Monday, 1 October 2018

Alpha v18.4 change log




Content
-Added a new event to the forest. Mostly as a free space for starting players, and as a special reward for luck builds. There is a second way to get it though…

Balanceing
-Fixing fetishes and sensitivities now counts less towards tribute/donations for the goddess.

Modding
-Added IfTributeStep function to check the tribute level for goddess statue. It currently goes up to 6.
-Added PermanentlyChangeSensitivity function so sensitivities can be negatively altered permanently.
-The example mod now has an example of how to add an image to your mod, just check perpetua’s monster file in the example mod and the images folder in the example mod.

Fixes
-Fixed an issue where the Return to town function borked stuff if it was called in a loss scene, Lillian is not Nicci.
-Enemies no longer decide to just give up and instant lose for no reason.
-Enemy responses to being analyzed, at least those that have it. Now display properly.
-Fixed one of Camilla’s dialogue paths to not change the background back to the mountain.
-The switch to turn on and off encounters on the blue side now sets up correctly if you try to use it after completing the blue side. It will also fix itself if you wander around the blue side locations.
-ChangeArousalByPercent now changes the players arousal instead of setting it.
-Super surrendering no longer has a pointless round of combat.
-Fixed an issue where fetishes could carry between a game you were playing and starting a new game.
-Kunoichi trainee’s can no longer double footjob you as the context made no sense for the skill. Also should prevent the issue where their double team scene didn’t play.
-Assorted typos and grammar fixes!


Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

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