Wednesday, 18 December 2019

V21.7b Change Log


Important for any pre v21.5 saves: be sure to be in town square when updating. All progress with NPCs,Donations, and Debt have been completely reset due to system changes, sorry for any inconvenience this may cause.
Also: Due to a change in town background stuff, if you move out of a location in town npcs will be hidden, move to the adventure map to fix this. Will only happen once.
 
Fixes
-Fixed leveling up sending you back to town and other weirdness.

-Remember to load your save in town.

V21.7a Change Log

V21.7a Change Log
Important for any pre v21.5 saves: be sure to be in town square when updating. All progress with NPCs,Donations, and Debt have been completely reset due to system changes, sorry for any inconvenience this may cause.
Also: Due to a change in town background stuff, if you move out of a location in town npcs will be hidden, move to the adventure map to fix this. Will only happen once.

Quality of Life
-Added a line at initial character creation that any unspent points will be lost once you start.

Balancing
-You can now only lower cock sensitivity by a max of 5% at character creation, down from 10%.

Modding and Systems
-Removed multiple instances of old depreciated code that's unused.
-Reorganized code so some functions are in more sensical locations and some classes aren't in their own file alone. Notably I move a bunch of crap out of functions.rpy into places the functions actually belong in.
-Moved the reader diction into a single function instead of having like 3 separate instances of it.
-Condensed the sensitivity change and stat change functions for character creation and level ups.

Fixes
-Fixed Bed-Chan missing a face in her duo cuddle scene.
-Fixed selecting the Hidden Glade option in blessings removing the option from your menu even if you didn't buy it. Note this will not fix the issue if it's already been removed from your options.
-Fixed monsters not struggling against restraints.
-Fixed an event break with someone in the brothel changing forms.
-Renamed a minor off screen character from Lucille to Aria to avoid confusion with the on screen Lucille.
-Fixed a crash with the out of combat scene layer. (Vili glory hole event for example.)
-Selling items with price increase/decrease perks now properly displays the total cost of the items. It was still giving you the correct payout before.
-Fixed assorted typos and grammar issues.

-Remember to load your save in town.

Sunday, 15 December 2019

V21.7 Change Log




Important for any pre v21.5 saves: be sure to be in town square when updating. All progress with NPCs,Donations, and Debt have been completely reset due to system changes, sorry for any inconvenience this may cause.

Also: Due to a change in town background stuff, if you move out of a location in town npcs will be hidden, move to the adventure map to fix this. Will only happen once.



Art and Content

-1 new conversation with Vivian.

-Bed-Chan's art by ADOPOLICH is now in game.



Modding and Systems

-You can now put in names instead of numbers for the "ChangeImageLayer" function, to keep better track of which character in the scene you're changing the images for, and not needing to care if you re-order them, note that this uses the IDname field from the monster file not the name one. For example "ChangeImageLayer", "Expression","Bed-Chan", "JoySilly"

-Added "lineTrigger":"escape", to monster dialogue response options for after the player escapes using moves like distract or teleport successfully. You can also choose a specific skill for it if you want instead of a general response.

-Added proper skill calls for Wait, Struggle, Push Away, and Defend so they can be responded to by monsters. Run Away is now called 'Run Away' instead of 'Flee!'. The monster dialogue 'AnyCounter' is not triggered by these skills, if you want to counter them you need to use 'AutoCounter' and specify them.

-Added the optional requiresEvent field to Items, Monsters, Events, Locations, and Adventures. Which allows you to check for progress or choices from multiple different events to see if the thing should be allowed. Instead of forcing you to use items. Check the mod manual or one of the blank templates in the files for an example.

-also added FullyUnlockedByEvent optional field for locations which works the same as the requiresEvent field, but for the unlock status, which lets the player properly explore the location.

-changed FullyUnlockedBy to an array to match the requires field. BE SURE TO UPDATE YOUR MODS IF YOU HAVE A LOCATION. "" -> [""]

-Updated the example mod to accommodate for changes to the games systems.



Fixes

-Fixed Vili using the wrong expression in reaction to Holy Headpat.

-Fixed elves using the wrong expression in an orgasm line and when the elven ambush fails in one case.

-Fixed ChangeImageFor ignoring the AlwaysOn Layer tag.

-Fixed calling "ClearStanceFromMonsterAndPlayer" "All" clearing every stance on the player instead of just the one's with the focused monster, which could lead to issues in multi enemy fights.

-"setXalign" and "setYalign" in individual images now actually do stuff.

-May have fixed a potential crash when opening the character menu, if you were having this issue, enter into town square, if you loaded there, leave and come back, that should fix the issue.=

-Perks that boost attack on player orgasm no longer infinitely stack, and just get their duration refreshed.

-The surrender option while restrained has been renamed to other to match with the option while not restrained.

-Working at the brothel now properly checks the description field for if an event should trigger in more than one location.

-Manticore Venom Injection can now make you orgasm.

-Fixed a few instances of DeactivateExpressionOverlay still existing in Shizu's victory scene.



-Fixed assorted typos and grammar issues.



-Remember to load your save in town.



Monday, 9 December 2019

V21.6a Change Log

V21.6a Change Log 

Important for any pre v21.5 saves: be sure to be in town square when updating. All progress with NPCs,Donations, and Debt have been completely reset due to system changes, sorry for any inconvenience this may cause.
Also: Due to a change in town background stuff, if you move out of a location in town npcs will be hidden, move to the adventure map to fix this. Will only happen once.

Fixes
-Fixed monsters being added mid fight crashing the game
-Fixed overlay layers not starting on correctly.
-Fixed enemies when added mid fight not being added to the end of the encounter list and instead the spot before it causing all kinds of weird things.
-Fixed the x align of image layering doing wonky stuff. Such as the kunoichi trainee and tengu.
-Fixed Elly's face and one sleeve from dissapearing into the void in her convos.


-Remember to load your save in town.


-I may have forgotten to post v21.6 here initially. Oops.

Saturday, 30 November 2019

V21.5a Change Log



Important for any pre v21.5 saves: be sure to be in town square when updating. All progress with NPCs,Donations, and Debt have been completely reset due to system changes, sorry for any inconvenience this may cause.
Also: Due to a change in town background stuff, if you move out of a location in town npcs will be hidden, move to the adventure map to fix this. Will only happen once.

Modding and systems
-Mod loader has been updated to accommodate for the removal of NPCs and alteration to brothel events thanks to StrangeMan52.
-Added RemoveInputFromPlayerEros function. (for stuff like debt in the guild.)
-Added {playerMoney} text function to display how much money the player has.

Fixes
-Fixed a crash with one of Lillians talks, the one about elena.
-Elena no longer randomly gets naked during her intro in the guild hall.
-Fixed Amber's intro constantly repeating.
-Fixed paying debt not actually costing money.
-Fixed Elena's area progress events constantly repeating.
-Revised the InputProgress line to display the last line shown instead of 'how much.'
-Fixed an issue on new games that could cause monsters to gain status effect that the player has, plus other potential oddities I may not have noticed related to this.
-Fixed event damage recoil adding decimals to player arousal.
-The back option for in the blessing menu now sends you to the correct option menu instead of tossing you back to the church.
-Fixed an issue where some players, instead of getting Holy Headpat, would get an entirely different move.
-Fixed nude and clothed Elena being at different Y placements.
-Fixed losing and being sent to church messing up the town background again.
-Assorted typo and editing fixes.

-Remember to load your save in town.

Friday, 29 November 2019

V21.5 Change Log



Important for old saves: be sure to be in town square when updating. All progress with NPCs,Donations, and Debt have been completely reset due to system changes, sorry for any inconvenience this may cause.
Also: Due to a change in town background stuff, if you move out of a location in town npcs will be hidden, move to the adventure map to fix this. Will only happen once.

Content
-Second half of the game's intro has been revised. The part with Vivian and Elena. Also changed Vivian's last name to von Voss from von Kaar. Because it sounds better and fits her better.
-Church Updated
---Heavily revised the donation/fixing sensitivity/fetish blessing system at the church.
---Gave Lillian multiple new conversations, she also has a new skill to teach you.
---Revised the acquisition method for Demon Layer. (If you already have it you still get to do the event.)
-Brothel
---1 new glory hole event
---1 new very substantial waiter event (Mara)
---Revised all of Vivian's existing Dialogue to better fit her intended character, and added a few new conversations to her in the inn. I plan to add some more content/conversations to her in a future update.
-Guild sisters character intros have been updated to better and more informative about the game.
-Added a bit of tutorial info to Amber's Forest Dungeon complete scene informing you she gets more items in store.

