Tuesday 3 September 2024

v26.4b Change Log

**Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**Fixes**


* Fixed an issue with the Quick Menu not appearing properly. By feltcutemightcleanlater. This was hot fixed into the last patch.

* Tiny Fungal Lantern now actually gives you 15% debuff resist.

* The HP and MP bars are now as close as can be to angled accuracy to the frame. By feltcutemightcleanlater.

* A singular typo/edit fix.

Monday 2 September 2024

v26.4 Change Log

**Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**Content**


* Added a very long sex scene at the Graffiti Queen Shop. Requires the player to have the Rut status when asking the shopkeep for sex options. By Threshold, edited by Valentin Cognito.

* You can now "Inquire about 'special services'." from Amber, featuring two expansive sex scenes with variants. By Valentin Cognito, edited by Threshold.

* There are 28 new facts that can be given out by Ancilla. By Threshold and Valentin Cognito. Also facts are no longer randomized and play in a specific order, and after she states the fact you are taken to the same talk menu instead of her first one, so you can easily ask for another fact.


**Balancing**


* Sofia's Mind Melting Makeout skill can now transfer into a MesmerizingMakeout-related skill check if you are Charmed or at 5 stacks of Trance (instead of just at max, deeper into that combat event).

* Ushris now accounts for makeout stance when she's restraining you given the change to restraints.

* Increased Amy's max arousal from 500 to 750.


**QoL**


* Fetching json functions is now a near-instant calculation cost, regardless of what function is being fetched. This will greatly reduce performance variance of dialogue. The cost of running the functions themselves still stands. By feltcutemightcleanlater.

* After getting a Perk, you no longer need to hit Confirm Stats to be able to take Perks with that previous Perk as a prerequisite (however, you still need to confirm the Perk).

* When moving or interacting in the Labyrinth, your action is counted before any events occur. This means Aphrodisiac and Paralysis effects are now triggered before combat and events. This also means that being affected by Aphrodisiac in combat doesn't result in immediate Aphrodisiac damage right after combat.

* Since you're given the choice to proceed onwards or go to Town after clearing the Labyrinth for the first time, the status effects on the player are now cleared, so you're not potentially still kiss-covered from Iabel while interacting with Perpetua.

* The tooltips of the Struggle options in the combat menu will now display the hp bar of the restraints, just like the Restrained status effect tooltip. By feltcutemightcleanlater.

* Pressing Buy or Sell in item shops will now close the confirmation window. By feltcutemightcleanlater.

* Stance struggling tooltips now provide a stance hp bar for each stance, as well as the total of all stances on each monster. By feltcutemightcleanlater.

* When hovering over the map, it now animates with a zoom and built-in glow that helps with selecting small icons. Backward compatible with mods. This can be toggled under the Animated UI setting in Options. By feltcutemightcleanlater.

* Greatly reduced memory being unnecessarily used by the map menu, owing to Ren'Py calculating lots of collision box data for map icons, due to previously using 1080p images with lots of empty alpha pixels for exact positioning. By feltcutemightcleanlater and Threshold.

* HP, SP, and EP bars are now animated rather than instantly changing values. This can be toggled under the Animated UI setting in Options. By feltcutemightcleanlater.

* Menu choices now have a small and brief zoom affect. This can be toggled under the Animated UI setting in Options. By feltcutemightcleanlater.

* The quick menu choices now have a drop down animation. This can be toggled under the Animated UI setting in Options. By feltcutemightcleanlater.

* Added 13 new main menu snippets that can appear under the title.


**Modding**


* The game validator was expanded and revamped again, it now checks json functions for invalid names/IDnames. By feltcutemightcleanlater.

* Added IgnoreDebugChoices key to Event jsons to tell the validator to set choice values or whole choice numbers to be ignored. See modding docs for more info. By feltcutemightcleanlater.


**Fixes**


* Defending now actually increases your Evade, as intended.

* Fixed orgasms outside of combat not affecting blue balls and similar mechanics.

* Fixed exploration rest points not properly restoring Favor.

* Fixed the Double Kunoichi Trainee loss scene not triggering due to not having a name.

* Flat Arousal losses from items now benefit from relevant bonuses, and flat Arousal gains are no longer affected (this was previously reversed).

* Items that work off Skills (such as ones with percentage-based healing) no longer apply item bonuses twice.

* Favor is reset and refreshed upon respeccing, to avoid potentially having more than you should.

* Aphrodisiacs from Labyrinth tiles now properly last 10 turns instead of 11.

