Sunday 13 December 2020

V23.5e Change Log


Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.


 

Fixes  

-Removed the 'mlem' testing pop up.

V23.5d Change Log

 

Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.



Android

-On Android letting go of a button in the character menu no longer removes its tooltip.


Fixes

-Fixed a crash in multi-character fights with combat events because a variable reset was in the wrong place.

-"OnLoss" no longer triggers if it's the last monster losing. This is to stop the game from imploding. This was causign the imp horde fight to explode when you won.

-Fixed a crash related to being restrained. Commonly happend with the Tengu.

Saturday 12 December 2020

V23.5c Change Log

 Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.


 

Content

-Nara now has a lewd scene for when you beat her in the sex stance.

-Tuned up the Nara generic loss scene a bit.


Art

-Jennifer now has 4 new expressions: Annoyed, Bashful, Surprise, and Ah.

-Heather now has a topless variant for her clothed outfit. She also now has glowing eyes of the correct colour, and an energy drain aura.

 

Modding

-Added the PostOrgasm monster field for specific monster combat functions, made primarily to fix the imp orgasm line dialogue from breaking. But it turns out that didn't work the exact way I wanted for the imps... so...

-I added OnLoss for the monster field that's called after the monster is defeated and removed from the encounter. Be very careful with this.

-ChangeBGM-List now properly uses EndLoop instead of EndMusicList.

-Added the RemoveSkillFromPlayerTemporarily and GiveSkillThatWasTemporarilyRemoved functions, which are used in instances like pin where the skill is removed, then later given back to ensure it goes back in the spot it was in the players skill order.


Android

-On android you now need to hold down on a store item to have the buy menu pop up, tapping will now display the tool tip for the item. Let me know if this makes things easier or harder for shopping!

-On android, moved the menu +/- buttons for when there's more than 6 menu options further out to the side to make it harder to accidentally hit a menu option instead of the button.

-Added +/- 5 buttons for shopping on android. (Remember computer users, you can hold shift for this.)

-Added a dedicated Delete save's button to the saves page on android, with a few smol QoL changes to the save/load page. Special Thanks to Feltcutemightcleanlater.

-Added a hide UI button to the bottom right corner of the screen on Android in case people want to see things behind the UI. Special thanks to Feltcutemightcleanlater. (Can be moved else where if it turns out people's thumbs hit it unconsciously or something.)


Fixes  

-The combatEncounter function, "SetBGOnRun" now properly checks if it's day or night for the background.

-Fixed Oni Sake's outcome text for reals this time.

-Fixed a crash when taking out multiple imps in a single turn in the imp den event.

-Fixed Imps orgasm dialogue janking out, and also their spawn in mechanic not actually taking into account the number of imps left correctly if you take out more than one at once.

-Fixed a number of instances where Jennifer was supposed to be pouting but wasn't. 

-Fixed the example mod.

-Fixed infinite loop in Mika's loss scene when sparring.

-Fixed single target stance removing playing the wrong line sometimes when in multiple stances.

-Fixed an issue with the AI failing to pick their skills correctly in rare cases involving status effects defining usability. They should no longer spam certain skills in some cases or freeze up. Shizu could have this happen in some rare cases.

-Fixed an issue where monsters with energy above 50 weren't getting their proper energy, same with if their spirit was above 3.

-Fixed AoE attacks and escape moves being cancelled out if the first enemy orgasmed via recoil damage.

-AoE attacks now change the correct enemies expression with response dialogue as well as specifically their combat events in such applicable cases.

-Working at the inn can no longer accidentally stop paying you in some instances if you visited the bar at night and had fun with some characters.

-Fixed a memory bloat issue relating to renpy saving a bunch of logged data that didn't need to be saved, could slow down the game for long standing saves.

-Fixed an issue that would cause pin to get disorganized in your skill list once you got it back.

-Removed a testing variable from sleep dialogue lines for monsters that was showing up.

-Respeccing now clears the past level up data like its supposed to.

-The event validator no longer needlessly runs even if it's not being used, meaning load times are a tiny bit faster. Special thanks to Feltcutemightcleanlater.

-Assorted editing and typo fixes.