening.
-Nicci no longer crashes the game if she misses soft amber embrace.
-Fixed the no anatomy perks to actually work again.
-In combat you can’t select items that don’t exist anymore.
-When surrendering you can no longer accidently loop surrender dialogue.
-Other fixes

-Typo and grammar fixing, as well as editing, by Williamtheshatner.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Tuesday, 22 May 2018

Alpha v15.1 changlog


v15.1 change log

Changes
-Nerfed Nara’s total hp to a more reasonable level.
-Many player skills have had energy costs lowered or damage/effects increased.
-Allure scaling with all damage now scales better with higher base damage skills.
-Getting out of stances is now slightly easier.
-Restraint effects now slightly scale with the skills related stat.
-Mika has a new expression that has been added to her scenes.

UI
-Text box is now much more symmetrical. Yell at me if you liked the other one more.
-Combat menu no longer closes if you miss a click. It also keeps your options open across turns.
-Text size of combat menu has been increased.
-Quest names will clip less if they have longer names.
-You can now turn off character card bubbles in options.
-Scooted some clouds over on the map to make the forest more visible when you first start the game.
-Other assorted UI tweaks.

Modding
-You can now make Location Additions to add to existing locations without having to edit that location directly. Look at the ForestAdditionExample.json with the other locations for an example. Just make sure not to change exploreTitle and make sure the name matches the name of the location you want to add to.

Fixes
-You should no longer be able to throw your perk points away if you somehow manage to get all the perks.
-Text functions from restraints should no longer sneak into renpys normal text stuff and break things.
-Game no longer crashes if you watch the intro.
-Fixed a crash related to case sensitive OS.
-Fixed Nara crashing the game with an inversed damage range on one of her skills.

-Other assorted bug fixes and typo fixes.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Wednesday, 16 May 2018

Alpha v15 change log.


Content
-One new quest! Go deliver a bunch of supplies to three campers on the mountain. Available after climbing the mountain.

Changes
-Magical Binding now requires you to be able to speak/have a free mouth. Aka can’t be used while making out, face sat on, or getting breast smothered.
-The game will now auto update your save in town if the version doesn’t match.
-Elena now has information on how leveling progresses.
-Getting out of stances with someone who is stunned, restrained, or asleep is now assured.
-You can now easily run away from stunned, restrained or sleeping enemies. Groups require all of them to be under an effect for it to be assured.
-Increased the penalties for losing to Camilla to better reflect it.
-Lowered will power requirement to resist Mika’s fetish temptation.
-Stella’s fetish temptation check can now actually be resisted, she now also checks for the kissing fetish.
-The imp den and sleeping manticore events are easier to run from if you have Swift or Escape Artist.
-Boosted starting eros from 500 to 1000.

Art
-Mika now has character art.

UI – Thanks to ShivianHunter
-There is now a fancy new UI for the game due to the hard work and efforts of ShivianHunter.
-Feedback on the new UI will be greatly appreciated.

System and Modding
-Database now keeps player progress up to date when updating the game in a smarter way.
-.json lists have been reworked. You should now put your content into the related mod list in the Lists folder. Alternatively you can make your own list and add it to the list of lists. But just adding them to the initial dedicated mod list works fine, as I will not be touching those and they are already linked into the list of lists. So should remove a bunch of keeping up with updates if you mod the game.
-Jumping to a scene in any way during a victory scene now works correctly, also any scene changes in loss or victory scenes will look through both loss and victory scenes for that character, make sure you use different names for the scenes.
-"JumpToEventThenScene" function now exists. Allowing you to go to a specific scene in an event.
-The Speaks/Speaks2/Speaks3 now goes up to Speaks9, allowing for up to 9 characters in an event. Not on screen though. Just accessible in the event.
-{THEPLAYERNAME} can now be used to get the players name in ALL CAPS. {TPN} can be used to get the first initial of the players name.

Fixes
-If Nicci misses some of her skills, she no longer crashes the game.
-The player using a move that costs spirit no longer causes the enemies next skill to drain their own spirit, instantly defeating them.
-Getting a victory scene now properly continues where the last event left off, if there was one, and no longer skips combat rewards, such as exp and money.
-Other assorted fixes.

-More editing and fixes to grammar by Williamtheshatner.

Save Integrity: Good, probably. Make sure to load your old save in town!
                                -If you manually update your save in this version you may experience loss of progress with the town npc’s.
Mod Integrity: Goodish. You should now put your files into the mod lists so you won’t need to do it whenever I update the game.

"JumpToEventThenScene",
 "Dancer During Climb", <Name of event you want to jump to
"Watch the dance.", <Name of scene you want to go to.
Different variants like with the event jump.