Balancing
-Entering the Hidden Glade now requires a flat 30 luck instead of the check, or the alternate unlock requirement.
-Lowered the donation count from fixing sensitivities and fetishes from 25% to 10% of eros spent. Blessings now get doled out after fetish and sens fixing as well so they will be less secret.
-Every time you visit Tabitha you now get a little bit of extra affection, until you get invited to her home, then the free affection is capped. Should allow people to more easily progress with her content without picking options they don't want to.
-Titfucking, Face Fuck, Breast Nuzzle, and Pussy Worship are now considered Indulgent skills for the sake of tagging them in perks and terminology.
-Pacing now decreases recoil damage by 20% down from 25%. By which I mean it is no longer increasing how much recoil damage you're taking by 25% due to a mistake.
-Touch of Ecstacy now increases how much recoil damage you take by 10%.
-Nymphs Blessing now increases your seduction sensitivity by 10% down from 25%.
-Haggler now takes 15 allure to acquire, down from 20.

Art
-Vivian now has her art by Kenshin187 is now in game.
-Mara has Vivian's old art that has been revised, by Plasmid.

Modding and systems
-Revised how brothel events are called and stored.
-NPC files and lists have been cleared from the game. If you want to transfer a mod npc over, look at the npc files in game for an example.
 -Added perk type, MinStatCheckDie, which increases the minimum dice your d20 can roll in a stat check.
-Added perk types, RestSpiritRestored, RestEnergyRestored, RestArousalRestored, they boost the respective stat recovered when resting at rest spots. arousal and energy increase the percentage regained.
-Added a IfHasSkill function for the player.
-Added GivePerkPoint and GiveExp functions.
-Added RemoveMonster function to allow removal of the currently focused monster in combat.
-Revised what speaker type does. Aka you no longer need to set Monster or NPC, it currently only cares if you put a '?' there, for a speaker with a custom name with no card assosiated.
-Added MonsterArrived function for monsters, which is called at the start of combat for every monster in the encounter before StartOfCombat is done, and also when the monster is added via the AddMonsterToEncounter function. Must be called within the first 10 lines of the monster's dialogue content.
-StartOfCombat must now be called within the first 10 things of combat dialogue.
-Added RequiresFetishLevelEqualOrGreater to menu requirement options
-Added Foreplay Boost and Indulgent Boost perk types to boost the damage of said skills by a percent.
-Renamed perk type Recoil Decrease to Recoil Damage Taken
-Added ChangeForm function to AddMonsterToEncounter, "AddMonsterToEncounter", "ChangeForm", "Imp" for example will exchange the currently focused monster for an imp, instead of adding in an imp. Maintaints arousal, spirit, stances, and status effects.
-The IfStatEqualsOrMore function no longer uses a while loop inside itself and functions like the other jumpscene checks, removing it's need for a fail condition jump.
-Added AddTributeToProgress, DonateToGoddess, SensitivityRestore, and PurgeFetishes functions have been added for events to get to the church features.
-Added SkillShoppingMenu and ShoppingMenu functions to allow stores and skill shops ANYWHERE in an event, instead of locked with the npc system. eg, "ShoppingMenu", "Calming Potion", "Soothing Potion", "Energy Potion", "endStoreMenu"
-Removed multiple depreciated functions such as ChangeDebt, GetNPCAffectionEqualsOrGreater, IntroduceNpcs, and ChangeAffection.

Fixes
 -The return stack is cleared more often which should stop people from expereince slowdown during very long adventures.
-Toxic Matango's Paralysis Spores can now make you orgasm so you have less time to escape potentially due to her AI.
-Changed how the game decides when to display a monsters 'playerLowHealth' dialogue, to never display if the skill normally doesn't display dialogue from the monster, to avoid double lines from event call skills, and overextending really long and descriptive skills.
-Town now displays backgrounds the same as events, so they wont shift erratically.
-You can now add Vili's phantasms to a dungeon exploration if you've completed her trial.
-Fixed a bunch of instances where Shizu got the wrong expression in combat.
-Fixed Touch of Ecstacy's decreasing the chance of crits on you by 5% instead of increasing.
-Fixed some incorrect spots in the mod manual.

-Assorted typo and editing fixes.

-Remember to load your save in town.

Monday, 4 November 2019

v21.1 Change Log



Content
-Added two new consensual sex scenes to Amy.

Balancing
-Lowered Fae Moon Rune's paralysis res to 10% from 20%, and the Fairy circle Ring's from 40% to 30%, the stun reduction is unchanged.

Art
-Aiko now has art by ADOPOLICH.
-Tweaks to Camilla's spider body and expressions/face have been made and implemented. -By Jiffic

Fixes
-Salaris now actually use their Hunting Howl skill.
-Ghosts should now orgasm via sex moves.
-Tantric thrust no longer crashes the game when used on a ghost.
-Amy wont be mad at you when you go see her again after apologizing. Unless you piss her off again somehow.
-Letting the Toxic Matango lead when you have a certain perk no longer improperly sends you to church.
-Other Ghosts will now properly join in if you end up in sex or oral with just one.
-Energy drain and arousal on orgasm triggers will no longer go off when edging.
-Altered the Toxic Matango's event status effect calls to remove odd cases where people got charm instead of aphrodisiac.
-Fixed a bug that could cause older saves to not properly update the skill database. This is what was causing some people to not have Seductive Dynamo and similar perks not function.
-Max Trance stacks stun chance calculation now properly reduces chances based on willpower and luck, instead of increasing them.
-Recoil damage is now applied during combat event calls for both the player and enemies. Please report any events that should have recoil damage but dont occur, or any events with recoil damage occuring when it shouldn't.

-Nicci's titfuck scene should trigger properly now.
-Assorted typo and wording fixes.

-Remember to load your save in town.

Monday, 28 October 2019

V21.b change log




Fixes
Fixed a letter case related crash with an item being loaded. (Android and Linux) For realz this time!
If you use the patch data on linux instead of a fresh download you will need to go into the items folder and capitalize the labyrinth checkpoint gem.

v21.a change log





Balancing
Amy now has a skill to go into sex if she's making out with you.
Slightly lowered how much affection you need for Tabitha to invite you to her home.

Fixes
Fixed a letter case related crash with an item being loaded. (Android and Linux)
Fixed a name display bug on orgasm of enemies.
Fixed one of Amy's combat events breaking, the pussy fuck one.
Fixed one of Aiko's conversations not working.
Foreplay defence debuff now only applies if the skill hits the enemy.
Fixed a crash related to CallMonsterEncounterOrgasmCheck. 
Fixed hitting ghosts with sex or face fuck moves triggering the scripted event and normal attack.
Did something that might fix the seductive dynamo issue some people are having, probably not tho.
Assorted typo and grammar fixes.

Sunday, 27 October 2019

v21 change log



Content
-The Caverns zone has been added! Featuring multiple new enemies and events!
-Special Thanks to WilliamTheShatner for helping go over multiple scenes and characters,especially the Lava Girl's content.

 Balancing
-Added Cock Ring of Edging and Collar of Kinky Education to Ambers store, available if you've reached the temple.
-Added Fae Moon Rune to amber's store if you've cleared the temple.
-Added Wild Rune's, buyable after the caverns, and dropped by Feng and Kaia, as well as one of the new enemies. Feng no longer drops silver runes.
-Added Rune of Action, which can be bought at the start of the game, and is dropped by elves, imps, and Camilla. It increases your initiative rating by 10.
-Added Deep Rune, Flicker Rune, and Cloak Of Shadows, buyable after the caverns.
-Ancilla, Nara, Kunoichi Trainee's, Tengu's, Mizuko and temple exploration, can now Drop Enlightenment Runes, which increase exp gains by 10% when equipped.
-The treasure Finder Perk now increases eros, item drops, and treasure point chances all by 20%, up from 10%.
-Amulet of Fortune now increases eros, item drops, and treasure point chances all by 25%, up from 15%.
-Luck pocket Watch now increases eros, item drops, and treasure point chances all by 50%, up from 25%.
-Silver Runes now increase Eros finds by 10% if equipped instead of doing nothing.
-Haggler perk now improves selling/buying prices by 20% up from 10%, but now takes 20 allure, up from 15.
-Lovers rune now increases mouth and seduction sensitivities by 20% down from 25%, and lowers charm res by 20% down from 25%.
-Strange collar now lowers cock sensitivity by 20%, back up from 15%, and no longer affects status effect resistances.
-Heart Runes now lower max arousal by 50 again, down from 100.
-Loot drop chance perks no longer add onto the drop chance (50 + 25 = 75%) and instead multiply the loot chance value (50*1.25 = 62%). Luck still adds directly. So the equation is (dropChance + playerLuck*0.5)*bonusChance.
-Random chests spawns while exploring now get the player's luck applied to if a chest will spawn, and treasure find perks multiply the roll+luck*0.5. Up to a maximum of three treasure chests btw.
-Rarity of chests are now increased by 0.5 luck, down from just luck, and treasure find bonuses now multiply the roll like above  instead of adding on. So you can still get lower rarity chests at very high loot increases.
-Removed Semen eater perk from slimes so they no longer heal arousal from semen, should make the early portions of the game slightly easier.
-Added a decrease to exp gained based on level difference, starts once you are at least 3 levels higher than your opponent, and caps out around 10 lvls higher than them at a 30% reduction in exp gained. The intention of this is not to make it harder to grind but instead incentivise players to keep moving forward to newer areas to level up and fight stronger opponents. As this is applied before exp boosting effects they will not return you to the normal gains.
-Almost kissing moves now have minor recoil arousal, this includes enemies. About 5-10% depending on the move.
-Jenifer's sex and blowjob scenes now add one level of the appropriate fetish.

