Content
-Added a new event to the forest. Mostly as a free space for
starting players, and as a special reward for luck builds. There is a second
way to get it though…
Balanceing
-Fixing fetishes and sensitivities now counts less towards
tribute/donations for the goddess.
Modding
-Added IfTributeStep function to check the tribute level for
goddess statue. It currently goes up to 6.
-Added PermanentlyChangeSensitivity function so sensitivities
can be negatively altered permanently.
-The example mod now has an example of how to add an image
to your mod, just check perpetua’s monster file in the example mod and the
images folder in the example mod.
Fixes
-Fixed an issue where the Return to town function borked
stuff if it was called in a loss scene, Lillian is not Nicci.
-Enemies no longer decide to just give up and instant lose
for no reason.
-Enemy responses to being analyzed, at least those that have
it. Now display properly.
-Fixed one of Camilla’s dialogue paths to not change the
background back to the mountain.
-The switch to turn on and off encounters on the blue side
now sets up correctly if you try to use it after completing the blue side. It
will also fix itself if you wander around the blue side locations.
-ChangeArousalByPercent now changes the players arousal
instead of setting it.
-Super surrendering no longer has a pointless round of
combat.
-Fixed an issue where fetishes could carry between a game
you were playing and starting a new game.
-Kunoichi trainee’s can no longer double footjob you as the
context made no sense for the skill. Also should prevent the issue where their
double team scene didn’t play.
-Assorted typos and grammar fixes!
Save Integrity: Good, probably. Make sure
to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update
your save in options while in town, if you want to use an old save when you add
mods.
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