Friday, 31 July 2020

V23.1a Change Log

 
Remember to update your save in town.
For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.
-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.
  

 Fixes
-Fixed multiple calls of Kotone's tails not working.
-Fixed the bar food menu not working.
-After the lumiren event the background should now properly change back.
-Fixed Kotone's thong going on but her kimono staying on in her lovey dovey sex scene.
-Fixed visual issues with Kotone's titfuck scene.
-Fixed a bug when removing kotone's hypnosis.
-Added orgasm calls that were missing from kotone's room scenes.
-Initiative now uses the proper equation, aka, int now applies.
-Fixed some dissonance with the outro for one of the options with the final hypno session with kotone.
-Fixed respec giving you the incorrect number of points back for cock sensitivity (1 instead of 2).
-Fixed perk ordering not working correctly.
-Assorted typo fixes and editing.

Thursday, 30 July 2020

V23.1 Change Log

Remember to update your save in town.
For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.
-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.
 
 
Content
-Kotone now has a foot focused scene in the will masturbation trial that can be requested if you have a foot fetish. 
-Kotone now has a tail job scene in her room you can get once you're done her challenge.
-Kotone now has a 'get pampered scene' in her room that gets a second part to it once you've finished her romance path and had lovey dovey sex with her. 
-Revisions to Kotone's first love backstory scene, with editing by Valentin Cognito.
-That first love back story now also has 2 new options, one of which you can use to end your relationship then and there the first time you see the scene. (there used to only be 2 options, now there 4.)
-Revised the first time result of Kotone's final hypnosis session and added some actual player options to it.
-Revised some time frames involving the kunoichi's moving into the temple, Kotone's aquisition of the temple, and some stuff to do with Feng's age being incorrect in Kotone's file. Also the soul eating law implemntation, and the set up of the wilpower trials.
-If you opt out of one of Kotone's hypnosis sessions mid session you can now mention you think she's suspicious. This menu option disappears after completing her trial, or if you're already too deep.
-Added a smol bit to the end of the Kotone dream if Kotone's romance path is done. It's like 2 lines, it's smol.
-Descriptions for eating all the foods in the bar, by Valentine Cognito.
-Some new random facts from Ancilla by Valentin Cognito

Art
-The Caverns now have a new background with special thanks to ADOPOLICH for making them.
-The Lumiren now has art by ADOPOLICH.
-Kotone now has art by ADOPOLICH.

QOL
-Added smol pre-empts to the two will trials post Kotone challenge completion saying she's still going to toy with you.
-DatabaseLoader and internal perk re-ordering was streamlined and updated with thanks to Feltcutemightcleanlater. This means the game should load faster.

Balancing
-Accuracy and evasion calculations have been changed from stat*0.5 + stat2*0.25 to (stat-5)*0.3 + (stat2-5)*0.15. Evasion also has 3 less base evade starting off.

Modding
-Added the Afflict skillType to let the game know when to apply a status effect when using an item out of combat instead of curing it. 
-Added ImageSetDontCarryOver so sets can be used as alternate CGs without needing to be the exact same as the other sets.
-Added CustomBarrage2 and EndCustomBarrage2
-Added EndAllVisualEffects function.
-Added RequiresLessProgress and RequiresLessProgressFromEvent to menu option requirements.

 Fixes
 -Setting text colors past the first now actually works correctly.
-Fixed an issue where working brothel events set to occur in two jobs, only occured in one.
-Feng's thighjob loss scene now properly gives leg fetish.
-Fixed Alarune nectar not applying its debuff.
-The manual/custom BlackOut visual effect for visualEffect 1->3 now no longer reactivates every screen advancement, and instead stays dark like the PlayBlackOut function.
-Fixed Breast Bounce crashing the game if it missed.
-Fixed text adding extra spaces in menus when it isn't needed.
-Removed the .exe custom icon cause it was making some antivirus' spaz out over nothing.
-May have fixed a rare crash related to a depreciated variable.
-Fixed feng's art not showing up in one scene.

-The ClearStanceFromMonsterAndPlayer function now properly clears all stances from monsters if All is called. This was causing issues with Vili's fight for example.
-Assorted typo fixes and editing.

Monday, 13 July 2020

V23.f Change Log


Remember to update your save in town.
For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.
-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

QoL
-Streamlined day shifts at the bar to no longer have a choice between bar and waiter.

