Tuesday, 1 September 2026

v28.1 Change Log

**Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe.**


**Content**


* The 'Livewire Alleyway Collision' event has been added to a new alleyway in the Starlight District. It can also be included as part of Labyrinth exploration runs. By Threshold, edited by Valentin Cognito.

* The 'Pedestrian Tunnel of the Pale Light' event has been added to the Capital. Currently, it can only be encountered at night, when traveling between the Starlight District and Phantasm District. It can also be included as part of Labyrinth exploration runs. By Threshold, edited by Valentin Cognito.

* Losing to two Kunoichi Trainees in the Blowjob stance now triggers a new loss scene making use of their new CG. By Threshold, edited by Valentin Cognito.

* Camilla now has a handful of conversations you can have with her, with variants depending on whether you're bound up or not. By Threshold, edited by Valentin Cognito.

* Added 'Camilla's Prey Invitation', a smol event directly leading to combat with Camilla which can be included as part of Mountain or Labyrinth exploration, and is unlocked by confirming in some way that you want to be Camilla's prey during her regular event. By Threshold, edited by Valentin Cognito.

* Added the ability to get to the Phantasm District and relevant descriptions depending on the time of day, although there is currently nothing to do there yet.


**Art**


* The Kunoichi Trainee now has a CG for the Blowjob stance, which is also used in one of the player victory scenes, as well as in the ending portion of Shizu's oral lesson, in addition to the aforementioned new loss scene. Art by Mistimagi.

* The Bubble Slime now has a CG for the Sex stance, which is also used in her loss scene, as well as in her 'Kiss her'/'Make out in the pool.' scene. Art by Jiffic.

* Bon Bon Bun now has its very own background. Art by DOPPEL.


**QoL**


* From v28.2 onwards, an error will be generated if the game has been erroneously updated by placing a new game copy over an older one. As a reminder: always play with a fresh new copy of the game! Saves are stored and accessed in a separate AppData folder, so you don't need to do anything to keep them from one version to another. By feltcutemightcleanlater. 

* The menu bubbles have been optimized so they behave about 2.5x faster performance-wise, with smoother motion. By feltcutemightcleanlater.

* Poke the character bubbles fast enough, and something might happen...? By feltcutemightcleanlater.

* The auto save page can no longer be accessed via the save menu; only via the load menu. This will prevent auto saves from being accidentally overwritten manually. By feltcutemightcleanlater.

* Mods that have errors on startup are now disabled instead of crashing the game. Users are given notice of whichever mods failed to load. By feltcutemightcleanlater.

* Mods that have been disabled/uninstalled now have their Items, Perks, and Skills disabled till the mod is active again. By feltcutemightcleanlater.

* Mods now take roughly half the time to load. By feltcutemightcleanlater.

* The in-game mod menu has been greatly streamlined for ease of use. By feltcutemightcleanlater.

* Conflicts between mods will now be notified to the user in the in-game mod menu. By feltcutemightcleanlater.

* In-game installation of .zip mod files is now much more robust and reliable. By feltcutemightcleanlater.

* The Inventory menu now directly displays the Runes and Accessories tabs, skipping the now removed Equipment tab. By feltcutemightcleanlater.

* Stat information in the Character menu has received an overhaul, expanding the 'Derived Stats' subsection and providing up-to-date and hopefully easier-to-read tooltips. By feltcutemightcleanlater.

* Minor cosmetic improvements to tab styling have been made, and some separators have been added throughout the Character menu for better visual clarity and aesthetics. By feltcutemightcleanlater.

* Shop code has been rewritten, doubling performance and offering minor visual & UI improvements. By feltcutemightcleanlater.

* The description of the Overheat status effect now clarifies that it also increases the DC of hellhound-related stat checks by 5.


**Balancing**


* Increased Camilla's level from 15 to 25, and accordingly upped her stats and gave her a few new Perks, so that her fight offers a challenge more appropriate to the threat she's supposed to be.

* Manticore Spikes and Arachne Webbing now have a value of 500 Eros, up from 200.

* Since Ushris' requirement for using her 'Taming Lockdown' event was recently lowered, the related stat check's DC was decreased from 25 to 20, in order to bring its dangerousness more in line with her other Skills.

* When Paralyzed during a stat check and unable to resist, the player now regains 5% of their Energy, as if they had waited a turn, which should help avoid inescapable doom spiral situations.

* When using a Sleep-inflicting Skill, the related stat will now affect the potency of the Sleep instead of its duration.

* When using an Aphrodisiac-inflicting Skill, the related stat will now affect the potency of the Aphrodisiac.

* In the case of both Sleep and Aphrodisiac, the stat scaling is relative to the base potency, with each point in the stat equaling to +1%. For example, applying an Aphrodisiac/Sleep with a base potency of 10 while having 100 in the related stat will make for a total potency of 20. And applying an Aphrodisiac/Sleep with a base potency of 20 while having 25 in the related stat will make for a total potency of 25. While this is not exactly a huge buff for these status effects' scalings, I prefer to be careful so it doesn't get out of control, both for the player and monsters.

