Sunday 13 December 2020

V23.5e Change Log


Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.


 

Fixes  

-Removed the 'mlem' testing pop up.

V23.5d Change Log

 

Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.



Android

-On Android letting go of a button in the character menu no longer removes its tooltip.


Fixes

-Fixed a crash in multi-character fights with combat events because a variable reset was in the wrong place.

-"OnLoss" no longer triggers if it's the last monster losing. This is to stop the game from imploding. This was causign the imp horde fight to explode when you won.

-Fixed a crash related to being restrained. Commonly happend with the Tengu.

Saturday 12 December 2020

V23.5c Change Log

 Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.


 

Content

-Nara now has a lewd scene for when you beat her in the sex stance.

-Tuned up the Nara generic loss scene a bit.


Art

-Jennifer now has 4 new expressions: Annoyed, Bashful, Surprise, and Ah.

-Heather now has a topless variant for her clothed outfit. She also now has glowing eyes of the correct colour, and an energy drain aura.

 

Modding

-Added the PostOrgasm monster field for specific monster combat functions, made primarily to fix the imp orgasm line dialogue from breaking. But it turns out that didn't work the exact way I wanted for the imps... so...

-I added OnLoss for the monster field that's called after the monster is defeated and removed from the encounter. Be very careful with this.

-ChangeBGM-List now properly uses EndLoop instead of EndMusicList.

-Added the RemoveSkillFromPlayerTemporarily and GiveSkillThatWasTemporarilyRemoved functions, which are used in instances like pin where the skill is removed, then later given back to ensure it goes back in the spot it was in the players skill order.


Android

-On android you now need to hold down on a store item to have the buy menu pop up, tapping will now display the tool tip for the item. Let me know if this makes things easier or harder for shopping!

-On android, moved the menu +/- buttons for when there's more than 6 menu options further out to the side to make it harder to accidentally hit a menu option instead of the button.

-Added +/- 5 buttons for shopping on android. (Remember computer users, you can hold shift for this.)

-Added a dedicated Delete save's button to the saves page on android, with a few smol QoL changes to the save/load page. Special Thanks to Feltcutemightcleanlater.

-Added a hide UI button to the bottom right corner of the screen on Android in case people want to see things behind the UI. Special thanks to Feltcutemightcleanlater. (Can be moved else where if it turns out people's thumbs hit it unconsciously or something.)


Fixes  

-The combatEncounter function, "SetBGOnRun" now properly checks if it's day or night for the background.

-Fixed Oni Sake's outcome text for reals this time.

-Fixed a crash when taking out multiple imps in a single turn in the imp den event.

-Fixed Imps orgasm dialogue janking out, and also their spawn in mechanic not actually taking into account the number of imps left correctly if you take out more than one at once.

-Fixed a number of instances where Jennifer was supposed to be pouting but wasn't. 

-Fixed the example mod.

-Fixed infinite loop in Mika's loss scene when sparring.

-Fixed single target stance removing playing the wrong line sometimes when in multiple stances.

-Fixed an issue with the AI failing to pick their skills correctly in rare cases involving status effects defining usability. They should no longer spam certain skills in some cases or freeze up. Shizu could have this happen in some rare cases.

-Fixed an issue where monsters with energy above 50 weren't getting their proper energy, same with if their spirit was above 3.

-Fixed AoE attacks and escape moves being cancelled out if the first enemy orgasmed via recoil damage.

-AoE attacks now change the correct enemies expression with response dialogue as well as specifically their combat events in such applicable cases.

-Working at the inn can no longer accidentally stop paying you in some instances if you visited the bar at night and had fun with some characters.

-Fixed a memory bloat issue relating to renpy saving a bunch of logged data that didn't need to be saved, could slow down the game for long standing saves.

-Fixed an issue that would cause pin to get disorganized in your skill list once you got it back.

-Removed a testing variable from sleep dialogue lines for monsters that was showing up.

-Respeccing now clears the past level up data like its supposed to.

-The event validator no longer needlessly runs even if it's not being used, meaning load times are a tiny bit faster. Special thanks to Feltcutemightcleanlater.

-Assorted editing and typo fixes.

Saturday 28 November 2020

V23.5b Change Log


Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

  

-If you load your save in a town location and not town square, you will only have the option to leave that location due to an internal change, but you can go back into that location no problem afterwards.

 

Content

-There's now a new scene option when Venefica catches you involving nursing.


Changes

-Losing to Rosaura or having fun with her will now fast track your pent up status substantially.

-Added music calls to Venefica's house explore segment that I should have added beforehand but spaced.


Art

-Selena now has art by kenshinx187.


Balancing

-Revised the equation for sleep duration once you pass out from it, in response to the effect properly ticking down now, as well as the base wake up struggle amount. 

-Made Sofia's earlier fights have a greater weakness to sleep effects.

-Charm no longer lowers the escape chance of escape skills by a flat 25%, it now halves the chances of escaping.

-Lowered Teleport and Distracts base chance to escape to 70% down from 75%.

-Feng's special attack chain now ends after 3 attacks instead of going on forever once she's worked up or you're doing her harder fight.

-The overlimit drawback perk is now removed at the end of combat to make it a bit less debilitating to use.


-Oni sake now increases your power by 20, down from 25.


Quality of life

-Added an option to rest until dusk.


Modding

-The end of monster calls for adventure files has been renamed from EndEncounter to EndLoop for the sake of consistency.

-Added {MonsterOrgasmLine} text function, acts the exact same as {PlayerOrgasmLine} but for the focused monster.

-The MonsterGroups feild in Adventures and locations now uses the term 'Group' instead of 'Monsters' in its sub field to hopefully alleviate some confusion with new modders.

-Added the StartOfCombat and StartOfTurn card types that get called every combat. Good for player functions.

-All call scene then return type function can now be nested endlessly. Just be careful and be sure to exit them before continuing when using them or the player will get stuck in a 'time' loop.


Fixes  

-Fixed going to the guild at night the first time without seeing Venefica and Elly asks you what you thought of her despite you never meeting her.

-Fixed being unable to go into the guild at night if Elly gave you permission via affection. Which is actually near impossible without the Venefica quest at this time anyways, but it's still fixed!

-Fixed free holy power being given out in large amounts when going to pray at the stature due to a left over testing thingy. Oops.

-Fixed bowing the mountain in Shizu's fight mentioning the clones and dealing extra damage even if there weren't clones for it.

-Fixed an issue where menus would tell you you're missing the wrong required item, perk, or w/e.

-Fixed consumable items being able to be bought even if they were not yet unlocked via game progress.

-Venefica now takes the raw candy samples from you if she catches you like she's supposed to.

-Fixed Jora's menus being old jank and not letting you get to her bathe option sometimes.

-When the game tells you you're afflicted by an aphrodisiac out of combat, it should no longer add a name plate to it from a prior combat in some instances.

-Fixed monsters still using the outdated sleep wake up mechanic, and sleep duration increasing instead of decreasing meaning they, (and you) never could wake up from sleep in any sane way other than orgasm.

-Stopped enemies from burning through their sleep only energy when they're not supposed to do that.

-Fixed issue where the sleep icon could vanish even if the target was still sleeping.

-Vili's glory hole trap now properly uses a temptation check.

-Losing to Mika's combat event when sparring no longer game overs you, it now sends you to her room like it's supposed to.

-Fixed a crash with the blue slime when using Disarming Appeal.

-Fixed some weird visual and character display bits in some parts of Jora's questline.

-Stances when struggled out of are now removed before playing the dialogue line, instead of after. This also prevents a potential crash with using some functions during stance removal.

-The DefeatMonster function now uses the exact same call as defeating a monster in combat so all exp and item drop effectors will now apply properly.

-Fixed an issue when respeccing that caused you to get your energy and max arousal negatively affected by your prior bonus energy and arousal gained by your stats such as willpower.

-Mika's sex stance escape lines are no longer Kaia's stance escape lines.

-Fixed a music related crash in the initial mountain adventure's first event.

-Fixed end of turn calls, end of combat calls, orgasm calls, and much more from breaking when a call scene then return is used. Many time calls and such that weren't working before now work again.

-The Lust Rune event now directly states the stat used for its checks like other stat checks in the game.

-Fixed Overlimit yelling that it gave you the overlimit drawback perk.

-Disarming Appeal's effect is no longer incorrectly tagged as 'Enfeeble'.

-Oni Sake's effect is no longer incorrectly tagged as 'Moxie'.

-Oni Sake now uses it's outcome line and proper drawback as intended.

-When selecting an item in the character menu you can no longer select another item until you've picked yes or no to using it, this is to stop instances where selecting areas on the confirm screen would allow you to accidentally pick an item behind it to change the item you're selecting.

-Assorted editing and typo fixes.

Friday 13 November 2020

V23.5a Change Log

 Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

  

-If you load your save in a town location and not town square, you will only have the option to leave that location due to an internal change, but you can go back into that location no problem afterwards.

 

 

Fixes  

-Fixed an issue where you could get stuck in Venefica's home forever due to some call functions never ending properly. If you're in the loop already you may need to escape a few times for it to fix itself.

-Fixed a crash caused by the ChangeMonsterMaxEnergy function.

Thursday 12 November 2020

V23.5 Change Log

 Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

  

-If you load your save in a town location and not town square, you will only have the option to leave that location due to an internal change, but you can go back into that location no problem afterwards.