“JumpToNPCEventThenScene”
“JumpToLossEventThenScene”

Tuesday, 1 May 2018

Alpha v14.1 change log




Changes
-Buffed base damage of some breast skills slightly.
-Buffed Arouse and Arousara’s base damage.
-Ancilla’s health was slightly lowered, Her sleepy cuddle skill’s damage has been buffed.
-Minotaur now has stance struggle text. I forgot to give it to her when she was made apparently.

Fixes
-Teleport no longer fails constantly. Also the equation for failure no longer has your stats work against you. Wasn’t the auto fail problem but it was still a problem.
-Stella no longer displays the wrong name in the name plate.
-Camilla no longer crashes the game by trying to say your name before a menu.
-Putting monsters to sleep no longer crashes the game at the end of every turn.
-Monster girls no longer flail in their sleep to get out of stances they don’t like.
-Enemies will no longer sleep talk in response to getting hit by skills.
-Enemies with art will now display the sleep status icon if affected by it.
-Fixed being able to pick climb even if you didn’t have the energy.
-Lizard girls no longer crash the game when they try to fuck you.
-Removed the excess ‘the’ in stance struggle text.
-Some assorted typo fixings.

Save Integrity: Good But remember to update your save in town to avoid any oddities. It’s in options.
Mod Integrity: Good


Saturday, 28 April 2018

Alpha v14 changelog


Content
-20 new equipment items. Well 21, but I don’t really count the one that’s only for selling.
-3 new breast targeting skills, one new healing skill, and a skill to analyze enemies.
-7 new perks for the player to get.
-Kyra has received somewhat of a rework, she also now has sex scenes if you beat her once you know her name, or you could talk to her instead.
-The generic alraune has had her skills tweaked and her loss scene extended.
-Elves have a new loss scene if you are having sex with them when you lose. Also dialogue has been added if you cum inside them during anal or sex.

Combat Changes
-Changed damage calculations, again. Now power and willpower now both apply to defence.
-Tech now also helps get out of stances and restraints. But not as effective as power.
-Stances are about 3% easier to get out of over all now, aside from the tech change.
-The turn order equation has been changed to make it more random. Meaning after a certain point the highest tech, with a bit of luck too, won’t always go first.
-Max arousal now starts at 150, up from 100.
-Max Arousal now goes up at the same rate as energy. +5 every other level. Down from 10 every level.
-Enemies have also had their arousal changed.
-Players starting energy increased back up to 50.
-Changed healing skill calculations.
-Teleport and distract now have a small chance to fail.
-Lowered the potency of many aphrodisiacs.
-The sleep status effect has undergone a bit of a rework. It now gets closer to putting you to sleep every turn but reapplications of it don’t increase the sleep counter. You also can not have the effect put back on you until some turns pass after waking up or using an item to remove it.

Other Changes
-Updated the luck stat description in character creation to better describe all the stuff it actually does.
-Updated the allure stat description as well.
-Some items now require you to progress to become available in the store.
-The perk options at level up are now sorted alphabetically.
-Spider gal is now named Camilla. The manticore will get her name implemented in a later update.
-Generic lizard girls have gotten a bit of a tune up to skills and dialogue.
-All enemies should now have anal combat text where applicable.

Art
-Kyra now has character art.

Fixes
-Fixed a perk sneaking into the players skill list and breaking shit.
-You can now actually remove all fetishes with the all button.
-Using skills from the menus out of combat now properly costs for it’s use.
-Possibly some other stuff.

-Numerous typo, grammar fixes, and line tweaks thanks to Williamtheshatner. About the whole game prior to this update now.

Systems and Modding
-All ‘requires’ fields in the game are now arrays, allowing for multiple items to be required.
-Added some perks specific for enemies if you want to make something weird. They stop targeting of specific body parts like spider gals no anus perk. Except for pussy, breasts or mouth. Mostly for weirder more specific monsters you may want to make.
-Monsters can now have scenes when the player defeats them.
-You can now change an events progress from another event, loss scene, or NPC talking.
-New text function, |n| will split the line in half, displaying each half in turn. Can be used multiple times in a line.


Save Integrity: Good But remember to update your save in town to avoid any oddities. It’s in options.
Mod Integrity: Good
All instances of "retraint" must be replaced with "restraint" in any custom skills.

All requires fields need to made arrays. Eg requires: “” to requires: [“”]

"GetEventAndChangeProgress",
"EventNameHere",
"1",

The following must be put into a monsters victoryScenes, an write out a scene if you want.
In any case, without it when you beat the monster the game will crash if you don’t give them this.
{
        "NameOfScene": "",
        "move": "",
        "stance": "",
        "includes": [""],
        "theScene":[""
                  ],
        "picture":""
    }

|n| : Splits the line, displays the everything before |n|, then after that screen will display the second half. Useful for long attack descriptions or long player orgasm lines. Can be used multiple times in a line.