* NPCs and player moving across the gridmap is now smoother, with greatly reduced jitter. By feltcutemightcleanlater.

* Fixed tooltip information not resetting when pressing 'Return' in the map and grimoire menus. By feltcutemightcleanlater.

* The item shop now properly reflects the recovery value of items. By feltcutemightcleanlater.

* Fixed exception when closing the character menu while hovering over the exp bar. By feltcutemightcleanlater.

* Stella's hidden StellasLipstick fetish tracker is now properly capped at 100 instead of scaling off forever. Found by the validator update.

* Ushris' green tile temptation event's Offer your cock to her small breasts! scene now properly increases Kissing fetish instead of Kisses Fetish (which isnt real).  Found by the validator update.

* Fixed the restraint tooltip not working if the restraint is started outside of combat, alongside related restraint combat menu choices bugging out. By feltcutemightcleanlater.

* Fixed an instance where Shizu could softlock you with her footjob attack chain in her clones fight if a clone was missing, effectively edging you forever if you couldn't pass the check to escape.

* Fixed the defense  bonus perks actually making your defend action worse instead of better.

* Assorted typo/editing fixes.


Tuesday 6 August 2024

v26.3a Change Log

 **Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**QoL**


* If you have an existing save the game is giving you a free respec ticket.

* Items utilizing skills now properly display their tool tips, taking into account boosts from item specific perks.

* Cost display for non skill items now updates with Item Bonuses. By feltcutemightcleanlater. Yes this and the above are actually separate things don't worry about it.

* Item Bonuses no longer increase the negative effects of items. By feltcutemightcleanlater.


**Modding**


* Text markup for: [ItemEnergy], [ItemArousal], and [ItemSpirit] now exist for adding adjustable information to nonskill items in their descriptions. By feltcutemightcleanlater.


**Fixes**


* The crash in Trisha's innkeeper event when encountering her for the first time has been fixed. By feltcutemightcleanlater.

* The difficulty menu has enough space for its contents again. By feltcutemightcleanlater.

* Goddess' Favor and Strain no longer overlap with status effects in the character menu. By feltcutemightcleanlater.

* Bond Breaker and Swift now properly have their stat requirements of 10 Power and 10 Technique respectively. By feltcutemightcleanlater.

* Removed the "Favored One" Perk as it's actually called "Divine Favor" and was the first draft of the Perk, which I accidently left in.

* Removed the extra Clingy perk from the general perk folder that caused a second one to appear.

* Premium Quality now gets properly sorted with the other Perks.

* Unequipping items that increase your Favor will now lower your current Favor to your new maximum if you take them off.

* Extra imps don't linger on screen for one line of text upon the default imp loss scene.

* If you have negative luck on hard difficulty, Favor can no longer overflow into the negative and give you infinite Favor.

* RemovedOnOrgasm perks, like blue balls, are no longer removed if you're edged or endure your climax with heroic cumback.

* Negative values from an item's 'hp' key will now damage the player as expected. By feltcutemightcleanlater.

* Energy and spirit reductions from items will now not display a negative number. By feltcutemightcleanlater.

* Favor no longer counts Luck gained from items towards its total.

* The Livewire BJ scene now advances time like her other scenes.

* Assorted typo and edit fixes.


Wednesday 31 July 2024

v26.3 Change Log


**Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**Content**


* You can now get a BJ from the Livewire shopkeep. By Threshold, edited by Valentin Cognito.

* The livewire shopkeep can now put the player into rut and has a smol scene for when it happens. By Threshold, edited by Valentin Cognito.


**Balancing - General**


* Gildara Orb's base power has been increased from 25 to 50, putting it more on par with a glammed up Arousero Orb.

* Fairy Dust now removes 5 stacks of paralysis instead of all of them.

* Lowered Enamor's base damage from 40 to 35.

* Channeling Thrust now regains you 25 energy, up from 10.

* Endure now has a base damage reduction of 10% down from 15%, but now lasts 10 turns baseline instead of 5.

* The Charm spell, and Favor's Misfortune now have a 10 turn base duration, up from 5.


**Balancing - Labyrinth**


* You now need to interact with treasure chests in the labyrinth to open them, with the enter key or the button in the center of movement, much like the doors.

* The third floor of the Labyrinth's second phase has been tuned up in the following ways:

* Instead of some paths being blocked off, some walls are removed.

* There are no hidden traps anymore. All are visible.

* Some paths that were previously walled off are instead trapped with shadow trap tiles.

* Beris tags out with Ceris.


