Friday, 23 February 2018

Alpha v11.1 change log

Gameplay
-They enemies will no longer spam debuff moves if the player is already affected by the debuff. Eg imps.
-Multiple changes to how status effect chance works.
-Tweaked a bunch of skills base status effect chances. Most went up.
-Nerfed all status effect resisting runes.
-Imps now will actually use their other moves. Yes, they had more than just infinite blowjobs. They also gained a few new moves and got some nerfs.
-Exp display in the stat screen has been improved.

Images
-The support for character images in scenes has been improved.
-Perpetua now has character art. By Jiffic.
-Also the about page has been converted into a credits page.

Bug fixing
-Enemies attempting to get out of stances no longer crashes the game.
-The goddesses’ 4th blessing no longer gives you 5 spirit instead of 5 energy.
-Fixed instances of characters appearing as the mimic when it was supposed to be ‘???’.
-Other assorted fixes.

Systems and Modding
-Events can now give perks to the player. Skills and perk giving now makes sure the player doesn’t have it already.
-Events can now check if the player has an item or perk for scene jumps.
-Event Menus can now check if the player has an Item, skill or perk to allow the menu option to be picked.
-When an event menu shows up, it will show the last text said.
-Items can now give temporary perks that are lost when the item is unequipped.
-NPC affection can be changed in events now.

Save Integrity: Should be good! Make sure to go to options to update your save. I recommend being in town square before loading so your game doesn’t crash.
Mod Integrity: Good. See below.
                -change all status effect chances in skills to from floats to integers.
                Eg. 0.25 becomes 25.

                If you want to change NPC affection in an event.
                “ChangeAffection”,
“Amber”,

“10”

Sunday, 18 February 2018

Alpha v11 change log

Enemies, Restraint and Stance Changes
-Pin is no longer a stance. The skill now only inflicts the restraint status effect.
-Matango can no longer restrain you.
-All restraining moves now have struggle text.
-Nicci and the Mimic have slightly expanded restraint text.
-Enemies will now display restraint struggle text if restrained.
-All enemies now have text for the player trying to get out of their stances.
-Enemies have a slightly less generic, yet still generic, escape player stance text.
-Additionally, enemies now have dialogue for most of the new skills they can be hit with, and some older ones in a few cases.

Perks, and some other related changes.
-Perks now exist.
-The player now gets a perk every 5 levels. Loading an old save will get you retroactive perk points.
-You can check the ones you have in the stat screen.
-Some monsters have perks, making them more challenging.
-You can now spend excess stat, resistance and perk points from the ‘Level Up!’ button in the stat screen. It’s only available if you can access your inventory out of combat.

NPCs
-There’s some new npc dialogue, in most cases related to finishing the forest dungeon.

Modding and systems
-You can now set stance removal text and comments for enemies.
-You can specify multiple restraint text variants in a monster file.
-Perks exist. You can make your own if the effect for it already exists.

-Assorted bug fixing.


Save Integrity: Should be good! Make sure to go to options to update your save.

Mod Integrity: Good.