Wednesday 19 December 2018

Alpha v19.3 change log


Content
-The blue slime has received an update! She has a new attack path, and her existing attacks have been tweaked/edited. She no longer forces anal play, unless you have 120% or higher anal sensitivity. She also has a now has a new loss scene for her new attack path and her original scene has been tweaked and has an alternate version for no anal play.

Balancing
-Lowered tech’s effectiveness at boosting turn order down to just your total tech from 1.5x your tech.
-Healing skills and recovery items the player uses now have a greatly increased chance to go first.
-Rehauled stat checks, they will be far less punishing and also a lot harder to auto pass now. As before you still get a d20 roll, now instead of your full stat added on you get Stat/5 rounded down and added on, in addition you get a luck roll based on Luck/5 with that being the max of the roll and the minimum being zero added to the check as well. All stat checks have been scaled back to accommodate this change let me know if you think I missed one. May still need tuning but should be much better in the long run.

Art
-Art for the Blue slime by NickBeja! New artist to the art in the game. Check the game’s credits or on the patreon page to find more by them.

Modding
-Added IfSensitivityEqualOrGreater function for player sensitivity checks.

Fixes
-Whimsical Bangle no longer provides 5 allure.
-The crit damage boosting perks now have better descriptions on how they work.
-Nicci can no longer use Nectar Nursing Handjob if you’re in the anal stance with her.
-Fixed one of Kotone’s cuddle scenes jumping to one of her dialogue menus.
-Shizu can no longer use bowing the mountain with her clones doing something to you already.
-Fixed an assortment of typo and scene display issues.
-You can now read perks effects and requirements for perks you don’t meet the requirements for.
-Fixed an issue where skills that required the user to be in no stance not getting interrupted by stances.
-Enemy orgasms/spirit losses are now more noticeable.
-The damage for core skills now actually does what it was supposed to do last patch.
-The elf threesome loss scene now actually uses there expressions.
-An issue with loss scene selection should now be fixed when super surrendering. And I hopefully didn’t accidently break something in the process.


Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Wednesday 12 December 2018

v19.2 change log




Content
-Kotone now has much more post challenge content including new sex scenes and way too much dialogue. Special thanks to WilliamTheShatner editing some of her relationship scenes early.
-You can now opt out of Kotone’s side quest earlier if you’ve reached the boss of the dungeon.
-Added 12 new player perks, some of which are just upgrades to existing perks.

Balancing
-Changed how the crit chance equations works. Allure no longer provides crit chance. Luck now provides 0.5% crit chance up from 0.2% for each point of luck. Tech is the same (0.2% per point). And there is a base chance of 1.5% to crit. Meaning if you have both luck and tech at 5 when starting off you will have the baseline intention of 5% crit chance.
-‘Core’ skills now scale damage differently. Overall, they should now deal more damage, even if you side board into one of the other stats. Not counting Luck and Willpower. They now take half of the highest stat of the three, and adds it to an average between the three stats before knocking it down by to a quarter. Before it merely just took the highest out of the three and knocked it down to a fifth. So hopefully these skills don’t fall off as badly as they were before, especially if you were using more than one damage stat.
-Recoil damage now scales differently. It now calculates before the attacker’s stats are applied to the base damage, and scales based on the targets allure and is also increased by any fetishes involved. Eg using tit fucking with a breast fetish with deal more to you than if you didn’t have the fetish.
-Defend skill now loses effectiveness every consecutive turn it’s used over 3 turns. Starting at the normal 75% reduction, then 50% then 25%. Resets if you do anything other than defend for one turn.
-Calm Mind and Cleanse Lust are no longer locked via willpower and now require the player to have a certain level to learn. They now also scale healing based on your max arousal. Cleanse Lust’s energy cost has gone up from 20 to 25.  
-Buff the tactical defeat perk’s exp gain by 5%, 20->25.
-Buffed Breast Offence damage boost by 5%. 20->25.
-Arcane adept now boost all magic damage skills by 5% down from 20%, now also boosts all non penetrative magic skills by 20%.
-Increased allure’s flat damage scaling to all skills from 10% of allure to 15% of allure. Allure’s percentile scaling with all skills has been nerfed by correcting how it works.
-Increased all skill damage by 1.
-Nara has been buffed by getting an increase to luck and 2 of the new perks.

Modding
-OrgasmCheck can now be put into the outcome line for a statusEffect only skill, to have it check if the target should orgasm.
-Enemies can now have a fetish for cock, any player skill involving the dick effects it, elves have it. Sex fetish for enemies is now specifically for penetration, separate from just being sensitive in the pussy. Same for Anal fetish for enemies, specifically for penetrative.
-RequiresChoice in menus can now be stacked on a single menu option, as well as the fetch event and progress versions of the function.

Art
-The Elf now has art by Applehead.

Fixes
-The mountain encounter with the kunoichi and one of her attack patterns no longer teleports you to a temple loss scene.
-Monster names should not appear during struggle text.
-Turning on the red side encounters in the temple now displays properly, they were still turning on before, you just couldn’t tell.
-Many of Nicci’s status effect skills and stance starting skills now can make the player orgasm again.
-Updated how weakspot/frigid is detected for text display, should be far more accurate now.
-Enemies have better fetish detection for themselves, Mika used to take bonus damage from anal sex due to her sex fetish, it works much better now.
-Repeating the red oni’s massage scene won’t warp you into the blue oni’s.
-Using Drowzy as a check actually works at the turn before falling asleep.
-Minoni’s ‘Can we just cuddle?’ option now has proper text.
-Soothing Potion now has the correct description. 200 healing, not 150.
-Cat rune now lowers sleep res by the proper amount.
-The stats/inventory menu tool tips now use all of the available space to display text instead of a portion.
-Fixed some minor background image display issues in some specific events.
-An elf will keep kissing you if they have a friend giving you a BJ.

