Saturday, 28 November 2020

V23.5b Change Log


Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

  

-If you load your save in a town location and not town square, you will only have the option to leave that location due to an internal change, but you can go back into that location no problem afterwards.

 

Content

-There's now a new scene option when Venefica catches you involving nursing.


Changes

-Losing to Rosaura or having fun with her will now fast track your pent up status substantially.

-Added music calls to Venefica's house explore segment that I should have added beforehand but spaced.


Art

-Selena now has art by kenshinx187.


Balancing

-Revised the equation for sleep duration once you pass out from it, in response to the effect properly ticking down now, as well as the base wake up struggle amount. 

-Made Sofia's earlier fights have a greater weakness to sleep effects.

-Charm no longer lowers the escape chance of escape skills by a flat 25%, it now halves the chances of escaping.

-Lowered Teleport and Distracts base chance to escape to 70% down from 75%.

-Feng's special attack chain now ends after 3 attacks instead of going on forever once she's worked up or you're doing her harder fight.

-The overlimit drawback perk is now removed at the end of combat to make it a bit less debilitating to use.


-Oni sake now increases your power by 20, down from 25.


Quality of life

-Added an option to rest until dusk.


Modding

-The end of monster calls for adventure files has been renamed from EndEncounter to EndLoop for the sake of consistency.

-Added {MonsterOrgasmLine} text function, acts the exact same as {PlayerOrgasmLine} but for the focused monster.

-The MonsterGroups feild in Adventures and locations now uses the term 'Group' instead of 'Monsters' in its sub field to hopefully alleviate some confusion with new modders.

-Added the StartOfCombat and StartOfTurn card types that get called every combat. Good for player functions.

-All call scene then return type function can now be nested endlessly. Just be careful and be sure to exit them before continuing when using them or the player will get stuck in a 'time' loop.


Fixes  

-Fixed going to the guild at night the first time without seeing Venefica and Elly asks you what you thought of her despite you never meeting her.

-Fixed being unable to go into the guild at night if Elly gave you permission via affection. Which is actually near impossible without the Venefica quest at this time anyways, but it's still fixed!

-Fixed free holy power being given out in large amounts when going to pray at the stature due to a left over testing thingy. Oops.

-Fixed bowing the mountain in Shizu's fight mentioning the clones and dealing extra damage even if there weren't clones for it.

-Fixed an issue where menus would tell you you're missing the wrong required item, perk, or w/e.

-Fixed consumable items being able to be bought even if they were not yet unlocked via game progress.

-Venefica now takes the raw candy samples from you if she catches you like she's supposed to.

-Fixed Jora's menus being old jank and not letting you get to her bathe option sometimes.

-When the game tells you you're afflicted by an aphrodisiac out of combat, it should no longer add a name plate to it from a prior combat in some instances.

-Fixed monsters still using the outdated sleep wake up mechanic, and sleep duration increasing instead of decreasing meaning they, (and you) never could wake up from sleep in any sane way other than orgasm.

-Stopped enemies from burning through their sleep only energy when they're not supposed to do that.

-Fixed issue where the sleep icon could vanish even if the target was still sleeping.

-Vili's glory hole trap now properly uses a temptation check.

-Losing to Mika's combat event when sparring no longer game overs you, it now sends you to her room like it's supposed to.

-Fixed a crash with the blue slime when using Disarming Appeal.

-Fixed some weird visual and character display bits in some parts of Jora's questline.

-Stances when struggled out of are now removed before playing the dialogue line, instead of after. This also prevents a potential crash with using some functions during stance removal.

-The DefeatMonster function now uses the exact same call as defeating a monster in combat so all exp and item drop effectors will now apply properly.

-Fixed an issue when respeccing that caused you to get your energy and max arousal negatively affected by your prior bonus energy and arousal gained by your stats such as willpower.

-Mika's sex stance escape lines are no longer Kaia's stance escape lines.

-Fixed a music related crash in the initial mountain adventure's first event.

-Fixed end of turn calls, end of combat calls, orgasm calls, and much more from breaking when a call scene then return is used. Many time calls and such that weren't working before now work again.

-The Lust Rune event now directly states the stat used for its checks like other stat checks in the game.

-Fixed Overlimit yelling that it gave you the overlimit drawback perk.

-Disarming Appeal's effect is no longer incorrectly tagged as 'Enfeeble'.

-Oni Sake's effect is no longer incorrectly tagged as 'Moxie'.