* For every 50 potency of Aphrodisiac applied to a character, that character now gains +25% Resistance to Aphrodisiacs, for balance purposes.

* A large number of enemy Aphrodisiac Skills have had their status chance reduced from 150% to 100% in order to give more relevance to Aphrodisiaic Resistance, including the above effect.

* The Bubble Slime has had her in-stance Aphrodisiac Skills' status effect chance reduced from 250% to 125%.

* Amy, meanwhile, has had her in-stance Aphrodisiac Skills' status effect chance upped to 200%, due to the design intentions of her Aphrodisiacs and their very limited duration.

* Charm Immune now prevents Charm from being applied even during a combat event, which should give more breathing room in some fights, and stop being a source of confusion for players.

* One exception to the above is some of Venefica's combat events, which now remove Charm immunity, as those instances are supposed to make you Charmed no matter what.

* When an action is interrupted by a Stun, it now ticks down the Stun's duration immediately, meaning that Stun can no longer end up eating effectively 2 actions depending on Initiative. This new tickdown count also includes extra actions from CallMonsterAttack.


**Modding**


* Items used out of combat that make use of |f| style functions should now always work properly.

* Added a SleepPotencyBoost Perk key, which can be used to increase the potency of the character's Sleep-inflicting Skills.

* Roled CGs can now check for separate monsters in a group encounter, e.g. 'Kunoichi Trainee 1' and 'Kunoichi Trainee 2'.

* Added an IfMonsterName function for very niche uses.

* Added EscapePre as a monster dialogue option, primarily in order to separate escape dialogue and CG removal.

* Mods are now enabled/disabled without needing to add an underscore before the mod folder's name, making for better UI feedback and user setting persistence. By feltcutemightcleanlater.

* Mods tested for v28.1+ can now make additions to any key. See the modding documentation for details. By feltcutemightcleanlater.

* Mods can now alter the addition behavior for any key. See the modding documentation for details. By feltcutemightcleanlater.

* Mod makers can now use the updated json validator in-game via a 'Debug' menu, in order to look up any automatically detected bugs and oversights within their mods. By feltcutemightcleanlater.

* The 'Debug' menu also includes an 'Overflow' tab, which lists any overflows automatically found both within the base game and within modded content. By feltcutemightcleanlater. 

* All Set/Change functions now support % values (e.g. 50%) for both the player and monsters, including monster stats, player Eros, player experience, and more. By feltcutemightcleanlater.

* Added SetArousal and SetEnergy to player Set functions, as well as monster equivalents. By feltcutemightcleanlater.

* A LevelUpPlayer function has been added. It ignores negative values and accepts percents. Effect is immediate. By feltcutemightcleanlater.

* Added IfStats and IfMonsterStats, with all greater/less/equal operators supported as parameters. This function compares to monster idnames, as well as to percents wherever relevant. See the modding documentation for details. By feltcutemightcleanlater.

* Added IfSensitivity, IfFetish, and IfResistances, including monster equivalents, with the same specifications as the above functions. See the modding documentation for details. By feltcutemightcleanlater.

* Added IfHasFetishes (checks for level 25+ Fetishes) and IfHasPerks as an equivalent to IfHasSkills. By feltcutemightcleanlater.

* Added EquipPlayer and UnequipPlayer functions for managing player equipment. See the modding documentation for details. By feltcutemightcleanlater.

* Added GiveTemporarySkill and RemoveTemporarySkill as combat functions to modify the player's available Skills for the duration of a combat encounter. By feltcutemightcleanlater.

* PlayerMoney and ProgressDisplay markup now splits large numbers with commas by default (e.g. '2,000' instead of '2000'). 'NoC' variants are available to disable it. By feltcutemightcleanlater.

* GiveSkillThatWasTemporarilyRemoved now accepts the exact Skill you want to restore, as well as "All" for all temporarily removed skills. By feltcutemightcleanlater.

* SwapLineIf now supports dedicated and base checks for Exp, Virility (added base check), GoddessFavor, and Strain. By feltcutemightcleanlater.



**Fixes**

 

* Fixed losing to Ancilla when sparring not removing the fade-to-black effect.

* Fixed Relaxi Appel Jelly, Mushmallow Jelly, and Jumbo Mint Choco Chip Clarity Cookie not properly working or displaying incorrect information outside of combat.

* Fixed an alleyway scene incorrectly being flagged as nighttime even during daytime.

* Fixed the possibility of some Club Mirage backstage effects not getting turned off properly.

* 'A Perfectly Normal Walk' now properly resets its variables every time the event has concluded, so that you're not immediately caught no matter what you do whenever you repeat the event.

* When doing 'A Perfectly Normal Walk' in exploration mode, the event no longer erroneously acts like it's always daytime at the start.

* Fixed Perpetua's arm vanishing during a scene with Amy.

* Cleaned up the Temptation Check display so it no longer overflows the textbox with information.

* Thanks to the Debug Validator, an issue was found and fixed with Opal always repeating her advice to check out the adventurers-only section when she's supposed to do so only once, during her intro.