-An assortment of typo fixes thanks to WilliamTheShatner.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Tuesday 20 November 2018

Alpha v19.1 changelog


Balancing Changes
-Consico Powder now removes 5 stacks of trance instead of 4.             
-Excessive arousal no longer increases spirit loss. Meant to do this a while ago as it’s not well communicated in any way, will probably see some form of reimplementation at some point with specific enemies.
-The boss fight no longer has skills that apply 2 trance per round if they hit.
-Two of the temple bosses’ skills no longer apply trance and instead apply charm for a similar reason to above.
-Temple boss fight’s attack boost is now 300% from 400% so blocking it is more effective.
-Boosted some stats of the temple boss on normal and phase 1 hard.
-Lowered temple bosses rewards on normal.
-Phase 2 of the temple boss hard fight now has increased status effect resistances and slightly lower sensitivities to make it closer to on par with phase 1.
-Removed level requirement for the advanced thrust skills, increased stat requirement.

Art
-Sophia now has art by Jiffic. Her combat and loss scene do not use her expressions yet, as her intended update for v20 will do things.

Modding
-SetArousalToXUnlessHigherThanX and SetArousalToXUnlessHigherThanXThenAddY functions added, mostly for lost scene purposes.
-IfPlayerArousalOverPercentOfMax - If the players arousal is over a certain percent, jump to scene. You can go over 100%!
-Monster additions now exist! Check monsterAdditionExample.json for an example! They replace dialogue if you add in a matching instance of dialogue, and can also add images to enemies who don’t have it much easier than existing methods.
-Adventure additions now exist, mostly if you want to replace an adventure’s deck entirely, but has some other functionality.


Fixes
-Fixed an issue where 'displayPlayerChoice’ or 'displayMonsterChoice', could crash the game if called  before a menu.
-Fixed a crash caused by a targetHisorShe in a skill.
-Fixed Shizu’s masochism conversation from jumping to an event instead of a scene.
-A second Kunoichi trainee can no longer put you into the foot job stance if you’re in the anal stance with one already.
-Turning kunoichi trainee encounter’s on and off again work’s correctly now.
-Fixed the Tengu’s skill Gale Force breaking the game.
-Fixed an infinite loop error in the kunoichi fight on the mountain.
-Fixed Himika’s temptation move accidentally switching to Mizuko’s in rare cases, as well as some incorrect trigger detecting for fetishes.
-Fixed talking to Minoni breaking time and space.
-Fixed an issue where beating the temple boss on hard could get you multiple instances of their reward.
-May have fixed an issue where analyze could crash the game.
-Fixed a name display issue in the last Temple boss intro.
-Fixed an issue where one of feng’s skills could crash the game.
-Fixed stances, status effects and targeting not displaying correctly for multi enemy fight’s with images.
-Fixed multiple enemies of the same kind in the same out of combat scene all changing their image to be the same.
-Fixed an issue where the wrong character’s expression could change in an instance where multiple enemies had images. Such as surrendering.
-Mizuko’s attack buff only lasts 1 turn instead of 2, like it was supposed to.
-Himika’s restrain skill can no longer be used if the player is in the face sit stance.
-displayCharacters now clears the monster encounter to remove extras from loss scenes, as fun as the extra characters on screen could be.
-Kotone’s reward now properly gives it’s reward.

-Kunoichi trainee victory scene edits and other assorted edits by WilliamTheShatner

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Saturday 17 November 2018

Alpha v19 change log



Content
-Temple Dungeon Content
                -One last minor boss before the final boss, including numerous sex and dialogue scenes for them.
                -The final boss of the temple dungeon is now able to be fought! And the dungeon can now be completed! (Hard mode of the fight might be too hard, so let me know!)
                -Kotone’s side quest can now be completed. But there may be some inconsistencies in her content I missed, as well as more fluffy content that needs to be added still.

-The kunoichi on the mountain now has new tricks up her skin-tight sleeves, one of which requires your character to have a foot fetish. She also has two new loss scenes.
-Some tweaks to the oni brothel event to have better continuity.

Art
-The imp now has art by houpo!
-Elly now has art by Jiffic!

Modding
-Counter attack skills can now properly function for monsters. Check KunoichiCombatEvents.json for an example.
-Added CallMonsterAttack combat function for in case a counter attack set up fails. Can also be used for other means, such as repeated attacks in a row via event if you want them to be different random attacks.
-Added SetSkipMonsterAttack combat function, which sets the focused monster’s attacks to be skipped until they are resumed.
-SetResumeMonsterAttack is called to resume the focused monsters attacks.
-Added SaveNextLine function, used for displaying the next line in a menu if the way to that menu is complex, aka temple random encounters.
-Added ChoiceToDisplayPlayer and ChoiceToDisplayMonster Sets the choice to display for the player or monster slot base on an existing choice slot’s text, primarily used for nick names or changing a monster name to something else, eg genric species to actual name. Requires use of a text function, and is not reset until used again, so be sure to call it at the start of your event.
- Added ChoiceToDisplayPlayerFromOtherEvent and ChoiceToDisplayMonsterFromOtherEvent – same as above but checks a different event.
-Added text functions {displayPlayerChoice} and {displayMonsterChoice} for use with the prior event functions related to them.
-SetChoiceToPlayerName and SetChoiceToPlayerNameFromOtherEvent – For the above as well, set the selected choice to the player’s name. In case you want to add romantic/pet name options for events. There is also “SetChoiceTo PlayerName” to have it set to the players name with a space at the start for specific instances.
-Added SetFlexibleSpeaker and FlexibleSpeaks, First one can be set for any speaker for the event, and the second one uses the set speaker, is used for niche cases where you want to change the speaker, but not the entire dang scene for it.
-Added "ClearFightForVictory",  and "EndCombat" functions to easily clear and end a combat and give proper rewards for it.
-Rehauled how the “Menu” function tracks the requirements so they can be used in any order before the menu option.
-HideOptionOnRequirementFail can now be called before a menu option with a requirement to make it not display it’s requirements.
-RequiresMinimumProgress – RequiresMinimumProgressFromEvent - RequiresChoice -RequiresChoiceFromEvent – have all been added to the menu requirements options. No more need for branching scenes to have different options via these! They never display an option requirement if the player doesn’t meet them, so a pre-emptive HideOptionOnRequirementFail is not required.
-IfMonsterSpiritGone – Combat function to go to a scene if the focused monster is out of spirit.
-RefreshMonster – Combat function to completely heal a monster and remove all status effects.
-ChangeMonsterLevel – Changes the focused monster’s level.
-ChangeMonsterErosDrop and ChangeMonsterExpDrop – Change the respective drop for the monster.
-Added the RemovePerk function! It removes perks!