Art
-Camilla now has art by Jiffic.


Modding and System stuff.
-Paralysis Amp, Edging and Exp Boost perk types added.
-Added EncounterSize option to swaplineif
-Consolidated orgasm code in combat so enemies and the player use the same function instead of 2 similar functions so it's easier to tweak stuff.
-Streamlined Treasure rarity calculations, and treasure perks now properly apply to random chests found during adventures (not that I really used those.)
-Reorganized the sex skill folder.

Fixes
-Fixed crash with triple ninja blowjob skill.
-Fixed failing the imp glory hole temptation check breaking the event.
-Nara now uses her kissing expression instead of her thinking expression like she's supposed to in combat.
-Ring of Anaph now actually reduces aphrodisiac damage by 25%.
-Fixed the AI spamming debuffs on the player of the skill is just a status effect, eg sensitize. This may make the imps a big harder to beat.
-Sofia should no longer nuke you in her first phase of fight three if you try to finish it off with demon layer and it's the second time you've used it. Same to prior fights with the last use of demon layer before she deletes you.
-Mizuko should now actually use her kiss counter move in phase 2.
-Enemies no longer display dialogue if they miss the player with a skill.
-you should now always get the chance to assess your inventory before you reach a quest or the last card in the adventure deck.
-Trisha's conversations now have a central menu they use, so the option to confront her doesn't vanish if you don't pick it.
-Fixed an issue with post loss exp gains sending you back to church in some cases.

-Assorted typo and editing.

Thursday, 19 September 2019

v20.7b change log



 Balancing
-Shizu's draining waves move now drains 10 energy down from 25.
-Strange Collar now gives -15% cock sensitivity, down from 20%. all other sensitivities are increased by 50%, up from 25%, and it now also lowers your resistance to all status effects by 25%.
-Sealing talisman now lowers power, tech, and will by 25, up from 10, it also lowers your max arousal by 50.
-Heart runes now lower your max arousal by 100, up from 50.
-The Contraceptive Rune has been added to the game for all your Virility lowering needs.

Fixes
-Fixed a potential break in post win scenes that could cause some weird shit.
-Get Out Of Stance perk bonuses are applied before stance stuck, so if you have a stance stuck rating over 100, you can't get out of stances.
-Monster healing, attack boosts, and energy drain now have limits to the effects of negative virility, the attack boost and healing don't work at all, while energy drain on orgasm caps at 0.5 effectiveness.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Monday, 16 September 2019

v20.7a change log



Balancing
 -The status effect scaling of Tantric thrust, Pound, Magic touch, Moxie, Glamour, Sensitize, Numb Self, and Endure have been lowered to 25% of the stat from 50%.
-Lowered Sensitizes base effect to 25% down from 30%, increased its chance of working from 85% to 90%.
-Alluring now increases your flat Allure scaling by 5% down from 10%.
-Lowered the rate at which Allure scales naturally up the damage of a skill percent wise. 0.003->0.002. 
-Vili's wisdom now increases seduction damage by 10%, down from 25%.
-Savvy now increases all seduction damage by 5%, and all non-penetrative seduction damage by 5%. Down from 25% to all.
-Loving now boosts all non-penetrative seduction skills by 20% instead of all seduction skills.
-Intimate Lover now boosts all seduction skills by 10%, down from 20%.
-Revised the normal stat scaling for skills to have diminishing returns, and scale a bit faster early on, as damage seemed like it was getting a bit out of hand in some later game builds. Should lower damage from everyone a little bit, and may need to get toned back up later. Allure's base scaling with all skills is still the same.
-Negative stats now impacts your damage of the related type.
-The status effect scaling of: Blazing Oni Overcharge, Mizukos Overcharge, Feng's Wild Power, Feng's Wild Power, Demonic Determination, Imp Fury, Ninja Art: Endless Depths, Ninja Art: Crushing Pressure Paizuri, Ninja Art: Sinking Pressure Paizuri, Sensitivity Spores, Sensitizing Smooch, Aiko's Loving Submission, Wurm's Lash, Freezing Breath, Mind Melting Makeout, and Wind's Blessing no longer scale with stats, originally 100% in many cases. Many also had their base potency lowered or increased.
-Notably from the above list Sofia's sensitizing Smooch had a 75% base defence decrease (now 50%) and a 100% scaling with her allure.
-The status effect scaling of: Breast Suffocation, Wild Ride, Sensual Dance, Ninja Art: Molten Tiger, Oni Pelvis Breaker, Rough Ride and Sensual Leg Locked Love Making have been decreased to 25% from 100%.
-Ninja Art: Pressure Points has had it's defence debuffs scaling lowered to 25% of the stat, and now has a base of 25% down from 30%.

Modding
-Added NonPen Seduction Boost perk tag.

 Fixes
-Fixed bugs in Aiko and Bed Chan events.
-The sensitivities menu doesn't pop up when you get a perk and have no points to spend on sensitivities.
-Vili's Grinding Titillation and Vili's Vexatious Love Making's status effects no longer scale with Vili's allure, they were not supposed to do that and led to way larger debuffs than intended.
-The imp glory hole now instantly gets you if you're above max arousal, like the other glory hole. (Not technically a fix.)
-Hitting Vili with tantric thrust no longer displays 'Event broke'.
-Fixed player skills not updating properly, and also items potentially.
-Fixed assorted typos n other grammatical issues.
-Beating the imp den wont disable the solo imp victory scenes in some circumstances.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Saturday, 14 September 2019

v20.7 change log

Content
-Heavy edits and revisions to Bed-Chan and Aiko's visiting scenes by WilliamTheShatner, with many conversations and some lewd scenes, being twice as long/detailed, and what is effectively an entirely new lewd scene if you cuddle with both of them and choose to get up instead of sleeping more.
-You can now remove Vili's curse while visiting her.

Balancing
-Caress now scales with core, instead of player level, I think this should make it better?
-Seduce, Kiss, Grope Ass, and Breast Caress, now all count as Foreplay for the sake of Foreplay perks, like caressing dynamo, and caress damage increases like Touch of Ecstasy. Also a reminder they all cost 0 energy to use.
-You now get 2 stat points per level up, but no longer get free max arousal. The points equal out to the same if you spend one every other level on max arousal, so it's not a nerf as much as it is allowing you to customize your build more.
-You now get a perk every 3 levels, down from 5, this is not retroactively applied.
-Elixir's now restore 500 arousal, up from 400. Mini Elixirs now restore 200 arousal, up from 150.
-Deep Kiss now costs 5 energy, but it's base damage has been increased from 15->20, base charm chance up from 35%->45%, and it's charm duration is now 4 turns, up from 2.
-Electrify now costs 10 energy.
-Increased Distracts base chance of working from 70%->75%.
-Revised the damage reduction formula, also you can now view your damage reduction from your power and willpower in your character menu. Overall it should be more effective at reducing damage than before.
-Lowered base energy drained by Energy Drain per to 10, down from 25.
-Lowered base arousal lost with Semen Eater Perk from 75, down to 50.