-Oni Sake now uses it's outcome line and proper drawback as intended.

-When selecting an item in the character menu you can no longer select another item until you've picked yes or no to using it, this is to stop instances where selecting areas on the confirm screen would allow you to accidentally pick an item behind it to change the item you're selecting.

-Assorted editing and typo fixes.

Friday, 13 November 2020

V23.5a Change Log

 Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

  

-If you load your save in a town location and not town square, you will only have the option to leave that location due to an internal change, but you can go back into that location no problem afterwards.

 

 

Fixes  

-Fixed an issue where you could get stuck in Venefica's home forever due to some call functions never ending properly. If you're in the loop already you may need to escape a few times for it to fix itself.

-Fixed a crash caused by the ChangeMonsterMaxEnergy function.

Thursday, 12 November 2020

V23.5 Change Log

 Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

  

-If you load your save in a town location and not town square, you will only have the option to leave that location due to an internal change, but you can go back into that location no problem afterwards.



Content

-When working a long shift for Venefica you can now break out of the cell to explore her home. Just don't get caught. (Also note you can't bring any of your findings here back to Elly yet. But you can get everything for when I do that.) (No the quest still isn't done yet.)

- A "Bathe?" option has been added to Jora's talk options when visiting her, leading to multiple new scenes. Written by Valentine Cognito.


Balancing 

-The sleep status effect has been entirely reworked when affecting the player. It now functions kind of like an aphrodisiac, but drains energy every turn, and stacks potency with succession, but the duration wont reset if hit again. If you hit 0 energy while affected by Sleep, you will fall asleep, regaining 50% of your max energy, but if you cum while sleeping you lose 25% of your spirit. This should make sleep less of a 'need to remove in the next 3 turns' and something you can manage or work around in multiple ways. As it now stacks the player can cast sleep multiple times to speed up the process.

-Sleep the skill now cost's 20 energy down from 25.

-Sleep immunity is no longer applied after waking up.

-Charm no longer increases damage taken by 20%. The effect already does a lot of things and it had this effect long before buffs and debuffs existed, so it's a bit outdated.

 

Art 

-The Mountain now has a proper background by Applehead.

-There is now an art variant of the Alarune by Applehead.


QoL

-You can now drink Imp Juice if you really want to. It's almost the same in function as alraune nectar. Also altered it's description.

-The 'history' menu has been made more readable with long lines no longer overlapping. With special thanks to Feltcutemightcleanlater.

-There is now a Links page in the menus. Special thanks to Feltcutemightcleanlater.


Modding  

-Enemies now all have an energy value for the sake of the sleep effect.

-If you have a mod enemy that uses sleep as a status effect, I highly reccomend you check ancilla's sex skills for the minor changes. Keep in mind Sleep "requiresStatusEffect": "Sleep", "requiresStatusPotency": "-99", means target is asleep, and  "requiresStatusEffect": "Drowsy", means the energy drain phase.

-Be sure to give your monsters a proper energy value or they will be very weak to sleep. 30-50 is an average enemy, while around 100+ would be a boss enemies energy. At least at this time with how im looking at things.

-Added ChangeMonsterMaxEnergy function for the sleep thing.

-SleepAmp perk type now also lowers or increases energy lost by the sleep status.

-Added "InverseRequirement" to menu functions allowing you to reverse a check like RequiresItem to then see if the player doesn't have the item. Special thanks to Feltcutemightcleanlater.

-RemoveStatusEffectFromMonster and RemoveStatusEffect can now be used to remove the following status effect types: Damage, Defence, Power, Technique, Intelligence, Willpower, Allure, Luck, and Crit. At this time it will remove them regardless of if it's a buff or debuff, and will remove ALL of the effects of that type present on the character. This may get updated later on to allow for specficic selection.

-When using the Stat SwapLineIf function or RequiresStat menu function or the StatEqualsOrMore function, you can now check for CurrentArousal, CurrentEnergy, or CurrentSpirit.

-Most of Renpy's innate text functions should now work alongside MGD's text functions. Such as resizing text like this. {size=-10}Text{/size} or a WAY simpler way to change color {color=#d43bd4}YAY{/color}. The only ones that dont work at this time have decimal places involved, such as {alpha=0.1}This crashes!{/alpha}. Check here for more things that should now work fine.  https://www.renpy.org/doc/html/text.html?highlight=image#general-text-tags 

-Added DenyPlayerOrgasm and DenyMonsterOrgasm which bypass normal orgasm calls for an entire round of combat when called for the respective target. Monster though applies to all monsters, but I'm not sure how often this will get used anyways.

