Gameplay
-They enemies will no longer spam debuff moves if the player
is already affected by the debuff. Eg imps.
-Multiple changes to how status effect chance works.
-Tweaked a bunch of skills base status effect chances. Most
went up.
-Nerfed all status effect resisting runes.
-Imps now will actually use their other moves. Yes, they had
more than just infinite blowjobs. They also gained a few new moves and got some
nerfs.
-Exp display in the stat screen has been improved.
Images
-The support for character images in scenes has been
improved.
-Perpetua now has character art. By Jiffic.
-Also the about page has been converted into a credits page.
Bug fixing
-Enemies attempting to get out of stances no longer crashes
the game.
-The goddesses’ 4th blessing no longer gives you 5 spirit
instead of 5 energy.
-Fixed instances of characters appearing as the mimic when
it was supposed to be ‘???’.
-Other assorted fixes.
Systems and Modding
-Events can now give perks to the player. Skills and perk
giving now makes sure the player doesn’t have it already.
-Events can now check if the player has an item or perk for
scene jumps.
-Event Menus can now check if the player has an Item, skill
or perk to allow the menu option to be picked.
-When an event menu shows up, it will show the last text
said.
-Items can now give temporary perks that are lost when the
item is unequipped.
-NPC affection can be changed in events now.
Save Integrity: Should be good! Make sure to go to options to update your save. I recommend being in
town square before loading so your game doesn’t crash.
Mod Integrity: Good. See below.
-change
all status effect chances in skills to from floats to integers.
Eg.
0.25 becomes 25.
If you
want to change NPC affection in an event.
“ChangeAffection”,
“Amber”,
“10”
The game crashes with an exception when you try to use the Calm Mind magic outside of combat (through the menu)
ReplyDeleteThank you for bringing this to my attention! I will have it fixed for the next game version.
Delete