Perks
-Added the Heroic Touch perk, "The power of a hero echos through your touch! Every time you use a foreplay skill you lose arousal equal to 5% of your maximum arousal! Also increase the base arousal dealt by all your foreplay skills by 5." Requires 35 Power and Seductive Touch.
-Added the Mood Setter perk, "You know how to drive the ladies wild. Every Foreplay skill you use decreases their defences to arousal by 10% for 3 turns, this effect can stack on itself, and combines with any similar effects you have. It also increases your Foreplay skill's arousal dealt by 1." Requires 20 Allure and Seductive Touch.
-Added the Bond Breaker perk. You know how to break the chains keeping you down! Increase your ability to break free of restraints and stances by 20%. Requires 10 power.
-Added the Unshackled perk. You get +20% to breaking free of restraints and when you break free of restraints, you get to take your turn still! Does not activate with the Unbounded perk's effect. Requires 40 power, level 20, and Bond Breaker.
-Added the Nerves Of Steel and Iron Will perks, which each reduce your arousal taken by 5%, one is for power, the other for willpower.
-Added the Schemer perk, Your plans unfurl and your foes are left helpless! Increase your chances to apply all status effects by 10%. This includes escape skills. Requires 20 Willpower.
-Unbounded now increases you attmpts to escape restraints by 20%, up from 15%. As well as stances by 20%. It now also requires the Bond Breaker perk.
-Escape Artist now increases your chance to get out of stances by 20%, up from 15%, your ability to remove restraints by 20%, up from 15%, and your run chance by 20%, up from 5%
-The perks, Swift, Pinpoint Pleasure and Pinpoint Ecstasy now require you to have Technique.
-Lovers Passion and Unbridled Passion now only increase crit damage by 25% each, and each now also require Allure.
-Alluring now requires 20 Allure, up from 15.
-The Caressing Dynamo perk now restores 10% of your maximum energy from a flat 5 per caress attack. It has also been renamed to Seductive Dynamo, and requires you to have the new Seductive Touch perk to aquire.
-Touch of ecstasy now increases foreplay skill damage by 10 instead of 15.
-Increased the level requirements for all the spirit perks by 15.

Vili Nerfs
-Lowered Vili's max arousal from 800 to 666. Lowered her Power from 10->7. Lowered her Tech from 15->10 Lowered Her allure from 40->35. and her luck from 20->15. Lowered her Charm res from 25->20.
-Vili's end of round temptation damage always triggers without charm requirements increased, Breast Fetish 7->10, Curse lvl5->lvl 6
-Phantasms now start with a 100% defence debuff in the final battle that lasts 4 turns. So it's easier to deal with them at the intended level.
-When Vili or a phantasm teleports they gain a minor debuff to their damage for 2 turns.
-The second phantasm takes an extra turn to spawn, and overall they take one more turn to spawn. Phantasms no longer have the pinpoint pleasure perk.
-Lowered the free damage Vili does with her temptation stance starters, but these attacks can now also make you orgasm.
-Lowered the temptation damage dealt right before the fight.
-Lowered how much Willpower vili's status effects can sap.
-Vili now starts with a Puff Puff Phantasm instead of a Titfuck one. The first one to spawn after that is still another Puff Puff one.
-Vili's Tit Slave perk now gives 3 levels of Breast Fetish instead of 4.

Art
-The Tengu's art by Applehead has been added to the game.
-The Elf's eyebrows now appear in front of their hair to let them be more expressive, also their base expression is a bit more friendly.
-Mika's eyebrows now appear in front of her hair, and a few of her existing expressions have been tweaked, she also has 8 new expression.


Modding
-Added the Unshackled, Status Chance Boost, Foreplay Arousal Regen, Foreplay DefDown and Damage Reduction perk types.

 Fixes
-Fixed sofia's Sleepy Temptation and Hypnotic Allure skills breaking at high trance levels.
-Fixed character card positions a little when 3 characters are on screen and they have no art.
-Added a shortcut to the character menu in the quickbar.
-The credits option is now actually available after you loaded a save.
-Fixed a display issue with Shizu's bowing the mountain skill at max fetish level.
-Damage estimate tooltips now take damage buffs into account.
-Condensed some damage calculation stuff into a function so I'm not using 2 separate things for damage estimation and combat like a fool.
-Fixed a bug where getting exp on loss could cause a game over not to trigger.
-Player perks are now properly updated.
-Fixed a potential crash when a debuff is avoided.
-Fixed Mizuko's Kissing attacks again, and her restrain move actually works again.
-Fixed Kotone's post Will-Trials conversation sending you out of said conversation after you've cleared her challenge.
-The attack down icon doesn't become the attack up icon when you hover it for the tooltip.
-Fixed Mika's blowjob scene having two outros.
-Fixed combat ending could re-loop the event it started in.
-Ensured modded skills will stay up to date with skill data, even if the mod is removed.
-Fixed Vili's Dick-Enslaving Titty Fuck status effect scaling with her allure, meaning instead of hitting your willpower for 6, it lowered your willpower by like 40.

-Fixed an assortment of typos and other editorial stuff.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Tuesday, 10 September 2019

v20.6b change log



 Fixes
-Refixed the initiative bug, cause the way i fixed it broke other stuff and was dumb.
-Losing to Vili now gives you exp if you have the related perk for it.
-You now also have a chance to get the Oni Massage event while working as a waiter.
-Added a fail safe for skills not getting their blank unusableIfTargetHasTheseSets array for some reason.
-Fixed Vili still not losing to Demon Layer.
-Fixed the same song playing after combat if you went into an Imp Den fight.
-You can now use your inventory in the room before the fight with Vili.
-Vili should hopefully be a bit more clear about the difference between the curse and the perk when you're removing the curse.
-Cleaned up some potential loose ends with event jumps that may have been causing people's loss events to not send them to church. May still happen one more time.
-Lowered Vili's end of round temptation damage.
-If you somehow have the push away stance menu open while charmed and multiple enemies are there, you can no longer push away enemies.
-Added |c| cleave function, which removes any text post that point from the display, for using event calls with orgasm lines.
-PlayerOrgasmLine function can be used to show lines in events for orgasm
-Orgasm lines now accommodate for extra spirit lost via combat events.
-Fucking the oni sisters at the temple no longer can leave you at 0 spirit.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Monday, 9 September 2019

v20.6a change log



 Fixes 
-Fixed lone imp loss and victory scenes not functioning after interacting with an imp den.
-Fixed pulling out of the imp glory hole breaking the event. 
-Fixed a crash related to large groups of imps orgasming.
-Vili can now properly lose to Demon Layer.
-Fixed a music issue in the imp den.
-Fixed a crash in the initiative for the Imp horde fight.
-Teleport now targets all enemies at once instead of each of them individually, so it can't pass/fail multiple times.
-Solo imps now actually use the right skills and display the dialogue for those skills.
-Gave Tighten back it's outcome line. (Oops)
-Fixed a specific version of the Imp Den victory menu not letting you lewd the imps.
-Fixed specific adventure based monsters not resting event stuff correctly, thus fixing the first imp you fight breaking stuff.
-Remembered to add a proper scene for when you go to Visit Vili. 
-Sleeping with Vili now refreshes your arousal and spirit where it's needed.
-Fixed an issue related to mod skills not updating, causing game crashes.
-Fixed character with no art or with art off getting hurled to the side.
-Fixed the fetish and addiction list not always updating correctly.
-Fixed the CallMonsterEncounterOrgasmCheck function not sending you to the victory sceen if it cleared out the encounter.
-Put the 4th elf in the bar event display.
-Fixed an assortment of typos.


Save Integrity: Good, probably. Make sure to load your old save in town! 
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Sunday, 8 September 2019

v20.6 changelog

v20.6 change log



Content

-You can now visit the imps after 'befreinding' them, either via Ancilla or by defeating them in the Den Event. You must clear the forest dungeon to visit them though.

-Solo imps are less confident, reacting differently to some attacks and have lower stats.

-Imps now have optional scenes for when you defeat them.

-Imps now have a new loss scene if you lose to a single imp with special thanks to SubjectAlpha for writing it.



-Vili the Arch-Imp and her mini dungeon adventure, have been added to the game, her art was made by NickBeja.

-You can meet her after clearing the forest dungeon and then clearing out an imp den. Which isn't an easy thing to do. Nor is her 'side quest'.



-Added the Skilled Tongue perk for the player.



Balancing

-Increased the likelyhood of encountering Imps in pairs, and increased their luck and willpower slightly and lowered some resistances by 10%.

-Nerfed Impish Encouragement a bit, gave imps 2 new skills to be used when not in stance so they don't just spam nipple pinch. Also upgraded the Pinch Nipples skill line to be less bland.

-Imp Binding Magic is now much more likely to fail.

-Defend now ticks down after EndOfRound calls by enemies.

-Being charmed now decreases the chance of escape skills to work by 25% (teleport and distract)

-Distract can now ACTUALLY fail at getting you out of stances. Like it's supposed to. I also lowered it down to 70% chance of susses, scaling up with your allure and luck.



Changes

-Imp group loss, imp party, and Kunoichi Trainee/Shizu scenes now has more characters on screen to better represent the number of people involved.

-Items aquired on victory are now tallied together and displayed as a group instead of the game telling you got an energy potion 3 times in a row.

