Content
-Added multiple talking scenes with Sofia that may need
tweaks and revisions.
-Removed the generic lizard girls from the forest dungeon
for lore reasons.
Balancing
-Sofia’s second fight has a 25% increased resistance to
restraints.
-Lowered the penetration sex bonus from succubus sex toy
from 50%->40%.
-Changed the virility equation to be ((level-1) + spirit*5 +
any perks + 5) from (level + spirit*10 +
any perks).
Art
-Added the kiss mark graphic to Jiffic’s credits.
Modding
-IfPlayerIsUsingThisSkill function has been added.
Fixes
-Fixed Mizuko’s song extension not being put in correctly
thereby crashing the game.
-Fixed infinite loop in Sofia dream sex combat event.
-Fixed backing out of fighting Sofia sending you to a loss
scene.
-Fixed the crash in Sofia’s second fight’s foot temptation
when you had a foot fetish.
-Her foot temptation event now also gives a foot fetish
instead of an ass fetish.
-Music volume won’t auto reset to 50 every time you open the
game.
-Fixed the pink haze persisting after you lose to Sofia.
-Fixed potential crash when running from enemies in
exploration.
-Fixed 0 potency aphrodisiacs being displayed at turn end.
-Translated the Japanese kanji in the credits to English so
people don't get squares.
-Fixed a crash with the blue slime fight.
-Fixed Sofia not reacting to Demon Layer if she hits high
arousal.
-Randomized exploration will no longer grab events that are
marked as completed by questComplete, I could swear I fixed this way back in
like v10 or something. :/
-An assortment of typo and grammar fixes with special thanks
to the people in the discord channel.
Save Integrity: Good, probably. Make sure
to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update
your save in options while in town, if you want to use an old save when you add
mods.
Updated to v20.1 while having not progressed beyond the forest.
ReplyDeleteBUGS
#1: While allocating skill points, you can unlock perks and take them - then remove skill points. In this way, you can get perks without investing into the required stat.
#2: When confronting Trisha, the text "ChangeBGM" appears in the dialogue box. "Flushing, you look away while considering your options..."
#3: Upon meeting the Bag Mimic for the first time, she says the player's name, even though she shouldn't know it.
#4: When you check on Perpetua after the Dark Knight has left, you will be forced to climb the mountain, despite previously having the option to go back to town. A minor inconsistency, but there ya go.
#5: For my savefile, I get "The (blank) running through Hero wears off." This happens every turn. I think that this effect was gained somewhere in the forest or forest dungeon area. It has changed to other status effects, but persisted throughout my playthrough.
#6: The description of the Lewd Bottle skill during bottle flows below the screen. Being able to scroll or having smaller text would be helpful for that.
#7: When you first enter the Red Wing of the temple, the text clips through the bottom of the dialogue box.
#8: During my playthrough with a fresh start, my debt to the guild was at 0 Eros, allowing the game to end if I so chose. Discovered this by the time the mountain temple rolled around.
#9: Tantric Thrust is available at both the Guild and the Inn.
#10: You can use gear to meet the skill requirements for learning moves. Don't know if this is intended.
#11: During the Jora-Harpy scene, the Harpy's wing covers Jora's face. This reduces the impact of the scene, since the player can't see Jora's expressions. Maybe the Harpy can be lowered and moved to the left a bit, with her hat around Jora's chest?
#12: The text overflows with the "And you shouldn't worry about doing it all at once..." dialogue.
#13: Text overflow during the Tengu battle. "You shudder as you attempt to resist..."
#14: The worship skill during battle has the description clipping into the bottom of the screen.
#15: Text overflow after Feng's battle and indulging her. "For a few moments, you merely grind..."
#16: Misspelled text while dominating the Kunoichi's front gate. "Her defiant expression is quickly crumbing..." Should be "crumbling".
#17: Some text needs reworking. Again, the Kunoichi's front door. "Her voice trails off as she a tiny...". I think that removing "she" would fix this.
#18: During the Harpy Tengu's "Dive Bomb", the text overflows.
#19: Slight text overflow. "A large blue demonic door..."
#20: During Shizu's teamwork lesson, text overflows with "Shizu eventually begins to speed up..."
SUGGESTIONS
ReplyDelete#1: If there isn't a plan for Lillian the priestess, I think it would be interesting if she becomes increasingly curious about the hero's condition when he is returned to the church. Maybe she will start asking the hero awkward questions, and other girls around town would give the innocent priestess amusingly evasive answers. As the Hero gets closer to Lillian after a number of defeats, her Holy Water may increase in strength. Be it through devotion or "holy" water, who can say?
#2: When it comes to donating to the Goddess, I would like to put forward a slightly silly idea: The goddess has a graphical carnival-style billboard held by the goddess, which displays donation levels and the rewards that comes from contributing. This should make it more appealing to donate, along with managing donations more accessible.
#3: I would like to suggest some perks.
Infectious Pervision: Your fetishes rub off onto those you encounter. Each time you cause damage related to a type of fetish, your partner will become increasingly vulnerable. The level of increase is equal to the fetish's level. EG: LV10 increases the foe's sensitivity by 10%, LV1 as 1%, ect. Recoil damage also applies this effect, and benefits.
Shameless Display: When losing spirit, you do it in such a way that the ladyfolk become extremely excited. They may receive Charm, Aphrodisiac, and Trance debuffs, along with doling out critical recoil damage from the spirit loss. The recoil only applies to the appropriate sources, but the debuffs potentially affect all onlookers.
Empty Virility (Or "Empty Calories?"): Halves the potency of virility, for the purposes of not "feeding" monster girls during hostile situations. Spirit loss doesn't heal them, along with other draining effects. The positive effects for the Hero aren't diminished, such as the power of holy skills.
Perceptive: You can avoid ambushes, through a mixture of technique and luck. Ninja ambushes, mimics, elven traps, spiderwebs, and so on all can be detected.
Prepared: During battle, you can use items while restrained and switch your equipment freely.
Relaxed: When resting or recovering energy from events, you gain double the results. While asleep during battle, you also regain 10% health and energy per turn.
#4: A thought concerning the Electrify magic: It would be cool if it could make enemies holding the player release their grip.
#5: Should the game ever become a commercial product, I am not sure if the current music would be kosher. I have already heard some of it from Monster Girl Quest. That said, I do appreciate the reference and ambiance. :)
#6: I really don't enjoy the Twin Oni battle, because it is too easy to get stunlocked into submission. I can literally lose 6 points of spirit without being able to actually act once the the lock sets in. Considering that I start the character creation process with 999 points of each category, I can imagine that a legitimate player wouldn't stand a chance at all. For this character, I opted to start out with LV3 in all Fetish categories.
Maybe the Oni should have an increasingly difficult time leveling the fetishes as they get more intense?
For the bugs I know about the stat and equip issues, tho the perk one is new to me xD But that's a bit low on my priority list, but I'll try to get the rest of them taken care of.
DeleteFor the suggestions,
I've been thinking about making the donations a little more clear and less hidden, but I'm not yet decided on it.
Some neat perk ideas you have, wrote them down, but if they make it in prolly wont be exactly the way you had them.
Removing stances with electrify would prolly make sense xD
Technically it already is a commercial product, and all music in game is free use, MGQ just happend to use a few of the same songs, and sfx im pretty sure too.
The oni twin fight basically requires you to keep using trance removal items or you get ruined. It may need some balance tweaks though.