Wednesday, 29 May 2019
v20.2b change log
Fixes
-Fixed the super caress damage. (oops)
-Spaced out Jora and the Harpy during her final quest step, so you can actually see Jora's face.
-Fixed the character spacing and expressions in Sofia's dream threesome scene.
-Mods should no longer lose progress.
-A few typos here and there have been fixed.
Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.
Sunday, 26 May 2019
v20.2a change log
v20.2a change log
Art
-Nara now has art by Nickbeja.
Fixes
-Fixed a name display
issue in Ancilla's events when it was supposed to display ???, and when the imp
is sometimes referred to as a blue slime.
-Fixed a crash in combat from the buff/debuff changes that
reported canGetBuff not being assigned yet.
-Fixed an issue with music looping in combat when the song
starts partway in.
-Fixed Ancilla's relaxation services looping back to the
service menu instead of the area menu.
-The 20 allure option in one of Ancilla's cleaning events,
now actually requires 20 allure.
-Fixed an option her cleaning events throwing you back to
town.
-Fixed a line display issue with Shizu's bowing the mountain
menu.
-Added a new short conversation to Lillian about her good
luck charm, if you somehow manage to lose it, she will give you a new one with
this convo as well. Let me know if anyone figures out how this can occur in the
first place.
-Redid how defeating Sofia the first time you meet here
(pre-allure sigil) plays out to avoid bugs and stuff.
-Fixed an issue that allowed the initial run of the forest
dungeon to be repeatable?
-Fixed an issue with how the clouds were displaying on the
world map.
-Fixed a crash related to putting enemies to sleep.
-Fixed a crash related to luck or allure stat check rolls.
-Fixed a bug that could cause some stat effecting skills to
permanently lower your stats.
-Sofia no longer uses her counter attacks when stunned or
restrained.
-Fixed an assortment of typos and grammar errors with
special thanks to those in the discord server.
Save Integrity: Good, probably. Make sure
to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update
your save in options while in town, if you want to use an old save when you add
mods.
Thursday, 23 May 2019
v20.2 change log
Content
-Ancilla content update. Conversations, events, and lewds.
-Tweaked Ancilla's fight with combat events. Also updated
her normal skills a little and gave her a few extras for variety and touched
the player orgasm scenes and loss scenes with her. She also no longer kisses
you as an attack in combat.
-Entering Forest Dungeon will repeat the Ancilla greeting if
you've done it already due to a tweak in how progress is tracked there.
-Amber now sells a new piece of equipment for dealing with aphrodisiacs,
restraints, and sleep respectively! Available no matter how far you are into
the game.
QoL Changes
-Added holy skills section just for demon layer.
-Moved the shop/skill learning return button down more.
-You can now manually sort your skills in the player menu.
-Moved crit chance and crit damage to the stats pane in the
menu, scroll down. Virility is still in the same spot.
-You can now view your evade and accuracy in the character
menu screen.
-You flat and percentage damage allure bonuses to all skills
and other previously hidden stats can now be viewed in the player screen as
well.
-Added tooltips to status effects! Just hover your mouse
over the icon! You can even look at ones effecting the enemy!
Balancing
-Multiple Buffs and Debuffs of the same type can now be
applied to the player or enemies, aka buffs/debuffs no longer overwrite each
other. But the same skill can't apply multiple instances of itself on the same
target. This may do some things to game balance for both the player and some
enemies, so let me know how it goes.
-Defending now gives
you a +5/+3/+1 bonus to will, power, and tech stat checks in combat. Depends on
consecutive uses like the damage reduction.
-The swift perk now also increases your initive by 5.
-Fixed allure's damage percentage boost from perks. If you
had the perks, you will be dealing about 5% more damage.
-If you somehow have 0 or less max arousal, your max arousal
is set to 1 until you manage to get above your max arousal deficit. Aka your hp
can keep getting lower, but will stay at 1, it will just become more difficult
to get it back up again. Same all goes for energy.
-Evade/Accuracy equation has been changed, in stance evade
is now based on power and tech instead of out of stances tech and luck, it's
also a bit more reliable, most notably Defending increases evade much more
effectively than it used to. Reminder evade is separate from status effect
chances.
-Invigorate now heals a base line 50 energy from 25, but can
not be used out of combat. It's required stat to learn has been increased.
-Meditates base energy heal is up to 20 from 15, but can no
longer be used out of combat and scales slower with it's related stat than
Invigorate. It's required stat to learn has been lowered.
