Wednesday 31 July 2024

v26.3 Change Log


**Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**Content**


* You can now get a BJ from the Livewire shopkeep. By Threshold, edited by Valentin Cognito.

* The livewire shopkeep can now put the player into rut and has a smol scene for when it happens. By Threshold, edited by Valentin Cognito.


**Balancing - General**


* Gildara Orb's base power has been increased from 25 to 50, putting it more on par with a glammed up Arousero Orb.

* Fairy Dust now removes 5 stacks of paralysis instead of all of them.

* Lowered Enamor's base damage from 40 to 35.

* Channeling Thrust now regains you 25 energy, up from 10.

* Endure now has a base damage reduction of 10% down from 15%, but now lasts 10 turns baseline instead of 5.

* The Charm spell, and Favor's Misfortune now have a 10 turn base duration, up from 5.


**Balancing - Labyrinth**


* You now need to interact with treasure chests in the labyrinth to open them, with the enter key or the button in the center of movement, much like the doors.

* The third floor of the Labyrinth's second phase has been tuned up in the following ways:

* Instead of some paths being blocked off, some walls are removed.

* There are no hidden traps anymore. All are visible.

* Some paths that were previously walled off are instead trapped with shadow trap tiles.

* Beris tags out with Ceris.


**Balancing - Stat Checks**


* Stats during stat checks for energy cost calculations no longer have their roll bonus reduced by 25%, meaning lower scores like a +1 will still apply a 5 EP cost reduction to the check. This will also make higher scores also more readable and effective for how much energy will be reduced. 

* Increased the energy costs of surpassing failed checks from 20x(DC/5) to 30x(DC/5). There is also no longer a flat -10 reduction to energy costs.

* Every time you surpass a failed check with energy the energy costs for further failed checks increases by 25%. Resets on any form of rest.

* Added Goddess' Favor mechanic to stat checks, when you fail a stat check you can now spend a goddess' favor to auto pass it. You get them = 1+Luck*0.1+ any applicable perks. Hard has 0 baseline.


**Balancing - Perks**


* The Treasure Finder perk now requires 10 luck to take and is classified as a luck perk.

* The Steady Pacing and Expert Pacing perks now requires 20 and 40 Willpower respectively, and each reduce recoil taken by 15% up from 10%.

* The Sensual Pace perk now reduces recoil taken by 5% down from 10%.

* The Endurance and Mindful Relaxation perks now only take 10 Willpower to learn, down from 20.

* The Swift perk now requires 10 Technique to learn.

* The Arcane Adept perk now requires 10 Intelligence to learn.

* The Bond Breaker and Clingy perks now requires 10 power to learn.

* Blessing of Serendipity (the one you get from the church temporarily) has been reworked, it now gives you one extra use of Goddess' Favor for a week, it used to give you 7 luck, and +1 minimum to stat checks. It now only costs 5000 holy power instead of 10k.

* The Blessed Rosary accessory now gives 3 uses of Goddess' favor while worn instead of increasing your minimum stat roll by 4.

* Added Steady Breathing and Meditative Breathing Willpower perks which regens 1% of your max arousal per turn each.

* Added Enduring Mind and Enduring Soul, the Willpower and Luck counterparts to Enduring Body, which means they reduce your chance to be crit by 10%.

* Added the Defender Willpower perk which increases how much damage you reduce when blocking.

* Added Struggling Defence Willpower perk that apply damage to stances and restraints whenever you defend.

* Added Focused Defender Willpower perk which increases your crit chance by 25% after defending.

* Added the Rarity Hunter Luck perk as a follow up to Treasure finder, which boosts treasure find and item drop chance by 30%.

* Added Top Shelf and Premium Quality Luck perks that improve the effectiveness of both damage and healing items by 25%.

* Added Divine Favor and Celestial Favor Luck perks to increase Goddess' Favor uses by 1.

* Added Expert Caresses Allure perk that increases foreplay damage by 20%.

* Added Climactic Momentum a Technique perk that regains you 25 energy when you make an opponent climax.

* Added Mystic Infusion Int perk that increases the duration of your status effects by 10%.

* Added the Powerful Hips Power perk that boosts penetration damage by 10% and reduces recoil taken by 20%.