Fixes
-Fixed an issue where NPCAdditions with no items or skills would grab one anyways.
-Fixed an issue where the player could use skills from the character menu infinitely even if they lacked the energy to do so.
-Temple room descriptions now display post combat.
-You can now use Deep kiss on someone making out with you while someone else is giving you a blowjob.
-An issue with the unbounded perk not ending restraints for the player should be fixed.
-Fixed items the player has equipped not updating correctly so you could theoretically get permanent negative or positive stats when items were updated/changed.
-The trance status effect can now properly stun the player more than one time.
-Mimic’s sub expression is now the correct size.
-Fixed a potential crash when super surrendering, and an issue where it could grab a monster from your last combat for the loss scene if you used it immediately.
-Fixed a numbering issue with the AddMonsterToEncounter function.
-Enemies no longer try to pose provocatively or be unsure what to do if restrained or stunned.
-Fixed an issue where the AI wouldn’t use stance starting skills in group combat if it wasn’t the first enemy to go.
-Fixed enemy end of round function calls getting the wrong monster in group encounters.
-The SkipPlayerAttack function now works for the entire players turn and not just for monster counters.
-Enemies should no longer respond to attacks from the player that have been interrupted.
-Enemies use trance related skills even if the player is at maximum trance.
-Perk choice on level up will no longer stick around the next time you get a perk. For real this time.
-DefeatMonster function no longer crashes the game if used in multi enemy fights.
-Calling a monster name for a team attack that doesn’t require the attacking monster to be in a stance but the other monster to be in one will now properly fetch the name.
-The lion’s pride equipment perk now has the correct description.

-WilliamTheShatner has finished editing Kotone’s hypnosis room content, the power trials, the glade event, and more!

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Tuesday 9 October 2018

Alpha v18.5 change log




Art
-Ancilla now has art by Applehead.

Modding
-Added the following combat functions. ChangeMonsterMaxArousal, ChangeMonsterMaxSpirit ,ChangeMonsterPower, ChangeMonsterWill, ChangeMonsterTech, ChangeMonsterAllure, ChangeMonsterLuck, ChangeMonsterSensitivity, ChangeMonsterStatusEffectResistances, and ChangeMonsterFetish. They work exactly the same as the player versions, but for the currently focused monster.
-Added NPC additions, check the NPCAdditionExample.json for an example. Aka you can now add content onto existing NPCs if you want.
-Added Event additions, check the EventAdditionExample.json for an example. Aka you can add onto and edit existing events if you want. If a scene in the addition has the same name as a pre-existing scene in the event, it will replace the original.
-Added RequiresEvent, RequiredEventProgress, WhichEventChoice, and RequiredEventChoice as an optional set of NPC dialogue requirement checks, if you want to use them you must put all four. NPCAdditionExample.json has it in one of it’s dialogues.

Fixes
-Combat events no longer crash into the ground for no reason, aka tengu instant breaking combat.
-If multiple enemies orgasm at the same time, they both fade out correctly.
-Fixed an issue where enemies couldn’t escape a stance with the player if the player was stunned, asleep, restrained or fully tranced, instead of getting out of the stance assuredly.
-Invigorate, and similar skills, now work correctly again. It must have accidently been undone during the resolution changes.
-Fixed an issue where image changes called during surrender weren’t working correctly.

-Should be last small update before v19 happens. Hopefully.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Monday 1 October 2018

Alpha v18.4 change log




Content
-Added a new event to the forest. Mostly as a free space for starting players, and as a special reward for luck builds. There is a second way to get it though…

Balanceing
-Fixing fetishes and sensitivities now counts less towards tribute/donations for the goddess.

Modding
-Added IfTributeStep function to check the tribute level for goddess statue. It currently goes up to 6.
-Added PermanentlyChangeSensitivity function so sensitivities can be negatively altered permanently.
-The example mod now has an example of how to add an image to your mod, just check perpetua’s monster file in the example mod and the images folder in the example mod.

Fixes
-Fixed an issue where the Return to town function borked stuff if it was called in a loss scene, Lillian is not Nicci.
-Enemies no longer decide to just give up and instant lose for no reason.
-Enemy responses to being analyzed, at least those that have it. Now display properly.
-Fixed one of Camilla’s dialogue paths to not change the background back to the mountain.
-The switch to turn on and off encounters on the blue side now sets up correctly if you try to use it after completing the blue side. It will also fix itself if you wander around the blue side locations.
-ChangeArousalByPercent now changes the players arousal instead of setting it.
-Super surrendering no longer has a pointless round of combat.
-Fixed an issue where fetishes could carry between a game you were playing and starting a new game.
-Kunoichi trainee’s can no longer double footjob you as the context made no sense for the skill. Also should prevent the issue where their double team scene didn’t play.
-Assorted typos and grammar fixes!


Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Saturday 29 September 2018

Alpha v18.3 change log



   
Note: If you were having odd issues with enemies just sort of instant losing, please ensure you load your save in town to update the save, not doing so can cause weird things to happen. Saves are auto updated in a new version when you move around the town locations, or can be done manually from options while in town. If the issues persist please report them with as much detail as you can.

Content
-Minoni now has more content once you’ve cleared the Power half of the temple dungeon. Her arm wrestle rematch has been redone.  She has 3 lewd scenes. Remember, cuddling isn’t lewd.

Balancing
-Nerfed Nicci’s restraint skill, luck, and many of her skills aphrodisiac applications, given she applies them constantly. She is also now considered a level 15 enemy and gives a bit more exp.
-Nerfed some other restraints.
-Feng and Aiko have had their max arousal increased.

Art
-Amber now has art by Applehead.

Modding
-EndVictoryEvent added, so victory events give out rewards properly.
-GetEventAndSetChoice add to allow changing of variables across events.
- StatCheckRollUnder – Functions the exact same as StatCheck but displays pass text for the fail and fail check for any passes, also states the goal is to roll under. Can have multiple checks like StatCheck too.
-Changed how choices/key word varibles are handled allowing theoretically infinite choice/variable options while stopping the game from holding onto unneeded blank variables. Hopefully won’t cause any new crashes. Aka, you’re no longer limited to 9.


Tweaks
-Tweaks to the new resolution UI thanks to ShivanHunter. Notably skills in the character menu are no longer highlighted if you can’t use them out of combat.
-Random encounters now get turned off in the dungeon after you finish that side. Except the ninjas.
-Added switches by the entrance to each side to turn them on and off.