* Thanks to the Debug Validator, a number of Livewire Skills now properly target the Breast Fetish, instead of a nonexistent 'Titfuck' Fetish.

* Thanks to the Debug Validator, Malicia's 'Attack anyway!' scene now properly increases the Monstrous Fetish, instead of a nonexistent 'Monsterous' Fetish.

* Thanks to the Debug Validator, the Melody & Cadence fight in Club Mirage now properly Stuns you at certain intervals due to Jennifer messing with you.

* Thanks to the Debug Validator, a hidden tracker in Sofia's 'Ambush her!' scene now properly increases.

* Thanks to the Debug Validator, an incorrect scene jump in the 'Matango Den' event now properly returns you to Town instead of sending you back to Church via an erroneous Game Over.

* Malicia's Favor now gives the +1 Spirit it says it does.

* Shizu's clones can now use solo Titfuck stance moves, meaning they will no longer get very confused if you struggle out of the others' Titfuck stances and they end up being the only one left to have you in a Titfuck stance.

* Thanks to feltcutemightcleanlater's new Overflow detector and Valentin Cognito's thorough pass, all textbox overflows except for deliberate ones have been removed from the game. (Word from Val: Of course, despite our best efforts, errors can still sneak in, so if you happen to spot non-deliberate-looking overflows in the future, do report them, as well as any typos you might come across!)

* The CGs of the Minotaur, Vili, the Manticore, Shizu, Nara, and Aiko will no longer stay incorrectly displayed if you use an escape Skill while they're sleeping.

* Nicci's 'Enticing Invitation' Skill can no longer incorrectly put the player into the Titfuck stance when in the Making Out stance.

* Gridmap offset functions now immediately reflect changes. By feltcutemightcleanlater.

* Fixed Beris not gaining some Resistance to Restraints at higher levels.

* When the 'Rest till dusk.' option is used in the player's room at the Inn when it's already dusk, time will now always cycle back around to dusk, instead of stopping at evening or midnight.

* Fixed PlayerOrgasm and potentially other functions from eating VFX calls in certain circumstances.

* Stopped UsesMovePre from playing twice when used with attack Skills that inflict status effects. The issue lay most notably with Sofia repeating sfx and vfx calls, but had potential to cause other weird bugs.

* Assorted typo and editing fixes.

Saturday, 20 June 2026

v28a Change Log

**Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe.**


**QoL**


* Correctly ordering one of Club Mirage's drink combos now gets you a Key Item to act as a reminder of your prize. Additionally, Opal now mentions that guessing more combos won't get you extra stuff. By Valentin Cognito, edited by Threshold.

* Tweaked the wording of Club Mirage's posters to make the related challenge clearer. By Valentin Cognito, edited by Threshold.

* When you're in the Capital after Midnight and time passes, any status effects from Club Mirage (such as Tipsy) will tick down even if the day technically no longer progresses.


**Fixes**


* Fixed Jennifer's 'Fired Up!' Skill being resistable by the player, leading to a message that shouldn't appear.

* Fixed passing the hidden 30 Willpower check when searching the staff room in Club Mirage booting you to Town.

* Jennifer can now lose Spirit and lose the fight to Demon Layer hits.

* Running away from the Livewires in the Capital's alleyways will now progress time at the rate of the alleyway movement, instead of not progressing time at all.

* Losing to Kaia and getting snagged back to her home will no longer leave the screen blacked out.

* Nightmare Mode Ushris now properly interacts with the Sleep status effect.

* Fixed Skill Additions in mods exploding the game if they didn't have the recently added keys, which are now optional and won't break things if the mod doesn't have them.

* Assorted typo and editing fixes. 

Friday, 19 June 2026

v28 Change Log

**Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe.**


**Content**


* The location of the Aphrodesia District Stamp, Club Mirage, has been added to the Aphrodesia District, featuring multiple new events and a new boss fight. By Threshold, edited by Valentin Cognito.

* A new doll scene named 'Full lower body oral.' is available as part of Malicia's 'Gentler options.' menu. Accessing it requires having been through the 'Oversized oral play.' scene first. By Valentin Cognito, edited by Threshold.


**Art**


* A new NPC who is part of Club Mirage has art by Applehead.

* Ceris' wall press CG now has a version with her shorts off. Most notably, this means she will no longer be wearing them during her shower scene. By Elakan.

* The Oni Twins' arena in the Will-Power Temple now has a unique background. Art by DOPPEL.


**QoL**


* Once you've been granted audience by Malicia, you can now take a shortcut from the entrance of Adventure Apartments directly to her room's entrance (and back).

* All of the Hellhound sisters' Labyrinth trap events now have their own music instead of continuing to play the current music.

* Sparring with Ancilla no longer sends you back to Church on loss, and instead leads to a short wakeup scene in Ancilla's bedroom. By Threshold, edited by Valentin Cognito.

* When talking to Ceris 'About you nursing me in combat...', the text to ask her not to has been slightly revised, and a new option ('I love it so much.♥') has been added. By Threshold, edited by Valentin Cognito.


**Balancing**


* The Frog Rune now gives -1 to Willpower, so its stats are more in line with comparable runes such as the Bull or Cat ones.