Content

-When working a long shift for Venefica you can now break out of the cell to explore her home. Just don't get caught. (Also note you can't bring any of your findings here back to Elly yet. But you can get everything for when I do that.) (No the quest still isn't done yet.)

- A "Bathe?" option has been added to Jora's talk options when visiting her, leading to multiple new scenes. Written by Valentine Cognito.


Balancing 

-The sleep status effect has been entirely reworked when affecting the player. It now functions kind of like an aphrodisiac, but drains energy every turn, and stacks potency with succession, but the duration wont reset if hit again. If you hit 0 energy while affected by Sleep, you will fall asleep, regaining 50% of your max energy, but if you cum while sleeping you lose 25% of your spirit. This should make sleep less of a 'need to remove in the next 3 turns' and something you can manage or work around in multiple ways. As it now stacks the player can cast sleep multiple times to speed up the process.

-Sleep the skill now cost's 20 energy down from 25.

-Sleep immunity is no longer applied after waking up.

-Charm no longer increases damage taken by 20%. The effect already does a lot of things and it had this effect long before buffs and debuffs existed, so it's a bit outdated.

 

Art 

-The Mountain now has a proper background by Applehead.

-There is now an art variant of the Alarune by Applehead.


QoL

-You can now drink Imp Juice if you really want to. It's almost the same in function as alraune nectar. Also altered it's description.

-The 'history' menu has been made more readable with long lines no longer overlapping. With special thanks to Feltcutemightcleanlater.

-There is now a Links page in the menus. Special thanks to Feltcutemightcleanlater.


Modding  

-Enemies now all have an energy value for the sake of the sleep effect.

-If you have a mod enemy that uses sleep as a status effect, I highly reccomend you check ancilla's sex skills for the minor changes. Keep in mind Sleep "requiresStatusEffect": "Sleep", "requiresStatusPotency": "-99", means target is asleep, and  "requiresStatusEffect": "Drowsy", means the energy drain phase.

-Be sure to give your monsters a proper energy value or they will be very weak to sleep. 30-50 is an average enemy, while around 100+ would be a boss enemies energy. At least at this time with how im looking at things.

-Added ChangeMonsterMaxEnergy function for the sleep thing.

-SleepAmp perk type now also lowers or increases energy lost by the sleep status.

-Added "InverseRequirement" to menu functions allowing you to reverse a check like RequiresItem to then see if the player doesn't have the item. Special thanks to Feltcutemightcleanlater.

-RemoveStatusEffectFromMonster and RemoveStatusEffect can now be used to remove the following status effect types: Damage, Defence, Power, Technique, Intelligence, Willpower, Allure, Luck, and Crit. At this time it will remove them regardless of if it's a buff or debuff, and will remove ALL of the effects of that type present on the character. This may get updated later on to allow for specficic selection.

-When using the Stat SwapLineIf function or RequiresStat menu function or the StatEqualsOrMore function, you can now check for CurrentArousal, CurrentEnergy, or CurrentSpirit.

-Most of Renpy's innate text functions should now work alongside MGD's text functions. Such as resizing text like this. {size=-10}Text{/size} or a WAY simpler way to change color {color=#d43bd4}YAY{/color}. The only ones that dont work at this time have decimal places involved, such as {alpha=0.1}This crashes!{/alpha}. Check here for more things that should now work fine.  https://www.renpy.org/doc/html/text.html?highlight=image#general-text-tags 

-Added DenyPlayerOrgasm and DenyMonsterOrgasm which bypass normal orgasm calls for an entire round of combat when called for the respective target. Monster though applies to all monsters, but I'm not sure how often this will get used anyways.

-Added DenyTargetOrgasm and DenyAttackerOrgasm which bypass the normal orgasm call for the respective target for a single attack. It resets after that (so the player can still orgasm via their own recoil in this case.) The attacker one is a bit more specific as well as it's only for recoil damage on the attack being ignored.

-Added OnPlayerEdge and onEdge for monster line options to respond to the above denial calls. Does not currently work with the 'edging' perk, as thats still kind of an experimental thing and these work totally different.

-When calling a CombatEncounter you can now call DenyInventory in it to disallow the use of items from the player.

-The modding docs are now complete and up to date with very special thanks to Feltcutemightcleanlater.  


Fixes  

 -A combat AI issue should be fixed with group fights running out of time to pick skills.

-An issue should be fixed where if you were hit by a status effect lowered your power, willpower, or int, your max arousal or max energy could be altered temporarily with it.

-Fixes "Drowsy" as a status effect to check for being labeled "Drowzy" instead of "Drowsy".

-Fixed IfMonsterHasSkill and IfMonsterHasPerk calling return even if they didn't run causing some functions to do weird shit.

-Fixed a bug in Kotone's later stuff that stopped some progress from being given out.

-Fixed the sample mod crashing.

Monday 12 October 2020

V23.4a Change Log


Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

  

-If you load your save in a town location and not town square, you will only have the option to leave that location due to an internal change, but you can go back into that location no problem afterwards.



Content

-Made a few tweaks to some of Elly's scenes to make her be less incompetent. As well as some tweaks to her experiment intro, and the experiments themselves.

-Tuned up some of Elly's other scenes to be more in line with her character. 


Balancing

-If someone defeats another with a skill that has recoil, they no longer lose a spirit from that recoil damage. This is to stop the player or enemies from losing when they should have won as an attacker.


Art

-Added new expressions to Elly's scenes. Art by Jiffic.


Modding 

-There is now a Perk option for the SwapLineIf functionality.


Fixes  

-Fixed some broken event calls when giving Elly candy a second time.

-Added multiple missing orgasm calls to Elly and Venefica.

-An odd crash related to mods and skills should no longer occur.

-Added music calls to Elly's experiment scenes.

-Fixed foreplay defence down effects stacking for each successive when applied to an AoE attack.

-Fixed int debuffs not showing the icon and possibly clearing the debuff without restoring the stats.

-Fixed an issue where status effects could get janked on monsters due to a stance apply thing in the code not being indented right.

-Agility Amplification is no longer typed incorrectly as Sense Weakness as a buff.

-Fixed crashes in the mimic fight.

-Assorted typo fixes and editing.

Monday 7 September 2020

V23.3b Change Log

 Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

  

-If you load your save in a town location and not town square, you will only have the option to leave that location due to an internal change, but you can go back into that location no problem afterwards.


Content

-Added a legs option to Trisha's temptation combat event.

 

Balancing

-The Spicy Burger Special perk no longer gives 1 spirit.

-Energy Potion's now restore 50 energy, up from 25.

-You can no longer use Pin while in the footjob or face sit stances.


QoL

-Increased the number of easily accessed save pages from 9, to 20.


 Fixes  

-Added a bandaid fix to the Toxitango event vanishing. Updating your save will now re-enable it if it's vanished. I do know many versions ago there was a bug that accidentally turned it off, but there may be something still kicking around causing it to get turned off. If you have it re-enabled and it gets turned off again, please let me know what occured if you can.

-The perk fields "requiresPerk", "requiresOnePerk", "unusableIfPerk", and "unusableIfPerkSelf" should now work properly when used on a player skill.

-The option to outsmart Amy in her hunting combat event now actually uses intelligence, instead of power. 

-Fixed some issues with respeccing and the HP bar UI stuff vanishing.

-Alternate loss scenes should no longer bypass removing immunities.

-Fixed using event type items (like the manticore spike) in location entrances (like the inn) breaking the location menus.



-Fixed the AI refusing to use attack moves that invoke sleep on the player when the player is immune. Notibly Ancilla not continuing to fuck/cuddle post sleep, when she's supposed to. 

-Fixed a line that could pop up in Mizuko's solo fights when she face sat you that made 0 sense. 

-Fixed enemies not using stun moves even when the player isn't immune. Notibly the Tengu.

-Assorted typo fixes and editing.


Tuesday 1 September 2020

V23.3a Change Log


Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

  

 

Balancing

-Lowered the Bubble Slime's Stance and Restraint Power by 25%.

-Improved the AI to note when you're immune to one of the status effects from coming off it, so now they wont keep trying to fail at restraining you when you're immune.

-Some event based restraints have been marked to not be used when you're immune, such as Kaia's pounce, the salarisi's pounce, and two of Amy's events.

-Amy should now be a bit less likely to spam her combat event moves.


 Fixes  

-Fixed Pancea giving immunity to stun and charm.

-Fixed OrgasmLines in a monster addition being ignored entirely.

-Fixed a crash that occured when the player woke up from sleep normally.

-Immunity to effects is now properly cleared after combat.

-Individual Status Effect Immunities no longer stack, and instead refresh the immunity.

-Fixed non-persistent status perks not being cleared when you lose and get sent back to church.

-Fixed the AI stance aversion perks being jank. So making out with Mika and having sex with her wont make her stop trying to get free.

-Fixed attacks that hit more than once and start a stance starting that stance multiple times.

-Debuffs now properly use the casters durations modifiers instead of the targets.

-ApplyStatusEffect when used for buffs/debuffs in combat now properly uses the focused monsters stats. Out of combat it wont crash the game now.

-Assorted typo fixes and editing.


Monday 31 August 2020

V23.3 Change Log

 Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

  

Content

-Added a new event to the mountain called Fizzy Spring, that includes a new enemy to fight. This event is now also part of the first mountain run.

-Amy's fight now has a new combat event where you basically play predator and prey. Or you catch your breath.

-Added a simple event to the forest dungeon that allows you to fight Ancilla in a run. Similar to the ones for the temple with the oni's.