**Balancing - Stat Checks**


* Stats during stat checks for energy cost calculations no longer have their roll bonus reduced by 25%, meaning lower scores like a +1 will still apply a 5 EP cost reduction to the check. This will also make higher scores also more readable and effective for how much energy will be reduced. 

* Increased the energy costs of surpassing failed checks from 20x(DC/5) to 30x(DC/5). There is also no longer a flat -10 reduction to energy costs.

* Every time you surpass a failed check with energy the energy costs for further failed checks increases by 25%. Resets on any form of rest.

* Added Goddess' Favor mechanic to stat checks, when you fail a stat check you can now spend a goddess' favor to auto pass it. You get them = 1+Luck*0.1+ any applicable perks. Hard has 0 baseline.


**Balancing - Perks**


* The Treasure Finder perk now requires 10 luck to take and is classified as a luck perk.

* The Steady Pacing and Expert Pacing perks now requires 20 and 40 Willpower respectively, and each reduce recoil taken by 15% up from 10%.

* The Sensual Pace perk now reduces recoil taken by 5% down from 10%.

* The Endurance and Mindful Relaxation perks now only take 10 Willpower to learn, down from 20.

* The Swift perk now requires 10 Technique to learn.

* The Arcane Adept perk now requires 10 Intelligence to learn.

* The Bond Breaker and Clingy perks now requires 10 power to learn.

* Blessing of Serendipity (the one you get from the church temporarily) has been reworked, it now gives you one extra use of Goddess' Favor for a week, it used to give you 7 luck, and +1 minimum to stat checks. It now only costs 5000 holy power instead of 10k.

* The Blessed Rosary accessory now gives 3 uses of Goddess' favor while worn instead of increasing your minimum stat roll by 4.

* Added Steady Breathing and Meditative Breathing Willpower perks which regens 1% of your max arousal per turn each.

* Added Enduring Mind and Enduring Soul, the Willpower and Luck counterparts to Enduring Body, which means they reduce your chance to be crit by 10%.

* Added the Defender Willpower perk which increases how much damage you reduce when blocking.

* Added Struggling Defence Willpower perk that apply damage to stances and restraints whenever you defend.

* Added Focused Defender Willpower perk which increases your crit chance by 25% after defending.

* Added the Rarity Hunter Luck perk as a follow up to Treasure finder, which boosts treasure find and item drop chance by 30%.

* Added Top Shelf and Premium Quality Luck perks that improve the effectiveness of both damage and healing items by 25%.

* Added Divine Favor and Celestial Favor Luck perks to increase Goddess' Favor uses by 1.

* Added Expert Caresses Allure perk that increases foreplay damage by 20%.

* Added Climactic Momentum a Technique perk that regains you 25 energy when you make an opponent climax.

* Added Mystic Infusion Int perk that increases the duration of your status effects by 10%.

* Added the Powerful Hips Power perk that boosts penetration damage by 10% and reduces recoil taken by 20%.


**QoL**


* Levers on floor four of the labyrinth now have a text prompt to interact with them.

* Treasure chests in the Labyrinth now look different depending on rarity. They also have a text prompt to interact with them.

* Merged and condensed the contents of the Downloads tab into the mod list tab in the in-game mod menu, improving discoverability. By feltcutemightcleanlater.

* Temptation checks now better display their math.

* You no longer need to click wait when paralyzed and too low on energy, and are given a notification about it before things move on.


**Modding**


* Grid map NPC entities can now hold descriptions by using the "Description" tag if they're labeled as obstacles. When the player is on their space it will appear in the text box.

* Added the DefendPower perk tag, which increases the amount defend decreases damage at every stage.

* Added the DefendEscape perk tag which apply damage to restraints and stances at a percent of the total power.

* Added the ItemBonus perk tag that boosts consumable item healing and damage.

* Reworked the validator internals, improving performance and allowing for easier maintenance, and feature expansion. By feltcutemightcleanlater.

* Added checks to the validator for unused choices in events, and for incorrect names/IDnames in jsons for all but in event funcs, adventure decks, and combatDialogue. By feltcutemightcleanlater.

* Added stanceConditions to skills to allow for appending stance logic to other skills in a single file for ease of use. By feltcutemightcleanlater.

* Added PrependScene and AppendScene to event additions for adding stuff to the beginning and end of a scene respectively. By feltcutemightcleanlater.


**Fixes**


* Fixed Anal stance not repositioning the text box for the Alraune CG.

* UI elements will no longer eat up space of the Alraune's CG during her loss scene.

