Wednesday, 29 May 2019
v20.2b change log
Fixes
-Fixed the super caress damage. (oops)
-Spaced out Jora and the Harpy during her final quest step, so you can actually see Jora's face.
-Fixed the character spacing and expressions in Sofia's dream threesome scene.
-Mods should no longer lose progress.
-A few typos here and there have been fixed.
Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.
Sunday, 26 May 2019
v20.2a change log
v20.2a change log
Art
-Nara now has art by Nickbeja.
Fixes
-Fixed a name display
issue in Ancilla's events when it was supposed to display ???, and when the imp
is sometimes referred to as a blue slime.
-Fixed a crash in combat from the buff/debuff changes that
reported canGetBuff not being assigned yet.
-Fixed an issue with music looping in combat when the song
starts partway in.
-Fixed Ancilla's relaxation services looping back to the
service menu instead of the area menu.
-The 20 allure option in one of Ancilla's cleaning events,
now actually requires 20 allure.
-Fixed an option her cleaning events throwing you back to
town.
-Fixed a line display issue with Shizu's bowing the mountain
menu.
-Added a new short conversation to Lillian about her good
luck charm, if you somehow manage to lose it, she will give you a new one with
this convo as well. Let me know if anyone figures out how this can occur in the
first place.
-Redid how defeating Sofia the first time you meet here
(pre-allure sigil) plays out to avoid bugs and stuff.
-Fixed an issue that allowed the initial run of the forest
dungeon to be repeatable?
-Fixed an issue with how the clouds were displaying on the
world map.
-Fixed a crash related to putting enemies to sleep.
-Fixed a crash related to luck or allure stat check rolls.
-Fixed a bug that could cause some stat effecting skills to
permanently lower your stats.
-Sofia no longer uses her counter attacks when stunned or
restrained.
-Fixed an assortment of typos and grammar errors with
special thanks to those in the discord server.
Save Integrity: Good, probably. Make sure
to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update
your save in options while in town, if you want to use an old save when you add
mods.
Thursday, 23 May 2019
v20.2 change log
Content
-Ancilla content update. Conversations, events, and lewds.
-Tweaked Ancilla's fight with combat events. Also updated
her normal skills a little and gave her a few extras for variety and touched
the player orgasm scenes and loss scenes with her. She also no longer kisses
you as an attack in combat.
-Entering Forest Dungeon will repeat the Ancilla greeting if
you've done it already due to a tweak in how progress is tracked there.
-Amber now sells a new piece of equipment for dealing with aphrodisiacs,
restraints, and sleep respectively! Available no matter how far you are into
the game.
QoL Changes
-Added holy skills section just for demon layer.
-Moved the shop/skill learning return button down more.
-You can now manually sort your skills in the player menu.
-Moved crit chance and crit damage to the stats pane in the
menu, scroll down. Virility is still in the same spot.
-You can now view your evade and accuracy in the character
menu screen.
-You flat and percentage damage allure bonuses to all skills
and other previously hidden stats can now be viewed in the player screen as
well.
-Added tooltips to status effects! Just hover your mouse
over the icon! You can even look at ones effecting the enemy!
Balancing
-Multiple Buffs and Debuffs of the same type can now be
applied to the player or enemies, aka buffs/debuffs no longer overwrite each
other. But the same skill can't apply multiple instances of itself on the same
target. This may do some things to game balance for both the player and some
enemies, so let me know how it goes.
-Defending now gives
you a +5/+3/+1 bonus to will, power, and tech stat checks in combat. Depends on
consecutive uses like the damage reduction.
-The swift perk now also increases your initive by 5.
-Fixed allure's damage percentage boost from perks. If you
had the perks, you will be dealing about 5% more damage.
-If you somehow have 0 or less max arousal, your max arousal
is set to 1 until you manage to get above your max arousal deficit. Aka your hp
can keep getting lower, but will stay at 1, it will just become more difficult
to get it back up again. Same all goes for energy.
-Evade/Accuracy equation has been changed, in stance evade
is now based on power and tech instead of out of stances tech and luck, it's
also a bit more reliable, most notably Defending increases evade much more
effectively than it used to. Reminder evade is separate from status effect
chances.
