**Remember to load your save from the town square.**
**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**
**Content**
* When entering the Capital for the first time after the big intro, you are now approached by Heather who tells you about the Intelligence Sigil Hunt in the Capital, and offers a number of conversation topics. Note that the aforementioned Hunt cannot be completed yet. By Threshold, edited by Valentin Cognito.
* The Eros District features new content related to the Intelligence Sigil Hunt. By Threshold, edited by Valentin Cognito.
* The Starlight District now features Adventure Apartments, a location full of puzzles and lewd traps related to the Intelligence Sigil Hunt. By Threshold, edited by Valentin Cognito.
* Heather in the Capital also has a lewd scene where you can stare at her tits if you have a Fetish for Breasts over 50. By Valentin Cognito, edited by Threshold.
* One of Adventure Apartments' traps (the 'bed temptation' one) was written by Valentin Cognito, edited by Threshold.
* Once the Starlight District stamp is acquired, all of Adventure Apartment's trap events can be accessed in the Labyrinth.
* A new restaurant can be unlocked through a conversation with Heather in the Capital. By Valentin Cognito, edited by Threshold.
* The Ars Delusian Fog event now has a loss scene if you hit Max Arousal during it, or if you hit 0 Spirit from it. By Threshold, edited by Valentin Cognito.
* A new event named 'Remote Room'/'Matango Den' is available in the Forest Dungeon. This event is paired with a new Ancilla task named 'Check on the matango den.', and features a skill check challenge, multiple conversations, and an extended sex scene. By Valentin Cognito, edited by Threshold.
* A new Amber scene ('Bound Suspended Pegging') is available. It requires you to have access to Amber's special services, and to have gone through at least one of the two initially available services. By Valentin Cognito, edited by Threshold.
* A new interaction with the lumiren is now available after you've talked to her alongside Amy. By Valentin Cognito, edited by Threshold.
* Iabel now has a unique default loss scene with multiple possible outcomes. By Valentin Cognito, edited by Threshold.
* Ushris now has a scene for when you lose to her while she uses you as a chair (this combat event may trigger when you fight her and are at 10 Paralysis). By Valentin Cognito, edited by Threshold.
* The Campers' 'Ask about Succubi.' talk has been updated to include information about a now named lore concept. By Valentin Cognito and Threshold.
* Two new Ancilla facts related to this update's additions have been included. By Valentin Cognito, edited by Threshold.
**Art**
* Using existing face parts, the Elf now has a sleeping expression.
* The Elf now has a Sex CG, which is used in all of her loss scenes, as well as if you start fucking one in combat. Art by Applehead.
* The lumiren event now has a close-up CG that's used in her original hypnosis scene, as well as in her new scene. Art by ADOPOLICH.
* A new underwater BG has been added, and is currently used almost exclusively for the lumiren event. Art by ADOPOLICH.
* A new character with art by Kenshin187 has been added to the game, though her content is not yet substantial.
* A new character with art by Nav has been added to the game, and features multiple conversations as well as a sex scene. This is Nav's first contribution to the game.
**Balancing**
* The following player skills can now make enemies climax if their Arousal is over the limit: Charm, Charm Wave, Cloying Mist, Lewd Bottle, Manticore Spike, Placebo Pheromone, and Sensitize.
* The Slime Parade Arcade game now gives one ticket for every 300 points you've scored, instead of 500, which should make it more rewarding compared to the much easier Impchinko game.
* The ticket payouts for Fertilia Fertilia! have been rebalanced, and for the most part doubled in order to make it more worth the time and effort.
* Ceris' Pain Sensitivity has been increased from 1 to 75; Kaia's Pain Sensitivity has been increased from 50 to 125 and her Seduction Sensitivity decreased from 150 to 125; Kyra's Pain Sensitivity has been increased from 25 to 80 and her Ass Sensitivity decreased from 200 to 150; the Lizard Girl's Pain Sensitivity has been increased from 25 to 125 and her Ass Sensitivity decreased from 200 to 150; the Minotaur's Pain Sensitivity has been increased from 25 to 125.
* The above changes were made for the sake of balance and variety. The lines of related Skill reactions have also been tweaked accordingly. By Valentin Cognito, edited by Threshold.
* Trendy Rune no longer boosts Power.
**Qol**
* Elf art now uses layered art for handling expressions, instead of the very old method of having variants of the entire character art for each expression. This should free up a bit of space, and will make the internal workings of the CG flow smoother.
* The following characters now use a sleep-relevant expression when afflicted with Sleep: Amy, Bubble Slime, Ceris, Elf, Imp, Manticore, Mika, Sofia, Ushris, and Venefica... though Sofia was already using hers via a combat event that triggered after falling asleep, and which has now been removed.
* Damage numbers, mentions of 'Weakness!', 'Passionate!', and other combat information is now included in the game's History log, in case players want to check that.
* Blueball-type Perks are immediately lost upon using Super Surrender.
* You can now change the player's hair color for applicable CGs (just the harpy one atm) under Options -> Player Appearance (only applies to the current save). By feltcutemightcleanlater.
* Added an Inventory button to the gridmap UI for quick access, and to better show that it's something you can use while on a gridmap like the Labyrinth's floors. By feltcutemightcleanlater.
**Modding**
* Added the 'Sleeping' lineTrigger tag for enemies in order to allow easy swapping into a sleeping expression when said enemy's sleep maxes out (provided they have one to use). This also allows for other events or such to be injected into combat when enemies fall asleep.
* The modding documentation included with the game files (and available online) has been revamped with a new look and improved search. The layout and contents of the documentation are otherwise mostly the same. By feltcutemightcleanlater.
**Fixes**
* The Fashionable Succubus is now immune to Charm, even if asleep.
* Fixed Pinnacle of Relaxation not properly loading into the Perk option list when leveling.
* Mara's Boytoy is now properly called Mara's Boy Toy. This only has its own note as a heads up, since renaming Perks can have weird results. But it should be fine.
* Fixed roled CG usage still erroneously rendering the normal standing art behind the CG.
* Fixed the Distract skill prematurely ending the Harpy CG.
* Fixed targeting and info for a harpy during the CG bugging out if only 1 of them was active in the CG.
* The salarisi in Amy's event no longer play their normal fight intro due to a missing updated file.
* Two Arousal hits in Stella's Event now properly scale with the Kissing Fetish instead of the Oral Fetish.
* Fixed ChangeStatCheckDifficulty + IfPlayerHasStatusEffectWithPotencyEqualOrGreater and ChangeStatCheckDifficulty + IfPlayerHasStatusEffect not working out of combat for no reason.
* Fixed a crash that could occur if RestPlayer was used at the end of a scene.
* Fixed assorted typos and editing.