Modding
-Added the optional restraintOnLoss field to skills. Basically just for Pin, but maybe more uses can be figured out later.
-Added better text color change functionality to the game. With the {SetTextColor}#HEXCODE{Done} function you can set whatever color you want for the following text, provided you end it with {ColorEnd}. Once you have a color set you can reuse it with the corrosponding {UseSetColor} function. Currently supports 1-7 set colors. I can add more if needed. UseSetColor2, UseSetColor3, (ext till 7) will call the respective set colors based on the order you set them to be used prior.
For example:  {SetTextColor}#F6BADC{Done}blank{ColorEnd} but it was {UseSetColor}pink{ColorEnd}, now it is {SetTextColor}#c21196{Done}purple.{ColorEnd}
-Added a specific DayShift card type to allow modders to add things specific to day shift.

 Fixes
-Fixed a crash if you added in a monster during combat then removed them before they got a turn or attacked with a skill.
-If an enemy loses while you have them pinned, you now get your pin skill back before the end of combat.
-Fix "" appearing in some text box instances.
-Assorted typo fixes and editing.

Thursday, 9 July 2020

V23.e Change Log


Remember to update your save in town.
For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.
-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

QoL
-Stat tooltips in the character menu now tell you how much of that stat you have vs the cap, withou any of your gear or perks applied.

Balancing
-The curve for damage decrease when your stats are negative now mirrors the normal equation instead of being completely different for no reason.
-Sofia is now far more resistant to sex recoil, and is also dealing about 30% more damage if for some reason you decide to do that.
-Nicci, Alraunes, Toxic Matangos, and Amy now all take less recoil damage as well.

 Fixes
-Fixed negative stats crashing the character menu.
-Made the character menu descriptions for the stats bonus to damage actually accurate because my brain apparently stopped working when I did it last time.
-The block puzzle now uses an intelligence stat option instead of a willpower one.
-Fixed not being able to lower your stats back down when leveling up outside of respeccing.
-Channeling Thrust now actually costs eros to learn.
-Fixed charm not being able to be applied after turn one until after like, 2-3 turns. Charm effects work now.
-The mysterious inn event now leaves you with one spirit even if you only have max one spirit.
-Overlimit's description now specifies that you cant remove the detriment.
-Fixed the player menu potentially grabbing the wrong character when displaying stats, and also possibly causing crashes cause of this.
-Fixed an issue if you manually updated your save in one location, didn't move, and then loaded that save, the updated wouldn't stick.
-RecoilDamageTaken perk type now works right again.
-Assorted typo fixes and editing.

Wednesday, 8 July 2020

V23.d Change Log


Remember to update your save in town.
For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.
-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

Balancing
 -Increased how much damage res Will gives. Eg at 25 will you now resist about 10% of the damage, up from about 7%, (This also means if you go below 5 or into the negatives it also scales up the extra damage you take faster.)
-All three player restrain skills have had their base restraint hp increased to 15, up from 10, and bondage net and magical binding scale 5% better with their respective stats. Though all three's base chance to apply has been lowered to 75% down from 80%.
-Enfeeble now scales 10% better with int for it's ability to lower power, but its base chance to be applied has been lowered to 75% down from 80%.
-Increased the duration of agility amplification to 10 turns, up from 5.
-Every 5 points of int now gives 10 points of energy, up from 5.
-Every 5 poionts of willpower now gives 5 energy and 5 arousal.

 Fixes
-Android should now actually use the icon given for the app icon.
-Beris' new scenes now give affection progress. (This just opens up conversations.)
-Fixed an issue where the Finished button for levelling up or spending points would be greyed out when not respeccing.
-Agility Amplification now targets the USER of the skill, instead of an opponent.
-Fixed being able to make stats negative while respeccing to get extra stat points due to perks/gear.
-When organizing skills it no longer shows the tooltip for the last item you used.
-An issue where outdated mod items were causing crashes should now be fixed.
-Mizuko's Overcharge now actually lasts a turn again, instead of ending right away.
-Fixed an issue where your temp feet fetish would get transferred to your temp leg fetish. Plus a few other similar issues.
-Fixed some of Sofia's stat checks being willpower instead of temptation.
-Fixed a crash that could occur with some people on the stats menu tab.
-Fixed some functions not correctly using your actual max hp (like IfPlayerOrgasm) and instead just using your base stats with no gear or perks to check if you met the requirements.
-Cloying mist now actually hits all targets.
-Fixed max arousal and energy given from perks was being refunded when you respec.
-Going into negative max arousal or energy now works properly again
-Fixed unequipping items being able to do weird things to your health and energy if they gave power or intelligence.
-Status effect duration now has a minimum of 1. So if you get negative int it wont make some skills completely worthless. Like Power Up!.
-The numbers given by hovering stats in the character screen to display the bonus damage you were getting to your related skills are now using the correct equations. (Skill tool tips were correct)
-Fixed charm effects not applying when they should be, and fixed them being applied when they should be on a cooldown timer.
-You can now actually learn "Channeling Thrust" from Elly. Int builds should appreciate this actually being there.
-Fixed a crash when buff/debuff skills don't apply.
-After character creation you can't start with less than your max energy.
-If you run out of energy (or just low enough) surpassing a stat check, you wont be able to use the skill you were planning on if it costs more than your remaining energy. This can also apply if you lose energy to energy drain.
-Assorted typo fixes and editing.