-Added DenyTargetOrgasm and DenyAttackerOrgasm which bypass the normal orgasm call for the respective target for a single attack. It resets after that (so the player can still orgasm via their own recoil in this case.) The attacker one is a bit more specific as well as it's only for recoil damage on the attack being ignored.

-Added OnPlayerEdge and onEdge for monster line options to respond to the above denial calls. Does not currently work with the 'edging' perk, as thats still kind of an experimental thing and these work totally different.

-When calling a CombatEncounter you can now call DenyInventory in it to disallow the use of items from the player.

-The modding docs are now complete and up to date with very special thanks to Feltcutemightcleanlater.  


Fixes  

 -A combat AI issue should be fixed with group fights running out of time to pick skills.

-An issue should be fixed where if you were hit by a status effect lowered your power, willpower, or int, your max arousal or max energy could be altered temporarily with it.

-Fixes "Drowsy" as a status effect to check for being labeled "Drowzy" instead of "Drowsy".

-Fixed IfMonsterHasSkill and IfMonsterHasPerk calling return even if they didn't run causing some functions to do weird shit.

-Fixed a bug in Kotone's later stuff that stopped some progress from being given out.

-Fixed the sample mod crashing.

Monday, 12 October 2020

V23.4a Change Log


Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

  

-If you load your save in a town location and not town square, you will only have the option to leave that location due to an internal change, but you can go back into that location no problem afterwards.



Content

-Made a few tweaks to some of Elly's scenes to make her be less incompetent. As well as some tweaks to her experiment intro, and the experiments themselves.

-Tuned up some of Elly's other scenes to be more in line with her character. 


Balancing

-If someone defeats another with a skill that has recoil, they no longer lose a spirit from that recoil damage. This is to stop the player or enemies from losing when they should have won as an attacker.


Art

-Added new expressions to Elly's scenes. Art by Jiffic.


Modding 

-There is now a Perk option for the SwapLineIf functionality.


Fixes  

-Fixed some broken event calls when giving Elly candy a second time.

-Added multiple missing orgasm calls to Elly and Venefica.

-An odd crash related to mods and skills should no longer occur.

-Added music calls to Elly's experiment scenes.

-Fixed foreplay defence down effects stacking for each successive when applied to an AoE attack.

-Fixed int debuffs not showing the icon and possibly clearing the debuff without restoring the stats.

-Fixed an issue where status effects could get janked on monsters due to a stance apply thing in the code not being indented right.

-Agility Amplification is no longer typed incorrectly as Sense Weakness as a buff.

-Fixed crashes in the mimic fight.

-Assorted typo fixes and editing.

Monday, 7 September 2020

V23.3b Change Log

 Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

  

-If you load your save in a town location and not town square, you will only have the option to leave that location due to an internal change, but you can go back into that location no problem afterwards.


Content

-Added a legs option to Trisha's temptation combat event.

 

Balancing

-The Spicy Burger Special perk no longer gives 1 spirit.

-Energy Potion's now restore 50 energy, up from 25.

-You can no longer use Pin while in the footjob or face sit stances.


QoL

-Increased the number of easily accessed save pages from 9, to 20.


 Fixes  

-Added a bandaid fix to the Toxitango event vanishing. Updating your save will now re-enable it if it's vanished. I do know many versions ago there was a bug that accidentally turned it off, but there may be something still kicking around causing it to get turned off. If you have it re-enabled and it gets turned off again, please let me know what occured if you can.

-The perk fields "requiresPerk", "requiresOnePerk", "unusableIfPerk", and "unusableIfPerkSelf" should now work properly when used on a player skill.

-The option to outsmart Amy in her hunting combat event now actually uses intelligence, instead of power. 

-Fixed some issues with respeccing and the HP bar UI stuff vanishing.

-Alternate loss scenes should no longer bypass removing immunities.

-Fixed using event type items (like the manticore spike) in location entrances (like the inn) breaking the location menus.



-Fixed the AI refusing to use attack moves that invoke sleep on the player when the player is immune. Notibly Ancilla not continuing to fuck/cuddle post sleep, when she's supposed to. 

-Fixed a line that could pop up in Mizuko's solo fights when she face sat you that made 0 sense. 

