Tuesday 9 October 2018

Alpha v18.5 change log




Art
-Ancilla now has art by Applehead.

Modding
-Added the following combat functions. ChangeMonsterMaxArousal, ChangeMonsterMaxSpirit ,ChangeMonsterPower, ChangeMonsterWill, ChangeMonsterTech, ChangeMonsterAllure, ChangeMonsterLuck, ChangeMonsterSensitivity, ChangeMonsterStatusEffectResistances, and ChangeMonsterFetish. They work exactly the same as the player versions, but for the currently focused monster.
-Added NPC additions, check the NPCAdditionExample.json for an example. Aka you can now add content onto existing NPCs if you want.
-Added Event additions, check the EventAdditionExample.json for an example. Aka you can add onto and edit existing events if you want. If a scene in the addition has the same name as a pre-existing scene in the event, it will replace the original.
-Added RequiresEvent, RequiredEventProgress, WhichEventChoice, and RequiredEventChoice as an optional set of NPC dialogue requirement checks, if you want to use them you must put all four. NPCAdditionExample.json has it in one of it’s dialogues.

Fixes
-Combat events no longer crash into the ground for no reason, aka tengu instant breaking combat.
-If multiple enemies orgasm at the same time, they both fade out correctly.
-Fixed an issue where enemies couldn’t escape a stance with the player if the player was stunned, asleep, restrained or fully tranced, instead of getting out of the stance assuredly.
-Invigorate, and similar skills, now work correctly again. It must have accidently been undone during the resolution changes.
-Fixed an issue where image changes called during surrender weren’t working correctly.

-Should be last small update before v19 happens. Hopefully.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

3 comments:

  1. More writing stuff.


    #023W: At the entrance of the mountaintop temple dungeon: "You look between the blue side, red side, and large doors infront (in front) of

    you, decideing (deciding) where to go."


    #024W: The text for the Empowered Thrust in Ellie's shop exceeds the size of the dialogue window.


    #025W: "There is a small room ahead of you, and that the fluffy fox eared woman you saw earlier head into, a large fluffy fox tail swaying

    behind her, she breifly (briefly) turns to beackon (beckon) to you again before closing the door, which you notice has a stylized fox mask

    hanging from the front."

    Aside from the spelling errors, the text of #0025W feels like an run-on sentence.


    #026W: "The other door in the room is made from intracately (intricately) designed silver, and has a sign above it stating 'Trials of Will'.

    "


    #027W: Some of the Kunoichi Trainee's text.

    "She glares up at you with indignant rage, even and her tongue... (even as her tongue)


    "The kunoichi lets out muffled sound of surprise at her own actions..." (lets out a muffled sound of surprise)

    "Releaseing her pony tail from your grip..." (releasing)

    "She lets out a paniced whimper..." (panicked)

    "Her as tightly squeezes..." (ass)

    "Pressing he back against your chest..." (her back)

    "You occaisionally give he..." (give her)

    "Grits her teeth to engure..." (to endure)



    #028W: This one concerns the Harpy Tengu.

    "...sending faint trills of pleasure through your mind." (thrills of pleasure)

    "With an embarrassed flush" (This line of text slightly flows below the computer screen.)

    "The tengu harpy suddenly starts to sing a wordless, bewitching, song... (Text overflow on screen and history mode.)


    #029W: "A large blue demonic door..." (blue wing, rest spot. Slight text overflow on the bottom of the screen.)

    #030W: Lever Room, Blue Wing.

    "Expression of panic fliting over..." (flitting)

    "warp your arms around her..." (wrap your arms)

    "idly cuddingly..." (idly cuddling)


    #030W: Red Wing texts.

    "There is a door to your right that is intracately designed with gold..." (intricately)

    "You approach the large bovine woman and she breifly glances up..." (briefly)

    "useally saying she's trying to help..." (usually)

    "Don't worry they aren't very complex (Don't worry, they aren't)


    "She difinitely slams your hand onto the table..." (Not sure which is intended. Definately, or defiantly? The latter is probably wrong,

    considering context.)

    "If any other minotaur tired to work here..." (tried to work here)


    Aside from the regular issues, I am going to put forth an opinion: Some of the art present in the game is...offputting, to put it politely.

    I don't mean to insult the artist of Vivian and the Mimic, but...well, I recoil whenever I encounter these characters, and try to avoid them.

    They are very uncanny and kill my libido.

    ReplyDelete
    Replies
    1. Text issues have been noted!

      Plasmid has a very unique art style.

      While the mimic art is staying, because I think uncanny works given she's effectively and eldritch horror in a box.

      Vivian's I'll be eventually getting them to do some tweaks once I get something set up in code. So that may be a while.

      You can turn off all art in options. But I'm going to guess you would rather the option to toggle individually.

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    2. I definitely want to see the nice art made by Apple Head, Jiffic, and Houpo. They gel together, and are aesthetically pleasing.

      Having the toggle being on a per-artist basis would be a good way of offering choice, without having dozens of switches in the options menu. Each artist could have a bubble portrait to demonstrate their art, which is lit when active. That should be fairly economical, since you can repurpose the work from the title-screen bubbles into the settings menu.

      Delete