* Lowered the base damage of Ninja Art: Endless Depths from 150 to 100.

* Shizu has new Breasts Skills for when she and her two clones have you in the related stance: Ninja Art: Triple Abyss and Ninja Art: Abyssal Maelstrom.

* Ero gains in Nightmare Mode from defeating enemies have been lowered by about 10%. However, due to a bug with the scaling of Ero gains in Nightmare Mode being now fixed (see 'Fixes' below), you'll still be making substantially more Eros than before.

* In Nightmare Mode, generic enemies now give less Experience and Eros compared to unique enemies.

* For the sake of reducing Melody and Cadence's oppressive damage-dealing and toning down their overly strong buffing, the following changes have been made to their abilities: removed the Arcane Expert Perk for both of them; lowered the buffs of Celerity Cadence and Moxie Melody from 40 to 30; lowered the base Willpower reduction of the 'Music-Melted' status effects by 4 or 5, depending on the Skill.


**Modding**


* The following keys now all work as part of Skill additions: requiresPerk, requiresOnePerk, unusableIfPerk, requiresPerkSelf, requiresOnePerkSelf, unusableIfPerkSelf.

* Added 'XAdjust' for 'GoToMap' initialization. By feltcutemightcleanlater.

* Added 'SetMapYOffset' and 'SetMapXOffset'. See the modding documentation for more details. By feltcutemightcleanlater.


**Fixes**

 

* Fixed Cock Ring of Satisfaction adding an unnecessary extra display line in the Inventory when you had more than one.

* Ninja Suit and Ninja Suit Deluxe now properly increase your chance to get critted by enemy attacks instead of decreasing it.

* Fixed the Manticore not having proper file paths for 2 of her backup expressions.

* The 'Teleport Free!' option in the Sleeping Manticore event now properly costs 50 Energy, just like the Skill.

* Fixed an issue where Energy Drainer and similar Perks were not triggering properly.

* Buying lots of candy from Venefica up to the point that she gets concerned about it will no longer be kept from triggering by you having previously gone through the sampler course, and is no longer infinitely repeatable.

* Shizu can now use her three-person Breasts Skill again.

* Fixed Eros recalculation from RecalculateMonsterExpDrop not functioning properly in Nightmare Mode and giving way less Eros than it should have.

* Fixed the player being given the option to remove Kotone's hypnosis even after they no longer have it.

* Fixed an issue where Melody and Cadence's combat intro line wasn't playing.

* DamagePlayerFromMonster will now always display damage numbers and related information, both in and out of combat, and will no longer incorrectly display said damage on the enemy instead of the player.

* Assorted typo-fixing and editing. 

Saturday, 28 February 2026

v27.4 Change Log

 **Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe.**


**Content**


* You can now trade specific rare items with Malicia to get unique items in exchange. If the option isn't there, ask her about her collection, which should make the "Relic Trading?" menu option appear. By Threshold, edited by Valentin Cognito.

* Once you have partaken of consensual doll play with Malicia at least once, you can ask her to be more gentle, which will open two new scenes, as well as several non-erotic doll play scenes. By Valentin Cognito, edited by Threshold.

* Relria now offers a new service costing 2 Levels. By Valentin Cognito, edited by Threshold.

* Added a new event that can rarely occur when traveling between districts of the Capital at night. Can also be added during Labyrinth exploration via the 'A Perfectly Normal Walk' event. By Threshold, edited by Valentin Cognito.

* The Minoni-centric mini-quest initiated back in 27.1 now has a Part 2, featuring a new scene with Minoni and an exclusive new Perk. By Valentin Cognito, edited by Threshold.

* Completing the aforementioned Part 2 will also unlock two new scenes with a kunoichi trainee. By Threshold, edited by Valentin Cognito.

* The Harpy Tengus have a new combat event they can use when you're at highish Trance stacks and in no stances. It was added both to make in-combat use of their new CG and to make their fight a bit more different from the normal harpies'. By Threshold, edited by Valentin Cognito.

* You can now unlock sparring with Level 10 Perpetua at her house if you have a high enough relationship with her, or if your level is somehow 10 or less. By Threshold, edited by Valentin Cognito.

* Once the above sparring has been unlocked, Perpetua can be fought as part of Labyrinth exploration via the "A Cherrylicious Encounter" event. By Threshold, edited by Valentin Cognito

* Perpetua now actually has lines for when the player orgasms when in the facesitting stance, something she apparently didn't have before. By Threshold, edited by Valentin Cognito.


**Art**


* The Toxic Matango now has a CG, which is used both in her fight and in her loss scene. Art by Applehead.

* The Harpy Tengus now have a CG they use in their new combat event, as well as in the already existing loss scene which triggers when you lose to two of them. Art by Houpo.

* The Guild hall now has its own background. Art by DOPPEL.


**QoL**


* Added a Level Drain vfx popup when a Level gets drained from the player by the DrainLevel function.

* Added a 'Look for trouble.' option in the Starlight and Aphrodesia Districts, for when you're intentionally trying to get an encounter.