Wednesday, 4 April 2018

v13.2a change log



Fixes
-Fixed a minor yet cataclysmic error that made skills impossible to buy.

Save Integrity: Good But remember to update your save in town to avoid any oddities. It’s in options.
Mod Integrity: Good

Tuesday, 3 April 2018

Alpha v13.2 change log



Changes
-Added a scene with Vivian talking about Nara.
-Slightly streamlined how new locations are unlocked, making it more obvious when one can be unlocked.
-Lowered sensitivity gains in a bunch of places.
-Generic enemies now have The put in front of their names in skill dialogue. “The” is always capitalized in this case.
-More UI tweaks for text menus.

Fixes
-Fixed a crash when an enemy has no orgasm scene for the player in a specific stance and the player orgasms.
-Fixed extra characters being in some loss scenes.
-Fixed some issues with the database changes.
-More typo fixings and line changes with thanks again to Williamtheshatner.

Save Integrity: Good But remember to update your save in town to avoid any oddities. It’s in options.
Mod Integrity: Good

Sunday, 1 April 2018

Alpha v13.1


Reminder – all pre v13 saves will not work

Changes and Fixes
-Enemies will try more often to get out of stances they don’t like.
-Enemies now use the correct equation for escaping stances.
-Everyone has slightly increased stance escape chances.
-The minotaur missing one of her skills no longer crashes the game.
-Fixed an issue with the new anal/sex stance stuff causing some skills to crash the game.


Save Integrity: Good
Mod Integrity: Good

Saturday, 31 March 2018

Alpha v13 changelog – I broke all your saves


Balance/Leveling/Player Changes
-Sensitivity display in character creation is more intuitive.
-You now start with an extra 2 points to spend for improving your sensitivity. Only affects new games.
-Starting spirit lowered from 3, down to 2. Max starting spirit is now 3.
-On leveling, 5 energy is now gained every other level.
-Starting energy has been lowered to 25 from 50. Max starting is now 50.
-An extra stat point is gained every 3 levels.
-A sensitivity point is now gained every 5 levels instead of every 3.
-Greatly changed the exp curve, you will need more exp to level than before past level lvl 7.
-Does not affect old saves prior level ups, only new levels gained.
-Lowered base damage of every skill by about 5.
-Damage scaling has been changed. It should be more reasonable.
-Slightly increased the effectiveness of willpower decreasing damage.
-Increased the damage boost of being charmed to 20% from 15%.
-Also, two starting difficulty options have been added at character creation.

Other Changes
-Rebalanced a bunch of the enemies to go with the leveling changes.
-The forest dungeon now lets you know you have completed it when you leave with the sigil.
-Moved the stance display when an enemy has art, Nicci would like you to look at her face once and a while.
-Characters a put to the left of the screen no longer when a menu appears. Except Npcs so you can read their descriptions. Additionally, the menu UI has been changed to accommodate this so you can read the menus. Feel free to let me know what you think of these changes.
-Databases are now loaded on game start up. You will not always need to update your save in options! But to update player skills and inventory you will still need to go there.
-Save file size has been drastically cut down. Saves will also no longer keep getting larger to absurd levels.
-Changed the goddess’ tribute blessings slightly. Takes more to get the current last reward.
-Anal skills are dead, long live anal skills. Most old anal skills have been removed. Most sex skills can now be used in both stances. This counts for you and enemies. There are still characters who are adverse to it and will try to escape the stance, but you will now be more likely to actually have more reciprocating partners!
-You can now individually pick and remove sensitivity and fetishes you have gained at the goddess statue, instead of one big payment.

Fixes
-Minotaur Charge will no longer crash the game if it stuns you
-If you were unable to access your inventory due to a crash, you should now be able to, if unable please let me know.
-Learning tit fucking now costs the same as face fuck, instead of zero eros.
-Adventure completion is now handled differently, so if it fucks up, you won’t be locked out of the adventure.
-Glory hole variant scene now properly displays.
-You can now finger someone while fucking their ass. Also you can now spank the monster girls when they’re face sitting you.
-Nicci can now vine restrain you again.
-The manticore’s ‘one more time’ no longer skips itself when it gets one of the scenes.
-The Inn’s description is no longer the guild halls. When did this happen, where did the inn description go.
-Running from the Arachne will no longer keep the dungeon background. Also on run backgrounds can now be set in event combat encounters.

-Numerous spelling, grammar, other English fixes and some line tweaks thanks to Williamtheshatner.

Save Integrity: Broken. Horribly, horribly broken. It had to be done.
Mod Integrity: Good
New skill text functions for the anal/sex changes. Specifically for moves in sex or anal stances.
{sexAdjective} gets an adjective for the current sex pose, may get a blank
{sexWords} gets a sex word depending on current sex post.
Used like this if you want to use the adjective, {sexAdjective}{sexWords}

Do not start stance penetration. May cause weird shit to happen.
Penetration can also be set in skillTags and fetishTags.