* RemovePerkFromMonster will no longer remove random perks if it cant find the perk it's looking for.

* Sofia can now use her Incite Dreams skill again as it was marked as an unusable status effect with new skill usability detection stuff.

* When hovering a location on the map it now display the name of the location again. By feltcutemightcleanlater.

* Fixed an issue where Sofia using Spiraling Kiss Addiction could result in the vfx of her face could remain on screen.

* The Kunoichi Rope Trap event is now available in the Labyrinth.

* Fixed a visual oddity with the fancy but jank perk scroll bar menu and normal perk list. By feltcutemightcleanlater.

* Blessing of Safe Travels no longer allows you to nab another temporary blessing if you get it first.

* While respeccing you can no longer open the character menu and select the spend points option to level up while already doing respeccing, which caused your character to explode effectively.

* The debt pay off scene no longer improperly replays itself every time you go back to the pay debt menu if you've paid off your debt. 

* You can no longer improperly repeat the "Do you have money problems?" conversation with Mika from it trying to detect a choice from the wrong event.

* Beris' Hero roleplay scene now properly sets the choice to activate its weaknesses to her fight.

* You can now complain to the oni sisters if you suspect Kotone is up to no good with her hypnosis before getting max into her trance stuff, the conversation somehow got broken due to a call change at some point.

* The Sleep spell now lasts 5 turns baseline instead of 4.

* Iabel can now actually use her Imperious Captivation and Royal Indulgence skills.

* May have fixed an issue with Trisha's loss scenes, though they may have been playing despite the oddity.

* Assorted typo and edit fixes.


Wednesday 3 July 2024

v26.2a Change Log

 **Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**Fixes**


* Fixed the Alraune's CG not triggering properly when she used her temptation event.

* Fixed the Alraune's loss scene's use of her CG breaking her own expressions for the scene and then persisting the use of roled CG after into other fights and interactions.

* The Alraune's CG no longer ends when you remove just make out or a penetrative stance when you have both.

* Fixed defeating the mimic while she has you restrained leaving the background a black void.

* Fixed sleep energy drain calculations using the wrong final value leading to decimal points in energy.

* Fixed an issue where on some saves the map screen would stay on screen forever upon loading.

* Smol typo and edit fixes.


Monday 1 July 2024

v26.2 Change Log

 **Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**Content**


* The Graffiti Queen shop keep now has a sex scene and a titfuck scene. Both by Threshold, edited by Valentin Cognito.

* There is now a simple spooky quest in the Labyrinth that can be done to unlock using Nightmare mode at any location when exploring. This includes modded locations/content. By Threshold, edited by Valentin Cognito.

* There has been a revision to the camper trio's 'Ask about Succubi.' scene to better deliver information and humor. By Threshold and Valentin Cognito.


**Art**


* The generic Alraune now has a close up CG. By Applehead.


**Balancing**


* Paralysis has been reworked, it no longer stuns you and instead increases your energy costs by 20% and gives all actions except wait a flat +2 energy cost, it now also reduces run chance by 5, each effect per stack.

* Paralysis amp effects now reduce the energy cost penalty instead of decrease chance to be stunned.

* Fairy Circle Ring anti paralysis effect has been increased from 15% to 25%, Tiny Fungal Lantern's anti paralysis effect has been increased from 10% to 20%.

* Hard mode only addition: Paralysis' energy cost amplification is increased by 50%.

* Struggle!!! when restrained now costs 20 energy, up from 10 energy, but its boost to escaping restraints has been increased from 35% to 50%.

* More actions/skills are available when restrained. Primarily skills that are relevant to a stance you are currently in, with a few select others.

* Using a skill (including a failed skill, even teleport) while restrained now applies damage to the restraint at 0.1x power of a normal struggle. This can't cause you to escape.

* Using a skill while restrained deals 50% damage it normally would. Doesn't apply to recoil effects.

* These restraint changes also apply to enemies, so don't be shocked if they keep swinging their hips too now. Though there may also be some weird interactions hiding around that will need to be buffered out in later updates.


**Balancing - Monster Perks**


* Increased Aiko's base willpower from 10->15, decreased her luck from 10->7, increased her arousal from 500->600, increased her energy from 100 to 150, and as she only had two perks prior, Aiko now has the following perks: Pacing, Sensual Lover, Sex Adept, Alluring, Honey Trap, and Great Tits.

* Lowered Feng's willpower from 10->5, also lacking perks she has now gained: Evasive, Pinpoint Pleasure, Enduring Body, Grappler, and Nice Legs.

