v17 change log
Content
-Mysterious Inn Content
Update
-Progression
is tweaked, old saves may act oddly, but will definitely reset most progress.
-You
can progress even if you choose to never win/fight back. And you don’t need to
be as accusatory to progress if you do win.
-Now
with some talk scenes, a description of the inn’s interior and some other
fluffy things.
-Older
sex scenes got tweaked a little, extended in one case.
-2 new scenes for after initial
progression is over, try having a normal meal.
-A loss scene for the enemy in
sex stance has been added.
-A couple victory scenes are
available after initial progression.
-The foe in the event now has a
couple of tempting tricks up her sleeve in combat, won’t be a problem if you
have a strong will…
Changes
-The tab for escape skills is now called Esc Skills.
-Enemies won’t spam charm skills that only charm, if the
player is already charmed.
-Nerfed some of the starting area’s enemies hp a little.
-Jora and Camilla – Clarity has been added to why you can’t
use certain skills on them, by allowing you to attempt the skill on them.
-Nicci now reacts differently to suckle given her nectar
dripping breasts.
Modding and systems
-DamagePlayerFromMonster – Can be used to deal randomized
damage to the player in events.
-Combat functions now exist. Read the modding guide to find
out more, because it’s a bit too big to throw in the changelog. It is at the
bottom of the guide. Hopefully adding this system didn’t breaky anything catastrophically
and I didn’t notice.
-SetPostName can be used to add a post bit to all speaks
calls, allowing for attack like titles to be added to them for events and
combat functions.
- GetEventAndIfChoiceIs
– check an event’s choices and jump to a scene anywhere.
-You can now give the player items or take them without a
text popup.
-Enemies can now have end of round dialogue, though the main
purpose of this is to allow for end of round functions.
-Enemies can now have counters to player skills. Or counters
period.
Fixes
-Fixed perks broking a little.
-After events while adventuring it now properly checks if
you can camp, and allows you to use your inventory.
-Fixed a crash involving getting restrained out of combat.
-A cornucopia of line edits and fixes by Williamtheshatner,
Jora’s content is now about 50% more emotionally painful! Note: Edits only go
up to the last up date, this update’s new content probably has typos.
-Note: Due to a typo, progress for the first part of the
caravan quest has been reset if you did not complete it already. Only matters
if you are loading an older save.
Save Integrity: Good, probably. Make sure
to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update
your save in options while in town, if you want to use an old save when you add
mods.
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