Saturday 28 November 2020

V23.5b Change Log


Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

  

-If you load your save in a town location and not town square, you will only have the option to leave that location due to an internal change, but you can go back into that location no problem afterwards.

 

Content

-There's now a new scene option when Venefica catches you involving nursing.


Changes

-Losing to Rosaura or having fun with her will now fast track your pent up status substantially.

-Added music calls to Venefica's house explore segment that I should have added beforehand but spaced.


Art

-Selena now has art by kenshinx187.


Balancing

-Revised the equation for sleep duration once you pass out from it, in response to the effect properly ticking down now, as well as the base wake up struggle amount. 

-Made Sofia's earlier fights have a greater weakness to sleep effects.

-Charm no longer lowers the escape chance of escape skills by a flat 25%, it now halves the chances of escaping.

-Lowered Teleport and Distracts base chance to escape to 70% down from 75%.

-Feng's special attack chain now ends after 3 attacks instead of going on forever once she's worked up or you're doing her harder fight.

-The overlimit drawback perk is now removed at the end of combat to make it a bit less debilitating to use.


-Oni sake now increases your power by 20, down from 25.


Quality of life

-Added an option to rest until dusk.


Modding

-The end of monster calls for adventure files has been renamed from EndEncounter to EndLoop for the sake of consistency.

-Added {MonsterOrgasmLine} text function, acts the exact same as {PlayerOrgasmLine} but for the focused monster.

-The MonsterGroups feild in Adventures and locations now uses the term 'Group' instead of 'Monsters' in its sub field to hopefully alleviate some confusion with new modders.

-Added the StartOfCombat and StartOfTurn card types that get called every combat. Good for player functions.

-All call scene then return type function can now be nested endlessly. Just be careful and be sure to exit them before continuing when using them or the player will get stuck in a 'time' loop.


Fixes  

-Fixed going to the guild at night the first time without seeing Venefica and Elly asks you what you thought of her despite you never meeting her.

-Fixed being unable to go into the guild at night if Elly gave you permission via affection. Which is actually near impossible without the Venefica quest at this time anyways, but it's still fixed!

-Fixed free holy power being given out in large amounts when going to pray at the stature due to a left over testing thingy. Oops.

-Fixed bowing the mountain in Shizu's fight mentioning the clones and dealing extra damage even if there weren't clones for it.

-Fixed an issue where menus would tell you you're missing the wrong required item, perk, or w/e.

-Fixed consumable items being able to be bought even if they were not yet unlocked via game progress.

-Venefica now takes the raw candy samples from you if she catches you like she's supposed to.

-Fixed Jora's menus being old jank and not letting you get to her bathe option sometimes.

-When the game tells you you're afflicted by an aphrodisiac out of combat, it should no longer add a name plate to it from a prior combat in some instances.

-Fixed monsters still using the outdated sleep wake up mechanic, and sleep duration increasing instead of decreasing meaning they, (and you) never could wake up from sleep in any sane way other than orgasm.

-Stopped enemies from burning through their sleep only energy when they're not supposed to do that.

-Fixed issue where the sleep icon could vanish even if the target was still sleeping.

-Vili's glory hole trap now properly uses a temptation check.

-Losing to Mika's combat event when sparring no longer game overs you, it now sends you to her room like it's supposed to.

-Fixed a crash with the blue slime when using Disarming Appeal.

-Fixed some weird visual and character display bits in some parts of Jora's questline.

-Stances when struggled out of are now removed before playing the dialogue line, instead of after. This also prevents a potential crash with using some functions during stance removal.

-The DefeatMonster function now uses the exact same call as defeating a monster in combat so all exp and item drop effectors will now apply properly.

-Fixed an issue when respeccing that caused you to get your energy and max arousal negatively affected by your prior bonus energy and arousal gained by your stats such as willpower.

-Mika's sex stance escape lines are no longer Kaia's stance escape lines.

-Fixed a music related crash in the initial mountain adventure's first event.

-Fixed end of turn calls, end of combat calls, orgasm calls, and much more from breaking when a call scene then return is used. Many time calls and such that weren't working before now work again.

-The Lust Rune event now directly states the stat used for its checks like other stat checks in the game.

-Fixed Overlimit yelling that it gave you the overlimit drawback perk.

-Disarming Appeal's effect is no longer incorrectly tagged as 'Enfeeble'.

-Oni Sake's effect is no longer incorrectly tagged as 'Moxie'.

-Oni Sake now uses it's outcome line and proper drawback as intended.

-When selecting an item in the character menu you can no longer select another item until you've picked yes or no to using it, this is to stop instances where selecting areas on the confirm screen would allow you to accidentally pick an item behind it to change the item you're selecting.

-Assorted editing and typo fixes.

Friday 13 November 2020

V23.5a Change Log

 Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

  

-If you load your save in a town location and not town square, you will only have the option to leave that location due to an internal change, but you can go back into that location no problem afterwards.

 

 

Fixes  

-Fixed an issue where you could get stuck in Venefica's home forever due to some call functions never ending properly. If you're in the loop already you may need to escape a few times for it to fix itself.

