Tuesday 20 April 2021

V23.6 Change Log - Finally

 


Remember to update your save in town.



Content


-The Venefica/Elly questline now has a confrontation and conclusion that is unlocked by getting enough evidence for Elly.


-A new Venefica focused dream has been added, written by Valentin Cognito. Becomes available with high affection with Venefica, and having completed at least one of 3 specific conditions with her.



Art


-Amber's revised art is now in game, by Applehead. While yet to be used she now also has these new expressions for later: SmileRelaxed, Shy, Sad, Pleasure Struck, Orgasm, Needy, Excited, Dominant, and Bashful.


-Added the Town Church background to the game. By Houpo.


-Added Sofia's Room Background to the game. By Jiffic.


-Added the basic Bag art into the game. By ADOPOLICH.



Audio


-Changed the store music in 'Bon Bon Bun' to something less bombastic.


-Vili's sex scenes when visiting now have background music calls.



Balancing


-Breast Nuzzle's status effect no longer scales like freaking madness.


-Tweaked sleep and restraint bonuses to applying status effects, and immunity effects, so you can't still apply a status effect despite an immunity being in place.


-Tweaked random loot drops to be a bit more certain to be at least 1, while making 2-3 in one run less likely.



Android


-Long presses on the store buttons to confirm you want to click it no longer makes the phone or device vibrate for no good reason.


-Slightly tweaked some android button sizes to be more clickable.



Modding


-Menu addition info in the mod manual has been corrected for clarity, and the addition example in the game files has been split in two.


-Added EmptySpiritCounter function for specific uses when looping orgasm text and displaying spirit lost so it doesn't stack itself in the display.


-Added RemovableEffect perk type that allows the effect to be cleared on use of a panacea(currently just this), or on combat end like NonPersistentEffect.


-Added IfHasPerk option to ChangeStatCheckDifficulty function.


-Added DamageMonsterFromMonster function.



Fixes


-Fixed hitting monsters with a skill not changing their expression when they use their response line.


-Fixed the Android version crashing when you press a text button on the character stats menu. At least it's fixed on my end now.


-Fixed rare instances where monster name tool tips could stick around after combat.


-Fixed random loot not spawning AT ALL during exploration.


-Fixed Pin (GiveSkillThatWasTemporarilyRemoved/RemoveSkillFromPlayerTemporarily functions) not properly saving data if you saved the game then loaded, removing the skill, this is fixed once you return to town square.


-Quicksaves now go up to 12 like the slots suggest.


-Fixed Sofia defaulting to her first fight even if you beat her on your first visit.


-Fixed one of the temptation scenes in the oni fight scaling with ass instead of breasts.


-StartOfRound and StartOfTurn calls for both monster and events respectively are now called at the very start of combat before the player's turn, this fixes instances like with Rosaura's edging element not functioning properly on the first turn of combat.


-Orgasm event cards are now called right before in combat ejaculation lines, similar to how it works in events, this is for consistency, and to stop some specific calls from not working correctly like PlaySoundEffect in said OrgasmEvent calls.


-Fixed a bug where changing a character's image set wouldn't take into account their image overlays, breaking some images.


-Fixed ApplyStatusEffect and ApplyStatusEffectToMonster function not applying crit buffs or debuffs to the target.


-Assorted typo and editing fixes.

2 comments:

  1. I only discovered this game in Feb, but is that all that's usually in an update? 3 months only for a single new scene, some art and some fixes?

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    Replies
    1. These last months have certainly not been normal for the development of the game, but things should be smoothing out again now.

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