Fixes
-The second round of BJ with the kunoichi trainee now properly triggers instead of ending the scene.
-Kyra and the kunoichi trainee now properly give post battle rewards when you beat them.
-Fixed the player continuing penetrate after being countered by Aiko.
-Invigorate no longer greys itself out if your energy is below 50. Given it uses your arousal not energy.
-Fixed Cathy’s initial sex options not jumping to the right events.
-Changed how orgasms and losses are detected so combat events can finish you off again.
-Fixed an issue where if you didn’t fuck feng after her battle you would get blooped back to the entrance to her room instead of going to flip the power lever.
-Sleeping characters can no longer dodge status effects.

-Edits/typo fixing to feng and aiko’s events as well as some assorted minor things. Also about 80% of Kotone’s content has also been greatly touched up and improved. By WilliamTheShatner.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Thursday 13 September 2018

Alpha v18.2 change log



  
Resolution change
-The game now functions at 1920 x 1080. But can be easily scaled smaller in options or switched to full screen.

Content
-The kunoichi trainee’s now have 3 scenes available when you defeat them.
- Kunoichi trainee’s also now have a new loss scene for the footjob stance. With special thanks to zyxxz on the ulmf forum.
-Kunoichi Trainee’s now actually have lines for trying to get out of their footjob stance.

Balancing
-The player now gets to try and break free of stances once per turn without using up their turn.
-Greatly changed the equation for escaping restraints to make it easier to scale/balance restraint effect.
-Added a ‘desperate struggle’ option for escaping restraints that greatly increases how fast you can get out of restraints at the cost of 10 energy.
-Restraints now scale better with the stat of the skill, and many restraint skills have been tweaked.
-Increased energy cost of teleport from 10 to 20, and increased the willpower required to learn it.
-Increased energy cost of distract to 10 from 5 and increased it’s fail chance slightly. It’s also inadvertently nerfed from the changes to stance escaping.
-Let me know if restraints are too strong now. Note that power builds are the best for getting out of them normally.

Assorted Tweaks
-Weakspot now only displays if the fetish is lvl 3 or higher, instead of when you have even a single fetish level.
-Characters can no longer cum from status effect skills or skills that buff the opponent. Aka If your over max arousal and your opponent uses a skill that increases their attack you don’t orgasm. So a character must now take direct arousal to finish them off.
-Tengu Harpies no longer have the energetic bounce skill and it has been replaced with a new skill.

Art
-Elena now has character art by Jiffic. Also Perpetua has three new currently unused expressions for later.
-Also all character art has been resized for the game’s new resolution.

Fixes
-Nicci will no longer display nursing hand job lines on player orgasm if the player is nursing and fucking her.
-Nicci will no longer begin tit fucking you while you’re fucking her ass.
-Fixed Feng’s second phase not activating so the player easily wins the fight.
-Fetishes now increase damage by x0.05(5%) per level instead of x0.5(50%) per level, like they’re supposed to.
-Fixed an issue with some skills not properly triggering orgasms if their status effect missed.
-The page buttons at the goddesses statue for fixing fetishes now work correctly.
-You can no longer get a foot job and a blowjob at the same time from two kunoichi trainees.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Wednesday 5 September 2018

Alpha 18.1 changelog


v18.1 change log

Tweaks
-Monster orgasm dialogue is now displayed a bit differently, taking the redundant generic line out.
-The circular scroll bar for perks/fetishes can now be left and right click to be moved, this is a band aid fix until it’s set up to be moved like a normal scroll bar for the people who have been having issues with it, let me know if it helps or not.
-Character creation now properly starts your selected fetish at level 3 instead of 2.
-Tengu’s will no longer use Gale Force if you’re restrained.
-Characters now get a 2 turn charm immunity after recovering from charm by any means.
-Kunoichi Trainee’s have 25 less max arousal.
-Kunoichi Trainee’s now have a new erotic kiss skill to use while making out.
-The escape artist perk now helps you escape from the Tengu’s and Aiko’s combat event restraints.

Art
-The matango now emotes in combat.
-Vivian now changes expressions as well.
-Added mediocre temp backgrounds to the temple.

Modding
-Added the ApplyStatusEffectQuietly function, works the same as ApplyStatusEffect but does not display a line.
- SetArousalToMax function added, sets player arousal to max.
- Added ChangeArousalByPercent and ChangeEnergyByPercent to changes players arousal or energy based on maximum of the stat.

Bug Fixes
-Getting all your fetishes fixed at the statue will no longer crash the game if using an older save file, in addition the game will now properly track newly added fetishes correctly. Note: If you gained temporary monstrous fetish before this patch, it’s probably permanent.
-While making out with kunoichi’s they will no longer get Aiko’s make out skill instead of their normal erotic mist skill.
-Losing to the tengu normally no longer crashes the game.
-Going back to the entrance to the will trail room no longer has Minoni pop up for no reason.
-Enemy names should no longer be speaking after combat.
-Using trance removal items out of combat now works properly.
-Fixed an issue where the PlayerOrgasmNoSpiritLoss function was skipping dialogue and other lines.
-When fighting two Kunoichi trainees the can no longer give you a blowjob and fuck you at the same time.
-Should no longer have weird occasions where you’re exploring somewhere after being at the temple, then getting warped back to the temple.
-Ass path for one of the will tests no longer smashes you with an extra 500 arousal instead of the intended 50.
-Kotone’s quiz can no longer send you to fight a kunoichi trainee.
-The second treasure chest on the red side no longer warps you back to the first chest.
-FocusedSpeaks function now properly gives quotation marks to characters.
-A certain perk no longer condenses itself in the perk list and makes things look bad.
-Fixed an issue with Vivian’s name not displaying in the intro.
-Fixed two elves sometimes not starting a threesome when they beat you.
-Getting you fetishes fixed at the goddess statue can no longer set them below 0. This issue was most likely caused by the issues with the monstrous fetish, using the statue to fix your fetishes will fix and negative fetishes.
-Fixed the player’s equipment not updating to support the trance status effect and related crash.
-Applying status effect buffs or nerfs to the player via events now works correctly.
-Kunoichi Trainee’s can no longer use Super erotic mist when they aren’t supposed to be able to.