-All skills that heal energy now also get increased based on
your max energy, scaling with base skill power. At 100 energy invigorate heals
75, while meditate heals about 30.
-The arousal healing skills now scale based off of 100
instead of 150, the new base hp vs the old. So your healing skills will now be
scaling up faster.
-Skills that cost arousal now scale up with your maximum
arousal, still gets more cost efficient as your max arousal goes up. I'm not referring
to recoil damage.
-Made sleep harder to wake up from normally.
-Anaph runes now reduce aphrodisiac damage taken by 5%, but
their resistance bonus has been reduced to 10% from 15%.
-Kaia's mate bonded perk now also reduces aphrodisiac damage
taken by 10%.
-The Aphrodisiac Tolerant perk now also reduces aphrodisiac
damage by 5%.
-Unbound Rune now only gives 10% resistance to restraints instead
of 15%, but now increases your ability to get out of restraints by 10%.
-Insomnia runes now give you a 10% increase in your ability
to wake up from sleep! Note that this probably won't save you from Sofia.
Art
-A full map has been added to the game.
-The minotaur enemy now has art by Applehead.
Modding
-StatusEffectScaling can now be applied to healing skills to
lower or increase how much they scale with that stat.
-Added Aphrodisiac Amp perk (lower
nerfs damage), Initiative Bonus, and Sleep Amp (higher increase chance to wake
up) perk types
-The statusText field is now used for buff and debuff skills
as a source tracker.
-Added these (ScalesWithStatusEffect, FlatDamageSF-FlatScaling,
FlatDamageSF-PercentScaling, TotalDamageSF-PercentScaling) optional fields to
skills, so you can scale damage up with a status effect! Note
that defending, restraint, charm, and stun are on a on/off basis, so 0/1 bonus.
All others scale based on potency. Aphrodisiac can scale terrifyingly with this
so be careful. Paralysis caps at 10 potency (so 10*scale at max), trance 'caps'
at 10, but the potency can go past 10 to represent how deep the target is, so
be careful here. Does not work with stat buff/debuff because that isn't the
point and kind of weird.
-If you use it, make sure to set the other scaling’s to 0
even if you don't use them, or it will crash the game.
Android
-Increased scroll bar size a little.
-Increased size of quick menu and swapped out the useless
back button for the history button. Also moved it to the top of the screen like
in the pc ver.
Fixes
-Fixed a check in the
manticore event that would go to the wrong check when you had the Escape artist
perk.
-Fixed consico powder not working out of combat.
-Sofia now uses her sleeping expression after falling asleep
from the sleep effect, but it's after the effect line plays so it may look a
bit off?
-Fixed Feng grabbing skills she shouldn't have, and will not
properly use her third leg grind skill.
-Fixed Carmilla always freaking out when you see her again
after fighting her.
-Fixed Kotone's dialogue for the Will Trials and Incense
grabbing the post challenge dialogue if you were only done her hypnosis
completely.
-Fixed an issue related to music that could cause a crash
when entering combat.
-The sound effect loop in Sofia's feet temptation now
properly ends.
-Fixed the game telling you an aphrodisiac wore off even if
you didn't have one if you had a perk that lowered aphrodisiac every turn.
-Stun no longer ensures the next move will also stun. Oops.
-The fancy scrollbar now works again with the mouse wheel.
-Added some checks to make sure stats checks can't divide by
zero if your stats get lowered. Also the luck bonus roll can now be negative if
your luck is negative.
-An assortment of typo and grammar fixes with special thanks
to the people in the discord channel.
-Healing out of combat with skills now uses the proper
equation.
-Fixed max feet fetish sending you to the final ass
temptation scene with Sofia when doing the feet temptation.
Save Integrity: Good, probably. Make sure
to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update
your save in options while in town, if you want to use an old save when you add
mods.
Monday, 6 May 2019
v20.1 change log
Content
-Added multiple talking scenes with Sofia that may need
tweaks and revisions.
-Removed the generic lizard girls from the forest dungeon
for lore reasons.
Balancing
-Sofia’s second fight has a 25% increased resistance to
restraints.
-Lowered the penetration sex bonus from succubus sex toy
from 50%->40%.
-Changed the virility equation to be ((level-1) + spirit*5 +
any perks + 5) from (level + spirit*10 +
any perks).
Art
-Added the kiss mark graphic to Jiffic’s credits.