-Combat text will now inform you if a monster is weak, resistant or immune to a status effect. Does not display when the player is hit.

-Revised Ancilla's talk menus to allow a Visit Vili option in the forest dungeon.



Music

-The following songs by Stalwick have been added into the game files for later use: 'Dreaming', 'Rough Travels', and 'Won't you be my experiment.'



Modding

-Combat encounters can now support up to 12 enemies. Note, they may not all fit on the screen still depending on the art, and very large encounters do not play well with the stand in cards.

-Condensed most of the speaks(1-9(now 1-12)) functions background system stuff so i can tweak it easier. Effects nothing you will notice, unless I broke something.

"statusOutcome": "IgnoreAttack", in a skillType "attack" ignores the actual attack and only displays the text if it hits, specifically for combat event based attacks that can miss normally.

-Added ResumeAllMonsterAttacks, and SkipAllMonsterAttacks functions.

-Added IfEncounterSizeGreaterOrEqualToChangeNextStatCheckDifficulty and IfEncounterSizeLessOrEqualToChangeNextStatCheckDifficulty functions.

-Enemies now have a StartOfRound call, which is essentially the exact same as the EndOfRound one, except it happens after the end of round call, allowing for some more specific or niche functions, such as stopping multiple enemies of the same type from all calling end of round functions.

-EndOfRound and StartOfRound must be called in the first ten lines of a monsters dialogue stuff.

 -Added ResetStatCheckDifficultyModifer for instances where a status check modifier can be applied prior to when a player actually makes the check and has ways around the checks (such as willingly failing) so the modifier can be reset.

-IfMonsterHasStatusEffect can now have multiple status effects checked, and if any of them are present on the mosnter it will jump to the scene.

-Added CallMonsterEncounterOrgasmCheck which checks if any monsters in a fight have orgasmed, and proceeds as if hit in combat.

-Removed the IfLastChoice, JumpToLossEventThenScene, AffectionEqualsOrGreater, and SeenAtleast functions (unused/depriciated functions)

-Added the following perk types: Oral Boost, Monstrous Boost, Feet Use Boost, Breast Use Boost, Ass Use Boost. For monster perks, except for Oral use which does apply to the player in a few cases.

-IfPlayerHasStances now properly accounts for the player having multiples of the same stance.

-ClearStanceFromMonsterAndPlayer function can now call all and remove all stances from them.

-RemoveStatusEffectFromMonster now exists.



Fixes

 -Fixed another issue with Mika's sex stockade scene jumping to her anal one.

-Enemy name tool tips no longer pop up after you struggle against a restraint.

-Waiting in a restraint no longer show a prompt that you're trying to run away but you're restrained.

-If you surrender you can no longer turn the tables on the Tengu.

-Fixed enemies being able to get out of stances while restrained.

-It now says Struggle for the skill being used when enemies attempt to break free of restraints instead of the skill they wanted to use.

-Panacea (more specifically clear all negative status effects) now properly remove all debuffs of the same type.

-Fixed an issue with the CallMonsterAttack function not returning to the event if the attack had internal functions via |f||/||n| stuff.

-Gave stun a tool tip.

-Stainless Silver Ring is now consider an accessory instead of a Rune, like it's supposed to be.

-Fixed Mizuko's phase 2 kiss moves, and one of her skills randomly displaying an unwarranted line.

-Fixed display issues with aphrodisiacs.

-Fixed expressions and other functions not triggering right on player surrender.

-Fairy dust now works out of combat properly.

-Character menu tool tips for skill and item use now actually display again.

-Fixed adventures Specific monster encounter function not using the nameID and instead using the actual name to get monsters.

-Fixed an issue where removing a perk could remove the wrong perk.

-Status effects now properly scale with the users stats instead of the targets. (Oops)

-Stat buff skill tool tips now dont slap a % next to the estimated buff.

-Flipped the temple main hall bg to reflect the actual layout

-Fixed an assortment of typos and edits.





Save Integrity: Good, probably.  Make sure to load your old save in town!

Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Monday, 19 August 2019

v20.5a change log

Balancing/QoL
 -You can now hold shift to increment stat gains when leveling or purchasing by 5.
-Increased bondage net's, magical binding, and pins success chance by 5%, 85%->90%. Lowered Ancilla's and Harpy Tengu, restraint resist from 50%->25%. Removed Mika's restraint res.

Art
 -Slightly shrank Trisha's, Mika's, Lizard Girl's, Elf's, Amber's, Sleepy Sofia's, and Elena's art to better represent their height relative to other characters.
-Jora's, Awoken Sofia, and Kyra's art are bigger to better represent their height relative to other characters.
-Updated/Fixed up the increment arrows for the UI, as well as the outline holder for spirit.
-Special thanks to ShivanHunter for redoing the circle buttons in the game so they're smoothed out.

 Android
-Android now has jumbo arrow buttons for the lvl up screen/character creation and buying.

Fixes
-Fixed an issue with temporary fetish gains that could increase your permanent fetish level.
 -Fixed one of Mika's sex stockade scenes sending you into her other anal stockade scene.
-Matango's are now lewd when you start a fight with them.
-Fixed stopping the Matango event near the end breaking the scene.
-Did an assortment of typos end editing fixes.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Friday, 16 August 2019

v20.5 change log

v20.5 change log 
   
Content
-You can now get Mika used to vaginal sex, which unlocks some new loss scenes with her, and a repeatable variant of her stockade scene when visiting.
-Ancilla now congratulates you if you have beaten Sofia's third fight, and has a small scene if you've gone through Sofia's 'extra' erotic scenes.
-You can now repeat Ancilla's cleaning events, but the repeats do not effect Ancilla's affection or your initial choices in those events. She also has one very short, new cleaning scene.
-Gave the Matango a bit of a buff in the form of some small combat events and touched up the Matango's loss scene
-Added a new trap type event to the Forest Dungeon involving the Matango, this is also in the initial run of the forest dungeon as well.
-Slightly revised and expanded the Lust Rune event, it now deals percentage arousal, and you can now willingly cause it's loss scene.

Balancing
-You now have -1 to crit reduction, meaning at 5 luck you have 0. and going below that increases you chance to be crit.
-It now only takes a minimum of 8 spirit to make Mika cum in the stockade, down from 10.
-Added Debuff res which gives you resistance against any and all debuff effects, like attack down or defence down. The addition of this does not implode any mods, it just defaults to 0.
-Amber now sells a Resilience Rune and Stainless Silver Ring to help ward off Debuffs. Jora and Harpies can now also drop the item's respectively.
-Gave multiple enemies varying amounts of debuff res, in some cases negative debuff res.
-Resistance Training perks now also give you 5% res against all status effects.
-Perk based sensitivity gains are now taken into account when spending points on your sensitivities.
-Analyze now checks Holy sensitivity. Analyze now also informs you of the status effects the monster resists or is weak against.

Art
-New forest background with very special thanks to Applehead for supplying it! There's also a night version that's used in Trisha's event now.
-Added a waifu bubble on the main menu for Nara, and I remembered to update Mika's main menu waifu bubble.

Music
-Changed the song in the forest dungeon to a new one generously created by Stalwick, the original one has been move to the caverns music folder.

Modding
-Added IfPlayerHasStatusEffectChangeNextStatCheckDifficulty function
-Added RemovePerkQuietly function to stream line some scenes a little.
-The following perk functions have been added "Gain Energy", "Gain Arousal", "Power", "Technique", "Willpower", "Allure", "Luck", "Stun Res", "Charm Res", "Aphrodisiac Res", "Restraints Res", "Sleep Res", "Trance Res", "Paralysis Res", "Sex Sensitivity", "Ass Sensitivity", "Breasts Sensitivity", "Mouth Sensitivity", "Magic Sensitivity", "Pain Sensitivity", "Holy Sensitivity", "Unholy Sensitivity",
-"Increase Fetish" and "Decrease Fetish" as well, but instead of a number they take the name of the fetish, use multiple instances if you want it to go up more.