Writing/Editing
-Copious writing fixings courtesy of WilliamTheShatner. But not everything for the temple has been gone over yet. So still expect typos and such. But the Harpy Tengu’s lines are now have more differences compared to the normal harpies.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Sunday 26 August 2018

Alpha v18 Changelog


v18 change log
BE SURE IF LOADING AN OLDER SAVE TO LOAD IN TOWN AND EITHER UPDATE YOUR SAVE MANUALLY OR GO SOMEWHERE IN TOWN TO AVOID CRASHES!
Also get ready for typos and probable bugs!

Content – Temple Dungeon! – Note: The dungeon is currently incomplete and unable to be completed.
-A dungeon you actually walk around in!
-5 new enemies.
-2 non-fightable NPCs in the dungeon.
-Skill check based trials!
-A sort of side quest, that also can’t be completed as you can’t finish the dungeon yet.
Note: After completing the initial portions of the dungeon the random encounters will stop occurring, I’ll be adding a feature to toggle them back on in a future patch. So don’t worry about losing out on content.

Other Content
-Added Monstrous to the fetish list, for tails, wings, and what have you. It can also be gained from older events and scenes.
-6 new equipment items.
-Trance status effect! Talk to Elena in town for more details. Also there’s a consumable item to help deal with it.

Art – Note: Neither of the new art’s currently change emotions.
-Vivian by Plasmid – She has a nude and lingerie versions that are not yet utilized.
-The Matago by Applehead.

Balancing
-The lion’s amulet accessory now has a drawback.
-When the sleep effect ends for the player, they get to act that turn.
-Nerfed Semen Frenzy from 50% attack boost on enemies to 30%.

Modding
-StoreCurrentEventSpotSkippingLines and GoBackToStoredEvent functions now exist for events. Used for repeatable events and going back to a different spot depending where it’s triggered. Be careful wen using it, read the section in the mod manual or the examples of it in the temple dungeon.
-RunningWontSkipEvent precombat event function allows the event to continue after combat even if the player runs. Precombat and precombat monster functions are now also detected in a smarter way.
-PlayerStep applies out of combat status effects to the player, only aphrodisiac currently.
-ChangeWill, ChangePower, ChangeTech, ChangeAllure, and ChangeLuck, added to allow permanent alterations to player stats.
-PermanentChangeStatusEffectResistances – Allows permanent alterations to the players ability to resist status effects.
-PermanentlyChangeFetish – Permanently add fetishes to the player, can not be removed by the goddess statue.
-ChangeMaxArousal - ChangeMaxEnergy – ChangeMaxSpirit – Change the respective maximum permanently for the player.
-IfPlayerHasStatusEffectWithPotencyEqualOrGreater and IfMonsterHasStatusEffectWithPotencyEqualOrGreater - functions to check status effect potency in combat events.
-DefeatMonster – Defeats the focused monster, giving out exp and loot for the player when combat ends.
-RemoveStatusEffect – Removes a specified status effect from the player.


Fixes
-Stopped renpy from deleting the mod folders when it makes a distribution for the game. Thereby fixing the issues people were having with the mod loader.
-Lillian can now have a bubble on the main menu. Under fixes because I forgot to do that before.
-Getting fetishes once you hit max fetish level will no longer continue to add to you temp Fetish count, so when you go to pay off your fetishes you can’t theoretically go into the negative fetish levels.
-Player equipment now properly updates with changes to the items equipped.
-Fixed an issue where enemies could ignore the stance escaped rules and put you into a stance anyways.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Monday 23 July 2018

Alpha v17.3 change log


v17.3 change log

-Fixed issue with events getting skipped after combat.
-Same fix should also have fixed any revertible list errors people have been getting. Hopefully.
-Fixed a REALLY DUMB crash when you tried to save close to the start of the game when character art was on screen.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Saturday 21 July 2018

Alpha v17.2 changelog


v17.2 change log

Changes
-In the game intro Elena informs the player that skills need to be bought.
-The loss scene for the mimic actually has her change expressions now.
-Lowered payout for winning rematches against Ancilla. Remember she also drops money.
-Lowered eros reward for complete the Caravan quest line.
-Many enemy Eros drops have been increased.
-Many forest and forest dungeon enemies have been nerfed, mostly just hits to max hp.
-Buffed most healing potions, costs were changed as well.
-Elixir’s have been added, mini elixirs are available from the start f the game, while elixirs are available for buying once you finish the mountain.

Art
-Lilian has art, by Houpo
-Enemies with art now have their expressions in combat.

Modding
-The mod loader made by StrangeMan52 has been updated and integrated into the game permanently.
-Combat events can now properly change enemy expressions/images. You can theoretically change it to a sex cg, but this is untested and may be super jank.

Fixes
-Fixed characters sometimes hanging around after their event is over if you found a rest point.
-Fixed the combat menu still poking around right after surrendering.
-Numerous edits and typo fixes thanks to WilliamTheShatner.
-Few assorted other typo fixes.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Monday 16 July 2018

Alpha v17.1 Changelog


v17.1 change log

Changes
-The combat events currently in the game, no longer trigger normally if the monster is stunned, restrained, or asleep.
-Nicci now has a pheromone cloud that applies a small amount of aphrodisiac at the end of every round.
-Changed the text box to make art behind it more visible.
-Fetishes are now capped at lvl 10. And cap at 100% extra damage.
                -Increases by 5 percent per fetish level
                -Bonus 5% at lvl 3, bonus 20% at lvl 5, and finally bonus 25% at lvl 10.
                -You are now considered to have the fetish at lvl 3.
                -This should make fetishes less of a problem. As before they scaled by 50% every lvl starting at lvl 2 and increased by 50% every level.

Art
-Black Knight now has art by Applehead.