-Fixed a crash caused by the ChangeMonsterMaxEnergy function.

Thursday 12 November 2020

V23.5 Change Log

 Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

  

-If you load your save in a town location and not town square, you will only have the option to leave that location due to an internal change, but you can go back into that location no problem afterwards.



Content

-When working a long shift for Venefica you can now break out of the cell to explore her home. Just don't get caught. (Also note you can't bring any of your findings here back to Elly yet. But you can get everything for when I do that.) (No the quest still isn't done yet.)

- A "Bathe?" option has been added to Jora's talk options when visiting her, leading to multiple new scenes. Written by Valentine Cognito.


Balancing 

-The sleep status effect has been entirely reworked when affecting the player. It now functions kind of like an aphrodisiac, but drains energy every turn, and stacks potency with succession, but the duration wont reset if hit again. If you hit 0 energy while affected by Sleep, you will fall asleep, regaining 50% of your max energy, but if you cum while sleeping you lose 25% of your spirit. This should make sleep less of a 'need to remove in the next 3 turns' and something you can manage or work around in multiple ways. As it now stacks the player can cast sleep multiple times to speed up the process.

-Sleep the skill now cost's 20 energy down from 25.

-Sleep immunity is no longer applied after waking up.

-Charm no longer increases damage taken by 20%. The effect already does a lot of things and it had this effect long before buffs and debuffs existed, so it's a bit outdated.

 

Art 

-The Mountain now has a proper background by Applehead.

-There is now an art variant of the Alarune by Applehead.


QoL

-You can now drink Imp Juice if you really want to. It's almost the same in function as alraune nectar. Also altered it's description.

-The 'history' menu has been made more readable with long lines no longer overlapping. With special thanks to Feltcutemightcleanlater.

-There is now a Links page in the menus. Special thanks to Feltcutemightcleanlater.


Modding  

-Enemies now all have an energy value for the sake of the sleep effect.

-If you have a mod enemy that uses sleep as a status effect, I highly reccomend you check ancilla's sex skills for the minor changes. Keep in mind Sleep "requiresStatusEffect": "Sleep", "requiresStatusPotency": "-99", means target is asleep, and  "requiresStatusEffect": "Drowsy", means the energy drain phase.

-Be sure to give your monsters a proper energy value or they will be very weak to sleep. 30-50 is an average enemy, while around 100+ would be a boss enemies energy. At least at this time with how im looking at things.

-Added ChangeMonsterMaxEnergy function for the sleep thing.

-SleepAmp perk type now also lowers or increases energy lost by the sleep status.

-Added "InverseRequirement" to menu functions allowing you to reverse a check like RequiresItem to then see if the player doesn't have the item. Special thanks to Feltcutemightcleanlater.

-RemoveStatusEffectFromMonster and RemoveStatusEffect can now be used to remove the following status effect types: Damage, Defence, Power, Technique, Intelligence, Willpower, Allure, Luck, and Crit. At this time it will remove them regardless of if it's a buff or debuff, and will remove ALL of the effects of that type present on the character. This may get updated later on to allow for specficic selection.

-When using the Stat SwapLineIf function or RequiresStat menu function or the StatEqualsOrMore function, you can now check for CurrentArousal, CurrentEnergy, or CurrentSpirit.

-Most of Renpy's innate text functions should now work alongside MGD's text functions. Such as resizing text like this. {size=-10}Text{/size} or a WAY simpler way to change color {color=#d43bd4}YAY{/color}. The only ones that dont work at this time have decimal places involved, such as {alpha=0.1}This crashes!{/alpha}. Check here for more things that should now work fine.  https://www.renpy.org/doc/html/text.html?highlight=image#general-text-tags 

-Added DenyPlayerOrgasm and DenyMonsterOrgasm which bypass normal orgasm calls for an entire round of combat when called for the respective target. Monster though applies to all monsters, but I'm not sure how often this will get used anyways.

-Added DenyTargetOrgasm and DenyAttackerOrgasm which bypass the normal orgasm call for the respective target for a single attack. It resets after that (so the player can still orgasm via their own recoil in this case.) The attacker one is a bit more specific as well as it's only for recoil damage on the attack being ignored.

-Added OnPlayerEdge and onEdge for monster line options to respond to the above denial calls. Does not currently work with the 'edging' perk, as thats still kind of an experimental thing and these work totally different.

-When calling a CombatEncounter you can now call DenyInventory in it to disallow the use of items from the player.

-The modding docs are now complete and up to date with very special thanks to Feltcutemightcleanlater.  


Fixes  

 -A combat AI issue should be fixed with group fights running out of time to pick skills.

-An issue should be fixed where if you were hit by a status effect lowered your power, willpower, or int, your max arousal or max energy could be altered temporarily with it.

-Fixes "Drowsy" as a status effect to check for being labeled "Drowzy" instead of "Drowsy".

-Fixed IfMonsterHasSkill and IfMonsterHasPerk calling return even if they didn't run causing some functions to do weird shit.

-Fixed a bug in Kotone's later stuff that stopped some progress from being given out.

-Fixed the sample mod crashing.