Tuesday 31 May 2022

v24.1 Change Log

 **Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**Qol**


* The tooltip for Iabel's kiss marks better signifies that they can't be removed via normal means.

* If a hidden+randomized trap on Iabel's floor rolls to not trigger, there is no longer a text display.

* The randomized traps on floor 4 will no longer roll the same trap twice in a row, and the odds of a trap not going off [secretly as mentioned above] are slightly increased.

* The randomized traps, once triggered or not, will now become visible on the map. (Excluding when they become a heart tile or shadows tile, as those are already visible.)

* Once you're invited to Tabitha's home and have cleared the caverns, you can take a shortcut to visit her from the world map. Special thanks to Epickark.


**Balancing**


* All heart tile traps in the labyrinth now have a cooldown state. But if for some reason you want to activate them immediately again you can interact with them to trigger them.

* A few tiles on floor 3 start dormant.

* Added treasure tiles to floors 2, 3, and 4 of the labyrinth.

* Removed 2 keys from floor 3 and floor 4.

* The black heart tile no longer stuns the player on the gridmap for 1 turn if they refuse to cooperate.

* The paralysis status effect is now able to stun you while on the gridmap.


**Art**


* Tabitha now has a fallen-over sex CG for her tripped-then-fucked-silly scene, by Jiffic.

* The cg and vfx for the scene were implemented by Epickark. There's even some smol vfx applied to her intro scene when you first meet her and when entering the event!


**Modding**


* Added a GiveTreasure function that takes Common, Uncommon, or Rare, and gives the player a reward from the Location/Adventures treasure table.


**Android**


* Re-added the quick save and quick load buttons to the quick bar.


**Editing**


* Beris' combat events have been edited by Valentin Cognito.


**Fixes**


* Fixed a syntax-related crash in Ceris' pink heart tile temptation.

* The Anal Crusader perk is now visible again to provide info.

* Cock Ring of Satisfaction no longer accidentally reduces cock sensitivity by 5.

* Fixed NPC cards being super high up when art is toggled off or unavailable.

* Fixed Iabel not reappearing if you go to leave her floor then pick the stay here option.

* Fixed one of Ushris' combat events luck check using the int pass text if cleared instead of the luck one.

* Fixed an issue in one of Sofia's combat events not letting you replay the scene properly once you lost.

* Added a failsafe to correct the move to floor 3 issue if you had beat the floor prior, but hadn't triggered the original break.

* Vili now has her auto counter event to Demon Layer again.

* Fixed an issue where Iabel would not get naked in her purple tile event if you had max infatuation.

* Fixed a potential issue where calling the function "AdventureComplete", before "QuestComplete", could potentially change the location target of quest complete. (This may be what was causing the toxitango break.)

* Ceris' Infernal Compulsion skill now properly applies its damage debuff.

* Ushris now properly counters Arachne Webbing.

* Iabel will no longer secretly keep her counter attack at the ready if you run away while it's active.

* The purple heart trap will no longer let a fight to act like you were bound up by a shadow trap.

* Iabel's petrification event should now be better about checking when you run out of spirit in some cases.


Monday 9 May 2022

v24.d Change Log

 # v24.d Change Log

**Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**Fixes**


* Removed lines I used for debugging the Venefica bug cause I missed two of them like a big dumbus.

* Fixed an issue with Iabel's Conquering Coils move that could put you in sex stance a second time.

Sunday 8 May 2022

v24.c Change Log


**Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**Fixes**


* Fixed an issue where 'EnterArea' events in town going to events outside of town would jump back to in town, breaking the event sequence. Notably Venefica's final event chain.


Saturday 7 May 2022

v24.b Change Log


**Remember to load your save from the town square.**

**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**QoL/Balancing**


* Analyze now displays a monster's energy given sleep effects it and Ushris' whole thing. Also I mildly reorganized how it displays stats to be cleaner.

* Added a bit to Ceris' floor clear scene to clarify you don't need to do the entire labyrinth top to bottom in a single go and can just head back to town.

* Increased player general vision to 5 on floor 3 and 4. (The dark tunnels are still bad.)

* Floor 3s part 2 now increases the hound's levels by 10 instead of 15.

* Increased the rate at which Beris charges up her super attack per turn.

* Iabel is now marked as level 60 to better mark how dangerous she can be.


**Editing/Typos**


* Buncha big editys and a new smol scene option in the labyrinth intro. By Valentin Cognito.


**Fixes**


* Fixed Ushris' chair combat event breaking if you passed it

* Fixed Iabel's assjob temptation being able to jump over to an entirely different combat event.

* Fixed the player being unable to return to floor 3 of the labyrinth from floor 1 or 2. For realz this time.

* Fixed a number of issues with CallNextSceneJumpThenReturn. This could cause a bunch of weird event breaks, such as Beris not getting powered up, and Venefica's questline imploding.

* Fixed another issue where Mika's butt vfx could stay on screen after escaping.

* The Tiny Fungal Lantern item now can be bought from Amber's store.

* The renpy accessibilty menu is now opened with Shift+A instead of just A to prevent issues with it popping up in grid map segments.

* Should also have fixed how called+nested scenes are handled in gridmaps so returning afterwards doesn't break reality.

* Fixed Vili's victory call mysteriously going missing which meant you needed to fight her remaining phantasms.

* Fixed the detector box for the enemy name tooptip being off high up.

* The DefeatMonster and RemoveMonster functions now properly call the restraintOnLoss skill stuff, which was why in some cases beating some enemies in multi enemy fights wouldn't give you pin back.

* Fixed blue slimes slimy insertion skill not displaying her CG.

* Ushris' stand up with no tea being drank scene thing no longer plays if she simply gave you a refill.

* Fixed multiple issues with the purple heart trap on floor 4 that stopped it from flowing properly.

* Ceris' hellish surge technique check now actually goes against you tech instead of power.

* Fixed the MonsterArrived call not working with additions or multiple monsters at the start of combat.