Balancing

-Post status effect immunities are now handled entirely different on the inside via perks. The important thing is you can now actually tell when someone is immune to something like charm after clearing the affect. Including yourself. I'm currently not sure if these are overly obtrusive/noisy or not at this time? So feedback would be appreciated.

-Many enemies have had their status effect resistances change, generally to lower their resistance to stun and restraint effects. Though in a few cases it was increased.

-Stun now has a cool down period before someone can be stunned again. (3 turns generally. But monsters can have different delays.)

-Restraint now has an immunity once escaped for all now, 3 turns. Also gives a bonus 100% to escaping restraints in case an enemy is using stat checks to get you into them.

-Sleep immunity now lasts for 5 turns up from 4 after waking up from sleep.

-Charm immunity now lasts 2 turns, down from 3.

-Toned down Amy's oral restraint move a bit. Also her pre-existing stat checks were lowered to 15s from 20s.  Her Tech was also lowered from 35 to 30. Base damage of her 3 main sex attacks were decreased to 40 from 45. 

-Amy's max arousal has been lowered to 500 from 700, and she no longer has the 'Nerves of Steel' perk lowering all damage she takes by 5%.

-Reworked Amy's aphrodisiac to incentivise getting out of her oral stance by having it wear off very fast.

 -You can now use Enamor, Seduce, and Smoldering Seduction while in the make out stance.

-Restraint durability is no longer increased by status effect duration via perks or Int.

-Lowered Enfeebles stat scaling with int from 35% to 25%. 

-Magical Binding and Bondage Net now only require 10 of their related stat to learn, down from 20, and both now cost 500 eros, down from 1000.

-Schemer and thoughtful Schemer now only give 5% increase to status effect chance, down from 10%. 

-Tricky now requires Schemer.


Art

-The Black Knight now has new art by ADOPOLICH.

-Nova now has art by Jiffic.

-Elly is now a bit shorter in game.

-Made Galvi's steam layer more transparent.


QoL

-There is now a loading screen/presplash when opening the game on PC and Mac to inform you the game is opening while it loads database stuff. Special thanks to feltcutemightcleanlater.

-The options settings for on and off have been changed to match with the other buttons in that menu. Special thanks to feltcutemightcleanlater.


Modding

-Updated how perks are given to enemies to work similar to the player. Meaning some perk types that didn't work before now do.

-Added the StunDelay perk type to mostly change the delay rates for monsters. (eg shizu's is short, sofia's is longer.)


 Fixes

-Fixed RequiresFetishLevelEqualOrLess and RequiresFetishLevelEqualOrGreater menu requirements not using the correct variables causing weirdness

-Fixed Lumiren cave event checking an addiction the wrong way. This was making the check to move on from her cave WAY harder in some cases than intended.

-Fixed menus in combat gaining quotations when they shouldn't have quotations.

-Fixed some instances where the speaker wasn't getting cleared. Like after location enter events in town.

-Fixed ChangeEnergyByPercent setting energy instead of adding or subtracting.

-Lizard gals and Kyra now have Huntress' Pin instead of Pin to stop causing weirdness with the actual player's pin skill, such as giving it to you for free once you break out.

-Stopped extra s' getting added to plural item drops in some cases.

-Fixed some errant Willpower checks not being temptation checks in trisha's fight.

-Turn Timed perks now work correctly on enemies.

-Fixed ChangePerkDuration not affecting turn based perks and only longer time based ones.

-Fixed Aiko fight having some broken menus that led to an unintentional and janky instant loss.

-Belles sex scenes now remove backed up perks.

-Fixed an out of date fetish check in Minoni's content.

-Ordering a drink and lacking the money no longer breaks the event and kicks you out of the bar.

-The android loading screen presplash image thingy now works again.

-Assorted typo fixes and editing.


Monday 17 August 2020

V23.2a Change Log


Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

  

Modding

-Menu requirements can now properly check for multiple different item, perk, and skill requirements before letting the option be available.

 

 Fixes

-The specialty menu burger now actually has its effect description when picking through the menus.

-Reconsidering your drink choice or ordering elven wine no longer bugs out the event and tosses you out of the bar.

-Fixed Belle's recipes only checking the last item instead of ALL the items needed. This led to people potentially losing items they shouldn't.

-Assorted typo fixes and editing.

Sunday 16 August 2020

V23.2 Change Log


Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

  

Content

-Galvi has a new sex scene that requires Rut to unlock.

-A new Beris roleplay scene by Game Salamander has been added. Requires you to ask about her roleplay sessions again, and ask about the new one before you can do it. Has no other requirements.

-You can now talk to Belle in the bar, as well as help her make some new bar recipes. Recipe missions are unlocked based on progress, and grant a perk when you eat it from the specialty menu, these are permanent, but you can only have 1 active at a time.

-You can now order drinks at the bar, they don't do anything too fancy though and only raise arousal.

-Added a new brothel work scene when working behind the bar with Belle. This can also be done without working if you make enough progress with her.


Item Drops

-Harpies and Tengu harpies can now drop Harpy Eggs (25% chance) and now can only drop 1-2 harpy feathers 75% and 50% chances.

-Salaris no longer drop Anaph herbs at a rate of 50% and instead drop Deep Fish at a rate of 50%.

-Kunoichi Trainee's now have a 50% chance to drop tofu.

-Shizu now has a 60% chance to drop exotic spices.

-Ancilla now has a 60% chance to drop her own loot item.

-Imps now have a 25% chance to drop Imp Juice. No you can't drink it.

-Kyra and lizard girls no longer drop ugli herbs, and instead drop Forest Kebabs at a 50% chance.

-Minotaurs now can drop Giant Shank's of meat at a rate of 60%. No you can't eat them, too big. 


Balancing

-Stat check increases now start at zero when the stat is 5. Being knocked back similar to other scaling in the game. This will make some earlier checks a bit more deadly while allowing temptation checks to scale up faster if you invest in willpower with the earlier change.

-Will power now gives Will*0.2 to temptation stat checks up from Will*0.1.

-Lucks bonus dice to stat checks is now Luck*0.2 up from Luck*0.1.

-The oni's temptation checks are now easier by 5, but they still scale up over time if you're not careful.

-Slippery now gives 5% out of stance dodge chance, down from 10%, but now also gives you 10% more run chance, and ability to get out of stances and restraints.

-Sofia's kiss attacks no longer have recoil. This also removes a weird exploit in her third stage.


QoL

-Changed the display/menu for surpassing a failed check when you lack the energy to surpass.

-Added a short hand description of the energy equation to the surpass screen so people can hopefully better understand where it's getting the numbers from.


Art

-Galvi now has art by Applehead.


Modding

-New modding documentation is now in the files. With very special thanks to feltcutemightcleanlater.

-Added the StatusEffectDuration, RegenMaxArousal and RegenMaxEnergy perk types. They can be made to be negative.


 Fixes

-Fixed activate overlay's not working.

-Fixed some perks vanishing from the level up list, making them unaquireable.

-Menu options saying you lack a stat, item, skill, or what ever else, no longer show up saying you can't pick that option due to missing the thing unless all it's choice and progress requirements are also met.

-Fixed checks in Aiko's combat events being willpower instead of temptation.

-Face fuck now can make ghosts orgasm.

-Fixed stun and sleep not stopping enemies from struggling against restraints.

-Modded in level up perks now show up again.

-You can now properly get the Willpower perks: Endurance and Mindful Relaxation. (this was true in the last patch as well, but some changes were made to solidify this.)

-Events when working for Vivian that can be seen in two different work types can now appear in those two work types again instead of just one.

-Fixed depreciated skill checks in Aiko's fight that caused you to instantly lose with her temptation scene (with broken expressions) instead of just being stuck getting lewded until you escape.

-Added a fail-safe if Perkdatabase accidentally ends up getting hard saved to a save file.

-The tengu now has a new reaction when you try to pin you when she's face sitting you, instead of her using her fan to knock you on your ass, cause that made no sense.

-Fixed another line of tonal jankness that popped up in the lead out of Kotone's last hypnosis scene for one of the specific paths.

-Kotone's last romance bit with her tails, part 1, 2 and 4, should no longer get time based event pop ups when you rest, completely ruining the mood.

-The Tengu's special loss and victory scenes now have music calls.

-Your evade chance no longer secretly lowers your chances to escape stances and restraints with Teleport or Distract. Which is to say it no longer does that at all. Additionally being restrained no longer infers an instant 10 penalty to it, and in this case trance lowers it by *2 the trance level, this is shown in the % chance to escape like charm.

-Fixed energy and items being used up if your turn was interrupted by the SkipPlayerAttack (Such as counter attacks).

-Fixed a broken event call in Galvi's event progression.

-Assorted typo fixes and editing.

Friday 31 July 2020

V23.1a Change Log

 
Remember to update your save in town.
For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.
-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.
  

 Fixes
-Fixed multiple calls of Kotone's tails not working.
-Fixed the bar food menu not working.
-After the lumiren event the background should now properly change back.
-Fixed Kotone's thong going on but her kimono staying on in her lovey dovey sex scene.
-Fixed visual issues with Kotone's titfuck scene.
-Fixed a bug when removing kotone's hypnosis.
-Added orgasm calls that were missing from kotone's room scenes.
-Initiative now uses the proper equation, aka, int now applies.
-Fixed some dissonance with the outro for one of the options with the final hypno session with kotone.
-Fixed respec giving you the incorrect number of points back for cock sensitivity (1 instead of 2).
-Fixed perk ordering not working correctly.
-Assorted typo fixes and editing.