* Shizu has gained the following perks: Slippery, Alluring, and Iron Will.

* Himika has gained the following perks: Aphrodisiac Tolerant, Enduring Body, Grappler, Sex Adept, and Great Tits.

* Mizuko has gained the following perks: Aphrodisiac Tolerant, Grappler, Arcane Adept, Schemer, Great Ass, and Amazing Ass.

* Harpy Tengus have gained the following perks: Sex Adept and Arcane Adept.

* Nicci has gained the following perks: Sex Adept, Great Tits, and Schemer.

* Trisha has gained the Alluring perk.

* Venefica has gained the following perks: Great Tits, Amazing Tits, Nice Legs, Amazing Legs, Skilled Feet, and Flawless Feet.

* In the Perpetua lvl 5 fight, she now has the Great Ass perk.

* Ancilla has gained the Sex Adept and Skilled Feet perks.

* Matangos have gained the Sex Adept and Loving perks.

* Mika has gained the Great Ass and Alert perks. Additionally, when she gets her large level boost from progress with her, she also gains the Amazing Ass, Nice Legs, and Monstrous Adept perks.

* Sofia has gained the following perks: Great Ass, Great Tits, Nice Legs, and Seductive.

* Sofia's second and third fights have each gained an extra stack of the Alluring Perk, and the Arcane Adept Perk.

* Sofia's Awakened phase of her third fight has gained the Enduring Body, Nerves Of Steel, and Lovers Passion perks.

* Vili and her phantasms have all gained the Great Tits, Clingy, and Honey Trap perks. Vili herself has additionally gained the following perks: Schemer, Thoughtful Schemer, and Lovers Passion.

* Bubble Slimes have gained the Sex Adept perk.

* Camilla has gained the Alluring and Schemer perks.

* Nara has gained the following perks: Seductive, Evasive, and Sex Adept.

* Minotaurs have gained the Grappler, and Enduring Body perks.

* Kaia has gained the following perks: Domineering, Aphrodisiac Tolerant, Monstrous Adept, Monstrous Expert, Swift, and Pinpoint Pleasure. She additionally gains Monstrous Master once she is not longer holding back.

* Salarisi now have the Sex Adept and Slippery perks. They are now considered lvl 20 enemies instead of 15, and drop eros and exp appropriately.

* Toxic Matango's now have the Honey Trap and Clingy perks.

* Amy has gained the Monstrous Adept, Tricky, and Evasive perks.

* Ceris has gained the Great Tits and Sex Adept perks.

* Beris has gained the Sex Adept perk.

* Ushris has gained the following perks: Great Ass, Nice Legs, and Skilled Feet.

* Iabel has gained the Great Tits and Sex Adept perks.


**QoL**


* Added keyboard/controller support to fishing minigame by adding conditional directional input quick time events when non-mouse/touch input is last detected by the game. Mouse/touch input users won't have these quick time events. By feltcutemightcleanlater.

* [PlayerInput] now displays the relevant input terminology based on the last used input, rather than by platform. By feltcutemightcleanlater.

* On mobile devices when going into a shop there is now a notice that you need to long press buttons to buy. By feltcutemightcleanlater.

* The foreplay defense down status effect now gets bundled together when there's multiple applications instead of having multiple icons. By Threshold.

* The above also applies to any buff/debuff status effect. By feltcutemightcleanlater.

* The paralysis tooltip now actually informs you how much it's lowering your evade. By Threshold.

* The restraint status effect tooltip now displays a rough estimate of the restraint's remaining hp for both you and enemies depending. By feltcutemightcleanlater.

* Skill costs are now color coded for the skill menu, building on top of Threshold's paralysis color styling. By feltcutemightcleanlater.

* Tweaked the wording on the Quest tab to make it more obvious how it works. By Threshold.


**Modding**


* Added the optional "Tags" key to item jsons, allowing for items to be categorized together for use in the new and update item functions, with other potential uses in the future. By feltcutemightcleanlater.

* Added tag functionality to IfHasItem, IfDoesntHaveItem, IfHasItemEquipped, IfHasItemInInventory. By feltcutemightcleanlater.

* Added IfHasRunesEquipped, IfDoesntHaveItemEquipped, IfDoesntHaveItems, and IfDoesntHaveItemInInventory item functions. See the modding docs for details. By feltcutemightcleanlater.

* Added [StatCheckPost] text function to append stat check menu options, entirely just for paralysis energy cost clarity reasons right now.

* RestrainUsable and RestrainUnusable iare now used as in "skillTags" to detect if a skill should be usable or not when restrained if it's outside of the bounds of normal auto allowed skills.