Fixes
-Defeating the enemy in the mysterious inn now actually registers you beat them for progression.
-Fixed a rare crash involving the ui in combat, probably.
-Fixed a potential crash involving combat events.
-Fixed some instances of Jora’s quests telling you that you returned to town an extra time.
-Fixed being able to select a combat option by accident before combat actually starts.
-The elven women will now try to make out with you if you’re getting a blowjob from another one.
-More edits by WilliamTheShatner for the v16 content.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Saturday 14 July 2018

Alpha v17 changelog


v17 change log

Content
-Mysterious Inn Content Update
                -Progression is tweaked, old saves may act oddly, but will definitely reset most progress.
                -You can progress even if you choose to never win/fight back. And you don’t need to be as accusatory to progress if you do win.
                -Now with some talk scenes, a description of the inn’s interior and some other fluffy things.         
                -Older sex scenes got tweaked a little, extended in one case.
-2 new scenes for after initial progression is over, try having a normal meal.
-A loss scene for the enemy in sex stance has been added.
-A couple victory scenes are available after initial progression.
-The foe in the event now has a couple of tempting tricks up her sleeve in combat, won’t be a problem if you have a strong will…

Changes
-The tab for escape skills is now called Esc Skills.
-Enemies won’t spam charm skills that only charm, if the player is already charmed.
-Nerfed some of the starting area’s enemies hp a little.
-Jora and Camilla – Clarity has been added to why you can’t use certain skills on them, by allowing you to attempt the skill on them.
-Nicci now reacts differently to suckle given her nectar dripping breasts.

Modding and systems
-DamagePlayerFromMonster – Can be used to deal randomized damage to the player in events.
-Combat functions now exist. Read the modding guide to find out more, because it’s a bit too big to throw in the changelog. It is at the bottom of the guide. Hopefully adding this system didn’t breaky anything catastrophically and I didn’t notice.
-SetPostName can be used to add a post bit to all speaks calls, allowing for attack like titles to be added to them for events and combat functions.
- GetEventAndIfChoiceIs – check an event’s choices and jump to a scene anywhere.
-You can now give the player items or take them without a text popup.
-Enemies can now have end of round dialogue, though the main purpose of this is to allow for end of round functions.
-Enemies can now have counters to player skills. Or counters period.

Fixes
-Fixed perks broking a little.
-After events while adventuring it now properly checks if you can camp, and allows you to use your inventory.
-Fixed a crash involving getting restrained out of combat.
-A cornucopia of line edits and fixes by Williamtheshatner, Jora’s content is now about 50% more emotionally painful! Note: Edits only go up to the last up date, this update’s new content probably has typos.
-Note: Due to a typo, progress for the first part of the caravan quest has been reset if you did not complete it already. Only matters if you are loading an older save.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.




Tuesday 19 June 2018

v16.1 Alpha changelog



Modding
-There is now a separate set of list for brothel events to allow modders to add their own without any hassle. It functions by event name, not file name.

Fixes
-Treasure chest img will no longer get stuck on screen if you don’t open it and it isn’t a mimic.
-Selling items will not longer ruinate your inventory.
-Escape skills and surrendering while bound now are both useable again. Also the escape skills tab has been renamed to Escape? For text size reasons, if you have a better suggestion please feel free to mention it, only other option I thought of that was okay was E Skills.
-Fixed an issue where you could select the same perk multiple times.
-Fixed an issue where the manticore could think you worked at the brothel even if you didn’t.
-Aphrodisiacs no longer retain potency if you remove it with a herb then get a new aphrodisiac.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Saturday 16 June 2018

Alpha v16 changelog


  
Content
-1 new quest on the mountain. Requires you to have climbed the mountain.
-3 new brothel scenes. One is essentially the continuation of the blue oni scene, also the blue oni’s description has been slightly updated.

Balance Changes
-Enemies will now give you an extra turn of leeway when you escape a stance or restraints before trying to put you back into a stance, and the time before they attempt to put you into restraints again should be more predictable. About 2 turns.
-Multiple enemy groups can now only put you in a single stance per turn, which should slow down the inevitable gang bang. Eg, the imps can’t all dive onto your cock in one turn.
-The mimic has been buffed to accommodate the first change.
-Brothel events now have a large portion of eros paid towards debt instead of to the player.
-After working at the Brothel enough, you can now pick which section of it you work at.
-The ‘nothing happens’ event in the Bar/Brothel now pays out 100 eros instead of a paltry 50.
-Cost to remove fetishes have gone down per level of fetish from 500 to 250.

Art
-The Mimic now has art, by Plasmid. Also a wooden treasure chest.

Modding
-GiveItem item can now also take items away. Just put a negative number.
-"ShowTreasureChest" and "HideTreasureChest" functions to display the wood treasure chest art.
-"ClearStances" Function clears all stances on characters in the current scene.
-“ChangeDebt” Allows the changing of player debt in events.
-“ChangeAffection” now requires you to put the npc’s name.
-“GetNPCAffectionEqualsOrGreater” get an npc’s affection and then go to scene if greater than number

Fixes
-Push away menu no longer stays open after use, to stop weird stuff from happening.
-Nicci no longer crashes the game if she misses soft amber embrace.
-Fixed the no anatomy perks to actually work again.
-In combat you can’t select items that don’t exist anymore.
-When surrendering you can no longer accidently loop surrender dialogue.
-Other fixes

-Typo and grammar fixing, as well as editing, by Williamtheshatner.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Tuesday 22 May 2018

Alpha v15.1 changlog


v15.1 change log

Changes
-Nerfed Nara’s total hp to a more reasonable level.
-Many player skills have had energy costs lowered or damage/effects increased.
-Allure scaling with all damage now scales better with higher base damage skills.
-Getting out of stances is now slightly easier.
-Restraint effects now slightly scale with the skills related stat.
-Mika has a new expression that has been added to her scenes.

UI
-Text box is now much more symmetrical. Yell at me if you liked the other one more.
-Combat menu no longer closes if you miss a click. It also keeps your options open across turns.
-Text size of combat menu has been increased.
-Quest names will clip less if they have longer names.
-You can now turn off character card bubbles in options.
-Scooted some clouds over on the map to make the forest more visible when you first start the game.
-Other assorted UI tweaks.

Modding
-You can now make Location Additions to add to existing locations without having to edit that location directly. Look at the ForestAdditionExample.json with the other locations for an example. Just make sure not to change exploreTitle and make sure the name matches the name of the location you want to add to.

Fixes
-You should no longer be able to throw your perk points away if you somehow manage to get all the perks.
-Text functions from restraints should no longer sneak into renpys normal text stuff and break things.
-Game no longer crashes if you watch the intro.
-Fixed a crash related to case sensitive OS.
-Fixed Nara crashing the game with an inversed damage range on one of her skills.

-Other assorted bug fixes and typo fixes.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Wednesday 16 May 2018

Alpha v15 change log.


