Wednesday, 31 January 2024

v25.9a Change Log


**Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**Notice from v25.6: Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.**


**Undocumented change from earlier update I didn't realize happened but it's cool so I'm keeping it.**


* You can now move into the square of a projectile on a grid map, and it now moves at the same time, meaning you now have more wiggle room on Iabel's floor.


**Technically a bug fix but related to the above.**


* Moving into a grid map projectile's square from its movement direction now makes you get hit by it instead of it avoiding you. Approaching from the side or back is still safe!


**Auto Saves**


* The Renpy auto saves weren't really working properly still, mostly due to MGD's moddable systems, so I revised some things into a different auto save feature that should make less blank autosave slots.

* Auto saves now only occur when menus pop up, at the town square, when you close the game, or when triggered by a specific text function.

* The game trying to auto save should no longer make the Labyrinth lag into the dirt, in part by not letting it try to do it there, and also by it not repeating its attempts to auto save until one goes through.


**Fixes**


* Fixed the shortcut to the town square in your room advancing time because I used GoToTown instead of BumpToTown like a potat.

* Fixed a crash that could occur if you started an exploration with a single event or monster.

* The character creator/level up screen should no longer flood your text history with helpful info.

* Fixed activating levers or such in the grid map/labyrinth not playing the movement animations for npcs.

* Fixed hitting enter (or similar inputs) while in the grid map counting as a player step and applying aphrodisiac damage and tickdown, as well as similar effects, despite nothing otherwise happening or moving.

* The labyrinth aphrodisiac haze tiles can no longer stunlock you for multiple turns once you hit 100 aphrodisiac potency by making you unintendedly chain orgasm.

* Fixed escape skills like teleport and distract using your opponent's stats to gauge your escape chance instead of your own.

* Fixed an incorrect expression call in Perpetua's Electrify responses that made her arm vanish.

* Toggling on Nightmare Mode in the Labyrinth then leaving to go to another location no longer leaves Nightmare Mode on for that location in secret.

* Fixed a bug that caused specifically the unequip button to duplicate items while deleting whatever was at the top of the inventory stack. Which could include key items or otherwise.

* Fixed a bug where the number of copies you're selling of a single item would apply to Sell Excess and Sell Junk, meaning you could basically make infinite money.

* Updated the Nicci boobs close up used in Sofia's hypno attacks.

* Fixed a few typos and edits.

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