Saturday, 24 March 2018

Alpha v12 change log




Content
-The mountain! Find it in the forest’s adventure section! Requires beating the forest dungeon.
-The glory hole scene in the brothel now has a new variant if you do it enough times.

Game Changes
-The goddess has lowered her prices to fix sensitivity, cost per sensitivity point 25->20.
-Face fuck no longer costs energy, but its recoil damage has been increased.
-Vivian now has a new skill to teach you that works similarly to face fuck.
-Enemies no longer try to get out of stances when they are charmed.
-Blocking now reduces damage by 80% instead of 65%.
-Being charmed no longer increases spirit losses.
-Slightly boosted all sex skills recoil.
-Slightly nerfed Ancilla.
-Slightly buffed ass grope and breast caress.

Art
-Perpetua now has a few more facial expressions.
-Nicci now has character art!
-Stand in (temporary) background for the mountain area. Don’t get too excited.

Systems and Modding
-Updating your save not tells you it updated and exits the menu.
-Updating saves no longer leaves three copied databases sitting there after they’ve don their jobs, wasting save space. It clears them out now. Should hopefully speed up saving and loading a little.
-Menu options can now require the player to have a certain amount of energy.
-Can now jump to scenes based on fetish level, instead of just if the player has the fetish.
-Inventory access can now be toggled on and off during events.

-Assorted typo and bug fixing.
-Probably added all new typos and bugs.

Save Integrity: Good! If loading an old save make sure to go to options to and click update save. I recommend being in town square before loading so your game doesn’t crash.
Mod Integrity: Good


Friday, 23 February 2018

Alpha v11.1 change log

Gameplay
-They enemies will no longer spam debuff moves if the player is already affected by the debuff. Eg imps.
-Multiple changes to how status effect chance works.
-Tweaked a bunch of skills base status effect chances. Most went up.
-Nerfed all status effect resisting runes.
-Imps now will actually use their other moves. Yes, they had more than just infinite blowjobs. They also gained a few new moves and got some nerfs.
-Exp display in the stat screen has been improved.

Images
-The support for character images in scenes has been improved.
-Perpetua now has character art. By Jiffic.
-Also the about page has been converted into a credits page.

Bug fixing
-Enemies attempting to get out of stances no longer crashes the game.
-The goddesses’ 4th blessing no longer gives you 5 spirit instead of 5 energy.
-Fixed instances of characters appearing as the mimic when it was supposed to be ‘???’.
-Other assorted fixes.

Systems and Modding
-Events can now give perks to the player. Skills and perk giving now makes sure the player doesn’t have it already.
-Events can now check if the player has an item or perk for scene jumps.
-Event Menus can now check if the player has an Item, skill or perk to allow the menu option to be picked.
-When an event menu shows up, it will show the last text said.
-Items can now give temporary perks that are lost when the item is unequipped.
-NPC affection can be changed in events now.

Save Integrity: Should be good! Make sure to go to options to update your save. I recommend being in town square before loading so your game doesn’t crash.
Mod Integrity: Good. See below.
                -change all status effect chances in skills to from floats to integers.
                Eg. 0.25 becomes 25.

                If you want to change NPC affection in an event.
                “ChangeAffection”,
“Amber”,

“10”

Sunday, 18 February 2018

Alpha v11 change log

Enemies, Restraint and Stance Changes
-Pin is no longer a stance. The skill now only inflicts the restraint status effect.
-Matango can no longer restrain you.
-All restraining moves now have struggle text.
-Nicci and the Mimic have slightly expanded restraint text.
-Enemies will now display restraint struggle text if restrained.
-All enemies now have text for the player trying to get out of their stances.
-Enemies have a slightly less generic, yet still generic, escape player stance text.
-Additionally, enemies now have dialogue for most of the new skills they can be hit with, and some older ones in a few cases.

Perks, and some other related changes.
-Perks now exist.
-The player now gets a perk every 5 levels. Loading an old save will get you retroactive perk points.
-You can check the ones you have in the stat screen.
-Some monsters have perks, making them more challenging.
-You can now spend excess stat, resistance and perk points from the ‘Level Up!’ button in the stat screen. It’s only available if you can access your inventory out of combat.

NPCs
-There’s some new npc dialogue, in most cases related to finishing the forest dungeon.

Modding and systems
-You can now set stance removal text and comments for enemies.
-You can specify multiple restraint text variants in a monster file.
-Perks exist. You can make your own if the effect for it already exists.

-Assorted bug fixing.


Save Integrity: Should be good! Make sure to go to options to update your save.

Mod Integrity: Good.