Wednesday 18 December 2019

V21.7b Change Log


Important for any pre v21.5 saves: be sure to be in town square when updating. All progress with NPCs,Donations, and Debt have been completely reset due to system changes, sorry for any inconvenience this may cause.
Also: Due to a change in town background stuff, if you move out of a location in town npcs will be hidden, move to the adventure map to fix this. Will only happen once.
 
Fixes
-Fixed leveling up sending you back to town and other weirdness.

-Remember to load your save in town.

V21.7a Change Log

V21.7a Change Log
Important for any pre v21.5 saves: be sure to be in town square when updating. All progress with NPCs,Donations, and Debt have been completely reset due to system changes, sorry for any inconvenience this may cause.
Also: Due to a change in town background stuff, if you move out of a location in town npcs will be hidden, move to the adventure map to fix this. Will only happen once.

Quality of Life
-Added a line at initial character creation that any unspent points will be lost once you start.

Balancing
-You can now only lower cock sensitivity by a max of 5% at character creation, down from 10%.

Modding and Systems
-Removed multiple instances of old depreciated code that's unused.
-Reorganized code so some functions are in more sensical locations and some classes aren't in their own file alone. Notably I move a bunch of crap out of functions.rpy into places the functions actually belong in.
-Moved the reader diction into a single function instead of having like 3 separate instances of it.
-Condensed the sensitivity change and stat change functions for character creation and level ups.

Fixes
-Fixed Bed-Chan missing a face in her duo cuddle scene.
-Fixed selecting the Hidden Glade option in blessings removing the option from your menu even if you didn't buy it. Note this will not fix the issue if it's already been removed from your options.
-Fixed monsters not struggling against restraints.
-Fixed an event break with someone in the brothel changing forms.
-Renamed a minor off screen character from Lucille to Aria to avoid confusion with the on screen Lucille.
-Fixed a crash with the out of combat scene layer. (Vili glory hole event for example.)
-Selling items with price increase/decrease perks now properly displays the total cost of the items. It was still giving you the correct payout before.
-Fixed assorted typos and grammar issues.

-Remember to load your save in town.

Sunday 15 December 2019

V21.7 Change Log




Important for any pre v21.5 saves: be sure to be in town square when updating. All progress with NPCs,Donations, and Debt have been completely reset due to system changes, sorry for any inconvenience this may cause.

Also: Due to a change in town background stuff, if you move out of a location in town npcs will be hidden, move to the adventure map to fix this. Will only happen once.



Art and Content

-1 new conversation with Vivian.

-Bed-Chan's art by ADOPOLICH is now in game.



Modding and Systems

-You can now put in names instead of numbers for the "ChangeImageLayer" function, to keep better track of which character in the scene you're changing the images for, and not needing to care if you re-order them, note that this uses the IDname field from the monster file not the name one. For example "ChangeImageLayer", "Expression","Bed-Chan", "JoySilly"

-Added "lineTrigger":"escape", to monster dialogue response options for after the player escapes using moves like distract or teleport successfully. You can also choose a specific skill for it if you want instead of a general response.

-Added proper skill calls for Wait, Struggle, Push Away, and Defend so they can be responded to by monsters. Run Away is now called 'Run Away' instead of 'Flee!'. The monster dialogue 'AnyCounter' is not triggered by these skills, if you want to counter them you need to use 'AutoCounter' and specify them.

-Added the optional requiresEvent field to Items, Monsters, Events, Locations, and Adventures. Which allows you to check for progress or choices from multiple different events to see if the thing should be allowed. Instead of forcing you to use items. Check the mod manual or one of the blank templates in the files for an example.

-also added FullyUnlockedByEvent optional field for locations which works the same as the requiresEvent field, but for the unlock status, which lets the player properly explore the location.

-changed FullyUnlockedBy to an array to match the requires field. BE SURE TO UPDATE YOUR MODS IF YOU HAVE A LOCATION. "" -> [""]

-Updated the example mod to accommodate for changes to the games systems.



Fixes

-Fixed Vili using the wrong expression in reaction to Holy Headpat.

-Fixed elves using the wrong expression in an orgasm line and when the elven ambush fails in one case.

-Fixed ChangeImageFor ignoring the AlwaysOn Layer tag.

-Fixed calling "ClearStanceFromMonsterAndPlayer" "All" clearing every stance on the player instead of just the one's with the focused monster, which could lead to issues in multi enemy fights.

-"setXalign" and "setYalign" in individual images now actually do stuff.

-May have fixed a potential crash when opening the character menu, if you were having this issue, enter into town square, if you loaded there, leave and come back, that should fix the issue.=

-Perks that boost attack on player orgasm no longer infinitely stack, and just get their duration refreshed.

-The surrender option while restrained has been renamed to other to match with the option while not restrained.

-Working at the brothel now properly checks the description field for if an event should trigger in more than one location.

-Manticore Venom Injection can now make you orgasm.

-Fixed a few instances of DeactivateExpressionOverlay still existing in Shizu's victory scene.



-Fixed assorted typos and grammar issues.



-Remember to load your save in town.



Monday 9 December 2019

V21.6a Change Log

V21.6a Change Log 

Important for any pre v21.5 saves: be sure to be in town square when updating. All progress with NPCs,Donations, and Debt have been completely reset due to system changes, sorry for any inconvenience this may cause.
Also: Due to a change in town background stuff, if you move out of a location in town npcs will be hidden, move to the adventure map to fix this. Will only happen once.

Fixes
-Fixed monsters being added mid fight crashing the game
-Fixed overlay layers not starting on correctly.
-Fixed enemies when added mid fight not being added to the end of the encounter list and instead the spot before it causing all kinds of weird things.
-Fixed the x align of image layering doing wonky stuff. Such as the kunoichi trainee and tengu.
-Fixed Elly's face and one sleeve from dissapearing into the void in her convos.


-Remember to load your save in town.


-I may have forgotten to post v21.6 here initially. Oops.