Friday, 28 February 2020
v22 Change Log
Important for any pre v21.5 saves: be sure to be in town square when updating. All progress with NPCs,Donations, and Debt have been completely reset due to system changes, sorry for any inconvenience this may cause.
Also: Due to a change in town background stuff, if you move out of a location in town npcs will be hidden, move to the adventure map to fix this. Will only happen once.
Keep in mind that many of the new system changes (Such as the night and day system) are very tentative and are heavily subject to change still.
Content
-Added an inital run to the forest similar to that everywhere else has before you unlock its explore mode and also the forest dungeon. Old saves can do it again as well and re-fight perpetuas first fight again one time if they want.
-Tuned up Elly and Elena's existing dialogue lines.
-Gave Elena and Elly multiple new conversations.
-Made some revisions to Mika's backstory convo.
-Nara now has a new loss scene for when you lose in no stance. Written by SubjectAlpha.
-Nara's original loss scene is now sex stance specific.
-There's a new Brothel event featuring the first Voltlin. Scene written by Subject Alpha, Character description and editing handled by Threshold.
-A new Solo elf brothel event, written by Subject Alpha.
-A new Solo imp brothel event written by Subject Alpha.
-Multiple new dream scenes with varying requirements to trigger.
-The Elf Sex Fetish Dream is written by Subject Alpha.
-The Kunoichi feet Dream is written by Game Salamander.
Day/Night System
-Time now passes, and night can fall, increasing the deadliness of monsters, but also the rewards.
-If you dont orgasm for an extended time or have high virility you get a perk/status effect that lasts until your next orgasm, increasing how much spirit you lose and how much arousal you take.
-You can now get week long blessings after unlocking the blessings menu.
-Moved around Lucuille's talk options to add in Temporary Blessings.
-You can now enter the bar and eat food that buffs your stats for a day.
-The health, spirit, and energy UI is now always displayed.
-Manticore Venom addiction and Sofia Addiction now fade a little every day. Manticore doesn't if you have mate bonded.
-Returning to town no longer refreshes your arousal, energy or spirit, but does clear all status effects, it also always advances time forward 1.
-Leveling up no longer re-fills spirit, but still refreshes arousal and energy.
-Losing and returning to church leaves you with 1 spirit instead of refreshing you to full, it also advances time forward 1.
-Sleeping at your room fully refills your spirit and energy, and proceeds to the next morning.
-Working at the brothel during the day is now always safe, (May change in a later patch.), and the glory holes dont open until night.
-Greatly increased the chances of Feng's howling at moon event, but it now only occurs at night.
-Until you romance Kaia, she will not show up at night for her event, and will instead ambush you once you have romanced her 66% of the time.
QoL Changes
-On game start save files are given the player's name. You can now also rename the save file you're currently using in the save menu, but you need to save over a file for the change to take place.
Balancing
-Made the inital mountain run less punishing, and added an actual break spot before the boss.
-Rest ambush events now heal you with a rest before the ambush.
-Revised rest point placement to be done right after treasure spots are shuffled in, and the luck stat no longer affects them. This will ensure at least one rest point will always be placed in the explore run, and should be in the first 25%-50% of the journey. Overall this change should make resting more reliable without having them always appearing with high luck.
-There will now always be a break spot provided before a quest event location when in exploration mode.
Art
-Belle now has art by Applehead.
-Perpetua now has a Pout expression, by Jiffic.
-Shizu now has 6 new expressions, though two of which are old expressions with an eye glow effect, and her caring expression is now more caring. By Jiffic.
-The oni sisters now both have art by Jiffic.
Modding
-The DisableRun perk type can disable the players ability to run from all fights.
-JumpToRandomScene can now use any of the same requirement functions Menu options can use to filter options out.
-Added a scene jump function validator for the .json files made by dfs on hypnopics collective. It prints a txt file into the game folder. Just ignore any for scenes that are intended to not be jumped to.
-I set it up so if it turns to night it will auto get a night bg equivelent if it has Night after it's normal name, like townNight.png if there is a night bg as above the game will auto select it when getting a new bg with changeBG function.
-"IfTimeIs" function, can check for the following: Day, Night, DayFaked, DayTrue, NightFaked, NightTrue, Morning, Noon, Afternoon, Dusk, Evening, Midnight
-"SwapLineIf", "IfTimeIs", works like a normal iftimeis function mixed with a swaplineif
-"RequiresTime" like above but for menu options.
-TimeBecomesNight sets the time to night, will clear false days and start false nights. TimeBecomesDay does the above but for daytime. False nights last until you return to town or the next day starts, false daytime during night ends in the next time advancement or when returning to town.