**QoL**


* Levers on floor four of the labyrinth now have a text prompt to interact with them.

* Treasure chests in the Labyrinth now look different depending on rarity. They also have a text prompt to interact with them.

* Merged and condensed the contents of the Downloads tab into the mod list tab in the in-game mod menu, improving discoverability. By feltcutemightcleanlater.

* Temptation checks now better display their math.

* You no longer need to click wait when paralyzed and too low on energy, and are given a notification about it before things move on.


**Modding**


* Grid map NPC entities can now hold descriptions by using the "Description" tag if they're labeled as obstacles. When the player is on their space it will appear in the text box.

* Added the DefendPower perk tag, which increases the amount defend decreases damage at every stage.

* Added the DefendEscape perk tag which apply damage to restraints and stances at a percent of the total power.

* Added the ItemBonus perk tag that boosts consumable item healing and damage.

* Reworked the validator internals, improving performance and allowing for easier maintenance, and feature expansion. By feltcutemightcleanlater.

* Added checks to the validator for unused choices in events, and for incorrect names/IDnames in jsons for all but in event funcs, adventure decks, and combatDialogue. By feltcutemightcleanlater.

* Added stanceConditions to skills to allow for appending stance logic to other skills in a single file for ease of use. By feltcutemightcleanlater.

* Added PrependScene and AppendScene to event additions for adding stuff to the beginning and end of a scene respectively. By feltcutemightcleanlater.


**Fixes**


* Fixed Anal stance not repositioning the text box for the Alraune CG.

* UI elements will no longer eat up space of the Alraune's CG during her loss scene.

* RemovePerkFromMonster will no longer remove random perks if it cant find the perk it's looking for.

* Sofia can now use her Incite Dreams skill again as it was marked as an unusable status effect with new skill usability detection stuff.

* When hovering a location on the map it now display the name of the location again. By feltcutemightcleanlater.

* Fixed an issue where Sofia using Spiraling Kiss Addiction could result in the vfx of her face could remain on screen.

* The Kunoichi Rope Trap event is now available in the Labyrinth.

* Fixed a visual oddity with the fancy but jank perk scroll bar menu and normal perk list. By feltcutemightcleanlater.

* Blessing of Safe Travels no longer allows you to nab another temporary blessing if you get it first.

* While respeccing you can no longer open the character menu and select the spend points option to level up while already doing respeccing, which caused your character to explode effectively.

* The debt pay off scene no longer improperly replays itself every time you go back to the pay debt menu if you've paid off your debt. 

* You can no longer improperly repeat the "Do you have money problems?" conversation with Mika from it trying to detect a choice from the wrong event.

* Beris' Hero roleplay scene now properly sets the choice to activate its weaknesses to her fight.

* You can now complain to the oni sisters if you suspect Kotone is up to no good with her hypnosis before getting max into her trance stuff, the conversation somehow got broken due to a call change at some point.

* The Sleep spell now lasts 5 turns baseline instead of 4.

* Iabel can now actually use her Imperious Captivation and Royal Indulgence skills.

* May have fixed an issue with Trisha's loss scenes, though they may have been playing despite the oddity.

* Assorted typo and edit fixes.


Wednesday 3 July 2024

v26.2a Change Log

 **Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**Fixes**


* Fixed the Alraune's CG not triggering properly when she used her temptation event.

* Fixed the Alraune's loss scene's use of her CG breaking her own expressions for the scene and then persisting the use of roled CG after into other fights and interactions.

* The Alraune's CG no longer ends when you remove just make out or a penetrative stance when you have both.

* Fixed defeating the mimic while she has you restrained leaving the background a black void.

* Fixed sleep energy drain calculations using the wrong final value leading to decimal points in energy.

* Fixed an issue where on some saves the map screen would stay on screen forever upon loading.

* Smol typo and edit fixes.


Monday 1 July 2024

v26.2 Change Log

 **Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**Content**


* The Graffiti Queen shop keep now has a sex scene and a titfuck scene. Both by Threshold, edited by Valentin Cognito.

* There is now a simple spooky quest in the Labyrinth that can be done to unlock using Nightmare mode at any location when exploring. This includes modded locations/content. By Threshold, edited by Valentin Cognito.