Thursday 30 July 2020

V23.1 Change Log

Remember to update your save in town.
For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.
-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.
 
 
Content
-Kotone now has a foot focused scene in the will masturbation trial that can be requested if you have a foot fetish. 
-Kotone now has a tail job scene in her room you can get once you're done her challenge.
-Kotone now has a 'get pampered scene' in her room that gets a second part to it once you've finished her romance path and had lovey dovey sex with her. 
-Revisions to Kotone's first love backstory scene, with editing by Valentin Cognito.
-That first love back story now also has 2 new options, one of which you can use to end your relationship then and there the first time you see the scene. (there used to only be 2 options, now there 4.)
-Revised the first time result of Kotone's final hypnosis session and added some actual player options to it.
-Revised some time frames involving the kunoichi's moving into the temple, Kotone's aquisition of the temple, and some stuff to do with Feng's age being incorrect in Kotone's file. Also the soul eating law implemntation, and the set up of the wilpower trials.
-If you opt out of one of Kotone's hypnosis sessions mid session you can now mention you think she's suspicious. This menu option disappears after completing her trial, or if you're already too deep.
-Added a smol bit to the end of the Kotone dream if Kotone's romance path is done. It's like 2 lines, it's smol.
-Descriptions for eating all the foods in the bar, by Valentine Cognito.
-Some new random facts from Ancilla by Valentin Cognito

Art
-The Caverns now have a new background with special thanks to ADOPOLICH for making them.
-The Lumiren now has art by ADOPOLICH.
-Kotone now has art by ADOPOLICH.

QOL
-Added smol pre-empts to the two will trials post Kotone challenge completion saying she's still going to toy with you.
-DatabaseLoader and internal perk re-ordering was streamlined and updated with thanks to Feltcutemightcleanlater. This means the game should load faster.

Balancing
-Accuracy and evasion calculations have been changed from stat*0.5 + stat2*0.25 to (stat-5)*0.3 + (stat2-5)*0.15. Evasion also has 3 less base evade starting off.

Modding
-Added the Afflict skillType to let the game know when to apply a status effect when using an item out of combat instead of curing it. 
-Added ImageSetDontCarryOver so sets can be used as alternate CGs without needing to be the exact same as the other sets.
-Added CustomBarrage2 and EndCustomBarrage2
-Added EndAllVisualEffects function.
-Added RequiresLessProgress and RequiresLessProgressFromEvent to menu option requirements.

 Fixes
 -Setting text colors past the first now actually works correctly.
-Fixed an issue where working brothel events set to occur in two jobs, only occured in one.
-Feng's thighjob loss scene now properly gives leg fetish.
-Fixed Alarune nectar not applying its debuff.
-The manual/custom BlackOut visual effect for visualEffect 1->3 now no longer reactivates every screen advancement, and instead stays dark like the PlayBlackOut function.
-Fixed Breast Bounce crashing the game if it missed.
-Fixed text adding extra spaces in menus when it isn't needed.
-Removed the .exe custom icon cause it was making some antivirus' spaz out over nothing.
-May have fixed a rare crash related to a depreciated variable.
-Fixed feng's art not showing up in one scene.

-The ClearStanceFromMonsterAndPlayer function now properly clears all stances from monsters if All is called. This was causing issues with Vili's fight for example.
-Assorted typo fixes and editing.

Monday 13 July 2020

V23.f Change Log


Remember to update your save in town.
For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.
-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

QoL
-Streamlined day shifts at the bar to no longer have a choice between bar and waiter.

Modding
-Added the optional restraintOnLoss field to skills. Basically just for Pin, but maybe more uses can be figured out later.
-Added better text color change functionality to the game. With the {SetTextColor}#HEXCODE{Done} function you can set whatever color you want for the following text, provided you end it with {ColorEnd}. Once you have a color set you can reuse it with the corrosponding {UseSetColor} function. Currently supports 1-7 set colors. I can add more if needed. UseSetColor2, UseSetColor3, (ext till 7) will call the respective set colors based on the order you set them to be used prior.
For example:  {SetTextColor}#F6BADC{Done}blank{ColorEnd} but it was {UseSetColor}pink{ColorEnd}, now it is {SetTextColor}#c21196{Done}purple.{ColorEnd}
-Added a specific DayShift card type to allow modders to add things specific to day shift.

 Fixes
-Fixed a crash if you added in a monster during combat then removed them before they got a turn or attacked with a skill.
-If an enemy loses while you have them pinned, you now get your pin skill back before the end of combat.
-Fix "" appearing in some text box instances.
-Assorted typo fixes and editing.

Thursday 9 July 2020

V23.e Change Log


Remember to update your save in town.
For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.
-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

QoL
-Stat tooltips in the character menu now tell you how much of that stat you have vs the cap, withou any of your gear or perks applied.

Balancing
-The curve for damage decrease when your stats are negative now mirrors the normal equation instead of being completely different for no reason.
-Sofia is now far more resistant to sex recoil, and is also dealing about 30% more damage if for some reason you decide to do that.
-Nicci, Alraunes, Toxic Matangos, and Amy now all take less recoil damage as well.

 Fixes
-Fixed negative stats crashing the character menu.
-Made the character menu descriptions for the stats bonus to damage actually accurate because my brain apparently stopped working when I did it last time.
-The block puzzle now uses an intelligence stat option instead of a willpower one.
-Fixed not being able to lower your stats back down when leveling up outside of respeccing.
-Channeling Thrust now actually costs eros to learn.
-Fixed charm not being able to be applied after turn one until after like, 2-3 turns. Charm effects work now.
-The mysterious inn event now leaves you with one spirit even if you only have max one spirit.
-Overlimit's description now specifies that you cant remove the detriment.
-Fixed the player menu potentially grabbing the wrong character when displaying stats, and also possibly causing crashes cause of this.
-Fixed an issue if you manually updated your save in one location, didn't move, and then loaded that save, the updated wouldn't stick.
-RecoilDamageTaken perk type now works right again.
-Assorted typo fixes and editing.

Wednesday 8 July 2020

V23.d Change Log


Remember to update your save in town.
For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.
-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

Balancing
 -Increased how much damage res Will gives. Eg at 25 will you now resist about 10% of the damage, up from about 7%, (This also means if you go below 5 or into the negatives it also scales up the extra damage you take faster.)
-All three player restrain skills have had their base restraint hp increased to 15, up from 10, and bondage net and magical binding scale 5% better with their respective stats. Though all three's base chance to apply has been lowered to 75% down from 80%.
-Enfeeble now scales 10% better with int for it's ability to lower power, but its base chance to be applied has been lowered to 75% down from 80%.
-Increased the duration of agility amplification to 10 turns, up from 5.
-Every 5 points of int now gives 10 points of energy, up from 5.
-Every 5 poionts of willpower now gives 5 energy and 5 arousal.

 Fixes
-Android should now actually use the icon given for the app icon.
-Beris' new scenes now give affection progress. (This just opens up conversations.)
-Fixed an issue where the Finished button for levelling up or spending points would be greyed out when not respeccing.
-Agility Amplification now targets the USER of the skill, instead of an opponent.
-Fixed being able to make stats negative while respeccing to get extra stat points due to perks/gear.
-When organizing skills it no longer shows the tooltip for the last item you used.
-An issue where outdated mod items were causing crashes should now be fixed.
-Mizuko's Overcharge now actually lasts a turn again, instead of ending right away.
-Fixed an issue where your temp feet fetish would get transferred to your temp leg fetish. Plus a few other similar issues.
-Fixed some of Sofia's stat checks being willpower instead of temptation.
-Fixed a crash that could occur with some people on the stats menu tab.
-Fixed some functions not correctly using your actual max hp (like IfPlayerOrgasm) and instead just using your base stats with no gear or perks to check if you met the requirements.
-Cloying mist now actually hits all targets.
-Fixed max arousal and energy given from perks was being refunded when you respec.
-Going into negative max arousal or energy now works properly again
-Fixed unequipping items being able to do weird things to your health and energy if they gave power or intelligence.
-Status effect duration now has a minimum of 1. So if you get negative int it wont make some skills completely worthless. Like Power Up!.
-The numbers given by hovering stats in the character screen to display the bonus damage you were getting to your related skills are now using the correct equations. (Skill tool tips were correct)
-Fixed charm effects not applying when they should be, and fixed them being applied when they should be on a cooldown timer.
-You can now actually learn "Channeling Thrust" from Elly. Int builds should appreciate this actually being there.
-Fixed a crash when buff/debuff skills don't apply.
-After character creation you can't start with less than your max energy.
-If you run out of energy (or just low enough) surpassing a stat check, you wont be able to use the skill you were planning on if it costs more than your remaining energy. This can also apply if you lose energy to energy drain.
-Assorted typo fixes and editing.

Friday 3 July 2020

V23.c Change Log


Remember to update your save in town.
For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.
-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

QoL
 -Provided I set it up correctly, the game should now have a new executable icon on pc, mac and android. Special thanks to Feltcutemightcleanlater.