Fixes
-Fixed some combat actions letting the monster name tool tip pop up outside of your turn, allowing it to cover dialogue.
-Fixed defence buffs and debuffs not clearing properly in some cases after combat.
-Tuned up debuff descriptions to a bit more clear, aka decrease by 30% not -30%.
-You can now restore your fetishes and sensitivities even if you have the exact amount of money.
-Fixed a music issue in one of Kotone's scenes.
-Fixed the sensitivity point menu not popping up when you get the resistance perks.
-Slightly tweaked the player menu UI to better fit longer perk names and fit longer tool tips.
-Streamlined how perk's are given and taken away in game, so now perks with Gain Spirit and Give Sensitivity Points work outside of character creation. So removing those perks effects actually works now. Well, not sensitivity point, they'll just give -1 point. More importantly this will make it easier to keep track of what perk's are doing what behind the scenes and have less to do when removing them.
-Condensed all the existing event given perks with the above changes, meaning it will be easier for me to tweak the perks effects, add or remove effect, and remove the effects when you lose the perk. Also as mentioned before, simplifies giving multiple effects on a perk to JUST the perk instead of a bunch of permanent gains. Also lets me better track certain stats for cap-out purposes.
-Kotone's hypnosis training is down done via perks instead of a bunch of minor blips, so I HIGHLY recommend you finish it if you started it before you update to this patch. (Not the challenge or anything like that, just the initial hypno sessions) else weird shit and odd stat changes may occur, you have been warned. 
-Assorted typo and editing issues.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Tuesday, 6 August 2019

v20.4d change log


   
Balancing
-Crit Chance is now reduced by Target's Crit Reduction, which is equal to 0.2 of their luck, plus any perks. When this occurs, a 'Passion Endured' pops up infomring you it occured.
-Added the Enduring Body perk.
-Sense Weakness now only buff crit chance. Due to this be 100% sure to load in town or shit will crash. Also be sure to move around first, don't open you menu right away.

Fixes
-Enemies without images now are actually positioned correctly. Last patch I fixed it, then unfixed it during the other stuff I did and was a foolish fool.
-Fixed body extra layer hurtling off into oblivion in combat (Sofia needs that arm), fixed the extra and effect layer doing that as well out of combat.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Monday, 5 August 2019

v20.4c change log


   
Minor Tweaks
-Revised how characters are displayed on the x axis AGAIN, and now stance displays and targeting are properly centred on the characters.
-Shifted layering around for multi character displays, so the first character is always in front of the others.
-Clicking the spirit tracker will now progress text instead of making nothing happen.
-During your turn you can now hover over enemies with images to check their name. (may add other features to this tool tip in the future.)

Fixes
-Mizuko no longer breaks space and time by having Himika instantly defeat you, when using her kiss moves.
-Fixed Enemies with no art hurtling themselves to the side of the screen. (oops)
-Fixed one of Mika's combat event lines breaking the reversal.
-Fixed Mika's anal victory scene jumping to a loss scene.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Sunday, 4 August 2019

v20.4b change log


   
Minor Tweaks
-Changed how xAlignment is done for enemies so it's easier to adjust them.
-Slightly shifted the position of Kunoichi trainees to better center them due to their tails.
-Scooted 2 enemy sized encounters further apart.
-Made it more consistent with how NPCs are shunted over to the side in town so they aren't all over the place.

Fixes
-Fixed some expressions not displaying correctly and instead displaying text or crashing the game.
-Fixed the victory events for Mika not playing quite right at the start.
-Fixed a game crash when selling items.
-Suckle is now usable if you are in Blowjob or titfuck stances, but not on the person using them on you.
-Fixed Shizu's clones ending the fight if you beat them.
-Fixed anti butt pop up in a mika conversation.
-Assorted typo and edits.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Saturday, 3 August 2019

v20.4a Change Log

Art
-Added Shizu's art by Jiffic
-Added Kunoichi Trainee art by Applehead

Modding
-Added a new image layer, ExpressionOverlays, which swap images in tandem with the expressions without any extra input, ActivateExpressionOverlay and DeactivateExpressionOverlay are used to turn them on and off on a per character basis. Shizu is the reason this exists.

Fixes
-Fixed a bug with Mika's bet option looping around.
-You can no longer bet with mika even if you don't have the money to do so.
-Fixed a music related crash when entering the final boss room for the temple.
-Fixed an encounter break that would occur the first time you make Mika cum while she's in the stockade.
-Fixed a bug in Mika's room that would cause you to jump to combat if you asked about a thing you learned from Sofia.
-Getting sent back to Mika's sex menu no longer plays a line of dialogue.
-After one of her intros Mika will now stop blushing.
-Fixed Mika hostility from vaginal sex carrying over if you had a friendly chat about you clearing the dungeon.
-The 'increaseNextStatCheck' functions now properly reset after a stat check so it doesn't stack into infinity.
-Mika's sex life convo now changes based on relationship progress.
-Fixed issue where talking to mika in the stockade room could start combat instead.
-You can no longer sell more items of a type than you have and accidentally deleting key items, Ex: you're selling 6, you have 10, but then you can still hit sell 6 again. You can't do that now, it sets itself to the remaining number if it was greater than it. Also added a clause to item use functions so it can't potentially grab random things when trying to use a specific item.
-Fixed a potential crash when loading a save in an event.
-Assorted typo fixes.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Wednesday, 31 July 2019

v20.4 change log




Content

-Updated all of Mika's original erotic scenes. Both in and out of combat.

-Added combat events to Mika's fight and new loss and victory scenes.

-Can unlock more events with her out of combat after winning/losing certain ways. Requires you to have beaten the forest dungeon and to have freed her, won't count if you did that one before.

-Extra special thank you to WilliamTheShatner for helping look over some of the content to help pre-emptively flesh it out.

-Note you can't actually get her used to vaginal sex yet.

-Also one of Mika's event scenes doesn't really make sense if you head back immediately at the moment. Because in game time isn't really an actual thing.



Balancing

-Tweaked Nara's dance scaling so they don't boost her as high, and her tech boosting dance now scales with tech instead of allure so it doesn't reach bonkers levels.

-Sofia's Mesmerizing Makeout is not a bit more lenient to people with max Kissing Fetishes. Her Enslaving Embrace move will also no longer make you blow your load if you dodge it.

-You can no longer roll a 0 on a stat check.

-Sofia's third fight has had it's max arousal lowered by 250



Art

-Remembered to turn on one of the shading layers for mika's body, not sure how I managed to turn it off in the first place.



Modding

-Added swapLineIf Options for stats,

"Power", "4", "Line",

"Power", "0", "Line"

-Added swaplineIf options for Arousal, MaxArousal, Energy, and MaxEnergy

"Arousal", "4", "Line"



-Added these following combat functions: ChangeNextStatCheckDifficulty, VirilityEqualsOrGreaterChangeNextStatCheckDifficulty, ProgressEqualsOrGreaterChangeNextStatCheckDifficulty, GetAnEventsProgressThenIfEqualsOrGreaterChangeNextStatCheckDifficulty, IfChoiceChangeNextStatCheckDifficulty, GetEventAndIfChoiceChangeNextStatCheckDifficulty, IfHasFetishChangeNextStatCheckDifficulty, IfFetishLevelEqualOrGreaterChangeNextStatCheckDifficulty, check the mod manual for more details.



Fixes

-Getting Kaia's perk now properly gives your dick sensitivity.

-Sensitivity caps now take into account by temporary sensitivities and equipment.

-Sensitivity caps now update if I change them, also tweaked them a bit, notably cock sensitivity now maxes at 75%, up from 60% (note that this is a nerf).

-Quick witted no longer takes the loving perk to get, and the description properly tells you it gives 15 initiative.

-Himika no longer instantly stun locks you forever at max trance if she's riding you.

-The Tactical Defeat perk and Adventurer's Bookmark item now work correctly again.

-You can now actually beat that Sofia's third with Demon Layer, for real this time.

-Fixed a crash when kissing Feng.

-Fixed a bug that made talking to Lilian after getting a game over from some encounters in exploration to cause you to resume you exploration.

-Fixed text display issues when VFX were turned off.

-Fixed game displaying the player getting aroused when it's the monster getting aroused in combat events. Notably Feng.

-Fixed a bug where Sofia would use the wrong status check for command masturbate, leaving her face on the screen and potential causing other weird issues.

-Assorted typo and grammar fixes.



Save Integrity: Good, probably. Make sure to load your old save in town!

Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Tuesday, 2 July 2019

v20.3b change log


Changes
-Game no longer tells you when you're able to act due to paralysis, and just lets you act, only displaying a msg when you are stunned.
-Lucky pocket watch now boosts your luck by 24, up from 13.
-Made the Sofia fight easier and more fun by adding more down time to the fight, readability to her upcoming move, and giving Sofia some hubris. Hopefully she's not too hard or easy now.
-Sofia's spiral attacks now jump to the menu on orgasm instead of immediately hitting you again.

Modding
-All calls of ' You gain {finalDamage} arousal.' have been replaced with {damageToPlayer}, so crit and weakness text is displayed. {damageToEnemy} for enemy version.
-Added StoreCurrentBGM and PlayStoredBGM functions.
-BodyExtras and BodyParts in image layers can now be turned off, but always start on.