* Added LegUseBoost perk type.


**Ren'Py v7->v8 SDK Upgrade by feltcutemightcleanlater**

After roughly a year of internal prep changes and a handful of test releases on the Discord, MGD is now being built on Ren'Py 8.2.2, offering the following benefits:

* Better compatibility with newer devices and OSes while retaining the same compatibility and system requirements as the last game update.

* Roughly 30% better performance in all aspects of the game, such as load times or gridmap traversal.

* New internal developer conveniences, helping game development.

* No longer being stuck on various end of life software, including just recently Ren'Py 7 itself, ensuring better overall game stability.

* Fixed datetime bug with renpy save sync thanks to fix in Ren'Py 8.


**Fixes**


* Fixed some of Sofia's combat event skills displaying "Skip" due to guarding plus very high willpower or other effects as they were triggering on a 250% chance which could be lowered, but are built to always occur.

* Hiding the UI on the map now works properly. This mostly effects android users as the PC version has very little UI to hide.

* Android: The exploration set up UI is now more responsive, clicking add or subtract to a monster/event/quest now immediately brings up the text rather than needing to tap around it.

* Fixed very long equipment names trailing off the top of the character menu. By feltcutemightcleanlater.

* Fixed non-persistent perk based status effects persisting after combat in cases if you had more than one.

* Fixed unnamed/blank scenes being included in the pool of possible scenes that can play for victory or loss scenes which caused difficulty for modders, and could cause some skipped scenes in specific instances in the game.

* Attack and Defense tooltips now display information properly again, for realz this time.

* Fixed a few odd spots where Catherine's expressions weren't working in the camper event.

* Fixed excess items not accounting for your equipped items. By feltcutemightcleanlater.

* Key items in the inventory no longer display a value when viewed in the player inventory for no reason. By feltcutemightcleanlater.

* Belle's brothel scene no longer ends with her lingering on screen, and when you go to bed from it, it will change the background accordingly.

* Small typo fixes.


Tuesday 4 June 2024

v26.1a Change Log


**Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**Fixes**


* Fixed ticket variable using the old one and not the new one causing a crash if you've never played the slime parade game. By feltcutemightcleanlater.

* Mod menu drag and drop now copies rather than moves files to improve file permission compatibility. By feltcutemightcleanlater.

* Repeat Beris brothel visits now properly swap to an inn room BG.

* Order a Shot Glass of Angel Ambrosia. scene now properly swaps from the bar BG to the player room BG.

* Small typo fixes.


Wednesday 1 May 2024

v26.b Change Log

 **Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**Notice from v25.6: Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.**


**Mini Game Balancing**


* The Rogue in Fertilia Fertilia now spends more time trying to ambush you before breaking off, can see 1 tile further, and will now eventually break off from directly chasing if it spots you to reposition.


**Fixes**


* Fixed an accidental crash related to new games and the shop. By feltcutemightcleanlater.

* Fixed testedFor version check error in meta jsons for mods, and a formatting issue. By feltcutemightcleanlater.

* Fixed crash related to characters with no art or with art toggled off. By feltcutemightcleanlater.

* Fixed a misnamed event link when you choose not to get any bag of gummi slimes in the arcade.

* Fixed some instances in the arcade of trying to exchange for items and not having enough tickets breaking the event.

* Fixed a crash related to nightmare mode when trying to add new monsters to an ongoing encounter.

* You can now actually catch a Fool's Goldfish when fishing and it's event isn't just floating off in the void.

* Elena can now actually use her Frazzled expression.

* Fixed an incorrect scene jump in Bed-Chan's room due to the temple short cuts.

* Fixed an incorrect scene jump at the Big Lake for going to see people vs talking to Silver.

* Fixed getting caught entering Venefica's garden triggering the caught in hallway variant.

* Nightbane and Static rush now actually target your energy and don't try to heal arousal based on your max energy.

* Consumable items that have multiple effects no longer chide you for wasting them if it's detecting you didn't have a status effect but get healed in some manner.

* The Fragrance Rune perk no longer sneaks its way into the perks the player can take on leveling up.

* Platinum Timekeeper's stat bonuses now match it's description.

* If you've been playing Impchinko and no longer have the money to keep playing the Impchinko board no longer stays around as you're put to the main arcade menu.

* Lovol and the arcade intro no longer share a variable allowing the intro to be repeated for both of them. Lovol arcade intro will need to be done again due to this change.

* Fixed assorted typos and similar.