 Fixes
-May have fixed a crash on some android devices related to the UI generating scrollbars.
-Respeccing will no longer remove you sensitivities gained from perks to reallocate.
-When respeccing your sensitivities cap to being raised (100->150) is no longer affected by your perks or gear.
-Skills with crit damage boosters (Passionate Lovemaking) are now properly calculated, so they don't do absolutely ludicrous damage.
-Fixed mod skills not updating and causing crashes, again.
-Updated the tutorial convo with Elena about fetishes.
-Avoiding a Salarisi's leaping attack in some way now stuns that Salarisi for a turn. This should make them less oppressive. Their stats have also been tuned a little, and the no longer have the schemer perk.
-Assorted typo fixes and editing.

Thursday 2 July 2020

V23.b Change Log

Remember to update your save in town.
For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.
-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

 Fixes
 -Fixed Kyra in the first encounter getting the Rut perk instead of the Anal Adverse perk.
-Critical Damage boosting perks now properly increase critical damage.
-Consico powder works again.
-Fixed crashes in the second will trial.
-Fixed an issue where if you repeced and go back a negative number of sensitivity points, you would then be unable to spend and adjust your sensitivities. This is now fixed, but when respecing you can't leave the menu with less than 0 sensitivity points, and must hit confirm stats to lock in your choices.
-Fixed another instance where skills were not updating properly and causing crashes, including mod skills.
-An issue where the map/explore menu would sometimes crash should now be fixed.
-Feng takes off her clothes when appropriate for scenes.
-Fixed a Layering issue with Feng's panic face.
-Beris' new scenes now have appropriate music calls.
-Fixed enemy skills with status effect requirements not functioning, at all, Ancilla and Sofia's sleep moves for example.
-Fixed luck not being mentioned in the stat rolls as the one stat in it.
-Assorted typo fixes and editing.

Wednesday 1 July 2020

V23.a Change Log


Remember to update your save in town.
For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.
-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

 Fixes
-Fixed a clipping issue with Feng's face layer.
-Fixed two minor issues with the perks list order.
-Fixed holy headpat reactions on some enemies not functioning correctly.
-Fixed a potential crash with trance.
-Fixed int not being changed properly when changing difficulty during character creation.
-Fixed energy and arousal carrying over when starting a new game in some cases.
-Fixed the game not properly removing glamour and invigorate, leading to crashes.
-Fixed the crit damage multiplier from not using decimals in it's calculations and rounding down to 2x even when it should have been 2.5x.
-Fixed RemovePerkFromMonster crashing the game.
-Using skills in the character menu uses energy again.
-Fixed an issue where equipping items that altered power or int could have negative effects on max arousal and max energy.
-Fixed an issue where you couldn't lower your points back down while mid level up if you had items boosting the stat.
-Fixed restraint boosting perks crashing the game.
-Fixed charm effects not working on turn one.
-Fixed the elven ambush tech option not working.
-Fixed a crash with the ghosts skill checks.
-The perk and fetish screen on character creation and level up now defaults to the normal scroll box menu, this is due to the perk menu lagging really bad with the fancy one with how it's set up. A solution for this issue may be looked into later. You can swap back to the fancy one if you want to though, just use the filters or it will scroll very slowly.
-Fixed very old saves not updating the skill database properly and imploding.
-Assorted typo fixes and editing.

Tuesday 30 June 2020

V23 Change Log

V23 Change Log
Remember to update your save in town.
For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.
 -Also I'm very sorry, but I broke all the mods again.

Content
-Gren the frog girl, by Valentin Cognito, has been added to the game. She can be encountered via the "Ribitting Encounters" Forest Event, which is available after completing the Tutorial. This includes some new content for those that have already played the mod.
-Beris has 2 new erotic scenes focused on roleplay, one requires demon layer. (The list for the role play will look a little bare right now.) By Game Salamander.
-The Cuddly Imp scene and the Solo Elf scene at the Brothel have received edits by Valentin Cognito
-Old save files get a respec ticket when updating their save files, I highly recommend you go to the guild(Elena) and use it.
-You can now respec your stats at the guild hall after clearing the willpower temple (it will most likely be changed when it's unlocked at a later time). It gets very expensive if you keep doing it.
-There's multiple new item drops from enemies, with rather high drop rates, such as loot items, and single use combat items.
-Amber sells some new healing, and combat items, dependant on your main location progresion.
-Monsters should now all have responses to almost all skills, including new ones.

Art
-Feng now has art, by Jiffic.
-Salarisi now have art, by Applehead.
-Gren's art is by Jiffic.

Music
-New free use music has been added to the games files. Most of which is for Grens addition. Some for later use.

Gameplay Changes
-Fetishes now work on a scale from 0-100, with the number representing the direct amount of damage you will take extra, and the fetish levels for check and other effects being broken up into 25, 50, 75 and 100. Overall this will decrease the amount of fetish levels you will gain over time, and make it easier to keep track of.
-The leg (thigh) fetish has been implemented into the game.
-Willpower has been split into Intelligence and Willpower.
-Int increases the duration of your own status effects by int*0.5%*effect duration so at 100 int, skills would last 50% longer. Keep in mind skills that last 1 turn will be increased to 2, as all effects also last the turn they are cast.
-Damage reduction is now only calculated with Willpower.
-Int also increases your base chance to apply all status effects, and will increases your chance to resist all status effects.
-Existing items, skills and perks have been tweaked to accomodate the will/int split, specifically ones which had willpower before may now refer to int instead, but not all.
-Every 5 points you put into power now gets you 10 extra max arousal, every 5 points of int gets you 5 extra max energy. Only counts rank ups, equipment and perks do not apply. Enemies do not get these bonuses to make measuring out hp values less of a headache.
-Players do now start with about 10 less max arousal and 5 less energy to accomodate these changes. Old saves will have a bit extra because of this.
-Power and Allure both increase crit damage dealt by (stat*0.525-2.5).
-Stat caps no longer count your gear or perks for increasing your stats. (eg if you have 100 power, and lower it with an item, you cant increases it higher, but if you have 100 power with an item on increasing your power by 25, you can keep increasing until you get to 125)
-Equipment and perk gained stats no longer count towards getting perks or skills (your base stats are displayed on the level up screen with no items to help display this).
-Core skills now scale off int, power, allure, and tech, the equation has been updated to match the prior numbers more or less to accomodate the extra stat.
-Skills focused on a single stat have had their percentage damage increase to base damage increased, and base damage increased as well.
-Restraint and Sleeps scaling with stats now works the same as stat buffs/debuffs.
-Sleep is no longer based on random chance if you wake up, and functions similar to restraints, only using mental stats (will and int + luck) to break free.
-Stances now use an HP system similar to restraints, instead of random rolls, stances also now become harder to escape if you have a related fetish.

Stat Checks
-All willpower checks have been revised to be either Temptation checks or Intelligence checks, depending on the check.
-Stat checks have been altered to be more balanced over a longer period of the game, and willpower will be less mandatory to survive temptation stat checks.
-StatCheck now has Temptation as a type to check, which uses will*0.1 + int*0.1 + allure*0.1 to judge your mental fortitude bonus for the roll.
-Normal Stat checks stat bonus are now based on stat*0.15, from stat/3
-Luck bonus die is now maxed = luck*0.1 from luck/5
-Bonus to stat checks from defending is unchanged. (5/3/1)
-If you fail a stat check you may now choose to surpass it at the cost of energy, which scales with the difficulty of the check vs you stat bonus.
-Many high difficulty checks have been toned down to be easier given the numbers you get are lower. Altough some checks have also been updated to become harder based on your fetish levels, Trisha for example.


Balancing
-You now start with 3 sensitivity points at character creation, down from 5. Easy starts with 5, hard starts with 1.
-The food buffs have been revised to be a simple energy boost across all the meal types. This may change again later.
-Pound no longer lowers attack as a status effect, instead if it hits three times in a row it will stun the target, regardless of resistances.
-Restraints now work on almost all enemies, but bosses and some other enemies can now act the turn they break out of restraints.
-Many skills stat requirements, and energy costs have been changed
-Ear tease is now a foreplay skill.
-Buffed Ancilla's fight, her counter now stuns, and she has a normal footjob starter.
-All enemys level 20 and higher (including those who get buffed up to it by events) have had their exp drops increased from about 50-100, those in the 40+ range were increased even more, vili for example had her exp drop increased from 350 to 600, and sofia's thrid fight had its exp drop increased from about 900, to 1500.
-Crit chance is now Tech*0.1 + luck*0.25 down from Tech*0.1 + luck*0.25. The base crit chance (on normal if all stats are 5) is still 5%.
-Lucks affect on decreasing your chances to be hit by a crit has been removed, as well as the line if a crit is negated from these effects. Perks can still affect your personal rate of being hit by cirts.
-Teleports base chance of success has been decreased to 75 from 90, keep in mind higher int will increase the chance of success.
-Many level up perk requirements have been altered.
-The heroic cumback perk now also scales with willpower.
-Paralysis has been revised slightly, stats impact lower the chance to be stunned less, when the chance is below 0 it now says 0 instead of a negative number, and the chance to stun starts a bit higher, but also caps at 95, and then is brought down by stats and the number of turns you've been stunned in a row. Perks that.
-Fairy circle ring now decreases your chance to be stunned via paralysis by 15, down from 30.
-A lot of items have had their values altered, early game gear is overall cheaper.
-Glamour and Invigorate have been removed from the game, you have been refunded you eros.

