Thursday 17 January 2019

v19.5a change log


v19.5a change log

 Fixes
-Fixed beating the lizard girl crashing the game.
-Fixed beating Trisha not doing what it was supposed to once you progressed with her.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Wednesday 16 January 2019

Alpha v19.5 change log


v19.5 change log

Changes
-Standardized the position of stance/targeting buttons for enemies with art.
-If you are in exploration or have the Kotone Lover perk you will no longer have the Kotone related events in Aiko’s fight/event.

Art
-The lizard girl enemy now has art by Applehead.

Modding
-Changed how monster art Y positioning is changed, you will need to change any you are using until it’s where you want. This change will allow art of all sizes to be moved on the Y axis effectively and be more specific. If your mod has art you will most likely need to change the yposition in the monster girl. Ctrl-f and replace all is your friend.
-Added CallLossLevelUp function for loss scenes that intend to keep going after and not send the player to church. Only works if the player has the exp loss perk anyways.
-Character Image layer system has been added. Nothing uses it yet but it has been tested, amber has some remaining assets and file stuff. The normal image system works still, this is for if you want to add more in or have special stuff tacked on. Check the mod manual for more details because there’s a lot to just list here.
-Added ChangeImageLayer function for the new image layer system. Works very similarly to the existing ChangeImageFor function. If you are interested in the image layer system please look at the mod manual for more details.

 Fixes
-Increased Skill check equation clarity, and the luck dice is now actually based on luck.
-Victory scenes in no run fights will no longer make it so you can’t run in a fight directly after.
-Fixed issues with toggling kunoichi fights and Shizu’s maso dialogue. Again.
-Fixed an issue where old UI assets could still be on screen from old saves. Going to town/updating your save should fix this issue.
-Aiko will no longer ice you if you piss her off while she’s stunned in some way. Same with if you run out of energy.
-The kunoichi hallway can now be chosen for exploration as it was supposed to be able to.
-Fixed an issue with how enemies are read for exploration, eg, tengu harpies becoming Mizuko.
-The last page option for removing fetishes should no longer leave the menu.
-If you spar with Jora and lose, you are no longer sent to church when you go home.
-Fixed an issue with victory scenes that would cause weird shit to happen.
-Fixed some enemies in the temple not letting the correct menu dialogue play after combat.
-Aiko will now actually use her sex stance move. It’s just to get her out of it so don’t expect a lot.
-Fixed an issue with multiple enemy fights and restraints that would crash the game if the enemy who restrained you orgasmed.
-Fixed an issue where one of Aiko’s variables wasn’t tracking right when you lost to her wrapped up.
-Kunoichi trainee’s can now make you orgasm in the make out stance.

-An assortment of typo fixes by WilliamTheShatner and me.


Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Sunday 13 January 2019

Alpha v19.4


v19.4 change log
   
Content
-You can now explore the temple after beating it. The randomized way.
-Aiko now has new combat interactions/mechanics and 3 new combat related sex scenes.
-Aiko also has a number of new scenes for conversation and sex outside of combat. Bed-Chan also got some more content with the Aiko content.

Balancing
-If you decide to wait on your turn. Enemy attacks will now ALWAYS hit you.
-Redid the exp needed per level equation, overall less exp will be required to level up. However, many monsters have also have had their exp drops lowered. But it should still be overall faster to level up as things progress.
-The stats applied to stat checks have been increased to stat/3 from stat/5, the bonus luck roll is the same. Also the hidden glade check is now a 30 instead of a 35.
-The temple end boss now increases your fetish levels only after you are fully tranced instead of immediately once you are.
-Not really balance, but I re-ordered the perk list so all related perks are bunched together instead of it being alphabetical, complain if you don’t like this change.

Art
-The elves by Applehead have 2 new lewder expressions.
-The harpy now has art by Houpo.

Modding
-Added the IfInExploration function to check if the player is in an adventure or if they are just exploring a randomized run of stuff.
-Added a ProgressEqualsOrLess function. Mostly for combat event progress-based triggers rather than affection/progress trackers. But could still be used for that.
-Added IfPlayerEnergyGone to check if the player is out of energy.
-Added IfPlayerEnergyLessThanPercent to check if the player’s energy is less than a specific amount.

Fixes
-Blue slime will no longer get really angry when she is supposed to be shy.
-You can no longer move the character stats/inventory menu off screen.
-Fengs initial phase can now actually defeat you if you surrender to her.
-Fixed an issue with an option in Kotone’s Quiz Trial sending you places.
-A certain trance related perk now actually stops you from getting stunned by trance.
-The requirements to clear Kotone’s challenge should be a little more clear when she brings it up.
-Pressing H to hide the UI should no longer also hide the character art.
-Later instances of the spirt and resistance perks now require their past iterations.
-Fixed an issue where generic enemies with an IDname that didn’t match their name wouldn’t work right when put into the exploration menu for adding to the deck and such.
-Circlet of Ardor no longer gives 5 allure it wasn’t supposed to have.
-Trisha’s inn progression now tracks correctly if you win the fight. Does nothing if you’ve already progressed in her content.

-Copious amounts of assorted edits by WilliamTheShatner with some thanks to some people in the spell-checking channel in the Discord. Areas edited of note by WilliamTheShatner are the Will Trials hosted by Kotone, the will switch room, (Have you ever tried pulling all the levers?), and most of the kunoichi hallway, he also added a resistance option when you lose. 

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.