-Invigorate now heals a base line 50 energy from 25, but can
not be used out of combat. It's required stat to learn has been increased.
-Meditates base energy heal is up to 20 from 15, but can no
longer be used out of combat and scales slower with it's related stat than
Invigorate. It's required stat to learn has been lowered.
-All skills that heal energy now also get increased based on
your max energy, scaling with base skill power. At 100 energy invigorate heals
75, while meditate heals about 30.
-The arousal healing skills now scale based off of 100
instead of 150, the new base hp vs the old. So your healing skills will now be
scaling up faster.
-Skills that cost arousal now scale up with your maximum
arousal, still gets more cost efficient as your max arousal goes up. I'm not referring
to recoil damage.
-Made sleep harder to wake up from normally.
-Anaph runes now reduce aphrodisiac damage taken by 5%, but
their resistance bonus has been reduced to 10% from 15%.
-Kaia's mate bonded perk now also reduces aphrodisiac damage
taken by 10%.
-The Aphrodisiac Tolerant perk now also reduces aphrodisiac
damage by 5%.
-Unbound Rune now only gives 10% resistance to restraints instead
of 15%, but now increases your ability to get out of restraints by 10%.
-Insomnia runes now give you a 10% increase in your ability
to wake up from sleep! Note that this probably won't save you from Sofia.
Art
-A full map has been added to the game.
-The minotaur enemy now has art by Applehead.
Modding
-StatusEffectScaling can now be applied to healing skills to
lower or increase how much they scale with that stat.
-Added Aphrodisiac Amp perk (lower
nerfs damage), Initiative Bonus, and Sleep Amp (higher increase chance to wake
up) perk types
-The statusText field is now used for buff and debuff skills
as a source tracker.
-Added these (ScalesWithStatusEffect, FlatDamageSF-FlatScaling,
FlatDamageSF-PercentScaling, TotalDamageSF-PercentScaling) optional fields to
skills, so you can scale damage up with a status effect! Note
that defending, restraint, charm, and stun are on a on/off basis, so 0/1 bonus.
All others scale based on potency. Aphrodisiac can scale terrifyingly with this
so be careful. Paralysis caps at 10 potency (so 10*scale at max), trance 'caps'
at 10, but the potency can go past 10 to represent how deep the target is, so
be careful here. Does not work with stat buff/debuff because that isn't the
point and kind of weird.
-If you use it, make sure to set the other scaling’s to 0
even if you don't use them, or it will crash the game.
Android
-Increased scroll bar size a little.
-Increased size of quick menu and swapped out the useless
back button for the history button. Also moved it to the top of the screen like
in the pc ver.
Fixes
-Fixed a check in the
manticore event that would go to the wrong check when you had the Escape artist
perk.
-Fixed consico powder not working out of combat.
-Sofia now uses her sleeping expression after falling asleep
from the sleep effect, but it's after the effect line plays so it may look a
bit off?
-Fixed Feng grabbing skills she shouldn't have, and will not
properly use her third leg grind skill.
-Fixed Carmilla always freaking out when you see her again
after fighting her.
-Fixed Kotone's dialogue for the Will Trials and Incense
grabbing the post challenge dialogue if you were only done her hypnosis
completely.
-Fixed an issue related to music that could cause a crash
when entering combat.
-The sound effect loop in Sofia's feet temptation now
properly ends.
-Fixed the game telling you an aphrodisiac wore off even if
you didn't have one if you had a perk that lowered aphrodisiac every turn.
-Stun no longer ensures the next move will also stun. Oops.
-The fancy scrollbar now works again with the mouse wheel.
-Added some checks to make sure stats checks can't divide by
zero if your stats get lowered. Also the luck bonus roll can now be negative if
your luck is negative.
-An assortment of typo and grammar fixes with special thanks
to the people in the discord channel.
-Healing out of combat with skills now uses the proper
equation.
-Fixed max feet fetish sending you to the final ass
temptation scene with Sofia when doing the feet temptation.
Save Integrity: Good, probably. Make sure
to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update
your save in options while in town, if you want to use an old save when you add
mods.
Monday, 6 May 2019
v20.1 change log
Content
-Added multiple talking scenes with Sofia that may need
tweaks and revisions.