New Player Stuff
-New Player skills: Pin, Overlimit, Squeeze Ass, Breast Knead, Lovingly Rough Kiss, Smoldering Seduction, Smoldering Flaunt, Carrying Fuck, Favor's Misfortune, Agility Amplification, Massage Ass, Skillfully Passionate Kiss, Massaging Seduction, Anal Piston, Enfeeble, Misty Kiss, Arousero, Charm Wave, Cloying Mist, Channeling Thrust, Mass Seduction, Enamor, Placebo Pheromone, Disarming Appeal, Sensually Seductive Kiss, Fondle Ass, Breast Fondle, Passionate Lovemaking
-New perks: Aphrodisiac Resistant, Aphrodisiac Enduring, Expert Tongue, Sensual Lover, Breast Expert, Ass Connoisseur, Steady Pacing, Expert Pacing, Pussy Lover, Serendipity, Calculated, Alert, Thoughtful Schemer, Insightful Schemer, Moveable, Uncontainable, Clingy, Grappler, Domineering, Restraining Expert, Escape Expert, Ecstatic Strike, Euphoric Strike, Enticing Touch, Melty Touch, Slippery, Evasive, Tricky, Insightful Wit, Studious, Meditative Caress, Predictive, Sensual Pace, Honey Trap, Sensual Mood Setter, Endurance, Mindful Relaxation, Resilient
-The game now tracks you stat points and sensitivity points spent for potential later use. Much later use.

QoL
-The character menu descriptions of fetishes and their level now better reflects the 25, 50, 75, 100 stages. Originally they only had it in 3, 5 and 10.
-There's now a confirm stats button when leveling up (or respecing) that you need to hit if you want to buy perks with your new stat points. This is to avoid people from circumventing requirements.
-Renamed Desperate Struggle to Struggle!!! so it stops clipping into the escape skill menu.
-Added a notification that you cant report back to elly about her quest yet.

Modding
-Mod manual hasn't been updated due to something that's coming soon.tm. The patch notes will assist you in update your mod, and the text file on how to install mods has been updated.
-Mod loader has been replaced completely and it's integrated directly into the game, additionally a lot of file loading has been restructured, Lists for example basically dont exist anymore. By, (and special thanks to) Feltcutemightcleanlater.
-Check the new mods .txt in the mgd folder to learn more!
-Simplified how fetishes are given as a perk to be, for example: "IncreaseFetish", "Breasts|/|5". Allowing it to be much easier to use.
-Simplified how feitshes are added to monsters, from "Fetishes": [ "Cock", "Cock", "Cock", "Cock", "Cock"], to  "Fetishes": [ "Cock|/|5"],
-Added ChangeMonsterInt and ChangeInt functions.
-Added Intelligence perk type.
-Added GiveSkillQuietly and RemoveSkillFromPlayerQuietly functions.
-Added EndOfCombat event type that triggers every end of combat. For specific skills in for the player.
-Added RestraintBoost and StanceBoost perk types.
-Duration is now automatically added to skill tool tips.
-Added a RespecPlayer function.
-ClearMonsterEncounteBossFight has been properly renamed to ClearMonsterEncounterBossFight
-StatChecks now only take 1 stat check.
-But they can now take ChangeStatCheckDifficulty before the check to alter the stat check's difficulty with these functions. This simplifies the prior method of doing this. Using the following functions. IfEncounterSizeGreaterOrEqualTo, IfEncounterSizeLessOrEqualTo, IfPlayerHasStatusEffect, IfHasFetish, IfFetishLevelEqualOrGreater, IfVirilityEqualsOrGreater, IfProgressEqualsOrGreater, GetAnEventsProgressThenIfEqualsOrGreater, IfChoice, GetEventAndIfChoice
-The following function have been removed, (more specifically moved to the stat check function): IfEncounterSizeGreaterOrEqualToChangeNextStatCheckDifficulty, IfEncounterSizeLessOrEqualToChangeNextStatCheckDifficulty, IfPlayerHasStatusEffectChangeNextStatCheckDifficulty, IfHasFetishChangeNextStatCheckDifficulty, IfFetishLevelEqualOrGreaterChangeNextStatCheckDifficulty, VirilityEqualsOrGreaterChangeNextStatCheckDifficulty, ProgressEqualsOrGreaterChangeNextStatCheckDifficulty, GetAnEventsProgressThenIfEqualsOrGreaterChangeNextStatCheckDifficulty, IfChoiceChangeNextStatCheckDifficulty, GetEventAndIfChoiceChangeNextStatCheckDifficulty
-ChangeNextStatCheckDifficulty and ResetStatCheckDifficultyModifer are still around to handle edge cases.
-Added optional skill fields "requiresStatusEffectSelf",  "requiresStatusPotencySelf", and "unusableIfStatusEffectSelf", which checks to see if the skill user has the listed status effect, then allows or dissallows the skill to be used. Works the same as the non-self version, _BlankSkill.json has an example.
-Added the optional skill field critChance, which can increase or decrease that specific skills chance to crit.
-Added the optional skill field critDamage, which can increase or decrease that specific skills crit damage modifiers, additive.
-Added the optional skill field accuracy which can increase or decrease that specific skills chance to hit. Does not affect status chance, as that's a different thing.
-Added the optional skill field initiative which can increase or decrease that specific skills turn order. Enemy decision making was restructured to allow this to work for them as well.
-Out of combat stance calls, as well as counter attacks and end of round calls need to have the skill manually set for the fetish check, or it may use the players skill for the fetish application to stance durability. eg. "ApplyStance", "Anal",  "SetAttack", "Assjob",
-The skill fields: restraintStruggle, restraintStruggleCharmed, restraintEscaped, and restraintEscapedFail can now be used optionally as arrays if you want to have alternate struggle lines for a restraining move without needing to use monster file functions.
-The skill field "removesStance" can now be optionally set as an array to remove multiple specific stances, like so. ["Sex", "Titfuck", "Slimed", "Slimed 50%", "Slimed 100%"],
-The skill field "startsStance" can now be optionally set as an array to start multiple stances, like so. ["Sex", "Making Out"],
-Added KissingAdverse perk type to tell the AI to get out of making out even if it has a skill for it.
-The perk ypes 'Anal Adverse' and 'Sex Adverse' have been altered to be 'AnalAdverse' and 'SexAdverse' respectively.
-Skill additions now exist and allow you to add on more to the following: fetishTags, startsStance, unusableIfStance, requiresTargetStance, unusableIfTarget, removeStance.
-Added the optional skill fields "requiresPerk", "requiresOnePerk", "unusableIfPerk", "requiresPerkSelf", "requiresOnePerkSelf", and "unusableIfPerkSelf", these are primarily for use on enemey skills to reaact to perks the player has, like rut or pent up for example, or modded custom status effects. But could have multiple other uses.
-Added two tentative monster functions, PlayerRecoil and PlayerRecoilA that check if a skill had recoil damage, then triggering a line after the attack, before the on hit line is given. Only works for player recoil based skills.
  {
                            "lineTrigger": "PlayerRecoil",
                            "move": "Thrust",
                            "theText": [     "|f|ChangeImageLayer|/|Expression|/|Seductive|n||f|ChangeImageLayer|/|Base|/|Base|n|'Oh you look like you're enjoying yourself.?' The longer you swing your hips, fucking the alraunes pussy, the better it feels, you take X arousal." ]
                        },
-Added RemovePerkFromMonster function.
-You can now use "CallMonsterAttack" to call a specific attack from the monster and have it act like a normal attack, eg: "CallMonsterAttack", "SpecificAttack", "Charm",  Just keep in mind that this wont use any one the monsters skill selection AI, so they may end up trying to use a skill that wont work. But this is a good method of having a combat event use a status effect check normally.
-You can now buff or debuff stats with skills by a percentage by using "%Power", "%Technique", "%Intelligence", "%Willpower", "%Allure", or "%Luck".
-Monster Dialogues 'move' feilds can now be made an array to compact same responses into one feild.
-If a skill is typed as healing, and has a status effect, that skill will remove the status effect, All can be used to clear all.
-Consumables now need a skill to be used, (check holy water for an example of not actually using a skill for a healing item. the hp, ep and sp feilds still work for flat values in this case.)
-Consumable items can now give exp.

-Healing skills can now use statusEffectScaling to alter how effective it scales with a stat, or set it to not scale at all.
-Added PercentMaxArousal statType for healing skills, which heals the user based on a percent of their arousal determined by the power. eg 30 power = 30% of max arousal will be recovered.
-ItemType healing has been removed in exchange for itemtypes: Consumable, DissonantConsumable, NotCombatConsumable, CombatConsumable, and Loot.
Consumable - usable in and out of combat
DissonantConsumable - uses the skill line in combat, and the useOutcome line out of combat (also checks for exp feild)
NotCombatConsumable - only usable out of combat
-if no skill is given it reads the use outcome line
CombatConsumable - only usable in combat
Loot - never usable, can be a sudo key item, if you want it to be interactable in some way, make it a not combat consumable and put some stuff on use outcome
-Items that are Dissonant, or have no named skill read the text from their item's outcome line, but cant be used during any events or allow the player to open the menu during them due to some renpy stuff.
-Counters can counter items based on their the items name, or the name of the skill they use.
-Equipment with skills in their list will give those skills upon being equiped. This gets kind of janky with runes, as you can get multiples of a skill this way.