Modding
-IfPlayerIsUsingThisSkill function has been added.
Fixes
-Fixed Mizuko’s song extension not being put in correctly
thereby crashing the game.
-Fixed infinite loop in Sofia dream sex combat event.
-Fixed backing out of fighting Sofia sending you to a loss
scene.
-Fixed the crash in Sofia’s second fight’s foot temptation
when you had a foot fetish.
-Her foot temptation event now also gives a foot fetish
instead of an ass fetish.
-Music volume won’t auto reset to 50 every time you open the
game.
-Fixed the pink haze persisting after you lose to Sofia.
-Fixed potential crash when running from enemies in
exploration.
-Fixed 0 potency aphrodisiacs being displayed at turn end.
-Translated the Japanese kanji in the credits to English so
people don't get squares.
-Fixed a crash with the blue slime fight.
-Fixed Sofia not reacting to Demon Layer if she hits high
arousal.
-Randomized exploration will no longer grab events that are
marked as completed by questComplete, I could swear I fixed this way back in
like v10 or something. :/
-An assortment of typo and grammar fixes with special thanks
to the people in the discord channel.
Save Integrity: Good, probably. Make sure
to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update
your save in options while in town, if you want to use an old save when you add
mods.
Wednesday, 1 May 2019
v20 change log
Content
-Sofia’s fight has been completely redone, and the forest
dungeon post completion now has the initial fast travel to character locations
set up.
-Sofia has a second fight now and much better rewards for
beating her.
Changes
-Spirit in character creation now costs/gives 3 stat points
instead of 2.
-Swapped out Nara's Command Masturbate skill for Captive
Audience, basically the same.
Sound
-The game now has music. You have been warned.
-Music can be given to locations and adventures
-Enemies can have individually set battle music
-Sofia’s fight and loss scenes use sound effects, let me
know what you think!
-Credits have been heavily expanded.
Art
-Jora has 2 new expressions. Loving and pleasured. I also trimmed
down size of download on her repository a bit.
-Sofia has new expressions.
-Awakened Sofia’s art is now in game but is currently only
used for one minor scene.
Modding
-Added VFX options to the game. (currently only used in
Sofia's fights and loss scenes as a proof of concept and for testing, can be
turned off in options.)
-Added bodyparts, body effects and scene effects layers for
monsters. (NPCs don't get them yet because im planning to revise the entire NPC
system soon.tm)
-Body extras and body effects always appear if they exist,
like expressions
-Tuned up how the scene layer is displayed.
-New perk options: - CaressFlatDamage - Crit Chance Boost
Self - Crit Damage Boost Self.
-PlayWhilePlayerSleeping can be put in the descrip field to
override hiding the text for skills hitting when the player is asleep, made to
allow combat events to properly trigger.
-Using a ??? actor/character in a display characters
function adds a space/nocharacter in that spot.
-VFX, SFX and Music commands have been added.
Fixes
-Fixed an issue where using the recovery circle after
romancing Feng would have the option to go to her room disappear.
-Fixed a broken scene jump in one of Jora's conversations.
-Fixed issue where combat events could display dialogue for
the player being close to cumming before them.
-Fixed Nicci not reappearing after beating her more than
once.
-Fixed an incorrect event jump in Trisha's combat events.
-You are now fully compensated for your work at the Inn if
you've paid off your debt.
-Tweaked stat checks in a way that may fix some weird issues
people were having.
-Fixed an issue with permanent fetish gain displays for
gains higher than 1.
-Assorted typo and edits with special thanks to the game's
discord channel.
-Edits to the blue slime thanks to william the shatner. Even
some very minor combat tweaks.
Save Integrity: Good, probably. Make sure
to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update
your save in options while in town, if you want to use an old save when you add
mods.
Wednesday, 3 April 2019
v19.8b change log
Modding
-Added "ClearStanceFromMonsterAndPlayer" function to
remove individual stances from the player and the focused monster in a combat
event.
Fixes
-Fixed a crash in one
of the oni conversations.
-Using the reversal on Feng now works properly again.
-Assorted typo and editing fixes.
Save Integrity: Good, probably. Make sure
to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update
your save in options while in town, if you want to use an old save when you add
mods.
Tuesday, 2 April 2019
v19.8a change log
Modding
-Added "IfDoesntHaveItem" function for specific
cases such as for key items.