Content
-One new quest! Go deliver a bunch of supplies to three campers on the mountain. Available after climbing the mountain.

Changes
-Magical Binding now requires you to be able to speak/have a free mouth. Aka can’t be used while making out, face sat on, or getting breast smothered.
-The game will now auto update your save in town if the version doesn’t match.
-Elena now has information on how leveling progresses.
-Getting out of stances with someone who is stunned, restrained, or asleep is now assured.
-You can now easily run away from stunned, restrained or sleeping enemies. Groups require all of them to be under an effect for it to be assured.
-Increased the penalties for losing to Camilla to better reflect it.
-Lowered will power requirement to resist Mika’s fetish temptation.
-Stella’s fetish temptation check can now actually be resisted, she now also checks for the kissing fetish.
-The imp den and sleeping manticore events are easier to run from if you have Swift or Escape Artist.
-Boosted starting eros from 500 to 1000.

Art
-Mika now has character art.

UI – Thanks to ShivianHunter
-There is now a fancy new UI for the game due to the hard work and efforts of ShivianHunter.
-Feedback on the new UI will be greatly appreciated.

System and Modding
-Database now keeps player progress up to date when updating the game in a smarter way.
-.json lists have been reworked. You should now put your content into the related mod list in the Lists folder. Alternatively you can make your own list and add it to the list of lists. But just adding them to the initial dedicated mod list works fine, as I will not be touching those and they are already linked into the list of lists. So should remove a bunch of keeping up with updates if you mod the game.
-Jumping to a scene in any way during a victory scene now works correctly, also any scene changes in loss or victory scenes will look through both loss and victory scenes for that character, make sure you use different names for the scenes.
-"JumpToEventThenScene" function now exists. Allowing you to go to a specific scene in an event.
-The Speaks/Speaks2/Speaks3 now goes up to Speaks9, allowing for up to 9 characters in an event. Not on screen though. Just accessible in the event.
-{THEPLAYERNAME} can now be used to get the players name in ALL CAPS. {TPN} can be used to get the first initial of the players name.

Fixes
-If Nicci misses some of her skills, she no longer crashes the game.
-The player using a move that costs spirit no longer causes the enemies next skill to drain their own spirit, instantly defeating them.
-Getting a victory scene now properly continues where the last event left off, if there was one, and no longer skips combat rewards, such as exp and money.
-Other assorted fixes.

-More editing and fixes to grammar by Williamtheshatner.

Save Integrity: Good, probably. Make sure to load your old save in town!
                                -If you manually update your save in this version you may experience loss of progress with the town npc’s.
Mod Integrity: Goodish. You should now put your files into the mod lists so you won’t need to do it whenever I update the game.

"JumpToEventThenScene",
 "Dancer During Climb", <Name of event you want to jump to
"Watch the dance.", <Name of scene you want to go to.
Different variants like with the event jump.


“JumpToNPCEventThenScene”
“JumpToLossEventThenScene”

Tuesday 1 May 2018

Alpha v14.1 change log




Changes
-Buffed base damage of some breast skills slightly.
-Buffed Arouse and Arousara’s base damage.
-Ancilla’s health was slightly lowered, Her sleepy cuddle skill’s damage has been buffed.
-Minotaur now has stance struggle text. I forgot to give it to her when she was made apparently.

Fixes
-Teleport no longer fails constantly. Also the equation for failure no longer has your stats work against you. Wasn’t the auto fail problem but it was still a problem.
-Stella no longer displays the wrong name in the name plate.
-Camilla no longer crashes the game by trying to say your name before a menu.
-Putting monsters to sleep no longer crashes the game at the end of every turn.
-Monster girls no longer flail in their sleep to get out of stances they don’t like.
-Enemies will no longer sleep talk in response to getting hit by skills.
-Enemies with art will now display the sleep status icon if affected by it.
-Fixed being able to pick climb even if you didn’t have the energy.
-Lizard girls no longer crash the game when they try to fuck you.
-Removed the excess ‘the’ in stance struggle text.
-Some assorted typo fixings.

Save Integrity: Good But remember to update your save in town to avoid any oddities. It’s in options.
Mod Integrity: Good


Saturday 28 April 2018

Alpha v14 changelog


Content
-20 new equipment items. Well 21, but I don’t really count the one that’s only for selling.
-3 new breast targeting skills, one new healing skill, and a skill to analyze enemies.
-7 new perks for the player to get.
-Kyra has received somewhat of a rework, she also now has sex scenes if you beat her once you know her name, or you could talk to her instead.
-The generic alraune has had her skills tweaked and her loss scene extended.
-Elves have a new loss scene if you are having sex with them when you lose. Also dialogue has been added if you cum inside them during anal or sex.

Combat Changes
-Changed damage calculations, again. Now power and willpower now both apply to defence.
-Tech now also helps get out of stances and restraints. But not as effective as power.
-Stances are about 3% easier to get out of over all now, aside from the tech change.
-The turn order equation has been changed to make it more random. Meaning after a certain point the highest tech, with a bit of luck too, won’t always go first.
-Max arousal now starts at 150, up from 100.
-Max Arousal now goes up at the same rate as energy. +5 every other level. Down from 10 every level.
-Enemies have also had their arousal changed.
-Players starting energy increased back up to 50.
-Changed healing skill calculations.
-Teleport and distract now have a small chance to fail.
-Lowered the potency of many aphrodisiacs.
-The sleep status effect has undergone a bit of a rework. It now gets closer to putting you to sleep every turn but reapplications of it don’t increase the sleep counter. You also can not have the effect put back on you until some turns pass after waking up or using an item to remove it.

Other Changes
-Updated the luck stat description in character creation to better describe all the stuff it actually does.
-Updated the allure stat description as well.
-Some items now require you to progress to become available in the store.
-The perk options at level up are now sorted alphabetically.
-Spider gal is now named Camilla. The manticore will get her name implemented in a later update.
-Generic lizard girls have gotten a bit of a tune up to skills and dialogue.
-All enemies should now have anal combat text where applicable.

Art
-Kyra now has character art.

Fixes
-Fixed a perk sneaking into the players skill list and breaking shit.
-You can now actually remove all fetishes with the all button.
-Using skills from the menus out of combat now properly costs for it’s use.
-Possibly some other stuff.