Fixes
-Fixed a pathing error on android that required .json files for the game to be in the renpy folder. With extra special thanks to feltcutemightcleanlater.
-Fixed stunning someone while they're sleeping completely stun-locking them as they couldn't wake up when stunned.
-Fixed the game reloading the databases when you entered town for no reason when you just started a new game.
-Fixed Galvi's titfuck scene giving sex fetish when you're working.
-If you use the imp glory hole and run out of spirit on the first orgasm, you wont be given the option to pull out and start a fight at 0 spirit.
-Fixed an issue where a test dream was actually being used as a normal dream, the 'you dream of big butt' one.
-The game now properly takes into account if you're targeting an enemy who ends up orgasming via recoil damage before you manage to attack them when there's more than one enemy, preventing crashes and other oddness.
-Fixed a crash if both you and your opponent both lose your last spirit at the same time.
-Tweaked the end of some dream scenes to remove the wet dream aspects, so they are clear they wont remove the pent up status.
-Fixed a potential crash when adventuring.
-Fixed the bug where trying to go to the Guild at night, then getting sent to town, then attempting to adventure would send you to a town location, again, for realz this time.
-Losing to Kaia now properly clears your status effects.
-Paralysis description no longer clips off the screen.
-A save name is applied to you file even if you skip the intro.
-Location menus where NPC's are displayed now use arrows if there are more than 5 options avalible, instead of using the old jank menu options if there was more than 4, this mostly only applies to mods. But it's a good change.
-Calling scenes then returning, as well as some other functions, now work properly when using location enter event types.
-Combat can now be called during a scene call that returns to origin without the combat imploding and ending.
-The ApplyStatusEffect function now users the focused monsters stats when applicable for scaling an effect against the player.
-Condensed Player stance escape code from 2 variants to 1 cause past me did a stupid.
-Fixed a bunch of bugs with adventure additions. Also if a deck for an adventure addition is blank, it will not replace the existing deck.
-Fixed recoil damage not taking fetishes into account.
-Jora and Mizuko no longer try to break out of the make out stance even when charmed.
-End of round checks for monsters are now done before their status effect tick downs (this will stop one of the imps in the big group fight from being stunned an extra turn when you counter their group skill.)
-Fixed an issue with |f|orgasm calls breaking orgasm lines (Vili and sofia mostly), as well as issues with calling |f| lines out of combat doing weird shit, like infinitely looping or yeeting you to town.
-Energy now properly goes up and down when you spend points on energy instead of restoring it to full.
-Streamlined some internal character menu stuff.
-Fixed the sleep effect not working on turn one for monsters.
-Skill tooltips now all run off the same dang function.
-Clicking the spirit heart during menus no longer selects a menu option for you.
-Assorted typo fixes and editing.

Tuesday 19 May 2020

V22.5b Change Log




Remember to update your save in town.

For pre v22.5 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky.


Fixes

-Fixed a variable getting reset incorrectly in town square causing crashes.

Monday 18 May 2020

V22.5a Change Log

V22.5a Change Log
Remember to update your save in town.
For pre v22.5 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky.

Fixes
 -Fixed a potential crash when defeating an enemy when recoil damage makes you orgasm, additionally orgasms are now always called before any loss checks.
-Fixed an issue where mod image backgrounds wouldn't change to night automatically.
-Fixed a crash at game start if you try to rush off to go adventuring.
-Removed the fetish and sensitivity gains in Jora's sex scenes out of combat.
-Fixed an expression displaying as text in the campers quest.
-Fixed an issue where overlays were turning themselves on, such as when Heather's tattoo was showing up.
-The camper you're lewding with is now centered on the screen.
-You now need to have had the conversation with Elly about clearing the temple normally before the other sigil convo can occur when entering the guild.
-Made the unnatural night mention at the forest inn a little more clear that it wont end until the next day.
-Fixed a bug where going to the guild hall at night, being booted back to town, then trying to go on an adventure would then put you back in the town menu, or crash the game.
-Some assorted edits and tweaks to Venefica's content with special thanks to WilliamTheShatner.
-Added a pre-splash image to android builds. (I think.) With special thanks to feltcutemightcleanlater for adjusting the games banner for it.
-Assorted typo fixes and editing.

V22.5 Change Log

Remember to update your save in town.
-Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky.
-Additionally all mods will be broken at the launch of this game version, and will need to be updated. I'm very sorry for this.

Content
-Galvi now has a Titfuck scene, written by Subject Alpha. It will always trigger on your second time with her (or next in the case of save file that have met with her prior), and after wards you'll get given a menu on subsequent meetings with her on which scene you want.
-Ive gone through and updated all of the camper trio's erotic scenes. Some more than others.
-The succubi campers now have a shortcut to their location once you've completed the quest.
-After completing Jora's quest you can easily visit her.

Art
-The camper trio, Jennifer, Heather, and Catherine now has art by Otani.

Balancing
-Simplified the ChangeProgressBasedOnVirility function to be a base line Virility x 0.1 before the multiplier set by the user. This is to make the function less confusing and easier to understand how fast it will act.
-I've revised the pent up perks build up via Virility, and it should ramp up slower later, but faster earlier on in Virility amount, overall it should be less punishing until you get past the 500 and 800 marks.
-Recoil damage can now make you and enemies orgasm.
-Increased the Alarune and Nicci's resistance to sex and anal by 10%, as well as their resistance to recoil damage by giving them the Pacing Perk.
-The wait command now restores 5% of your energy.

Systems and Modding New Stuff
-Added the HoldCurrentVirility function, which grabs the current virility of the player and uses it for all checks until HoldCurrentVirilityEnd is called.
-There's now a .json file in the perk folder with a list of all perk types and their effects, neatly organized, with special thanks to feltcutemightcleanlater.
-When using DisplayCharacters, you can now use the names of the characters instead of the number they are in the speaker list. eg: "DisplayCharacters", "Belle", "Nara", "Vivian", "EndLoop",
-Added 'Speak' Function that allows you to put in any name and have it be used as a speaker, even if not listed at the top. eg "Speak", "Vili and Nara", "Give us hugs!" or "Speak", "Trisha", "Hi", and it will use the given line as a speaker and then the following line as a line of dialogue similar to the speaks function, just keep in mind speaks always gets the first speaker from the supplied list in the file, while speak needs you to give it a name to use. Speak will also be handy when handling multiple characters talking given it can be a little hectic with 3 people talking.
-You can now  use 'EventJump' in menus to jump right to the event you want without needing to make a scene for it. eg "EventJump", "'Bon Bon Bun'", "MenuOptionName". I have also added the ability to specifiy a scene to jump to. Eg. "EventJump", "'Bon Bon Bun'", "ThenJumpToScene", "StoreMenuReal", "MenuOptionName". These can also be used with the "FinalOption", function if desired.
-Added the CallSceneThenReturn Function which allows you to jump into a scene then return to where it was called initally. These can be called inside eachother as well. Exiting one of these calls is the same as ending an event, leaving it with no jump. Be sure to end a call or weird shit will happen, like rewinding time. Check TimePassed.json or EndOfDay.json for examples of its use.
-Added CallNextSceneJumpThenReturn which turns the next scene jump into a call and returns to where it was called from, works the same as CAllSceneThenReturn, but you can put a check with it, eg: "CallNextSceneJumpThenReturn", "IfFetishLevelEqualOrGreater", "Breasts", "3", "quickTiddyCheck", - This is NOT to be used with event jumps. The jump must be called directly after this is called or it will fizzle.
-Added CallEventAndSceneThenReturn which funtions the same as CallSceneThenReturn, but allows you to call a new event. ed: "CallEventAndSceneThenReturn", "Enter 'Amber's Adventuring Shop'", "AmberEventCallTest",
-Putting "ShuffleMenu" before any option in a menu will randomly shuffle the entire menu every time it's seen.