-Fixed enemies not using stun moves even when the player isn't immune. Notibly the Tengu.

-Assorted typo fixes and editing.


Tuesday, 1 September 2020

V23.3a Change Log


Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

  

 

Balancing

-Lowered the Bubble Slime's Stance and Restraint Power by 25%.

-Improved the AI to note when you're immune to one of the status effects from coming off it, so now they wont keep trying to fail at restraining you when you're immune.

-Some event based restraints have been marked to not be used when you're immune, such as Kaia's pounce, the salarisi's pounce, and two of Amy's events.

-Amy should now be a bit less likely to spam her combat event moves.


 Fixes  

-Fixed Pancea giving immunity to stun and charm.

-Fixed OrgasmLines in a monster addition being ignored entirely.

-Fixed a crash that occured when the player woke up from sleep normally.

-Immunity to effects is now properly cleared after combat.

-Individual Status Effect Immunities no longer stack, and instead refresh the immunity.

-Fixed non-persistent status perks not being cleared when you lose and get sent back to church.

-Fixed the AI stance aversion perks being jank. So making out with Mika and having sex with her wont make her stop trying to get free.

-Fixed attacks that hit more than once and start a stance starting that stance multiple times.

-Debuffs now properly use the casters durations modifiers instead of the targets.

-ApplyStatusEffect when used for buffs/debuffs in combat now properly uses the focused monsters stats. Out of combat it wont crash the game now.

-Assorted typo fixes and editing.


Monday, 31 August 2020

V23.3 Change Log

 Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

  

Content

-Added a new event to the mountain called Fizzy Spring, that includes a new enemy to fight. This event is now also part of the first mountain run.

-Amy's fight now has a new combat event where you basically play predator and prey. Or you catch your breath.

-Added a simple event to the forest dungeon that allows you to fight Ancilla in a run. Similar to the ones for the temple with the oni's.


Balancing

-Post status effect immunities are now handled entirely different on the inside via perks. The important thing is you can now actually tell when someone is immune to something like charm after clearing the affect. Including yourself. I'm currently not sure if these are overly obtrusive/noisy or not at this time? So feedback would be appreciated.

-Many enemies have had their status effect resistances change, generally to lower their resistance to stun and restraint effects. Though in a few cases it was increased.

-Stun now has a cool down period before someone can be stunned again. (3 turns generally. But monsters can have different delays.)

-Restraint now has an immunity once escaped for all now, 3 turns. Also gives a bonus 100% to escaping restraints in case an enemy is using stat checks to get you into them.

-Sleep immunity now lasts for 5 turns up from 4 after waking up from sleep.

-Charm immunity now lasts 2 turns, down from 3.

-Toned down Amy's oral restraint move a bit. Also her pre-existing stat checks were lowered to 15s from 20s.  Her Tech was also lowered from 35 to 30. Base damage of her 3 main sex attacks were decreased to 40 from 45. 

-Amy's max arousal has been lowered to 500 from 700, and she no longer has the 'Nerves of Steel' perk lowering all damage she takes by 5%.

-Reworked Amy's aphrodisiac to incentivise getting out of her oral stance by having it wear off very fast.

 -You can now use Enamor, Seduce, and Smoldering Seduction while in the make out stance.

-Restraint durability is no longer increased by status effect duration via perks or Int.

-Lowered Enfeebles stat scaling with int from 35% to 25%. 

-Magical Binding and Bondage Net now only require 10 of their related stat to learn, down from 20, and both now cost 500 eros, down from 1000.

-Schemer and thoughtful Schemer now only give 5% increase to status effect chance, down from 10%. 

-Tricky now requires Schemer.


Art

-The Black Knight now has new art by ADOPOLICH.

-Nova now has art by Jiffic.

-Elly is now a bit shorter in game.

-Made Galvi's steam layer more transparent.


QoL

-There is now a loading screen/presplash when opening the game on PC and Mac to inform you the game is opening while it loads database stuff. Special thanks to feltcutemightcleanlater.

-The options settings for on and off have been changed to match with the other buttons in that menu. Special thanks to feltcutemightcleanlater.


Modding

-Updated how perks are given to enemies to work similar to the player. Meaning some perk types that didn't work before now do.

-Added the StunDelay perk type to mostly change the delay rates for monsters. (eg shizu's is short, sofia's is longer.)


