**Remember to load your save from the town square.**
**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**
**QoL/Balancing**
* Analyze now displays a monster's energy given sleep effects it and Ushris' whole thing. Also I mildly reorganized how it displays stats to be cleaner.
* Added a bit to Ceris' floor clear scene to clarify you don't need to do the entire labyrinth top to bottom in a single go and can just head back to town.
* Increased player general vision to 5 on floor 3 and 4. (The dark tunnels are still bad.)
* Floor 3s part 2 now increases the hound's levels by 10 instead of 15.
* Increased the rate at which Beris charges up her super attack per turn.
* Iabel is now marked as level 60 to better mark how dangerous she can be.
**Editing/Typos**
* Buncha big editys and a new smol scene option in the labyrinth intro. By Valentin Cognito.
**Fixes**
* Fixed Ushris' chair combat event breaking if you passed it
* Fixed Iabel's assjob temptation being able to jump over to an entirely different combat event.
* Fixed the player being unable to return to floor 3 of the labyrinth from floor 1 or 2. For realz this time.
* Fixed a number of issues with CallNextSceneJumpThenReturn. This could cause a bunch of weird event breaks, such as Beris not getting powered up, and Venefica's questline imploding.
* Fixed another issue where Mika's butt vfx could stay on screen after escaping.
* The Tiny Fungal Lantern item now can be bought from Amber's store.
* The renpy accessibilty menu is now opened with Shift+A instead of just A to prevent issues with it popping up in grid map segments.
* Should also have fixed how called+nested scenes are handled in gridmaps so returning afterwards doesn't break reality.
* Fixed Vili's victory call mysteriously going missing which meant you needed to fight her remaining phantasms.
* Fixed the detector box for the enemy name tooptip being off high up.
* The DefeatMonster and RemoveMonster functions now properly call the restraintOnLoss skill stuff, which was why in some cases beating some enemies in multi enemy fights wouldn't give you pin back.
* Fixed blue slimes slimy insertion skill not displaying her CG.
* Ushris' stand up with no tea being drank scene thing no longer plays if she simply gave you a refill.
* Fixed multiple issues with the purple heart trap on floor 4 that stopped it from flowing properly.
* Ceris' hellish surge technique check now actually goes against you tech instead of power.
* Fixed the MonsterArrived call not working with additions or multiple monsters at the start of combat.
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