Tuesday 30 April 2024

v26.a hotfix Change Log

**Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**Notice from v25.6: Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.**


**Fixes**


* Fixed gummi slime ticket exchange breaking.

* Fixed the Fertilia Fertilia minigame breaking due to a missing "GoToMap", from accidental deletion.

* Fixed checking what Fertilia Fertilia is about not properly jumping back to the menu and instead breaking the event as it's scene jump never got renamed.

* Fixed an issue where escaping the CG with the capital intro boss would crash the game.

* Fixed an issue where hitting Enter or similar commands would soft lock you on the grid map. By feltcutemightcleanlater.

* Fixed displaying the last seen shopping feedback from previous shopping trips you had anywhere. Requires entering and exiting a shopping menu at least once. By feltcutemightcleanlater.

* Fixed the chance of any shopping menu not listing the items/skills to purchase, requiring an interaction first. By feltcutemightcleanlater.

* Fixed issue for mobile users renaming saves being unable to hit confirm. By feltcutemightcleanlater.

* Fixed missing nameplates in two places.


v26 Change Log

 **Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**Notice from v25.6: Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.**


**Content**


* The Capital's Eros District is now available, featuring clothing stores, small restaurants, and the Arcade!

* This includes interactions with new and old NPCs, and foundational worldbuilding for the rest of the Capital (mostly non-lewd stuff).

* This update also introduces a total of 18 new Accessories, 9 new Runes, 3 new consumable items, and 4 new food Perks.

* Two of the shopkeepers have lewd scenes that require progress, in one case through expensive purchases, and in the other from meeting them in a prior quest. Written by Valentin Cognito, edited by Threshold.

* The Arcade includes a few minigames and a ticket exchange system for prizes.

* New Mountain event: "Lizard Toll Bridge". Currently requires having met Kyra. By Oluap, edited by Valentin Cognito and Threshold.

* Lizard Toll Bridge event includes very slightly tweaked dialogue and combat for the lizard girls involved, but they currently still use the normal loss/win scenes. By Threshold. (More expansive lizard girl tune-ups are intended in the future.)


**Balancing**


* Stylish Jacket now gives 50 max Energy up from 25.

* The Gildara Orb now has 25 base damage up from 20, and its damage range is now 50%-200% up from 50%-150%.


**Art**


* Nicci's hair had a slight tune up. Art by Jiffic.

* Elena's art revision and her new expressions have been applied. Art by Jiffic.

* The Capital intro boss now has a lewd CG used in both her fight and her loss scene. Art by ADOPOLICH.


**QoL**


* The song Killer Roll is no longer ear-blastingly loud.

* You can no longer input { or [ into save file names (which caused problems), and the way the game stops you from putting them into your name has been tweaked. By feltcutemightcleanlater.

* The description of difficulty changes has been moved to the character menu in the top right for smoother UI visuals, which also allows you to check what difficulty you're playing. Additionally, difficulty modifiers can now easily be checked during character creation. By feltcutemightcleanlater.

* There is now a [PlayersInput] text function to swap between "click" and "tap" depending on your platform for some in-game instructions. By feltcutemightcleanlater.

* The "hover over tile" indicator is now gray beyond the four tiles immediately adjacent to the player for visual clarity. By feltcutemightcleanlater.

* There is now an exp bar in the character menu for visual readability. By feltcutemightcleanlater.

* You can now easily check how much Sensitivity or Fetish you can remove at the Church in the character menu by checking the stat tooltip. By feltcutemightcleanlater.

* Revamped character appearance menu with color picker, and colored hue sliders. By feltcutemightcleanlater. (You may need to redo your character appearance.)

* Mods that users extract incorrectly now have a 'Fix Path' button in the in-game mod menu. By feltcutemightcleanlater.

* The save rename feature has been updated to a less disorienting pop-up menu. By feltcutemightcleanlater.


**Modding**


* You can now add in "NPC", "NameOfNPC" to "IfGridNPCSeesPlayer" to change it to look for another grid npc.

* When using "GoToMap", you can now call "PlayerIcon" to then give an image to swap the player icon with.


**Fixes**


* On Hard difficulty, the Charmed status effect tool tip now properly tells you its effects instead of the Normal difficulty effects.

* Fixed a few of Belle's bar scenes not clearing pent up status effects.

* Fixed a few bar scenes not advancing time.

* Unbound Rune now properly mentions it also boosts removal of restraints, not just resistance to restraints.

* Fixed Allure, Technique, and Luck, not properly distinguishing between your base stat and a status effect-boosted stat, which meant the info shown was slightly wrong.