Fixes
-Fixed Feng’s hip attack’s temptation move jumping to an
instant loss.
-Feng's other temptation check works now.
-Fixed feng following up with howling leg sweep leading into
another howling leg sweep.
-Feng reversal combat even now costs 20 energy to maintain. (More
of a balance change.)
-Fixed issue with beating kunoichi trainees in exploration causing
the game to get other scenes.
-May have fixed an issue with super surrendering getting the
wrong loss scenes?
-Fixed issue where the oni twin double team match was not
giving its reward properly. You should also get the reward if you have already
beaten them as a team and simply return there.
-Assorted typo and editing fixes.
-A bunch of edits and typo fixing to the oni twins talking
and lewd scenes. (No changes to combat stuff.) Thanks to WilliamTheShatner.
Save Integrity: Good, probably. Make sure
to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update
your save in options while in town, if you want to use an old save when you add
mods.
Saturday, 30 March 2019
Alpha v19.8 change log
Content
-Feng has received a content expansion! Romance, head pat,
and lewd the wolf girl! Her combat has also been updated to be more difficulty
and has new attacks and loss scenes.
Combat Changes
-Completely removed body sensitivities from status effect
chance equations, as it was completely fucking with odds.
QoL Changes
-Having skip dialogue on in combat no longer closes combat
menu stuff.
-Added toggle between fancy perk/fetish scroll bar and a
more standard scrollbar, fancy scrollbar mouse clicking movement option has
been removed.
Art
-The generic alraune now has art by Applehead.
Modding
-Added EventRestrain option to put in the status effect
field for a skill so event based restraining skills won't get chained into
oblivion.
-Added ClearMonsterEncounteBossFight function for fight
clearing the encounter mid fight and not re-enabling running.
-Added ChangeErosByPercent function.
-Added SetEros function, it doesn't display a message given
it's specific uses.
-Added SwapLineIf Eros option.
-If a SwapLineIf line is blank, the line will be skipped. In
case people want to flat out add new lines or something.
-The mod example now has paralysis lines so it doesn't crash
Android
-Now has it’s own Fetish and Perk Scroll bar for level up
and character creation.
Fixes
-Fixed ability to run from Feng's fight.
-Stunned targets can no longer avoid getting hit.
-Fixed a potential crash with SwapLineIf.
-Fixed potential issue for sleep effect lines to display
multiple times if the monster had an endOfRound function
-Fixed a bug where some of Kyra's progress trackers were
broken, causing random events to get progress, most notably at the moment
Kaia's combat progress.
-Fixed a potential crash with the Tengu and the
FocusedSpeaks function.
-An assortment of typo fixing
Save Integrity: Good, probably. Make sure
to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update
your save in options while in town, if you want to use an old save when you add
mods.
Friday, 8 March 2019
v19.7c change log
Fixes
-Fixed an issue where the game could crash when saving. Also
known as why this patch exists.
-Fixed the wandering oni event not triggering correctly.
-Fixed a minor shop tool tip issue.
Save Integrity: Good, probably. Make sure
to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update
your save in options while in town, if you want to use an old save when you add
mods.
Wednesday, 6 March 2019
v19.7b change log
Content Changes
-Trisha has had numerous new expressions added.
-You can now ask the oni twins for a repeat of their victory
scene without beating them again. Requires you to have already beaten them at
the same time.
Modding
-On start up the game now checks the .json file scenes to
see if any of the following are missing their end statement: DisplayCharacters,
Menu, JumpToRandomScene, and/or SwapLineIf. If it is missing, it raises an
exception and tells you what is missing, as well as what scene, and the file
it's missing in. Special thanks to user dfs on the hypnopics collective forum
for providing the initial code.
-Added Item option to SwapLineIf function for very specific
uses.
Fixes
-Fixed an issue where after one of Kaia’s sex scenes it
would jump right away into another sex scene.
-Fixed a crash in the kunoichi 'bowing the mountain' loss
scene.
-Fixed a potential crash when buying items.
-Debuff estimates display correctly. They get better as the
stat goes up instead of looking worse.
-The character skill list out of combat now properly
displays all skills instead of skills available in no stances.
Save Integrity: Good, probably. Make sure
to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update
your save in options while in town, if you want to use an old save when you add
mods.
Sunday, 3 March 2019
v19.7a change log
QoL and Content
Changes
-Player inventory for runes and accessories is now split
into said sections for easier browsing. Similar to the shops.
