Content
-Lillian has a new dialogue that gives you a free skill!
Making this made me realize how out of date and clunky the NPC system is so in
a future update I’m going to rehaul it so they just use the standard event
system. Either the bug fix update following this one, or the Feng update.
-The manticore has received a content and combat update! You
can now learn her name! Good luck! Some of her current progress trackers didn’t
exist before, so there may be some inconsistencies with things she says, and depending
on how much time you’ve already spent with her you may have an even pre-emptively
trigger.
-The paralysis status effect has been added to the game.
Quality of Life
-Skill tooltips now display an estimated damage, heal,
buff/debuff, status effect chance, and status potency where applicable.
-Crit chance and crit damage are now displayed on the
character menu.
-The character menu now has a bevvy of new tool tips for
stats.
-You can now re-sort your skills in a few different pre-set ways.
Skills and Damage
-Multiple skills have had their learning requirements
increased and prices in a few cases.
-Tweaked a bunch of skill damage values. Almost all
increases. This includes some player skills. Below are more specific changes.
-Grope ass, Seduce, and breast caress no longer cost energy.
-Spank now does more damage, but now costs 5 energy instead
of 2.
-Ear Tease has increase charm chance.
-Whip now uses technique instead of power.
-Breast Nuzzle now has recoil, but deals more damage and
costs no energy.
-Nerfed Distracts damage.
-Pound can no longer stun, can now lower damage output of
enemy for a turn.
-Added Tantric Thrust, an allure scaling sex skill.
-Added Moxie, an allure buffing skill that scales with
allure.
-Added Pussy Worship, a face sit specific skill that scales
with allure.
-Lowered allures global percentile damage scaling from
(0.01*allure)*movepower to (0.003*allure)*movepower. It’s base flat scaling has
also been lowered to 0.05 from 0.15.
-Nerfed the Alluring perk’s buff to flat allure scaling to
10 from 15.
-Lowered all skills flat scaling with their related stats.
Except caress.
-All skills now have a small percentile scaling with their
related stat similar to the above allure percentile scaling. Except caress.
-Core skills no longer scale less than normal skills, as
their stat calculation generally gets a lower number.
-Redid the defence equation, it now works completely
differently, so it now scales based on damage taken, power, and will power, no
longer taking into account level. So early enemies can now actually arouse you
again, and the decrease in damage scales way better as you’re hit with bigger
attacks.
-Added optional statusEffectScaling field
to skills, specifically for buff/debuff skills currently, as some of the buff
skills were bonkers good compared to others. This allows me to set the rate
that stats increase their buff/debuff. Some buffs were nerfed while a large
number are still basically the same as before.
Game Start and
Progression
-Lowered starting arousal to 100, max starting arousal is
now 150.
-Increased starting spirit to 3, max spirit at starting is
now 3.
-Spirit can no longer be increased with stat points after
character creation. Every other source of spirit still works. Spirit only gives
2 stat points when decreased. Someone should try a 1 spirit run.
-Increased ‘hard’ modes starting stats and points.
-Energy now is increased by 10 per point put into it. Energy no longer increases by 5 every 2
levels.
-Increased the value of multiple healing items.
More Balancing
-Added the Virility stat that is = to your level + 10*spirit
+ any applicable perks.
-This stat increases the healing and energy drain perks
monsters have.
-Energy drain perks now have a bit of randomness to how much
they drain.
-The Heroic Cumback perk now also scales with virility in
addition to luck, and now has a 60% max chance to keep you going and gives you
10% virility that counts towards it’s base chance.
-Virility will also be used for other future additions to
the game.
-All status effect removal items, except panacea, now have
slight minor secondary effects like restoring 10 energy or removing 25 arousal.
-Added Aphrodisiac Tolerant Perk
Modding
-Added displayPain, displayMagic, displaySeduction, displayMouth,
displayBreasts, displayAss and displayPenetration, skillTags to properly
display skills in the player’s skill list in the correct section when they do
not use the related tag.
-Skills tagged with holy will always scale off the player’s
virility.
-Added the SwapLineIf function, it’s a little complex so
please check it out in the mod manual!
-Menu option can also now be restricted by virility.
-Added FocusedSpeaksSkill for combat event’s so skill lines
in them can be shown without adding quotations.
-Added GetEventAndSetProgress function.
Fixes
-Trance no longer auto puts you back to 3 left after you
start to snap out of it the first time.
-Restraints now actually scale with their related stat!
-Kissing boost perks now work correctly.
-Enemies will no longer respond to your attacks if they get
interrupted.
-Enemies should no longer double print skill use lines due
to stance and skill tags. Looking at you imps.
-Fixed an issue where beating Aiko for Kotone's challenge
wasn't triggering that you won with the perk.
-Phase 2 Himika’s counter now triggers properly and no
longer thinks she is Mizuko.
-Returning to the manticore at a certain affection level now
actually has the potential for her to wake up, and properly recognize you’ve
worked at the brothel and already know her.
-Fixed an issue where the total fetish cost for fetish
removal wouldn’t calculate correctly.
-Fixed an issue that stopped the double Tengu Harpy loss
scene from playing.
-Fixed some issues with applying restraints in combat
events.
Save Integrity: Good, probably. Make sure
to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update
your save in options while in town, if you want to use an old save when you add
mods.
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