Saturday, 20 June 2026

v28a Change Log

**Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe.**


**QoL**


* Correctly ordering one of Club Mirage's drink combos now gets you a Key Item to act as a reminder of your prize. Additionally, Opal now mentions that guessing more combos won't get you extra stuff. By Valentin Cognito, edited by Threshold.

* Tweaked the wording of Club Mirage's posters to make the related challenge clearer. By Valentin Cognito, edited by Threshold.

* When you're in the Capital after Midnight and time passes, any status effects from Club Mirage (such as Tipsy) will tick down even if the day technically no longer progresses.


**Fixes**


* Fixed Jennifer's 'Fired Up!' Skill being resistable by the player, leading to a message that shouldn't appear.

* Fixed passing the hidden 30 Willpower check when searching the staff room in Club Mirage booting you to Town.

* Jennifer can now lose Spirit and lose the fight to Demon Layer hits.

* Running away from the Livewires in the Capital's alleyways will now progress time at the rate of the alleyway movement, instead of not progressing time at all.

* Losing to Kaia and getting snagged back to her home will no longer leave the screen blacked out.

* Nightmare Mode Ushris now properly interacts with the Sleep status effect.

* Fixed Skill Additions in mods exploding the game if they didn't have the recently added keys, which are now optional and won't break things if the mod doesn't have them.

* Assorted typo and editing fixes. 

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