Monday 13 July 2020

V23.f Change Log


Remember to update your save in town.
For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.
-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

QoL
-Streamlined day shifts at the bar to no longer have a choice between bar and waiter.

Modding
-Added the optional restraintOnLoss field to skills. Basically just for Pin, but maybe more uses can be figured out later.
-Added better text color change functionality to the game. With the {SetTextColor}#HEXCODE{Done} function you can set whatever color you want for the following text, provided you end it with {ColorEnd}. Once you have a color set you can reuse it with the corrosponding {UseSetColor} function. Currently supports 1-7 set colors. I can add more if needed. UseSetColor2, UseSetColor3, (ext till 7) will call the respective set colors based on the order you set them to be used prior.
For example:  {SetTextColor}#F6BADC{Done}blank{ColorEnd} but it was {UseSetColor}pink{ColorEnd}, now it is {SetTextColor}#c21196{Done}purple.{ColorEnd}
-Added a specific DayShift card type to allow modders to add things specific to day shift.

 Fixes
-Fixed a crash if you added in a monster during combat then removed them before they got a turn or attacked with a skill.
-If an enemy loses while you have them pinned, you now get your pin skill back before the end of combat.
-Fix "" appearing in some text box instances.
-Assorted typo fixes and editing.

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