Art
-The manticore now has art by Applehead.

Fixes
-Temp fetish gains are now calculated so they can't ever take you above 10 fetish, but wont lower you to 10 fetish.
-Sofia's last 'secret' scene no longer repeats itself and will let you pick which of the scenes to re-play, after you go through the last scene one more time.
-Fixed a crash in Sofia's kissing combat event.
-Fixed an event break in sofia's barrage skill.
-Fixed an assortment of visual glitches in Sofia's fight.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Sunday, 30 June 2019

v20.3a change log



Balancing
-Sofia's willpower debuffs no longer scale with her stats, they were not supposed to! So they are far less infinitely horrible to get. Still bad tho.
-Lowered Third fight Sofia's stats a little, lowered her hp by 250, her willpower debuffs are nerfed a bit, and many of her stat checks were lowered by 5. A few by 10.

Modding
-Added MonsterOrgasm function works the same as PlayerOrgasm.

Android
-Tuned up the ui a little, scroll bars are even bigger now.

Fixes
-multiple typo and grammar fixes
-Fixed a crash related to ass boosting perks
-Fixed assorted function calls in Sofia's combat event that would display text.
-Fixed some other incorrect calls in Sofia's third fight.
-Trying to shove away Sofia now actually uses power
-Defend tool tip now properly displays it's skill check bonuses as it gets weaker.
-Using teleport to escape Sofia's grapple will now end the hypno-spiral visual effect.
-Sofia now properly reacts to demon layer in her third fight before she's hit with it.
-Restraint resistance now actually works, for everyone.
-A potential crash on loading a save on a menu should be fixed.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Saturday, 29 June 2019

Alpha v20.3 change log




New Content
-Sofia’s Third fight has been added to the game. I am not sure if it is too hard or too easy. Have fun.
-After beating that fight you unlock new conversations with her.
-Sofia now has a ‘secret’ chain of sex scenes you can unlock outside of combat when you enter her room. Requires an item. Don’t need to beat her to activate it.
-Added the Pleasure for Pleasure perk.

Game Balancing
-Increased Moxie's duration by 1 turn.
-Decreased Magic Touch's and Sensitize duration's by 1 turn.
-Lowered Numb Self's base defence boost to 20% from 30%.
-Lowered Sensitize's defence decrease to 30% from 40%.
-Ninja Art: Pressure Points defence decrease nerfed from 40% to 30%, and can be resisted by Power if you're lucky.
-lowered sense weaknesses base luck boost by 5.
-Increased Sofia's second fight's max arousal by 200.
-Increased the fetish requirements for autofailing Sofia's dream attacks second half’s to 10, up from 6.
-Doubled the value of panaceas. (500-> 1000)
-Recoil arousal dealt is now increased by damage boost perks for that type of skill, eg sex master increases it by 10 if it's sex related.
-Mysterious Allure and Alluring now also increase your allure based recoil arousal dealt to attackers by 25% each.
-Buff/debuff skills now refresh their duration if applied again and display their move text instead of the effect not working.

QoL
-The game now automatically updates your save when moving in town when a new file is added, aka mods. You still need to load in town to safely transfer your save over.
-Condensed all level up messages into a single message. Including multi-leveling.

SFX
-A few new sounds were added to the files. 
-Added music calls to ancilla's new content because I forgot to do it in her update.

Modding
-Allure Recoil Boost perk type added.
- IfHasItem, IfDoesntHaveItem and the menu option RequiresItem, now also check the player's currently equipped items.
-Added IfHasItemEquipped function and RequiresItemEquipped menu check options.
-Added VirilityEqualsOrGreater function to jump to scenes.
-Added IfPlayerHasStances function, must be ended with EndStances before calling the scene to jump to.
-GetAnEventsProgressThenIfEqualsOrLess, EventsProgressEqualsOtherEventsProgress, EventsProgressEqualsOrGreaterThanOtherEventsProgress, IfEventsProgressEqualsOrLessThanOtherEventsProgress, scene jump functions added, for super specific uses.
-PlayHypnoSpiral and EndHypnoSpiral VFX functions have been added.
-Added "PlayImagePulseLoopingList", "PlayImagePulseLoopingList2", "PlayImagePulseLoopingRandom",  Vfx functions, check the mod manual for more information.
"PlayCustomBarrage", "2.0", "0.9",
                                                  "screenKissAwkSofia.png", "screenKissAwkSofia2.png", "screenKissAwkSofia3.png", "screenKissAwkSofia4.png", "screenKissAwkSofia5.png",
                                                  "loopEnd",
-HideMonsterEncounter and ShowMonsterEncounter functions have been added to the game, for reasons.

Fixes
-Entering into Sofia's room now displays the correct background.
-Pussy teaser and Ass Handler now properly boost related penetrative moves by 5 percent. (the pen boost for these was not working correctly.)
-Feng's flying leg lock temptation with sex fetish when failed actually has her move hit you instead of taking you to the normal menu.
-Fixed a crash when changing expressions in an event outside of combat if it was meant for combat.
-Jora's expressions now properly change if you lose to her post questing.
-Sofia's room music starts again after you beat her instead of the dungeon's music.
-Sofia now actually has her anal orgasm lines.
-Fixed ejaculation audio calls in Sofia's monster file.
-Nara now uses her proper art when you meet her the first time and is called Dancer.
-Shizu and her clones do more when one of them starts a bj stance instead of standing around posing. By which I mean erotic mist.
-Tuned up and fixed the loss/victory scene selector. Should no longer get the wrong scenes.
-Slightly tweaked the kunoichi trainee win scenes to accommodate for this.
- IfPlayerHasStance now checks penetration (sex/anal)

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Wednesday, 29 May 2019

v20.2b change log



Fixes
 -Fixed the super caress damage. (oops)
-Spaced out Jora and the Harpy during her final quest step, so you can actually see Jora's face.
-Fixed the character spacing and expressions in Sofia's dream threesome scene.
-Mods should no longer lose progress.
-A few typos here and there have been fixed.


Save Integrity: Good, probably.     Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Sunday, 26 May 2019

v20.2a change log


v20.2a change log  

Art
-Nara now has art by Nickbeja.

Fixes
 -Fixed a name display issue in Ancilla's events when it was supposed to display ???, and when the imp is sometimes referred to as a blue slime.
-Fixed a crash in combat from the buff/debuff changes that reported canGetBuff not being assigned yet.
-Fixed an issue with music looping in combat when the song starts partway in.
-Fixed Ancilla's relaxation services looping back to the service menu instead of the area menu.
-The 20 allure option in one of Ancilla's cleaning events, now actually requires 20 allure.
-Fixed an option her cleaning events throwing you back to town.
-Fixed a line display issue with Shizu's bowing the mountain menu.
-Added a new short conversation to Lillian about her good luck charm, if you somehow manage to lose it, she will give you a new one with this convo as well. Let me know if anyone figures out how this can occur in the first place.
-Redid how defeating Sofia the first time you meet here (pre-allure sigil) plays out to avoid bugs and stuff.
-Fixed an issue that allowed the initial run of the forest dungeon to be repeatable?
-Fixed an issue with how the clouds were displaying on the world map.
-Fixed a crash related to putting enemies to sleep.
-Fixed a crash related to luck or allure stat check rolls.
-Fixed a bug that could cause some stat effecting skills to permanently lower your stats.
-Sofia no longer uses her counter attacks when stunned or restrained.

-Fixed an assortment of typos and grammar errors with special thanks to those in the discord server.


Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Thursday, 23 May 2019

v20.2 change log




Content
-Ancilla content update. Conversations, events, and lewds.
-Tweaked Ancilla's fight with combat events. Also updated her normal skills a little and gave her a few extras for variety and touched the player orgasm scenes and loss scenes with her. She also no longer kisses you as an attack in combat.
-Entering Forest Dungeon will repeat the Ancilla greeting if you've done it already due to a tweak in how progress is tracked there.
-Amber now sells a new piece of equipment for dealing with aphrodisiacs, restraints, and sleep respectively! Available no matter how far you are into the game.

QoL Changes
-Added holy skills section just for demon layer.
-Moved the shop/skill learning return button down more.
-You can now manually sort your skills in the player menu.
-Moved crit chance and crit damage to the stats pane in the menu, scroll down. Virility is still in the same spot.
-You can now view your evade and accuracy in the character menu screen.
-You flat and percentage damage allure bonuses to all skills and other previously hidden stats can now be viewed in the player screen as well.
-Added tooltips to status effects! Just hover your mouse over the icon! You can even look at ones effecting the enemy!

