v19.4 change log
Content
-You can now explore the temple after beating it. The
randomized way.
-Aiko now has new combat interactions/mechanics and 3 new
combat related sex scenes.
-Aiko also has a number of new scenes for conversation and
sex outside of combat. Bed-Chan also got some more content with the Aiko
content.
Balancing
-If you decide to wait on your turn. Enemy attacks will now
ALWAYS hit you.
-Redid the exp needed per level equation, overall less exp
will be required to level up. However, many monsters have also have had their
exp drops lowered. But it should still be overall faster to level up as things
progress.
-The stats applied to stat checks have been increased to
stat/3 from stat/5, the bonus luck roll is the same. Also the hidden glade
check is now a 30 instead of a 35.
-The temple end boss now increases your fetish levels only
after you are fully tranced instead of immediately once you are.
-Not really balance, but I re-ordered the perk list so all
related perks are bunched together instead of it being alphabetical, complain
if you don’t like this change.
Art
-The elves by Applehead have 2 new lewder expressions.
-The harpy now has art by Houpo.
Modding
-Added the IfInExploration function to check if the player
is in an adventure or if they are just exploring a randomized run of stuff.
-Added a ProgressEqualsOrLess function. Mostly for combat
event progress-based triggers rather than affection/progress trackers. But
could still be used for that.
-Added IfPlayerEnergyGone to check if the player is out of
energy.
-Added IfPlayerEnergyLessThanPercent to check if the
player’s energy is less than a specific amount.
Fixes
-Blue slime will no longer get really angry when she is
supposed to be shy.
-You can no longer move the character stats/inventory menu
off screen.
-Fengs initial phase can now actually defeat you if you
surrender to her.
-Fixed an issue with an option in Kotone’s Quiz Trial
sending you places.
-A certain trance related perk now actually stops you from
getting stunned by trance.
-The requirements to clear Kotone’s challenge should be a
little more clear when she brings it up.
-Pressing H to hide the UI should no longer also hide the
character art.
-Later instances of the spirt and resistance perks now
require their past iterations.
-Fixed an issue where generic enemies with an IDname that
didn’t match their name wouldn’t work right when put into the exploration menu
for adding to the deck and such.
-Circlet of Ardor no longer gives 5 allure it wasn’t
supposed to have.
-Trisha’s inn progression now tracks correctly if you win
the fight. Does nothing if you’ve already progressed in her content.
-Copious amounts of assorted edits by WilliamTheShatner with
some thanks to some people in the spell-checking channel in the Discord. Areas
edited of note by WilliamTheShatner are the Will Trials hosted by Kotone, the
will switch room, (Have you ever tried pulling all the levers?), and most of
the kunoichi hallway, he also added a resistance option when you lose.
Save Integrity: Good, probably. Make sure
to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update
your save in options while in town, if you want to use an old save when you add
mods.
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