Systems and Modding Overhauls
-All game .json files have been moved out of the renpy folder and into the game folder, then reorganized to be easier to look through. Special thanks to feltcutemightcleanlater.
-IfDealyingNotifications is now properly named IfDelayingNotifications
-The "ApplyStatusEffectQuietly" function has been removed, and should be replaced with "ApplyStatusEffect". It functions the same.
-"ApplyStatusEffect" no longer is able to display a line of text from the skill itself in outcomes, and has been made permanently queit, move and skill text you may have been using into the actual event. Note that this only occured out of combat, and in combat it never did this, because it was jank.
-EndRandom in JumpToRandomScene calls has been changed to EndLoop for consistency.
-EndStances in IfPlayerHasStances has been changed to EndLoop for consistency.
-loopEnd in PlayImagePulseLoopingList, PlayImagePulseLoopingList2, PlayImagePulseLoopingRandom, and PlayCustomBarrage has been chaned to EndLoop for consistency.
-endStoreMenu in SkillShoppingMenu and ShoppingMenu has been changed to EndLoop for consistency.
-endSwap in SwapLineIf has been changed to EndLoop for consistency.
-EndMenu in Menu has been changed to EndLoop for consistency.
-End for display characters has been changed to EndLoop for consistency.
-The "questComplete" function is now "QuestComplete". For consistency.
-The following text functions have been capitilized for consistency (example: thePlayerName->ThePlayerName): thePlayerName, finalDamage, damageToPlayer, damageToEnemy, attackerName, attackerHeOrShe, attackerHisOrHer, attackerHimOrHer, targetName, targetHeOrShe, targetHisOrHer, targetHimOrHer, targetYouOrMonsterName, attackerYouOrMonsterName, attackerName2, attackerName3, attackerName4, attackerName5, sexWords, sexAdjective, displayPlayerChoice, displayMonsterChoice, playerOrgasmLine, progressDisplay, playerMoney, pink and colorEnd.
-The following perk types have had their spaces removed (example: "Foreplay Energy Regen" -> "ForeplayEnergyRegen") for the sake of ease of use.: Foreplay Energy Regen, Foreplay Arousal Regen, Foreplay DefDown, Get Out Of Stance, Remove Restraints, Run Chance, Better Prices, Buy Prices, Sell Prices, Damage Reduction, Recoil Boost, Allure Recoil Boost, Recoil Damage Taken, Crit Chance Boost, Crit Damage Boost, Out Of Stance Evade, Loss Exp, Eros Boost, Item Drop Chance, Treasure Find Chance, Give Sensitivity Points, Gain Spirit, NonPen Magic Boost, Breast Boost, Seduction Boost, Kiss Boost, Sex Boost, NonPen Sex Boost, Ass Boost, NonPen Ass Boost, Pain Boost, Penetration Boost, Baseline Allure Flat Buff, Baseline Allure Flat Percent Boost, Virility Boost, Trance Stun Chance, Orgasm Energy Drain, Aphrodisiac Turn Cure, Stance Stuck, Crit Chance Boost Self, Crit Damage Boost Self, Aphrodisiac Amp, Initiative Bonus, Sleep Amp, Status Chance Boost, Paralysis Amp, Exp Boost, Status Icon, Multiply Spirit, Removed on Orgasm, Gain Energy, Gain Arousal, Stun Res, Charm Res, Aphrodisiac Res, Restraints Res, Sleep Res, Trance Res, Paralysis Res, Sex Sensitivity, Ass Sensitivity, Breasts Sensitivity, Seduction Sensitivity, Magic Sensitivity, Pain Sensitivity, Holy Sensitivity, Unholy Sensitivity, Increase Fetish, Decrease Fetish, Oral Boost, Monstrous Boost, Feet Use Boost, Breast Use Boost, Ass Use Boost, Foreplay Boost, Indulgent Boost, Sex Toy Boost, Resist Final Orgasm, Semen Energy Drain, Semen Heal, Semen Attack Boost, No Anus, No Chest, No Mouth, No Pussy
-The perk type: Start Deeper in trance, is now StartDeeperInTrance, and Cant Break Free of Trance Without Items is now CantBreakFreeOfTranceWithoutItems
-The following line triggers in monster files have been capitilized for consitencey. eg: "hitWith" -> "HitWith" List of altered functions: hitWith, hitWithA, usesMove, escape, lowHealth, playerLowHealth, onSurrender, onPlayerOrgasm, stanceStruggle, stanceStruggleComment, stanceStruggleFree, stanceStruggleFreeComment.
-restraintStruggle, restraintStruggleCharmed, restraintEscaped, restraintEscapedFail have also been capitilized for line triggers, just be sure you dont accidently apply the capitilization to a skill file by accident.
-Removed the "CallEvent" function, trust me you weren't using it.
-CallEventThenScene has been changed to CallCombatEventAndScene for the sake of clarity and sanity.

Fixes
-Fixed Elena and Elly's normal intro scenes not displaying unless you got all their special intro scenes.
-Fixed a spacing issue in combat menus involving items (or skills) with very long names.
-Time now properly advances with Elena's bar event if nothing lewd occurs.
-During the forest inn event if you win the combat it now properly returns to day if it was day when you got there.
-Fixed a song not playing when you touch Venefica's ears.
-Fixed an issue that could cause a crash when timed perks wear off.
-The succubus glory hole event and Venefica's milking job now properly check for the player's Virility prior to the first orgasm, so pent up perks properly apply to the end result.
-Fixed Mara paying u even if u didn't work for the bar in one specific instance.
-Ancilla's service scenes, and the one imp bj during a cleaning event, now have proper orgasm calls.
-Assorted typo fixes and editing.

Thursday 30 April 2020

V22.4a Change Log


Remember to update your save in town.

QoL
 -Altered character menu displays to space out long names of items or perks better.

Android
-Increased size of scroll bars on android.
-Restructured the layering of the buy/sell shops to decrease chance of clicking an item instead of the middle scroll bar.

Fixes
-Fixed a crash when trying to shop.
-Fixed a conversation with Venefica constantly repeating while wearing a collar, it will occur one more time then stop.
-Added some missing orgasm calls to Venefica's scenes.
-Fixed being left with 0 spirit being able to happen when first meeting Vili.
-Aiko now drops eros when you beat her.
-Fixed an issue where Camillas face layer was clipping over her outfit.
-Assorted typo fixes and editing.

Tuesday 28 April 2020

V22.4 Change Log


Remember to update your save in town.

Content
-A new quest has been added to the forest. It requires you to have spoken to Elly to some degree, and cleared the Forest Dungeon. However it's only about 70%(?) complete at this time and you can't currently report back to Elly on your progress. But there's already so much content there you'll probably forget why you're there anyways.
-It's still Easter right? I didn't completely go off the rails, right?

Art
-Venefica's Art is by Jiffic.

Balancing
-Mate Bonded now increases cock sensitivity by 10% down from 15%.

QoL/Music
-Messed with music files to decrease file size by about 100mb. Let me know if you notice any specific drops in quality, everything I tested sounded the same.

Modding
-Added Buy Prices and Sell Prices perk tags to specifically alter one or the other.

Fixes
-Fixed two music related crashs in kotone's candle lighting event.
-Fixed telling shizu to stop trainnee's from attacking you in the willpower temple not actually stopping them.
-Fixed multiple crashes in Sofia's combat events related to SFX.
-Fixed extra step on me options with minoni popping up.
-Fixed current energy increasing when save is updated, due to energy giving perks.
-Fixed a minor crash in Lillian's quiz.
-The SetArousalToXUnlessHigherThanXThenAddY function now does what it's supposed to instead of the reverse.
-Added a missing orgasm call to the Bed-Chan Aiko threesome scene.
-Fixed a few questions in Lillians quiz having the wrong outcome.
-Assorted typo fixes and editing.

Wednesday 1 April 2020

V22.3b Change Log


Remember to update your save in town.

Fixes
-Fixed winning, then losing in a victory scene in an event, such as Aiko, causing you to get ported out of the church afterwards, also you now get post combat rewards still in these cases, just in the church.
-Added music calls to the Alraune Victory scene and made it slightly more clear it may not be safe to indulge.
-Fixed Shizu's bowing the mountain move causing some weirdness when it defeated you in her fight at the temple.
-Fixed an issue with the text box flicking in and out when a menu pops up sometimes, probably.
-Assorted typo fixes and editing.

Tuesday 31 March 2020

V22.3a Change Log


Remember to update your save in town.

Content
-The Alraune now has an optional sex scene when defeated.
-Revised Alraune's Sex Invitation to be a skill check combat event.

Fixes
 -Fixed a crash related to victory events and calling ClearMonsterEncounter. This also fixed the issue sending people back to town.
-Losing to Feng in her room now super for sure clears all status effects including surrender.
-Fixed an issue that could cause a combat variable to stay on when it shouldn't, causing the oni twins duo fight to not start at all due to a nested function in a swap line if triggering something it shouldn't be able to due to that variable being on.
-Assorted typo fixes and editing.

Monday 30 March 2020

V22.3 Change Log

Remember to update your save in town.

Content
-Added a few convos to Beris' content that require you to lewd her multiple times before she'll talk with you.
-Added in a hoof stepping scene for Minoni by Valentin Cognito, requires a lvl 3 foot fetish or lvl 3 monstrous fetish to attempt asking her to do it.

Modding
-EndVictoryEvent function has been removed, as it's now no longer needed.
-Added RequiresFetishLevelEqualOrLess function option to menu requirement checks.
-Menu fetish requirements can now be properly stacked as requirements.
-Load Validator has been updated with special thanks to dfs on hypnopics collective, i'll also be commenting it out in release builds, so if you want to turn it on to check your mod you'll need to scroll to the bottom of LoadDatabase.rpy and uncomment 'validator.printToFile()'
-Removed the incredibly depreciated SetChoice command inside the Menu Function.
-Added a "MaxMenuSlots", function for Menus, that must be called first to work. Can condense menus if descriptions get too long or menu is expect to be long, currently for the nightlife menu in case me or modders add to it. Is not used for the food menu yet because reasons. does not count the final option as a menu option, and that will still always show up with one option if set to 1. Does not go above 6.

QoL
-The healing circles in the temple and before Vili's boss fight now send you back to the option to rest or not when you rest there, when you can't heal fully, this should allow you to heal back up faster after already using the circle.
-You can now meet Mara in the bar at night.
-The sensitivity removal menu now uses arrows if you have more than 4 sensitivities to fix, and if applicable holy and unholy can now appear to be removed.

Fixes
-Fixed fetish page arrows not dissapearing if you lack the money to pay.
-Kaia's at home scenes now have proper orgasm calls.
-Beris' scenes now have proper orgasm calls.
-Fixed Beris' cuddle check not resetting if you meet her at the bar instead of work.
-Fixed Minoni not taking off her clothes for a sex scene.
-PlayImagePulseLoopingRandom and PlayImagePulseLoopingList  no longer use the same variables and can be used at the same time.
-Fixed surrendering to Feng in her room not removing the status effect.
-Amy's alt reaction for kissing when stunned now properly works.
-Assorted typo fixes and editing.