* The orjson Python package is now used on supported systems, providing a minor improvement to game startup time. By feltcutemightcleanlater.


**Fixes**

 

* Fixed a missing background call in the Matango Ambush Event during Labyrinth Exploration.

* Heather's Bed Temptation Event is now available during Labyrinth Exploration.

* Beris can now actually use Blue Blaze Impulse Drive in a penetration stance.

* Fixed another niche case of the game not updating stuff properly for some people.

* Text skip speed is now 0.5 ms slower, which should prevent weird issues in combat.

* Using Analyze no longer triggers counterattacks from OffenceCounter events such as Ancilla's 'bone-chilling glare'.

* Fixed counterattacks that use certain functions not reverting to the correct attacker and defender targets.

* The Bed-Chan and Aiko scenes now have more consistent post-scene music changes.

* Fixed escaping Shizu's Anal stance leaving her CG on display.

* Assorted typo-fixing and editing.

Saturday, 10 January 2026

v27.3b Change Log

**Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe.**


**Fixes**

 

* Relria will no longer forget that you've had a massage and block you from getting her two other services when you leave and come back.

* Fixed a crash in the fishing minigame caused by the renpy version update.

* Fixed two of the manticore's CGs expressions being broken.

* May have fixed a crash related to vfx when loading a save in certain circumstances.

* Using items outside of combat while afflicted by paralysis now uses energy.

* Fixed potential for past level up data getting scrambled if weird things happened with updating saves between versions. By NobodyWhoBlinds.

* Fixed people with weird version numbers getting missed by the save updating.

* Assorted typo-fixing and editing. 

Monday, 5 January 2026

v27.3a Change Log

**Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe.**


**Fixes**

 

* Fixed android/mobile version not applying the gui changes they're supposed to, and leading to very janked ui elements. 

* Fixed an issue with some saves not updating properly leading to crashes when level drained.

* Fixed an broken image call in Melody Cadence content. 

Sunday, 4 January 2026

Friday, 21 November 2025

v27.2a Change Log

**Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe.**

 

**Balancing**


* Updated the Willpower damage reduction equation. It now gives a bit more damage reduction at higher Willpower, while also scaling up faster at negative values, but capping at -100 Willpower (x3.33333 damage), in order to avoid numbers possibly overflowing into oblivion and making the player immune to damage.


**Fixes**

 

* Redid the 'first come, first served' scene pick-up method in order to account for modding additions. Now, whenever a mod has a victory/loss scene with the same stance requirement as a base game scene, the game will pick randomly from among the available scenes.

* The Melody/Cadence Skill for swapping from Face Sitting to Sex when neither of them are riding the player can now actually be used, meaning they will no longer be stuck Face Sitting you once their partner is defeated.

* The Willpower debuffs caused by Melody/Cadence and other similar fights can no longer overflow, which could cause them to do only 1 damage on hit.

* The descriptions of Fragrance Rune's effects are now all consistent with each other, as well as with the rune's actual effects.

* The name of Spectra Jelly's buff effect is no longer improperly labeled as Veloci Jelly, which also prevented players from using both Jellies at the same time.

* Succubus Juice's buff effect is no longer improperly labeled as Drowsy Dreamer, which also prevented players from using both items at the same time.

* The Mimic will now use her other loss scenes and not default to her stanceless loss scene.

* Assorted typo-fixing and editing. 

Sunday, 16 November 2025

v27.2 Change Log

**Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**Content**


* Melody and Cadence can now attack you whenever you enter the Aphrodesia District. This event is also accessible in the Labyrinth. By Threshold, edited by Valentin Cognito.

* Melody and Cadence's fight has two loss scenes, including a stanceless one which was written by Valentin Cognito and edited by Threshold.

* Defeating the Elf now offers a victory scene, with minor variants depending on the stance you defeated her in. By Valentin Cognito, edited by Threshold.

* Defeating the Harpy Tengu when outside any stance now offers a victory scene. By Valentin Cognito, edited by Threshold.

* Defeating a Harpy in the Sex stance now offers a victory scene. By Valentin Cognito, edited by Threshold.

* A new selectable scene ('Have her give you a footjob!') has been added to the menu you get when you defeat Shizu in the Mountain. By Valentin Cognito, edited by Threshold.

* Defeating an Alraune in the Making Out stance now offers a victory scene. By Valentin Cognito, edited by Threshold.

* Defeating a Salaris in the Blowjob stance now offers a victory scene. By Valentin Cognito, edited by Threshold.

* Defeating a Voltlin Livewire in the Titfuck stance now offers a victory scene. By Valentin Cognito, edited by Threshold.


**Art**


* Nara now has an anal variant to her CG. Art by NickBeja.

* Tuned up how Shizu uses her Energy Drain Aura internally, freeing up about 600KB and making it saner to use.

* Shizu now has a sex CG, which is used in her Mountain ambush and includes an anal variant. Her dojo fight doesn't use it due to said fight's complexity, but it does appear for a bit at the end of her dojo sex lesson. Art by Jiffic.

* Vivian's room now has its own background instead of a stand-in image. Art by Doppel.