-Removed the generic lizard girls from the forest dungeon
for lore reasons.
Balancing
-Sofia’s second fight has a 25% increased resistance to
restraints.
-Lowered the penetration sex bonus from succubus sex toy
from 50%->40%.
-Changed the virility equation to be ((level-1) + spirit*5 +
any perks + 5) from (level + spirit*10 +
any perks).
Art
-Added the kiss mark graphic to Jiffic’s credits.
Modding
-IfPlayerIsUsingThisSkill function has been added.
Fixes
-Fixed Mizuko’s song extension not being put in correctly
thereby crashing the game.
-Fixed infinite loop in Sofia dream sex combat event.
-Fixed backing out of fighting Sofia sending you to a loss
scene.
-Fixed the crash in Sofia’s second fight’s foot temptation
when you had a foot fetish.
-Her foot temptation event now also gives a foot fetish
instead of an ass fetish.
-Music volume won’t auto reset to 50 every time you open the
game.
-Fixed the pink haze persisting after you lose to Sofia.
-Fixed potential crash when running from enemies in
exploration.
-Fixed 0 potency aphrodisiacs being displayed at turn end.
-Translated the Japanese kanji in the credits to English so
people don't get squares.
-Fixed a crash with the blue slime fight.
-Fixed Sofia not reacting to Demon Layer if she hits high
arousal.
-Randomized exploration will no longer grab events that are
marked as completed by questComplete, I could swear I fixed this way back in
like v10 or something. :/
-An assortment of typo and grammar fixes with special thanks
to the people in the discord channel.
Save Integrity: Good, probably. Make sure
to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update
your save in options while in town, if you want to use an old save when you add
mods.
Wednesday, 1 May 2019
v20 change log
Content
-Sofia’s fight has been completely redone, and the forest
dungeon post completion now has the initial fast travel to character locations
set up.
-Sofia has a second fight now and much better rewards for
beating her.
Changes
-Spirit in character creation now costs/gives 3 stat points
instead of 2.
-Swapped out Nara's Command Masturbate skill for Captive
Audience, basically the same.
Sound
-The game now has music. You have been warned.
-Music can be given to locations and adventures
-Enemies can have individually set battle music
-Sofia’s fight and loss scenes use sound effects, let me
know what you think!
-Credits have been heavily expanded.
Art
-Jora has 2 new expressions. Loving and pleasured. I also trimmed
down size of download on her repository a bit.
-Sofia has new expressions.
-Awakened Sofia’s art is now in game but is currently only
used for one minor scene.
Modding
-Added VFX options to the game. (currently only used in
Sofia's fights and loss scenes as a proof of concept and for testing, can be
turned off in options.)
-Added bodyparts, body effects and scene effects layers for
monsters. (NPCs don't get them yet because im planning to revise the entire NPC
system soon.tm)
-Body extras and body effects always appear if they exist,
like expressions
-Tuned up how the scene layer is displayed.
-New perk options: - CaressFlatDamage - Crit Chance Boost
Self - Crit Damage Boost Self.
-PlayWhilePlayerSleeping can be put in the descrip field to
override hiding the text for skills hitting when the player is asleep, made to
allow combat events to properly trigger.
-Using a ??? actor/character in a display characters
function adds a space/nocharacter in that spot.
-VFX, SFX and Music commands have been added.
Fixes
-Fixed an issue where using the recovery circle after
romancing Feng would have the option to go to her room disappear.
-Fixed a broken scene jump in one of Jora's conversations.
-Fixed issue where combat events could display dialogue for
the player being close to cumming before them.
-Fixed Nicci not reappearing after beating her more than
once.
-Fixed an incorrect event jump in Trisha's combat events.
-You are now fully compensated for your work at the Inn if
you've paid off your debt.
-Tweaked stat checks in a way that may fix some weird issues
people were having.
-Fixed an issue with permanent fetish gain displays for
gains higher than 1.
-Assorted typo and edits with special thanks to the game's
discord channel.
-Edits to the blue slime thanks to william the shatner. Even
some very minor combat tweaks.
Save Integrity: Good, probably. Make sure
to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update
your save in options while in town, if you want to use an old save when you add
mods.
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