Monday, 20 January 2020

V21.8a Change Log


Important for any pre v21.5 saves: be sure to be in town square when updating. All progress with NPCs,Donations, and Debt have been completely reset due to system changes, sorry for any inconvenience this may cause.
Also: Due to a change in town background stuff, if you move out of a location in town npcs will be hidden, move to the adventure map to fix this. Will only happen once.
 
Content
-Made revisions to Lillian's entire character.

Art
-Aiko is now thicker than before, and after clearing the will trials, heading back with her, and talking to her about Yuki-Onna (again if you already have) will unlock the ability to get her to sculpt her form a little.

Modding
 -Revised image layers to accommodate 'imageSets', you can check Aiko's monster file for an example. Changing a set is done by using this "ChangeImageLayer", "ImageSet", "1", "Plush", and depends on the name of the set, you can also call a name for the target like with image layers changes, and it will automatically carry over any current expressions and stuff. Note this is not held persistently thought and would need to be called every time.
-There is also the option to do "ChangeImageLayer", "ImageSetPersist", "1", "Plush", so that set is always used when that character appears on screen initially. It also changes the set then and there.

Android
-In about 2 updates (on your end from here onward) the update glitch will be fixed.

Fixes
-Fixed being able to spam headpat and hug with Lillian to get as much affection/progress you want.
-Fixed an issue with a dead end with Mika.
-Cleared out depreciated files and duplicate files hanging around in skills.
-If you're rented out by the manticore it now displays manticore instead of ??? if you don't know her yet.
-Fixed a broken menu option in Vivian's stuff.
-Fixed an infinite loop in Sofia's 3rd fight if you had max trance and 10+ kissing fetish.
-An issue with CombatEncounter putting enemies into the fight in the wrong order should be fixed now.
-Fixed an issue where enemy expressions in group encounters wouldn't change
-Fixed a scene break in the succubus glory hole brothel event.

-Assorted typo and editing fixing.

-Remember to load your save in town.

Friday, 10 January 2020

V21.8 Change Log


Important for any pre v21.5 saves: be sure to be in town square when updating. All progress with NPCs,Donations, and Debt have been completely reset due to system changes, sorry for any inconvenience this may cause.
Also: Due to a change in town background stuff, if you move out of a location in town npcs will be hidden, move to the adventure map to fix this. Will only happen once.
 
Content
-Added a scene where you stare at Vivian's breasts a lot. Like, a lot. Seriously.
-Added an automatic dialogue to Vivian for when you clear the caverns.
-You can now talk to Vivian about the other people in town.
-Touched up Vivian and Amber's old dialogues for when you progress to a new location.
-Amber and Vivian now have short one off lines for when you approach them like Lillian does.
-Amber now has some proper conversations, as well as more events on entering her store based on location progress.
-Amber now has an incredibly bare bones (essentially non-existent) sex toy upgrade menu, that can currently be only access if you talk to Vivian about Amber.
-Added a small scene about what Venereae uses the money donations for to the prayer statue.
-Added a sex scene on loss with Kyra, written by Game Salamander

Balancing
-Blessed Rosary now increases your minimum dice roll by 4, up from 2.

Art
-Ghost art by Houpo has been added.
-Toxic Matango art by Applehead has been added.

Modding
-Sex Toy is now it's own tag similar to Indulgent and Foreplay, and has a Damage Boost perk type. I'll be looking to expand on this in v23.
-Calling a VFX that is still active will no longer make it do weird stuff if you don't manually end the prior one first.
-Pulsing loops and image barrages can now have their parameters changed without recalling the entire image list every time by calling endLoop after the variables.
-Added IfHasItemInInventory to check only the player inventory for the item, as well as an amount, and ignore equipment.

Android
-In Android, Increased the size of combat text buttons so it's easier to select the option you want.

Fixes
-You now need to have met the person in town to talk to someone else about them, (vivian or lillian currently.)
-Fixed incorrect layer calls in one of Aiko's loss scenes.
-The combat menu options are now correctly held between saves, so when opening the game and the save in combat the menu wont be back to initial selection. More importantly it wont let your combat menu skills slip through space and time so you can load another save that's in combat, getting the menu you had open in your current combat, allowing you to pick skills you don't actually have and crash the game.
-The character menu's eros display should now be able to handle larger sums of money.
-Fixed an issue with Trisha not tying you to the bed in some cases.
-The combat menu tabs for waiting and items now stay open next turn unless you get stunned or restrained.
-When buying skills the skill damage estimate now takes into account your damage boosting perks.
-Assorted typo and editing fixing.

-Remember to load your save in town.