Balancing
-Multiple Buffs and Debuffs of the same type can now be applied to the player or enemies, aka buffs/debuffs no longer overwrite each other. But the same skill can't apply multiple instances of itself on the same target. This may do some things to game balance for both the player and some enemies, so let me know how it goes.
 -Defending now gives you a +5/+3/+1 bonus to will, power, and tech stat checks in combat. Depends on consecutive uses like the damage reduction.
-The swift perk now also increases your initive by 5.
-Fixed allure's damage percentage boost from perks. If you had the perks, you will be dealing about 5% more damage.
-If you somehow have 0 or less max arousal, your max arousal is set to 1 until you manage to get above your max arousal deficit. Aka your hp can keep getting lower, but will stay at 1, it will just become more difficult to get it back up again. Same all goes for energy.
-Evade/Accuracy equation has been changed, in stance evade is now based on power and tech instead of out of stances tech and luck, it's also a bit more reliable, most notably Defending increases evade much more effectively than it used to. Reminder evade is separate from status effect chances.
-Invigorate now heals a base line 50 energy from 25, but can not be used out of combat. It's required stat to learn has been increased.
-Meditates base energy heal is up to 20 from 15, but can no longer be used out of combat and scales slower with it's related stat than Invigorate. It's required stat to learn has been lowered.
-All skills that heal energy now also get increased based on your max energy, scaling with base skill power. At 100 energy invigorate heals 75, while meditate heals about 30.
-The arousal healing skills now scale based off of 100 instead of 150, the new base hp vs the old. So your healing skills will now be scaling up faster.
-Skills that cost arousal now scale up with your maximum arousal, still gets more cost efficient as your max arousal goes up. I'm not referring to recoil damage.
-Made sleep harder to wake up from normally.
-Anaph runes now reduce aphrodisiac damage taken by 5%, but their resistance bonus has been reduced to 10% from 15%.
-Kaia's mate bonded perk now also reduces aphrodisiac damage taken by 10%.
-The Aphrodisiac Tolerant perk now also reduces aphrodisiac damage by 5%.
-Unbound Rune now only gives 10% resistance to restraints instead of 15%, but now increases your ability to get out of restraints by 10%.
-Insomnia runes now give you a 10% increase in your ability to wake up from sleep! Note that this probably won't save you from Sofia.

Art
-A full map has been added to the game.
-The minotaur enemy now has art by Applehead.

Modding
-StatusEffectScaling can now be applied to healing skills to lower or increase how much they scale with that stat.
-Added Aphrodisiac Amp perk (lower nerfs damage), Initiative Bonus, and Sleep Amp (higher increase chance to wake up) perk types
-The statusText field is now used for buff and debuff skills as a source tracker.
-Added these (ScalesWithStatusEffect, FlatDamageSF-FlatScaling, FlatDamageSF-PercentScaling, TotalDamageSF-PercentScaling) optional fields to skills, so you can scale damage up with a status effect! Note that defending, restraint, charm, and stun are on a on/off basis, so 0/1 bonus. All others scale based on potency. Aphrodisiac can scale terrifyingly with this so be careful. Paralysis caps at 10 potency (so 10*scale at max), trance 'caps' at 10, but the potency can go past 10 to represent how deep the target is, so be careful here. Does not work with stat buff/debuff because that isn't the point and kind of weird.
-If you use it, make sure to set the other scaling’s to 0 even if you don't use them, or it will crash the game.

Android
-Increased scroll bar size a little.
-Increased size of quick menu and swapped out the useless back button for the history button. Also moved it to the top of the screen like in the pc ver.

Fixes
 -Fixed a check in the manticore event that would go to the wrong check when you had the Escape artist perk.
-Fixed consico powder not working out of combat.
-Sofia now uses her sleeping expression after falling asleep from the sleep effect, but it's after the effect line plays so it may look a bit off?
-Fixed Feng grabbing skills she shouldn't have, and will not properly use her third leg grind skill.
-Fixed Carmilla always freaking out when you see her again after fighting her.
-Fixed Kotone's dialogue for the Will Trials and Incense grabbing the post challenge dialogue if you were only done her hypnosis completely.
-Fixed an issue related to music that could cause a crash when entering combat.
-The sound effect loop in Sofia's feet temptation now properly ends.
-Fixed the game telling you an aphrodisiac wore off even if you didn't have one if you had a perk that lowered aphrodisiac every turn.
-Stun no longer ensures the next move will also stun. Oops.
-The fancy scrollbar now works again with the mouse wheel.
-Added some checks to make sure stats checks can't divide by zero if your stats get lowered. Also the luck bonus roll can now be negative if your luck is negative.
-An assortment of typo and grammar fixes with special thanks to the people in the discord channel.
-Healing out of combat with skills now uses the proper equation.
-Fixed max feet fetish sending you to the final ass temptation scene with Sofia when doing the feet temptation.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Monday, 6 May 2019

v20.1 change log




Content
-Added multiple talking scenes with Sofia that may need tweaks and revisions.
-Removed the generic lizard girls from the forest dungeon for lore reasons.

Balancing
-Sofia’s second fight has a 25% increased resistance to restraints.
-Lowered the penetration sex bonus from succubus sex toy from 50%->40%.
-Changed the virility equation to be ((level-1) + spirit*5 + any perks + 5) from  (level + spirit*10 + any perks).

Art
-Added the kiss mark graphic to Jiffic’s credits.

Modding
-IfPlayerIsUsingThisSkill function has been added.

Fixes
-Fixed Mizuko’s song extension not being put in correctly thereby crashing the game.
-Fixed infinite loop in Sofia dream sex combat event.
-Fixed backing out of fighting Sofia sending you to a loss scene.
-Fixed the crash in Sofia’s second fight’s foot temptation when you had a foot fetish.
-Her foot temptation event now also gives a foot fetish instead of an ass fetish.
-Music volume won’t auto reset to 50 every time you open the game.
-Fixed the pink haze persisting after you lose to Sofia.
-Fixed potential crash when running from enemies in exploration.
-Fixed 0 potency aphrodisiacs being displayed at turn end.
-Translated the Japanese kanji in the credits to English so people don't get squares.
-Fixed a crash with the blue slime fight.
-Fixed Sofia not reacting to Demon Layer if she hits high arousal.
-Randomized exploration will no longer grab events that are marked as completed by questComplete, I could swear I fixed this way back in like v10 or something. :/

-An assortment of typo and grammar fixes with special thanks to the people in the discord channel.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Wednesday, 1 May 2019

v20 change log



Content
-Sofia’s fight has been completely redone, and the forest dungeon post completion now has the initial fast travel to character locations set up.
-Sofia has a second fight now and much better rewards for beating her.

Changes
-Spirit in character creation now costs/gives 3 stat points instead of 2.
-Swapped out Nara's Command Masturbate skill for Captive Audience, basically the same.

Sound
-The game now has music. You have been warned.
-Music can be given to locations and adventures
-Enemies can have individually set battle music
-Sofia’s fight and loss scenes use sound effects, let me know what you think!
-Credits have been heavily expanded.

Art
-Jora has 2 new expressions. Loving and pleasured. I also trimmed down size of download on her repository a bit.
-Sofia has new expressions.
-Awakened Sofia’s art is now in game but is currently only used for one minor scene.

Modding
-Added VFX options to the game. (currently only used in Sofia's fights and loss scenes as a proof of concept and for testing, can be turned off in options.)
-Added bodyparts, body effects and scene effects layers for monsters. (NPCs don't get them yet because im planning to revise the entire NPC system soon.tm)
-Body extras and body effects always appear if they exist, like expressions            
-Tuned up how the scene layer is displayed.
-New perk options: - CaressFlatDamage - Crit Chance Boost Self - Crit Damage Boost Self.
-PlayWhilePlayerSleeping can be put in the descrip field to override hiding the text for skills hitting when the player is asleep, made to allow combat events to properly trigger.
-Using a ??? actor/character in a display characters function adds a space/nocharacter in that spot.
-VFX, SFX and Music commands have been added.

Fixes
-Fixed an issue where using the recovery circle after romancing Feng would have the option to go to her room disappear.
-Fixed a broken scene jump in one of Jora's conversations.
-Fixed issue where combat events could display dialogue for the player being close to cumming before them.
-Fixed Nicci not reappearing after beating her more than once.
-Fixed an incorrect event jump in Trisha's combat events.
-You are now fully compensated for your work at the Inn if you've paid off your debt.
-Tweaked stat checks in a way that may fix some weird issues people were having.
-Fixed an issue with permanent fetish gain displays for gains higher than 1.

-Assorted typo and edits with special thanks to the game's discord channel.
-Edits to the blue slime thanks to william the shatner. Even some very minor combat tweaks.


Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.