Art
-Ancilla now has art by Applehead.
Modding
-Added the following combat functions. ChangeMonsterMaxArousal,
ChangeMonsterMaxSpirit ,ChangeMonsterPower, ChangeMonsterWill,
ChangeMonsterTech, ChangeMonsterAllure, ChangeMonsterLuck,
ChangeMonsterSensitivity, ChangeMonsterStatusEffectResistances, and ChangeMonsterFetish.
They work exactly the same as the player versions, but for the currently
focused monster.
-Added NPC additions, check the NPCAdditionExample.json for
an example. Aka you can now add content onto existing NPCs if you want.
-Added Event additions, check the EventAdditionExample.json
for an example. Aka you can add onto and edit existing events if you want. If a
scene in the addition has the same name as a pre-existing scene in the event,
it will replace the original.
-Added RequiresEvent, RequiredEventProgress,
WhichEventChoice, and RequiredEventChoice as an optional set of NPC dialogue
requirement checks, if you want to use them you must put all four.
NPCAdditionExample.json has it in one of it’s dialogues.
Fixes
-Combat events no longer crash into the ground for no
reason, aka tengu instant breaking combat.
-If multiple enemies orgasm at the same time, they both fade
out correctly.
-Fixed an issue where enemies couldn’t escape a stance with
the player if the player was stunned, asleep, restrained or fully tranced,
instead of getting out of the stance assuredly.
-Invigorate, and similar skills, now work correctly again.
It must have accidently been undone during the resolution changes.
-Fixed an issue where image changes called during surrender weren’t
working correctly.
-Should be last small update before v19 happens. Hopefully.
Save Integrity: Good, probably. Make sure
to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update
your save in options while in town, if you want to use an old save when you add
mods.