Friday, 3 July 2020

V23.c Change Log


Remember to update your save in town.
For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.
-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

QoL
 -Provided I set it up correctly, the game should now have a new executable icon on pc, mac and android. Special thanks to Feltcutemightcleanlater.

 Fixes
-May have fixed a crash on some android devices related to the UI generating scrollbars.
-Respeccing will no longer remove you sensitivities gained from perks to reallocate.
-When respeccing your sensitivities cap to being raised (100->150) is no longer affected by your perks or gear.
-Skills with crit damage boosters (Passionate Lovemaking) are now properly calculated, so they don't do absolutely ludicrous damage.
-Fixed mod skills not updating and causing crashes, again.
-Updated the tutorial convo with Elena about fetishes.
-Avoiding a Salarisi's leaping attack in some way now stuns that Salarisi for a turn. This should make them less oppressive. Their stats have also been tuned a little, and the no longer have the schemer perk.
-Assorted typo fixes and editing.

Thursday, 2 July 2020

V23.b Change Log

Remember to update your save in town.
For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.
-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

 Fixes
 -Fixed Kyra in the first encounter getting the Rut perk instead of the Anal Adverse perk.
-Critical Damage boosting perks now properly increase critical damage.
-Consico powder works again.
-Fixed crashes in the second will trial.
-Fixed an issue where if you repeced and go back a negative number of sensitivity points, you would then be unable to spend and adjust your sensitivities. This is now fixed, but when respecing you can't leave the menu with less than 0 sensitivity points, and must hit confirm stats to lock in your choices.
-Fixed another instance where skills were not updating properly and causing crashes, including mod skills.
-An issue where the map/explore menu would sometimes crash should now be fixed.
-Feng takes off her clothes when appropriate for scenes.
-Fixed a Layering issue with Feng's panic face.
-Beris' new scenes now have appropriate music calls.
-Fixed enemy skills with status effect requirements not functioning, at all, Ancilla and Sofia's sleep moves for example.
-Fixed luck not being mentioned in the stat rolls as the one stat in it.
-Assorted typo fixes and editing.

Wednesday, 1 July 2020

V23.a Change Log


Remember to update your save in town.
For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.
-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

 Fixes
-Fixed a clipping issue with Feng's face layer.
-Fixed two minor issues with the perks list order.
-Fixed holy headpat reactions on some enemies not functioning correctly.
-Fixed a potential crash with trance.
-Fixed int not being changed properly when changing difficulty during character creation.
-Fixed energy and arousal carrying over when starting a new game in some cases.
-Fixed the game not properly removing glamour and invigorate, leading to crashes.
-Fixed the crit damage multiplier from not using decimals in it's calculations and rounding down to 2x even when it should have been 2.5x.
-Fixed RemovePerkFromMonster crashing the game.
-Using skills in the character menu uses energy again.
-Fixed an issue where equipping items that altered power or int could have negative effects on max arousal and max energy.
-Fixed an issue where you couldn't lower your points back down while mid level up if you had items boosting the stat.
-Fixed restraint boosting perks crashing the game.
-Fixed charm effects not working on turn one.
-Fixed the elven ambush tech option not working.
-Fixed a crash with the ghosts skill checks.
-The perk and fetish screen on character creation and level up now defaults to the normal scroll box menu, this is due to the perk menu lagging really bad with the fancy one with how it's set up. A solution for this issue may be looked into later. You can swap back to the fancy one if you want to though, just use the filters or it will scroll very slowly.
-Fixed very old saves not updating the skill database properly and imploding.
-Assorted typo fixes and editing.