 Fixes

-Fixed RequiresFetishLevelEqualOrLess and RequiresFetishLevelEqualOrGreater menu requirements not using the correct variables causing weirdness

-Fixed Lumiren cave event checking an addiction the wrong way. This was making the check to move on from her cave WAY harder in some cases than intended.

-Fixed menus in combat gaining quotations when they shouldn't have quotations.

-Fixed some instances where the speaker wasn't getting cleared. Like after location enter events in town.

-Fixed ChangeEnergyByPercent setting energy instead of adding or subtracting.

-Lizard gals and Kyra now have Huntress' Pin instead of Pin to stop causing weirdness with the actual player's pin skill, such as giving it to you for free once you break out.

-Stopped extra s' getting added to plural item drops in some cases.

-Fixed some errant Willpower checks not being temptation checks in trisha's fight.

-Turn Timed perks now work correctly on enemies.

-Fixed ChangePerkDuration not affecting turn based perks and only longer time based ones.

-Fixed Aiko fight having some broken menus that led to an unintentional and janky instant loss.

-Belles sex scenes now remove backed up perks.

-Fixed an out of date fetish check in Minoni's content.

-Ordering a drink and lacking the money no longer breaks the event and kicks you out of the bar.

-The android loading screen presplash image thingy now works again.

-Assorted typo fixes and editing.


Monday, 17 August 2020

V23.2a Change Log


Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

  

Modding

-Menu requirements can now properly check for multiple different item, perk, and skill requirements before letting the option be available.

 

 Fixes

-The specialty menu burger now actually has its effect description when picking through the menus.

-Reconsidering your drink choice or ordering elven wine no longer bugs out the event and tosses you out of the bar.

-Fixed Belle's recipes only checking the last item instead of ALL the items needed. This led to people potentially losing items they shouldn't.

-Assorted typo fixes and editing.

Sunday, 16 August 2020

V23.2 Change Log


Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

  

Content

-Galvi has a new sex scene that requires Rut to unlock.

-A new Beris roleplay scene by Game Salamander has been added. Requires you to ask about her roleplay sessions again, and ask about the new one before you can do it. Has no other requirements.

-You can now talk to Belle in the bar, as well as help her make some new bar recipes. Recipe missions are unlocked based on progress, and grant a perk when you eat it from the specialty menu, these are permanent, but you can only have 1 active at a time.

-You can now order drinks at the bar, they don't do anything too fancy though and only raise arousal.

-Added a new brothel work scene when working behind the bar with Belle. This can also be done without working if you make enough progress with her.


Item Drops

-Harpies and Tengu harpies can now drop Harpy Eggs (25% chance) and now can only drop 1-2 harpy feathers 75% and 50% chances.

-Salaris no longer drop Anaph herbs at a rate of 50% and instead drop Deep Fish at a rate of 50%.

-Kunoichi Trainee's now have a 50% chance to drop tofu.

-Shizu now has a 60% chance to drop exotic spices.

-Ancilla now has a 60% chance to drop her own loot item.

-Imps now have a 25% chance to drop Imp Juice. No you can't drink it.

-Kyra and lizard girls no longer drop ugli herbs, and instead drop Forest Kebabs at a 50% chance.

-Minotaurs now can drop Giant Shank's of meat at a rate of 60%. No you can't eat them, too big. 


Balancing

-Stat check increases now start at zero when the stat is 5. Being knocked back similar to other scaling in the game. This will make some earlier checks a bit more deadly while allowing temptation checks to scale up faster if you invest in willpower with the earlier change.

-Will power now gives Will*0.2 to temptation stat checks up from Will*0.1.

-Lucks bonus dice to stat checks is now Luck*0.2 up from Luck*0.1.

-The oni's temptation checks are now easier by 5, but they still scale up over time if you're not careful.

-Slippery now gives 5% out of stance dodge chance, down from 10%, but now also gives you 10% more run chance, and ability to get out of stances and restraints.

-Sofia's kiss attacks no longer have recoil. This also removes a weird exploit in her third stage.


QoL

-Changed the display/menu for surpassing a failed check when you lack the energy to surpass.

-Added a short hand description of the energy equation to the surpass screen so people can hopefully better understand where it's getting the numbers from.


Art

-Galvi now has art by Applehead.


Modding

-New modding documentation is now in the files. With very special thanks to feltcutemightcleanlater.

-Added the StatusEffectDuration, RegenMaxArousal and RegenMaxEnergy perk types. They can be made to be negative.


 Fixes

-Fixed activate overlay's not working.