-Numerous typo, grammar fixes, and line tweaks thanks to Williamtheshatner. About the whole game prior to this update now.

Systems and Modding
-All ‘requires’ fields in the game are now arrays, allowing for multiple items to be required.
-Added some perks specific for enemies if you want to make something weird. They stop targeting of specific body parts like spider gals no anus perk. Except for pussy, breasts or mouth. Mostly for weirder more specific monsters you may want to make.
-Monsters can now have scenes when the player defeats them.
-You can now change an events progress from another event, loss scene, or NPC talking.
-New text function, |n| will split the line in half, displaying each half in turn. Can be used multiple times in a line.


Save Integrity: Good But remember to update your save in town to avoid any oddities. It’s in options.
Mod Integrity: Good
All instances of "retraint" must be replaced with "restraint" in any custom skills.

All requires fields need to made arrays. Eg requires: “” to requires: [“”]

"GetEventAndChangeProgress",
"EventNameHere",
"1",

The following must be put into a monsters victoryScenes, an write out a scene if you want.
In any case, without it when you beat the monster the game will crash if you don’t give them this.
{
        "NameOfScene": "",
        "move": "",
        "stance": "",
        "includes": [""],
        "theScene":[""
                  ],
        "picture":""
    }

|n| : Splits the line, displays the everything before |n|, then after that screen will display the second half. Useful for long attack descriptions or long player orgasm lines. Can be used multiple times in a line.

Wednesday 4 April 2018

v13.2a change log



Fixes
-Fixed a minor yet cataclysmic error that made skills impossible to buy.

Save Integrity: Good But remember to update your save in town to avoid any oddities. It’s in options.
Mod Integrity: Good

Tuesday 3 April 2018

Alpha v13.2 change log



Changes
-Added a scene with Vivian talking about Nara.
-Slightly streamlined how new locations are unlocked, making it more obvious when one can be unlocked.
-Lowered sensitivity gains in a bunch of places.
-Generic enemies now have The put in front of their names in skill dialogue. “The” is always capitalized in this case.
-More UI tweaks for text menus.

Fixes
-Fixed a crash when an enemy has no orgasm scene for the player in a specific stance and the player orgasms.
-Fixed extra characters being in some loss scenes.
-Fixed some issues with the database changes.
-More typo fixings and line changes with thanks again to Williamtheshatner.

Save Integrity: Good But remember to update your save in town to avoid any oddities. It’s in options.
Mod Integrity: Good

Sunday 1 April 2018

Alpha v13.1


Reminder – all pre v13 saves will not work

Changes and Fixes
-Enemies will try more often to get out of stances they don’t like.
-Enemies now use the correct equation for escaping stances.
-Everyone has slightly increased stance escape chances.
-The minotaur missing one of her skills no longer crashes the game.
-Fixed an issue with the new anal/sex stance stuff causing some skills to crash the game.


Save Integrity: Good
Mod Integrity: Good

Saturday 31 March 2018

Alpha v13 changelog – I broke all your saves


Balance/Leveling/Player Changes
-Sensitivity display in character creation is more intuitive.
-You now start with an extra 2 points to spend for improving your sensitivity. Only affects new games.
-Starting spirit lowered from 3, down to 2. Max starting spirit is now 3.
-On leveling, 5 energy is now gained every other level.
-Starting energy has been lowered to 25 from 50. Max starting is now 50.
-An extra stat point is gained every 3 levels.
-A sensitivity point is now gained every 5 levels instead of every 3.
-Greatly changed the exp curve, you will need more exp to level than before past level lvl 7.
-Does not affect old saves prior level ups, only new levels gained.
-Lowered base damage of every skill by about 5.
-Damage scaling has been changed. It should be more reasonable.
-Slightly increased the effectiveness of willpower decreasing damage.
-Increased the damage boost of being charmed to 20% from 15%.
-Also, two starting difficulty options have been added at character creation.

Other Changes
-Rebalanced a bunch of the enemies to go with the leveling changes.
-The forest dungeon now lets you know you have completed it when you leave with the sigil.
-Moved the stance display when an enemy has art, Nicci would like you to look at her face once and a while.
-Characters a put to the left of the screen no longer when a menu appears. Except Npcs so you can read their descriptions. Additionally, the menu UI has been changed to accommodate this so you can read the menus. Feel free to let me know what you think of these changes.
-Databases are now loaded on game start up. You will not always need to update your save in options! But to update player skills and inventory you will still need to go there.
-Save file size has been drastically cut down. Saves will also no longer keep getting larger to absurd levels.
-Changed the goddess’ tribute blessings slightly. Takes more to get the current last reward.
-Anal skills are dead, long live anal skills. Most old anal skills have been removed. Most sex skills can now be used in both stances. This counts for you and enemies. There are still characters who are adverse to it and will try to escape the stance, but you will now be more likely to actually have more reciprocating partners!
-You can now individually pick and remove sensitivity and fetishes you have gained at the goddess statue, instead of one big payment.

Fixes
-Minotaur Charge will no longer crash the game if it stuns you
-If you were unable to access your inventory due to a crash, you should now be able to, if unable please let me know.
-Learning tit fucking now costs the same as face fuck, instead of zero eros.
-Adventure completion is now handled differently, so if it fucks up, you won’t be locked out of the adventure.
-Glory hole variant scene now properly displays.
-You can now finger someone while fucking their ass. Also you can now spank the monster girls when they’re face sitting you.
-Nicci can now vine restrain you again.
-The manticore’s ‘one more time’ no longer skips itself when it gets one of the scenes.
-The Inn’s description is no longer the guild halls. When did this happen, where did the inn description go.
-Running from the Arachne will no longer keep the dungeon background. Also on run backgrounds can now be set in event combat encounters.

-Numerous spelling, grammar, other English fixes and some line tweaks thanks to Williamtheshatner.

Save Integrity: Broken. Horribly, horribly broken. It had to be done.
Mod Integrity: Good
New skill text functions for the anal/sex changes. Specifically for moves in sex or anal stances.
{sexAdjective} gets an adjective for the current sex pose, may get a blank
{sexWords} gets a sex word depending on current sex post.
Used like this if you want to use the adjective, {sexAdjective}{sexWords}

Do not start stance penetration. May cause weird shit to happen.
Penetration can also be set in skillTags and fetishTags.