**QoL**


* Added a download link to the game's deprecated art assets in the Credits screen.

* In the Music/SFX Credits section, split off some SFX-only artists into their own section to make the information more digestible.

* Markup that splits strings like |f| are faster, improving test system run by 4.69x. By feltcutemightcleanlater.

* Over a hundred instances of assorted micro-optimizations on frequently run code. By feltcutemightcleanlater.

* JSON function requirements (SwapLineIf, Menu, etc.) were optimized to have a consistent and lower lookup cost. By feltcutemightcleanlater.


**Balancing**


* The Breast Sensitivity of Livewires has been increased from 110 to 125, their Pain Sensitivity from 100 to 125, and their resistance to Sleep from 10 to 50.

* When Aphrodisiac is applied, the duration is now set to the new one, instead of the new application adding its duration to the current one, which should stop it from getting very out of hand, especially when out of combat.


**Modding**


* Loss and victory scenes are now pulled from their file on a first come, first served basis if there are multiple valid ones, instead of being picked at random. This will allow scenes to play much more predictably, and avoid weird jank niche cases like a Making Out scene playing when it should be a Sex one if both stances are active.

* When playing a loss or victory scene from an enemy's json file, DisplayCharacters can now pull from the game's list of monsters.

* Added the 'SpeakSkill' function, which allows for setting a nameplate without quotations.


**Fixes**

 

* When failing the Toxic Matango's temptation event, her art no longer breaks due to sharing an end result with the normal Matango.

* Recoil damage taken during certain combat events is now properly displayed.

* Fixed an issue where Belle could remain on screen after her milking scene.

* Fixed a bug where the wrong fetish information would be applied to the combat accuracy check for skills.

* Assorted typo-fixing and editing. 

Tuesday, 16 September 2025

v27.1a Change Log

 **Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**Fixes**

 

* Fixed an assortment of issues preventing mods from fully loading into the game. By feltcutemightcleanlater.

* Typo and editing fixes.

Sunday, 14 September 2025

v27.1 Change Log

**Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**Content**


* When reading 'Lucidian Sweethearts!♥' with Minoni, you will now be regaled with a summary of your reading. There are 7 variants of these mini-scenes, and they all appear in a sequential order as you partake in reading sessions with Minoni, eventually looping when you've been through all 7. By Valentin Cognito, edited by Threshold.

* When talking to Minoni, a new menu ('Talk about books.') is now available, featuring a new talk option ('So you've always liked reading?'). Said option opens into a Minoni-centric mini-quest, featuring a sex scene and a unique reward. By Valentin Cognito, edited by Threshold.

* The Solo Imp Defeat scene has been revamped with a fresh editing pass and extra polish. By Valentin Cognito, reviewed by Threshold.

* Perpetua and Perpetua Lvl 5 now have updated Default and Sex loss scenes to match the revamped ones you can access when visiting her at Sleim Vllge. By Valentin Cognito, edited by Threshold.

* In addition to the above, Perpetua and Perpetua Lvl 5 have a new Defeat scene, accessible either from the Default loss one or from losing to her when in the Slimed 50% stance. This scene is also available when visiting her at Sleim Vllge, under the name 'Domineering Cum-Milking Slime Blanket.' By Valentin Cognito, edited by Threshold.

* The Matango now has a specific scene for when you lose to her in the Sex stance, which makes use of her new CG. By Valentin Cognito, edited by Threshold.

* The Aphrodesia District in the Capital now has a consumable shop with 8 new consumables, including 2 not-so-useful ones that exist mostly for funsies. By Threshold, edited by Valentin Cognito.


**Art**


* The Matango standing art has been layered properly, and she now has 7 new expressions from mixing parts of her existing expressions. Art still by Applehead.

* The Matango now has a Sex CG used where relevant in her fight, the Matango Ambush event, and the Matango Den event. Art by Applehead.

* Old iterations of art assets have been removed from the game files in order to free up about 24 MB of space. They will still be freely available elsewhere. Android users couldn't really access these files anyway.

* The Aphrodesia District's new shop features new art by Otani.


**Balancing**


* Ushris' 'Taming Lockdown' Skill now only requires the player to have 5 stacks of Paralysis down from 10, and gets harder to escape at 10.

* Adventurer Apartments' Floor 3 puzzle has been tweaked to be less likely to confuse and mislead players. By Valentin Cognito.

* Repeating arm-wrestling with Minoni now eventually gives substantially less Progress with her.

* The Sweet Matango Mushroom item now grants a 20 Allure buff up from 15.

* All of Ancilla's Sleep-applying attacks now last 10 turns up from 7.

* The Matango's Slumber Spores' Sleep status now lasts 5 turns up from 2, and drains 20 Energy per turn up from 10.

* Sofia's Sleepy Kisses' Sleep status now lasts 20 turns up from 5.

* The Kunoichi Trainee's and Shizu's Ninja Art: Sleep Bomb Sleep status now lasts 10 turns up from 4, and drains 10 Energy per turn up from 5. Its base success chance has been lowered from 80% to 75%.

* Increased the Value of Oni Sake from 200 to 500.