-Fixed some perks vanishing from the level up list, making them unaquireable.

-Menu options saying you lack a stat, item, skill, or what ever else, no longer show up saying you can't pick that option due to missing the thing unless all it's choice and progress requirements are also met.

-Fixed checks in Aiko's combat events being willpower instead of temptation.

-Face fuck now can make ghosts orgasm.

-Fixed stun and sleep not stopping enemies from struggling against restraints.

-Modded in level up perks now show up again.

-You can now properly get the Willpower perks: Endurance and Mindful Relaxation. (this was true in the last patch as well, but some changes were made to solidify this.)

-Events when working for Vivian that can be seen in two different work types can now appear in those two work types again instead of just one.

-Fixed depreciated skill checks in Aiko's fight that caused you to instantly lose with her temptation scene (with broken expressions) instead of just being stuck getting lewded until you escape.

-Added a fail-safe if Perkdatabase accidentally ends up getting hard saved to a save file.

-The tengu now has a new reaction when you try to pin you when she's face sitting you, instead of her using her fan to knock you on your ass, cause that made no sense.

-Fixed another line of tonal jankness that popped up in the lead out of Kotone's last hypnosis scene for one of the specific paths.

-Kotone's last romance bit with her tails, part 1, 2 and 4, should no longer get time based event pop ups when you rest, completely ruining the mood.

-The Tengu's special loss and victory scenes now have music calls.

-Your evade chance no longer secretly lowers your chances to escape stances and restraints with Teleport or Distract. Which is to say it no longer does that at all. Additionally being restrained no longer infers an instant 10 penalty to it, and in this case trance lowers it by *2 the trance level, this is shown in the % chance to escape like charm.

-Fixed energy and items being used up if your turn was interrupted by the SkipPlayerAttack (Such as counter attacks).

-Fixed a broken event call in Galvi's event progression.

-Assorted typo fixes and editing.

Friday, 31 July 2020

V23.1a Change Log

 
Remember to update your save in town.
For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.
-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.
  

 Fixes
-Fixed multiple calls of Kotone's tails not working.
-Fixed the bar food menu not working.
-After the lumiren event the background should now properly change back.
-Fixed Kotone's thong going on but her kimono staying on in her lovey dovey sex scene.
-Fixed visual issues with Kotone's titfuck scene.
-Fixed a bug when removing kotone's hypnosis.
-Added orgasm calls that were missing from kotone's room scenes.
-Initiative now uses the proper equation, aka, int now applies.
-Fixed some dissonance with the outro for one of the options with the final hypno session with kotone.
-Fixed respec giving you the incorrect number of points back for cock sensitivity (1 instead of 2).
-Fixed perk ordering not working correctly.
-Assorted typo fixes and editing.

Thursday, 30 July 2020

V23.1 Change Log

Remember to update your save in town.
For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.
-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.
 
 
Content
-Kotone now has a foot focused scene in the will masturbation trial that can be requested if you have a foot fetish. 
-Kotone now has a tail job scene in her room you can get once you're done her challenge.
-Kotone now has a 'get pampered scene' in her room that gets a second part to it once you've finished her romance path and had lovey dovey sex with her. 
-Revisions to Kotone's first love backstory scene, with editing by Valentin Cognito.
-That first love back story now also has 2 new options, one of which you can use to end your relationship then and there the first time you see the scene. (there used to only be 2 options, now there 4.)
-Revised the first time result of Kotone's final hypnosis session and added some actual player options to it.
-Revised some time frames involving the kunoichi's moving into the temple, Kotone's aquisition of the temple, and some stuff to do with Feng's age being incorrect in Kotone's file. Also the soul eating law implemntation, and the set up of the wilpower trials.
-If you opt out of one of Kotone's hypnosis sessions mid session you can now mention you think she's suspicious. This menu option disappears after completing her trial, or if you're already too deep.
-Added a smol bit to the end of the Kotone dream if Kotone's romance path is done. It's like 2 lines, it's smol.
-Descriptions for eating all the foods in the bar, by Valentine Cognito.
-Some new random facts from Ancilla by Valentin Cognito

Art
-The Caverns now have a new background with special thanks to ADOPOLICH for making them.
-The Lumiren now has art by ADOPOLICH.
-Kotone now has art by ADOPOLICH.