* There has been a revision to the camper trio's 'Ask about Succubi.' scene to better deliver information and humor. By Threshold and Valentin Cognito.


**Art**


* The generic Alraune now has a close up CG. By Applehead.


**Balancing**


* Paralysis has been reworked, it no longer stuns you and instead increases your energy costs by 20% and gives all actions except wait a flat +2 energy cost, it now also reduces run chance by 5, each effect per stack.

* Paralysis amp effects now reduce the energy cost penalty instead of decrease chance to be stunned.

* Fairy Circle Ring anti paralysis effect has been increased from 15% to 25%, Tiny Fungal Lantern's anti paralysis effect has been increased from 10% to 20%.

* Hard mode only addition: Paralysis' energy cost amplification is increased by 50%.

* Struggle!!! when restrained now costs 20 energy, up from 10 energy, but its boost to escaping restraints has been increased from 35% to 50%.

* More actions/skills are available when restrained. Primarily skills that are relevant to a stance you are currently in, with a few select others.

* Using a skill (including a failed skill, even teleport) while restrained now applies damage to the restraint at 0.1x power of a normal struggle. This can't cause you to escape.

* Using a skill while restrained deals 50% damage it normally would. Doesn't apply to recoil effects.

* These restraint changes also apply to enemies, so don't be shocked if they keep swinging their hips too now. Though there may also be some weird interactions hiding around that will need to be buffered out in later updates.


**Balancing - Monster Perks**


* Increased Aiko's base willpower from 10->15, decreased her luck from 10->7, increased her arousal from 500->600, increased her energy from 100 to 150, and as she only had two perks prior, Aiko now has the following perks: Pacing, Sensual Lover, Sex Adept, Alluring, Honey Trap, and Great Tits.

* Lowered Feng's willpower from 10->5, also lacking perks she has now gained: Evasive, Pinpoint Pleasure, Enduring Body, Grappler, and Nice Legs.

* Shizu has gained the following perks: Slippery, Alluring, and Iron Will.

* Himika has gained the following perks: Aphrodisiac Tolerant, Enduring Body, Grappler, Sex Adept, and Great Tits.

* Mizuko has gained the following perks: Aphrodisiac Tolerant, Grappler, Arcane Adept, Schemer, Great Ass, and Amazing Ass.

* Harpy Tengus have gained the following perks: Sex Adept and Arcane Adept.

* Nicci has gained the following perks: Sex Adept, Great Tits, and Schemer.

* Trisha has gained the Alluring perk.

* Venefica has gained the following perks: Great Tits, Amazing Tits, Nice Legs, Amazing Legs, Skilled Feet, and Flawless Feet.

* In the Perpetua lvl 5 fight, she now has the Great Ass perk.

* Ancilla has gained the Sex Adept and Skilled Feet perks.

* Matangos have gained the Sex Adept and Loving perks.

* Mika has gained the Great Ass and Alert perks. Additionally, when she gets her large level boost from progress with her, she also gains the Amazing Ass, Nice Legs, and Monstrous Adept perks.

* Sofia has gained the following perks: Great Ass, Great Tits, Nice Legs, and Seductive.

* Sofia's second and third fights have each gained an extra stack of the Alluring Perk, and the Arcane Adept Perk.

* Sofia's Awakened phase of her third fight has gained the Enduring Body, Nerves Of Steel, and Lovers Passion perks.

* Vili and her phantasms have all gained the Great Tits, Clingy, and Honey Trap perks. Vili herself has additionally gained the following perks: Schemer, Thoughtful Schemer, and Lovers Passion.

* Bubble Slimes have gained the Sex Adept perk.

* Camilla has gained the Alluring and Schemer perks.

* Nara has gained the following perks: Seductive, Evasive, and Sex Adept.

* Minotaurs have gained the Grappler, and Enduring Body perks.

* Kaia has gained the following perks: Domineering, Aphrodisiac Tolerant, Monstrous Adept, Monstrous Expert, Swift, and Pinpoint Pleasure. She additionally gains Monstrous Master once she is not longer holding back.

* Salarisi now have the Sex Adept and Slippery perks. They are now considered lvl 20 enemies instead of 15, and drop eros and exp appropriately.

* Toxic Matango's now have the Honey Trap and Clingy perks.