**QoL**


* Eliminated worst-case game data lookup performance hitches. The test system now only takes 13 milliseconds searching all game data down from 2 seconds, including ~750x improvement for Skills. By feltcutemightcleanlater.

* Improved performance of NPC navigation over gridmaps (e.g. Labyrinth), with an average of 2x improvement. The larger the map, the greater the savings. By feltcutemightcleanlater.

* The hellhounds in the Labyrinth will no longer move onto the same spot. By feltcutemightcleanlater.

* Halved the performance cost of the pink bubbles in the menus, and added pink bubbles to the right side of the main menu. By feltcutemightcleanlater.

* You can now poke the character bubbles in the main menu. By feltcutemightcleanlater.


**Modding**


* If there are exactly two NPCs on the screen when the shopping menu is toggled on, those two NPCs are now pushed closer together, in order to better fit the display.

* Slight tweak to how 'requiresStatusEffect': 'Paralysis' is detected for Skills, in order to stop them from not working when you get to 10 stacks and over. In-game, this only applies to 1 Ushris Skill.

* Added CanShareTile parameter to gridmap NPC. By default on. If off, NPCs won't move onto the same target tile of NPCs who also have it turned off. By feltcutemightcleanlater.


**Fixes**


* Fixed a missing background call in a variation of leaving Kotone's room.

* The Mimic now actually uses her semen layer when the player cums in combat, as well as during the loss scene where she drags you into her treasure chest.

* Fixed a niche issue with saving not registering level-up stat changes started from the character screen if you saved and loaded right after confirming the stat allocation.

* Meeting Vili from the Imp Den event while in the Labyrinth should no longer jank the background and make it stay as the Forest Dungeon's.

* Fixed an issue where, if the player failed to escape a stance with Distract, a number of monsters' CG would end anyways.

* Malicia's Doll scene now properly clears the pent-up status.

* Nara should no longer keep using her Sex CG when she shouldn't be upon winning or losing.

* Typo and editing fixes. 

Friday, 8 August 2025

v27b Change Log

**Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**Balancing**


* Having max Trance no longer instantly makes you lose to Adventure Apartments' painting trap, but does still increase the checks' difficulty. This should allow players with Trance-related Perks to still actually have a chance against the trap.


**QoL**


* The wording of some of Adventure Apartments' puzzles (all but the floor 5 one) has been tweaked to cause less confusion. By Valentin Cognito and Threshold.

* The menu page arrows have been slightly tweaked to hopefully make them a bit more visible.

* You can now pick and choose what you want Lillian to purify.


**Fixes**


* Fixed an error that triggered whenever you tried to back out of an orgy with the Matango Den's matangos. By Valentin Cognito.

* Fixed the 'No butt stuff!' variant of the Amy + Salarisi lewd scene not being set properly. By Valentin Cognito.

* Fixed an incorrect Speak call preventing an Arousal function from working properly in the Capital's intro.

* Fixed Malicia's event imploding when you try to give her the Ring of Kings or the Lucky Pocket Watch.

* The VFX for the painting trap now actually gets removed if you manage to escape it.

* The lizard girls in the Toll Bridge event now have the correct Sensitivities.

* Fixed knocking too much on door 310 erroneously taking you to door 308.

* Offering your dick to Amy now removes blue balls properly.

* Phase 2 of the oni battle now clears restraints from the player to avoid strange issues, as well as to give the player some extra wiggle room as the duo have their moment.

* Assorted typo and editing fixes. 

v27 Change Log


**Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**Content**


* When entering the Capital for the first time after the big intro, you are now approached by Heather who tells you about the Intelligence Sigil Hunt in the Capital, and offers a number of conversation topics. Note that the aforementioned Hunt cannot be completed yet. By Threshold, edited by Valentin Cognito.

* The Eros District features new content related to the Intelligence Sigil Hunt. By Threshold, edited by Valentin Cognito.

* The Starlight District now features Adventure Apartments, a location full of puzzles and lewd traps related to the Intelligence Sigil Hunt. By Threshold, edited by Valentin Cognito.

* Heather in the Capital also has a lewd scene where you can stare at her tits if you have a Fetish for Breasts over 50. By Valentin Cognito, edited by Threshold.

* One of Adventure Apartments' traps (the 'bed temptation' one) was written by Valentin Cognito, edited by Threshold.

* Once the Starlight District stamp is acquired, all of Adventure Apartment's trap events can be accessed in the Labyrinth.

* A new restaurant can be unlocked through a conversation with Heather in the Capital. By Valentin Cognito, edited by Threshold.

* The Ars Delusian Fog event now has a loss scene if you hit Max Arousal during it, or if you hit 0 Spirit from it. By Threshold, edited by Valentin Cognito.

* A new event named 'Remote Room'/'Matango Den' is available in the Forest Dungeon. This event is paired with a new Ancilla task named 'Check on the matango den.', and features a skill check challenge, multiple conversations, and an extended sex scene. By Valentin Cognito, edited by Threshold.

* A new Amber scene ('Bound Suspended Pegging') is available. It requires you to have access to Amber's special services, and to have gone through at least one of the two initially available services. By Valentin Cognito, edited by Threshold.