QOL
-Added smol pre-empts to the two will trials post Kotone challenge completion saying she's still going to toy with you.
-DatabaseLoader and internal perk re-ordering was streamlined and updated with thanks to Feltcutemightcleanlater. This means the game should load faster.

Balancing
-Accuracy and evasion calculations have been changed from stat*0.5 + stat2*0.25 to (stat-5)*0.3 + (stat2-5)*0.15. Evasion also has 3 less base evade starting off.

Modding
-Added the Afflict skillType to let the game know when to apply a status effect when using an item out of combat instead of curing it. 
-Added ImageSetDontCarryOver so sets can be used as alternate CGs without needing to be the exact same as the other sets.
-Added CustomBarrage2 and EndCustomBarrage2
-Added EndAllVisualEffects function.
-Added RequiresLessProgress and RequiresLessProgressFromEvent to menu option requirements.

 Fixes
 -Setting text colors past the first now actually works correctly.
-Fixed an issue where working brothel events set to occur in two jobs, only occured in one.
-Feng's thighjob loss scene now properly gives leg fetish.
-Fixed Alarune nectar not applying its debuff.
-The manual/custom BlackOut visual effect for visualEffect 1->3 now no longer reactivates every screen advancement, and instead stays dark like the PlayBlackOut function.
-Fixed Breast Bounce crashing the game if it missed.
-Fixed text adding extra spaces in menus when it isn't needed.
-Removed the .exe custom icon cause it was making some antivirus' spaz out over nothing.
-May have fixed a rare crash related to a depreciated variable.
-Fixed feng's art not showing up in one scene.

-The ClearStanceFromMonsterAndPlayer function now properly clears all stances from monsters if All is called. This was causing issues with Vili's fight for example.
-Assorted typo fixes and editing.

Monday, 13 July 2020

V23.f Change Log


Remember to update your save in town.
For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.
-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

QoL
-Streamlined day shifts at the bar to no longer have a choice between bar and waiter.

Modding
-Added the optional restraintOnLoss field to skills. Basically just for Pin, but maybe more uses can be figured out later.
-Added better text color change functionality to the game. With the {SetTextColor}#HEXCODE{Done} function you can set whatever color you want for the following text, provided you end it with {ColorEnd}. Once you have a color set you can reuse it with the corrosponding {UseSetColor} function. Currently supports 1-7 set colors. I can add more if needed. UseSetColor2, UseSetColor3, (ext till 7) will call the respective set colors based on the order you set them to be used prior.
For example:  {SetTextColor}#F6BADC{Done}blank{ColorEnd} but it was {UseSetColor}pink{ColorEnd}, now it is {SetTextColor}#c21196{Done}purple.{ColorEnd}
-Added a specific DayShift card type to allow modders to add things specific to day shift.

 Fixes
-Fixed a crash if you added in a monster during combat then removed them before they got a turn or attacked with a skill.
-If an enemy loses while you have them pinned, you now get your pin skill back before the end of combat.
-Fix "" appearing in some text box instances.
-Assorted typo fixes and editing.

Thursday, 9 July 2020

V23.e Change Log


Remember to update your save in town.
For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.
-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

QoL
-Stat tooltips in the character menu now tell you how much of that stat you have vs the cap, withou any of your gear or perks applied.

Balancing
-The curve for damage decrease when your stats are negative now mirrors the normal equation instead of being completely different for no reason.
-Sofia is now far more resistant to sex recoil, and is also dealing about 30% more damage if for some reason you decide to do that.
-Nicci, Alraunes, Toxic Matangos, and Amy now all take less recoil damage as well.

 Fixes
-Fixed negative stats crashing the character menu.
-Made the character menu descriptions for the stats bonus to damage actually accurate because my brain apparently stopped working when I did it last time.
-The block puzzle now uses an intelligence stat option instead of a willpower one.
-Fixed not being able to lower your stats back down when leveling up outside of respeccing.
-Channeling Thrust now actually costs eros to learn.
-Fixed charm not being able to be applied after turn one until after like, 2-3 turns. Charm effects work now.
-The mysterious inn event now leaves you with one spirit even if you only have max one spirit.
-Overlimit's description now specifies that you cant remove the detriment.
-Fixed the player menu potentially grabbing the wrong character when displaying stats, and also possibly causing crashes cause of this.
-Fixed an issue if you manually updated your save in one location, didn't move, and then loaded that save, the updated wouldn't stick.
-RecoilDamageTaken perk type now works right again.
-Assorted typo fixes and editing.