* Amy has gained the Monstrous Adept, Tricky, and Evasive perks.

* Ceris has gained the Great Tits and Sex Adept perks.

* Beris has gained the Sex Adept perk.

* Ushris has gained the following perks: Great Ass, Nice Legs, and Skilled Feet.

* Iabel has gained the Great Tits and Sex Adept perks.


**QoL**


* Added keyboard/controller support to fishing minigame by adding conditional directional input quick time events when non-mouse/touch input is last detected by the game. Mouse/touch input users won't have these quick time events. By feltcutemightcleanlater.

* [PlayerInput] now displays the relevant input terminology based on the last used input, rather than by platform. By feltcutemightcleanlater.

* On mobile devices when going into a shop there is now a notice that you need to long press buttons to buy. By feltcutemightcleanlater.

* The foreplay defense down status effect now gets bundled together when there's multiple applications instead of having multiple icons. By Threshold.

* The above also applies to any buff/debuff status effect. By feltcutemightcleanlater.

* The paralysis tooltip now actually informs you how much it's lowering your evade. By Threshold.

* The restraint status effect tooltip now displays a rough estimate of the restraint's remaining hp for both you and enemies depending. By feltcutemightcleanlater.

* Skill costs are now color coded for the skill menu, building on top of Threshold's paralysis color styling. By feltcutemightcleanlater.

* Tweaked the wording on the Quest tab to make it more obvious how it works. By Threshold.


**Modding**


* Added the optional "Tags" key to item jsons, allowing for items to be categorized together for use in the new and update item functions, with other potential uses in the future. By feltcutemightcleanlater.

* Added tag functionality to IfHasItem, IfDoesntHaveItem, IfHasItemEquipped, IfHasItemInInventory. By feltcutemightcleanlater.

* Added IfHasRunesEquipped, IfDoesntHaveItemEquipped, IfDoesntHaveItems, and IfDoesntHaveItemInInventory item functions. See the modding docs for details. By feltcutemightcleanlater.

* Added [StatCheckPost] text function to append stat check menu options, entirely just for paralysis energy cost clarity reasons right now.

* RestrainUsable and RestrainUnusable iare now used as in "skillTags" to detect if a skill should be usable or not when restrained if it's outside of the bounds of normal auto allowed skills.

* Added LegUseBoost perk type.


**Ren'Py v7->v8 SDK Upgrade by feltcutemightcleanlater**

After roughly a year of internal prep changes and a handful of test releases on the Discord, MGD is now being built on Ren'Py 8.2.2, offering the following benefits:

* Better compatibility with newer devices and OSes while retaining the same compatibility and system requirements as the last game update.

* Roughly 30% better performance in all aspects of the game, such as load times or gridmap traversal.

* New internal developer conveniences, helping game development.

* No longer being stuck on various end of life software, including just recently Ren'Py 7 itself, ensuring better overall game stability.

* Fixed datetime bug with renpy save sync thanks to fix in Ren'Py 8.


**Fixes**


* Fixed some of Sofia's combat event skills displaying "Skip" due to guarding plus very high willpower or other effects as they were triggering on a 250% chance which could be lowered, but are built to always occur.

* Hiding the UI on the map now works properly. This mostly effects android users as the PC version has very little UI to hide.

* Android: The exploration set up UI is now more responsive, clicking add or subtract to a monster/event/quest now immediately brings up the text rather than needing to tap around it.

* Fixed very long equipment names trailing off the top of the character menu. By feltcutemightcleanlater.

* Fixed non-persistent perk based status effects persisting after combat in cases if you had more than one.

* Fixed unnamed/blank scenes being included in the pool of possible scenes that can play for victory or loss scenes which caused difficulty for modders, and could cause some skipped scenes in specific instances in the game.

* Attack and Defense tooltips now display information properly again, for realz this time.

* Fixed a few odd spots where Catherine's expressions weren't working in the camper event.

* Fixed excess items not accounting for your equipped items. By feltcutemightcleanlater.

* Key items in the inventory no longer display a value when viewed in the player inventory for no reason. By feltcutemightcleanlater.

* Belle's brothel scene no longer ends with her lingering on screen, and when you go to bed from it, it will change the background accordingly.

* Small typo fixes.