* You can now use dissonantItems [Manticore Spike] at rest points properly.

* You can now use dissonantItems [Manticore Spike] when the game pops up with "You continue on your adventure. You can access your inventory!". Yes, this was a different problem from the prior fix.

* SFX no longer has fade in/fade out times, so as to not mess with shorter sound bites.

* When you lose and it displays the 'shaking with lust' line, it no longer displays a name seemingly at random.

* Fixed an incorrect image path for one of Venefica's expressions.

* Turning down Beris or Mara while working at the bar now properly swaps the background.

* Holding movement/Moving the player too fast for your computer/phone on the gridmap will no longer cause the game to stall and cause unintended turns to pass in most situations. By feltcutemightcleanlater and Threshold.

* Holding movement on the gridmap no longer stalls events triggering until you let go of the button. By feltcutemightcleanlater and Threshold.

* Ushris now actually has Nightshade Worship in her skill list to use when you're in the footjob stance with her and at full Paralysis.

* Fixed a very rare chance for the game to crash when characters show or move around on screen. By feltcutemightcleanlater.

* Fixed monsters being added mid-encounter not having properly scaled exp and eros drops while in Nightmare Mode in the Labyrinth.

* Fixed an issue with player character brightness going out of whack. By feltcutemightcleanlater.

* Fixed some status effects wearing off on monsters not displaying text properly.

* Triggering multiple events on the gridmap now triggers all of them in sequence.

* You can no longer input invalid characters in the mod menu nor proceed when link verification fails in certain situations. By feltcutemightcleanlater.

* A few general typo fixes and edits.


Friday 9 February 2024

v25.9b Change Log


**Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**Notice from v25.6: Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.**


**Art**


* Belle now has her minotaur tail that I forgot to make sure she got, by Applehead! Also it turns out she had a bra layer that never made it to me so that's now also in!


**Tweaks**


* Decreased frequency of auto saves.


**Fixes**


* Fixed an issue where toggling on art again while talking to an npc while art was off would cause a crash.

* Fixed an issue where victory and loss scenes for scenes requiring multiple enemies would not be fetched properly.

* Fixed a few typos and edits.


Wednesday 31 January 2024

v25.9a Change Log


**Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**Notice from v25.6: Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.**


**Undocumented change from earlier update I didn't realize happened but it's cool so I'm keeping it.**


* You can now move into the square of a projectile on a grid map, and it now moves at the same time, meaning you now have more wiggle room on Iabel's floor.


**Technically a bug fix but related to the above.**


* Moving into a grid map projectile's square from its movement direction now makes you get hit by it instead of it avoiding you. Approaching from the side or back is still safe!


**Auto Saves**


* The Renpy auto saves weren't really working properly still, mostly due to MGD's moddable systems, so I revised some things into a different auto save feature that should make less blank autosave slots.

* Auto saves now only occur when menus pop up, at the town square, when you close the game, or when triggered by a specific text function.

* The game trying to auto save should no longer make the Labyrinth lag into the dirt, in part by not letting it try to do it there, and also by it not repeating its attempts to auto save until one goes through.


**Fixes**


* Fixed the shortcut to the town square in your room advancing time because I used GoToTown instead of BumpToTown like a potat.

* Fixed a crash that could occur if you started an exploration with a single event or monster.

* The character creator/level up screen should no longer flood your text history with helpful info.

* Fixed activating levers or such in the grid map/labyrinth not playing the movement animations for npcs.

* Fixed hitting enter (or similar inputs) while in the grid map counting as a player step and applying aphrodisiac damage and tickdown, as well as similar effects, despite nothing otherwise happening or moving.

* The labyrinth aphrodisiac haze tiles can no longer stunlock you for multiple turns once you hit 100 aphrodisiac potency by making you unintendedly chain orgasm.

* Fixed escape skills like teleport and distract using your opponent's stats to gauge your escape chance instead of your own.

* Fixed an incorrect expression call in Perpetua's Electrify responses that made her arm vanish.

* Toggling on Nightmare Mode in the Labyrinth then leaving to go to another location no longer leaves Nightmare Mode on for that location in secret.

* Fixed a bug that caused specifically the unequip button to duplicate items while deleting whatever was at the top of the inventory stack. Which could include key items or otherwise.

* Fixed a bug where the number of copies you're selling of a single item would apply to Sell Excess and Sell Junk, meaning you could basically make infinite money.

* Updated the Nicci boobs close up used in Sofia's hypno attacks.

* Fixed a few typos and edits.