Friday 19 January 2018

Alpha v10 changelog

Gameplay and Content
-A new mimic has been added to the mimic event, only available after the forest dungeon.
-Skills can now have specific text for restraint struggling, the new mimic uses this and other enemies will as well in v11. Currently only displayed when the player struggles.
-Raised starting player nipple sensitivity and lowered cock sensitivity now costs 2 points.
-Trying to get out of stances normally is more difficult, Power now has an increased effect on if you escape a stance.
-Monsters now suffer the same problems the player does on the turn of getting restrained or put in a stance. Aka, they won’t be able to immediately try and get free the turn you put them in it.
-Damage increase from fetishes has been lowered.
-Before it went lvl 0-1 adds no damage, lvl 2 = 2x, lvl 3 = 3x, ext.
-Now it progresses, lvl 0-1 add no damage, lvl 2 = 1.5x, lvl 3 = 2x, lvl 4 = 2.5x ext.
-You can now buy any skill regardless if you have a way to utilize it or not.
-When in multiple stances with a target you can now choose which stance to try and get out of, or all of them.
-14 new skills for the player, including skills to escape from stances and restraints.
-Many early skills have been changed to Core skills, which scale off the highest between Power, Tech or Allure. But scale less effectively than other skills.
-Willpower now slightly lowers how much damage you take.

Systems and Modding
-Fetishes are now more flexible, allowing new ones to easily be added to the game. Additionally:
-2 new fetish options have been added.
-Enemies can now have fetishes.
-Early set up for ‘addictions’ is in place, they work the same as fetishes but are not currently displayed, or utilized.
-Skills that hit all enemies can now be made and skills that remove stances and restraints.
-Skills can be made unusable if the target has a certain status effect.
-Skill functions for getting pronouns now use simpler terms.
-Separated skills in the folders between monster and player usable skills.
-Got rid of all the extra files that were sitting in the game folder for no reason.
-If a monster is encountered in general exploration but hasn’t been given a combat group, that monster will now be encountered instead of nothing being encountered.
-When modding, if something breaks it should now display the file that caused it with the error msg.
-Updated the modding guide, hopefully I didn’t forget anything!
-Bug fixing.

Save Integrity: Should be good. If you remember to go to options and click the update save button. I recommend being in town square for it.
Mod Integrity: Kinda bad. It’s fixable!
Skills need to have their functions updated to the new ones.
                - GenderPronoun to HeOrShe.
                - GenderPronounPossesive to HimOrHer.
                - GenderPossesive to HisOrHer
                - GetGenaricYouOrMonsterName to YouOrMonsterName
Additionally, skills need a few new lines:
    "unusableIfStatusEffect": ["None"],
And
    "restraintStruggleCharmed": "",
    "retraintEscaped": "",
    "retraintEscapedFail": ""

And monsters will need  "Fetishes": [""],added.
Because they can now have fetishes.

Items need the line     "perks": [""],

It’s a pre-emptive change that doesn’t do anything yet.

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