* A new interaction with the lumiren is now available after you've talked to her alongside Amy. By Valentin Cognito, edited by Threshold.

* Iabel now has a unique default loss scene with multiple possible outcomes. By Valentin Cognito, edited by Threshold.

* Ushris now has a scene for when you lose to her while she uses you as a chair (this combat event may trigger when you fight her and are at 10 Paralysis). By Valentin Cognito, edited by Threshold.

* The Campers' 'Ask about Succubi.' talk has been updated to include information about a now named lore concept. By Valentin Cognito and Threshold.

* Two new Ancilla facts related to this update's additions have been included. By Valentin Cognito, edited by Threshold.


**Art**


* Using existing face parts, the Elf now has a sleeping expression.

* The Elf now has a Sex CG, which is used in all of her loss scenes, as well as if you start fucking one in combat. Art by Applehead.

* The lumiren event now has a close-up CG that's used in her original hypnosis scene, as well as in her new scene. Art by ADOPOLICH.

* A new underwater BG has been added, and is currently used almost exclusively for the lumiren event. Art by ADOPOLICH.

* A new character with art by Kenshin187 has been added to the game, though her content is not yet substantial.

* A new character with art by Nav has been added to the game, and features multiple conversations as well as a sex scene. This is Nav's first contribution to the game.


**Balancing**


* The following player skills can now make enemies climax if their Arousal is over the limit: Charm, Charm Wave, Cloying Mist, Lewd Bottle, Manticore Spike, Placebo Pheromone, and Sensitize.

* The Slime Parade Arcade game now gives one ticket for every 300 points you've scored, instead of 500, which should make it more rewarding compared to the much easier Impchinko game.

* The ticket payouts for Fertilia Fertilia! have been rebalanced, and for the most part doubled in order to make it more worth the time and effort.

* Ceris' Pain Sensitivity has been increased from 1 to 75; Kaia's Pain Sensitivity has been increased from 50 to 125 and her Seduction Sensitivity decreased from 150 to 125; Kyra's Pain Sensitivity has been increased from 25 to 80 and her Ass Sensitivity decreased from 200 to 150; the Lizard Girl's Pain Sensitivity has been increased from 25 to 125 and her Ass Sensitivity decreased from 200 to 150; the Minotaur's Pain Sensitivity has been increased from 25 to 125.

* The above changes were made for the sake of balance and variety. The lines of related Skill reactions have also been tweaked accordingly. By Valentin Cognito, edited by Threshold.

* Trendy Rune no longer boosts Power.


**Qol**


* Elf art now uses layered art for handling expressions, instead of the very old method of having variants of the entire character art for each expression. This should free up a bit of space, and will make the internal workings of the CG flow smoother.

* The following characters now use a sleep-relevant expression when afflicted with Sleep: Amy, Bubble Slime, Ceris, Elf, Imp, Manticore, Mika, Sofia, Ushris, and Venefica... though Sofia was already using hers via a combat event that triggered after falling asleep, and which has now been removed.

* Damage numbers, mentions of 'Weakness!', 'Passionate!', and other combat information is now included in the game's History log, in case players want to check that.

* Blueball-type Perks are immediately lost upon using Super Surrender.

* You can now change the player's hair color for applicable CGs (just the harpy one atm) under Options -> Player Appearance (only applies to the current save). By feltcutemightcleanlater.

* Added an Inventory button to the gridmap UI for quick access, and to better show that it's something you can use while on a gridmap like the Labyrinth's floors. By feltcutemightcleanlater.


**Modding**


* Added the 'Sleeping' lineTrigger tag for enemies in order to allow easy swapping into a sleeping expression when said enemy's sleep maxes out (provided they have one to use). This also allows for other events or such to be injected into combat when enemies fall asleep.

* The modding documentation included with the game files (and available online) has been revamped with a new look and improved search. The layout and contents of the documentation are otherwise mostly the same. By feltcutemightcleanlater.


**Fixes**


* The Fashionable Succubus is now immune to Charm, even if asleep.

* Fixed Pinnacle of Relaxation not properly loading into the Perk option list when leveling.

* Mara's Boytoy is now properly called Mara's Boy Toy. This only has its own note as a heads up, since renaming Perks can have weird results. But it should be fine.

* Fixed roled CG usage still erroneously rendering the normal standing art behind the CG.

* Fixed the Distract skill prematurely ending the Harpy CG.

* Fixed targeting and info for a harpy during the CG bugging out if only 1 of them was active in the CG.

* The salarisi in Amy's event no longer play their normal fight intro due to a missing updated file.

* Two Arousal hits in Stella's Event now properly scale with the Kissing Fetish instead of the Oral Fetish.

* Fixed ChangeStatCheckDifficulty + IfPlayerHasStatusEffectWithPotencyEqualOrGreater and ChangeStatCheckDifficulty + IfPlayerHasStatusEffect not working out of combat for no reason.

* Fixed a crash that could occur if RestPlayer was used at the end of a scene.

* Fixed assorted typos and editing.