Saturday 17 November 2018

Alpha v19 change log



Content
-Temple Dungeon Content
                -One last minor boss before the final boss, including numerous sex and dialogue scenes for them.
                -The final boss of the temple dungeon is now able to be fought! And the dungeon can now be completed! (Hard mode of the fight might be too hard, so let me know!)
                -Kotone’s side quest can now be completed. But there may be some inconsistencies in her content I missed, as well as more fluffy content that needs to be added still.

-The kunoichi on the mountain now has new tricks up her skin-tight sleeves, one of which requires your character to have a foot fetish. She also has two new loss scenes.
-Some tweaks to the oni brothel event to have better continuity.

Art
-The imp now has art by houpo!
-Elly now has art by Jiffic!

Modding
-Counter attack skills can now properly function for monsters. Check KunoichiCombatEvents.json for an example.
-Added CallMonsterAttack combat function for in case a counter attack set up fails. Can also be used for other means, such as repeated attacks in a row via event if you want them to be different random attacks.
-Added SetSkipMonsterAttack combat function, which sets the focused monster’s attacks to be skipped until they are resumed.
-SetResumeMonsterAttack is called to resume the focused monsters attacks.
-Added SaveNextLine function, used for displaying the next line in a menu if the way to that menu is complex, aka temple random encounters.
-Added ChoiceToDisplayPlayer and ChoiceToDisplayMonster Sets the choice to display for the player or monster slot base on an existing choice slot’s text, primarily used for nick names or changing a monster name to something else, eg genric species to actual name. Requires use of a text function, and is not reset until used again, so be sure to call it at the start of your event.
- Added ChoiceToDisplayPlayerFromOtherEvent and ChoiceToDisplayMonsterFromOtherEvent – same as above but checks a different event.
-Added text functions {displayPlayerChoice} and {displayMonsterChoice} for use with the prior event functions related to them.
-SetChoiceToPlayerName and SetChoiceToPlayerNameFromOtherEvent – For the above as well, set the selected choice to the player’s name. In case you want to add romantic/pet name options for events. There is also “SetChoiceTo PlayerName” to have it set to the players name with a space at the start for specific instances.
-Added SetFlexibleSpeaker and FlexibleSpeaks, First one can be set for any speaker for the event, and the second one uses the set speaker, is used for niche cases where you want to change the speaker, but not the entire dang scene for it.
-Added "ClearFightForVictory",  and "EndCombat" functions to easily clear and end a combat and give proper rewards for it.
-Rehauled how the “Menu” function tracks the requirements so they can be used in any order before the menu option.
-HideOptionOnRequirementFail can now be called before a menu option with a requirement to make it not display it’s requirements.
-RequiresMinimumProgress – RequiresMinimumProgressFromEvent - RequiresChoice -RequiresChoiceFromEvent – have all been added to the menu requirements options. No more need for branching scenes to have different options via these! They never display an option requirement if the player doesn’t meet them, so a pre-emptive HideOptionOnRequirementFail is not required.
-IfMonsterSpiritGone – Combat function to go to a scene if the focused monster is out of spirit.
-RefreshMonster – Combat function to completely heal a monster and remove all status effects.
-ChangeMonsterLevel – Changes the focused monster’s level.
-ChangeMonsterErosDrop and ChangeMonsterExpDrop – Change the respective drop for the monster.
-Added the RemovePerk function! It removes perks!


Fixes
-Fixed an issue where NPCAdditions with no items or skills would grab one anyways.
-Fixed an issue where the player could use skills from the character menu infinitely even if they lacked the energy to do so.
-Temple room descriptions now display post combat.
-You can now use Deep kiss on someone making out with you while someone else is giving you a blowjob.
-An issue with the unbounded perk not ending restraints for the player should be fixed.
-Fixed items the player has equipped not updating correctly so you could theoretically get permanent negative or positive stats when items were updated/changed.
-The trance status effect can now properly stun the player more than one time.
-Mimic’s sub expression is now the correct size.
-Fixed a potential crash when super surrendering, and an issue where it could grab a monster from your last combat for the loss scene if you used it immediately.
-Fixed a numbering issue with the AddMonsterToEncounter function.
-Enemies no longer try to pose provocatively or be unsure what to do if restrained or stunned.
-Fixed an issue where the AI wouldn’t use stance starting skills in group combat if it wasn’t the first enemy to go.
-Fixed enemy end of round function calls getting the wrong monster in group encounters.
-The SkipPlayerAttack function now works for the entire players turn and not just for monster counters.
-Enemies should no longer respond to attacks from the player that have been interrupted.
-Enemies use trance related skills even if the player is at maximum trance.
-Perk choice on level up will no longer stick around the next time you get a perk. For real this time.
-DefeatMonster function no longer crashes the game if used in multi enemy fights.
-Calling a monster name for a team attack that doesn’t require the attacking monster to be in a stance but the other monster to be in one will now properly fetch the name.
-The lion’s pride equipment perk now has the correct description.

-WilliamTheShatner has finished editing Kotone’s hypnosis room content, the power trials, the glade event, and more!

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

5 comments:

  1. Looked at the Agreement Terms for Mega, looks like one of the major changes may mean having the download for this game there could lead to trouble, if I'm understanding the main changes correctly.

    https://mega.nz/blog_50

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  2. I don't know if its a glitch or Something else, but the Calling the new ninja boss a masochist leads to Kotone's dialog for me for some reason.

    Also when she does the trip foot job attack the game crashes.

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  3. I've noticed the "Kotone glitch" on several of the encounters with the "boss" characters in the temple. You end up with Kotone taking you by the hand to her room to have her way with you, even while you have the boss you were talking to profile showing on the screen.

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  4. I restarted a new game and found a problem on the mountain pass. If you try to run from the kunoichi, the game crashes.

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  5. Gonna correct my previous statement. It doesn't matter if you run from or fight the kunoichi, the game still crashes either way.

    ReplyDelete