Thursday, 30 November 2023

v25.8 Change Log


**Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**Notice from v25.6 : Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.**


**Content**


* Ushris now has a few new fluff conversations (accessible via the "Ask more about her." talk option), one of which unlocks a footjob scene. By Valentin Cognito. Edited by Threshold.

* Ambrosia now has a number of fluff conversations, a Slippery Sixty-Nine scene, and an option that unlocks a chance to fuck her while she's sleeping upon visiting her. By Threshold. Edited by Valentin Cognito.

* Scenes for Ambrosia called 'Lazily lie together and let her slime suck you off.' and 'Languid Lovemaking.' added. By Valentin Cognito. Edited by Threshold.


**Art**


* Ceris now has a CG of her pressing her breasts against glass for her pink tile temptation event. By Elakan.


**QoL**


* Tuned up how the auto save logic works a bit. Given MGD has a lot of choice pop ups, it no longer triggers during those every time, and should instead do it on its own every 150 interactions, or whenever you close the game.

* Added the ForceAutoSave function [Modders can use this too!], and added one call to Rika's convo scene in order to ensure players have a backup save for reasons.

* Save and Load screen confirmation prompts now clearly state you are Overwriting/Loading instead of vaguely saying Yes/No, in order to help avoid accidentally being on the wrong screen. By feltcutemightcleanlater.

* The Quick Menu "Toggle" behavior, found in the Quick Menu settings (via Options), has been improved. It will now automatically close the Quick Menu upon pressing a Quick Menu button (excluding skip). By feltcutemightcleanlater.

* The Quick Menu toggle button has been visually updated, primarily to be less distracting on mobile, in order to better fit its purpose. By feltcutemightcleanlater.

* WASD can now be used as an alternative to the arrow keys anywhere. By feltcutemightcleanlater.

* You can now use a dpad and joystick on the gridmap. By feltcutemightcleanlater.

* Character menu confirmation prompts have been revamped to grab focus, have less vague names for buttons, and use more consistent styling that is also easier to press on mobile. By feltcutemightcleanlater.


**Editing**


* Nara's no-stance loss scene has been gone over with a tune up editing pass by Valentin Cognito.


**Balancing**


* Evasion now caps at 50%.

* Beris can no longer spam her restraint Skills while you're still immune to restraints... excluding her super rush moves which can still occur in unfortunate situations.

* Deep Fish traded in to Seafoam are now only worth 200 instead of 300 so as not to break economics if you buy a bunch from Silver and then give them to the village.

* Monsters are now able to try and escape from single stances in situations where they are adverse to that one stance for some reason.

* Spank is now available against monsters in the titfuck or blowjob stance, cause why not.


**Fixes**


* Auria's Perk now properly tells you how much money it's taking in exchange for its benefits. By Valentin Cognito.

* In rare instances where you're restrained, Ushris no longer dodges attacks you can't make.

* Fixed an issue where the very first .json event file loaded in would do weird stuff when using certain functions related to the call scene and return stuff. By feltcutemightcleanlater+Thresh.

* Berri Cherri Jelly now recovers 50% of your energy instead of 100%.

* [DamageToEnemy] can no longer double print crit and weak/resist text in some instances.

* Fixed an issue where sometimes [SexWord] and [SexAdjective] would not display anything.

* Fixed various scenarios where the in-game mod installer couldn't download a mod from Github and other websites, most notably by allowing for unknown file sizes on download. By feltcutemightcleanlater.

* Fixed a bug where, if you had a skill or equipment confirm open in the character menu, you could go back at any time to use it, even in situations where that would be unavailable, such as mid-combat, allowing you to get a free heal.

* When the player is in multiple stances against one monster and chooses to struggle against only one of them, that one's stance's hp pool will be correctly damaged instead of damaging all the stances.

* Fixed an issue where the player being afflicted with Stun, Restraint, and similar effects didn't let monsters escape stances instantly when they tried.

* Fixed characters with Perks that make them adverse to certain stances being totally fine with being in the stance if it was ordered differently, eg [Sex, Making out] ok, [Making out, sex] escape! So now they always do it.

* Overlimit's debuff now refreshes properly whenever you use it, instead of the prior debuff staying with its duration if it was active.

* Fixed a crash in the blowjob from Imp scene (the one happening during the Ancilla cleaning stuff) if you had low Virility.

* When fighting the Imp den in separate groups, the proper song now plays the entire time for each battle.

* Shizu's Punishment Training now clears Arousal and such with an orgasm call.

* The little hovering thing for the Labyrinth now resets when you trigger an event, so it's not being highlighted when your mouse is no longer pointing at it.

* When in the grid map, tile events will now properly trigger even if you triggered an npc event, meaning you can no longer run into Beris or Ushris on a tile that would restore your line of sight, leaving things dark when you should be able to see in phase 1.

* Tuned up a bunch of movement animations when event triggers are involved while on the grid map.

* Fixed an issue where StanceStruggleFree, StanceStruggleComment, and StanceStruggleFail lines were not being called correctly when the highest priority stance for dialogue wasn't first in the monster's current stances, leading to some weirdness like the blue slime CG staying on screen, as well as weird lines, when struggling from all stances.

* Minor touch ups to some of the character bubbles on the main menu to fix small errors.

* Trading in a lot of item fish (like over 700) to Seafoam should no longer cause the game to detect an infinite loop. Probably.

* There should no longer be a niche crash situation when a status effect misses a monster that is resistant to the effect.

* Assorted typo and editing fixes.


1 comment:

  1. Victory scenes added in monster addition files still broken. I copied the exact code into the action monster file under 'game\jason\monsters' directory and it works, but it doesn't fire when I leave it in monsteraddition in my own mod folder.

    ReplyDelete