Sunday, 18 February 2018

Alpha v11 change log

Enemies, Restraint and Stance Changes
-Pin is no longer a stance. The skill now only inflicts the restraint status effect.
-Matango can no longer restrain you.
-All restraining moves now have struggle text.
-Nicci and the Mimic have slightly expanded restraint text.
-Enemies will now display restraint struggle text if restrained.
-All enemies now have text for the player trying to get out of their stances.
-Enemies have a slightly less generic, yet still generic, escape player stance text.
-Additionally, enemies now have dialogue for most of the new skills they can be hit with, and some older ones in a few cases.

Perks, and some other related changes.
-Perks now exist.
-The player now gets a perk every 5 levels. Loading an old save will get you retroactive perk points.
-You can check the ones you have in the stat screen.
-Some monsters have perks, making them more challenging.
-You can now spend excess stat, resistance and perk points from the ‘Level Up!’ button in the stat screen. It’s only available if you can access your inventory out of combat.

NPCs
-There’s some new npc dialogue, in most cases related to finishing the forest dungeon.

Modding and systems
-You can now set stance removal text and comments for enemies.
-You can specify multiple restraint text variants in a monster file.
-Perks exist. You can make your own if the effect for it already exists.

-Assorted bug fixing.


Save Integrity: Should be good! Make sure to go to options to update your save.

Mod Integrity: Good.

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