-You can now buy and sell items in bulk.
-Appearance descriptions for characters without art have
been broken up to improve readability. Same goes for the encyclopedia entries
for generic enemies in the exploration menu.
-The manticore addiction event now has a less submissive
option, provided you've beaten her at least once.
-Minoni's post trial convos now add some progress to
unlocking her other content.
Fixes
-Fighting Kaia will no longer break her event. Nor will
another event option with her kidnapping content.
-Fixed an issue where losing to the manticore would crash
the game.
-Feng will now actually use her thigh trapped foot job skill.
-Fixed a small issue with one one Trisha's facial changes in
her event.
-Jora is now immune to suckle.
-Buying an item will no longer reset the shop's scroll bar.
-Loving sex, Kaia on top. option will now play the sex scene
-Numerous spelling and grammar mistakes have been fixed.
Save Integrity: Good, probably. Make sure
to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update
your save in options while in town, if you want to use an old save when you add
mods.
Wednesday, 27 February 2019
Alpha v19.7 change log
Content and Some
QoL changes
-Added a new brothel scene with the manticore if you’ve been
with her enough in any location. Also slightly updated the existing scene with
a few touch ups for better continuity. New brothel scene is also available in
the manticore den with some slight variations.
-Kaia will now attempt to kidnap you about 33% of the time
you encounter her on the mountain, you can also ask to be kidnapped. New sex
scenes were also added to her post romance to accommodate this, and one
unrelated new sex scene with nothing to do with the kidnapping content.
-Increased rate of manticore venom addiction progress.
-Added a new equipment item to ambers shop that lowers
stance escape chance. Among other things.
-You can now fight the oni sisters individually powered up
after beating them as a team for easier loss scenes and such.
-You can now ask Kotone for your progress in her challenge.
-Reworked Lillian’s skill giving scene to be less
sociopathic and more adorable.
Art
-Trisha now has art by Applehead
-Jora now has art by Jiffic
Modding
-Added IfPlayerStunnedByParalysis function to check if they
player is currently stunned by paralysis.
-Added EnergyDrain function to properly calculate an energy
drain effect on the player.
-Added SemenHeal combat function for similar reason as
above.
Bug Fixes and Minor
changes
-Fixed potential issue with status effect skills that have
no status scaling value.
-Fixed issue with backing out of Kaia’s sex menu.
-Kaia is now named properly in combat.
-Fixed the manticore’s sex loss scene from crashing the
game.
-Fixed an issue where resisting the ninja ambush after
sleeping would not work as intended.
-The black knight’s art is positioned properly.
-Fixed sequence breaks in the oni duo fight.
-Fixed the equip and unequip menu positioning?
-The manticore will now auto hit you if you are stunned by
paralysis with her skill check attacks.
-Fixed an issue where combats triggered in events could
cause normal enemy fights to jump back to the event. This may still happen
once, but after that it wont happen again.
-Trisha and Kaia now properly calculate energy drain and
healing from her combat events.
-Fixed issue where the titfuck loss scene for Shizu would
play while in the temple event where you're supposed to get a list of options.
-Breast Nuzzle tool tip size shrunk to fit.
Android
-Scroll bars are now larger.
Save Integrity: Good, probably. Make sure
to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update
your save in options while in town, if you want to use an old save when you add
mods.
Saturday, 9 February 2019
v19.6a changelog
Modding
-Added HasFetish and HasFetishLevelEqualOrGreater options to
the SwapLineIf function.
Bug Fixes
-Trimmed up some skill tool tips to fit better in skill
boxes.
-Fixed an issue where looking at some skills would crash the
game.
-Your crit damage multiplier tooltip now displays correctly.
The perks now also actually boost
your crit damage. Separate issues, similar problem.
-Fixed an issue with entering into the manticore event not
displaying correctly.
-Fixed a break in the event sequence for the manticore
relationship event.
-Fixed Wild Ride not applying its status effect correctly.
-Fixed cycling through difficulties undoing player starting
stats.
-Stances and targeting are now properly hidden with the H
press from character art.
-Added a slight variant for the second time going through
the manticore romance event.
-If you manage to get negative luck you wont crash the game
with a stat check.
-Numerous typographical fixes.
-Implemented some edits by WilliamTheShatner to the power
trials and Shizu’s combat events.
Save Integrity: Good, probably. Make sure
to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update
your save in options while in town, if you want to use an old save when you add
mods.
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