-"AdvanceTime", "1" function now exists to move forward time. 6 chunks in a day.
-"DelayNotifications" can be put after it, or RestPlayer, or SleepPlayer, to delay perk decay notifications unitl the next time roll over, so you don't interrupt a scene
-Added a RestPlayer function so events can use the rest call rest points do and benifit from rest point related perks. It also increments time forward.
-SleepPlayer refreshes the players everything, and advances time until next morning.
-"IfDealyingNotifications", lets you jump to a different scene if notifications are being delayed, same reason as above, but for events, it's not auto skipped so you can still count progress, just not inform about it.
-Added HealingSickness and IfHealingSickness functions so time doesn't freeze at healing circle spots like the oni twins, you can still farm there though.
-Events with the type EndOfDay will now be called at the end of the day's cycle.
-Events with the TimePassed ttpe will be called every time, time advances.
-Events with the StepTaken type will be called every player step, outside of town.
-Events with the EndOfTurn type will be called at the end of EVERY turn in combat, this is for player combat events and stuff.
-Events with the PlayerOrgasm type will be called whenever the player orgasms, including out of combat with the PlayerOrgasm function.
-Events with the Dream tag will be called when the player sleeps, but can be ignored in event if the "DelayNotifications" function is used.
-Added Damage Boost perk type, which boosts all damage dealt by the perks owner by that percent.
-Added Status Icon perk type which lets you assign an image to the status effect bar when somone has this perk.
-If Item Drop Chance, Exp Boost, or Eros Boost is put on an enemy, it now increases their respective thing on that monster.
-Added the Multiply Spirit Loss perk tag, multiplys the current spirit loss by an amount, more instances of this perk will multiply seperately.
-Added the Removed on Orgasm perk tag to have the perk removed when the owner orgasms.
-The perk tags TurnDuration and TimeDuration can be used to make the perk dissapear after a set duration, TurnDuration being steps/combat turns and TimeDuration being increments of the day.
-The perk tag EndMessage can be used to display a message when the perk ends via TurnDuration or TimeDuration.
-The perk tag NonPersistentEffect can be used to remove the perk when all non-persistent status effects would be removed, like Charm or sleep.
-|perkDuration| can be used in a perks description to have the remaining time displayed. If it's a turnDuration it says turns, if it is a time duration, it says time increments or days.
-When making a perk you can now use the "PlayerCanPurchase" feild like this,"PlayerCanPurchase": "HiddenCompletelyFromPlayer" to hide a perk from showing in the players list of perks.
-Added GivePerkQuietly function.
-Added "ChangeProgressBasedOnVirility", "1", with the number feild being a speed multiplier, primarily desined for the pent up system, but can have other uses.
-BumpToTown function that sends player to town square without advancing time.
Fixes
-Fixed an issue that would cause line breaks in monster attack dialogue with no actual dialogue and only functions to have a pointless space.
-Fixed a crash when using a ??? character as a blank display spacer, such as with Sofia's 2nd loss scene.
-Fixed damage buffs/debuffs checking for duplicates in the user not the target.
-Fixed sorting skills then saving, not always keeping your changes when you load that save.
-Fixed Kaia's art disapearring after you lose to her and she drags you home.
-Fixed a broken scene jump in Lillians quiz
-Fixed an issue with 2 of the awnsers in Lillians quiz being reversed
-Fixed a crash with activating image overlays
-Fixed a bug with not having money to buy holy water the first time you talk to lillian about holy water.
-Fixed a broken link in Mika's content when doing reverse cowgirl anal and three in her combat events, two of which were for her stance struggle lines for sex.
-Fixed a broken event jump in Jora's quest if you praised her and then attacked her for somereason.
-Fixed a broken event jump with Mara, the succubus glory hole, Toxic Matango, Vili, Kyra, Imp Den, Imp combat events, Oni twins combat events.
-Fixed 3 broken event jumps in sofia's combat events, and 1 minor one in her 3rd fight.
-Fixed imps using the playful tease blowjob line in cases where they should have been using the Glans Teasing skill/line.
-Fixed Trisha's conversation about Succubi not showing up. Also fixed talking with her removing your ability to turn down the meal after you've made progress with her.
-Fixed Tengu Harpies not using their final hypnosis effect! At max hypnosis, while charmed, they should deal a bit more damage, especially during sex.
-Fixed 2 of Trisha's oral combat events leading to the wrong orgasm scenes.
-Music now plays during the Lumiren event as it was supposed to.
-Edits to Amber's store events and writing by WilliamTheShatner.
-Multiple assorted typo and grammar fixes.
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