Tuesday, 1 September 2020

V23.3a Change Log


Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

  

 

Balancing

-Lowered the Bubble Slime's Stance and Restraint Power by 25%.

-Improved the AI to note when you're immune to one of the status effects from coming off it, so now they wont keep trying to fail at restraining you when you're immune.

-Some event based restraints have been marked to not be used when you're immune, such as Kaia's pounce, the salarisi's pounce, and two of Amy's events.

-Amy should now be a bit less likely to spam her combat event moves.


 Fixes  

-Fixed Pancea giving immunity to stun and charm.

-Fixed OrgasmLines in a monster addition being ignored entirely.

-Fixed a crash that occured when the player woke up from sleep normally.

-Immunity to effects is now properly cleared after combat.

-Individual Status Effect Immunities no longer stack, and instead refresh the immunity.

-Fixed non-persistent status perks not being cleared when you lose and get sent back to church.

-Fixed the AI stance aversion perks being jank. So making out with Mika and having sex with her wont make her stop trying to get free.

-Fixed attacks that hit more than once and start a stance starting that stance multiple times.

-Debuffs now properly use the casters durations modifiers instead of the targets.

-ApplyStatusEffect when used for buffs/debuffs in combat now properly uses the focused monsters stats. Out of combat it wont crash the game now.

-Assorted typo fixes and editing.


Monday, 31 August 2020

V23.3 Change Log

 Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

  

Content

-Added a new event to the mountain called Fizzy Spring, that includes a new enemy to fight. This event is now also part of the first mountain run.

-Amy's fight now has a new combat event where you basically play predator and prey. Or you catch your breath.

-Added a simple event to the forest dungeon that allows you to fight Ancilla in a run. Similar to the ones for the temple with the oni's.


Balancing

-Post status effect immunities are now handled entirely different on the inside via perks. The important thing is you can now actually tell when someone is immune to something like charm after clearing the affect. Including yourself. I'm currently not sure if these are overly obtrusive/noisy or not at this time? So feedback would be appreciated.

-Many enemies have had their status effect resistances change, generally to lower their resistance to stun and restraint effects. Though in a few cases it was increased.

-Stun now has a cool down period before someone can be stunned again. (3 turns generally. But monsters can have different delays.)

-Restraint now has an immunity once escaped for all now, 3 turns. Also gives a bonus 100% to escaping restraints in case an enemy is using stat checks to get you into them.

-Sleep immunity now lasts for 5 turns up from 4 after waking up from sleep.

-Charm immunity now lasts 2 turns, down from 3.

-Toned down Amy's oral restraint move a bit. Also her pre-existing stat checks were lowered to 15s from 20s.  Her Tech was also lowered from 35 to 30. Base damage of her 3 main sex attacks were decreased to 40 from 45. 

-Amy's max arousal has been lowered to 500 from 700, and she no longer has the 'Nerves of Steel' perk lowering all damage she takes by 5%.

-Reworked Amy's aphrodisiac to incentivise getting out of her oral stance by having it wear off very fast.

 -You can now use Enamor, Seduce, and Smoldering Seduction while in the make out stance.

-Restraint durability is no longer increased by status effect duration via perks or Int.

-Lowered Enfeebles stat scaling with int from 35% to 25%. 

-Magical Binding and Bondage Net now only require 10 of their related stat to learn, down from 20, and both now cost 500 eros, down from 1000.

-Schemer and thoughtful Schemer now only give 5% increase to status effect chance, down from 10%. 

-Tricky now requires Schemer.


Art

-The Black Knight now has new art by ADOPOLICH.

-Nova now has art by Jiffic.

-Elly is now a bit shorter in game.

-Made Galvi's steam layer more transparent.


QoL

-There is now a loading screen/presplash when opening the game on PC and Mac to inform you the game is opening while it loads database stuff. Special thanks to feltcutemightcleanlater.

-The options settings for on and off have been changed to match with the other buttons in that menu. Special thanks to feltcutemightcleanlater.


Modding

-Updated how perks are given to enemies to work similar to the player. Meaning some perk types that didn't work before now do.

-Added the StunDelay perk type to mostly change the delay rates for monsters. (eg shizu's is short, sofia's is longer.)


 Fixes

-Fixed RequiresFetishLevelEqualOrLess and RequiresFetishLevelEqualOrGreater menu requirements not using the correct variables causing weirdness

-Fixed Lumiren cave event checking an addiction the wrong way. This was making the check to move on from her cave WAY harder in some cases than intended.

-Fixed menus in combat gaining quotations when they shouldn't have quotations.

-Fixed some instances where the speaker wasn't getting cleared. Like after location enter events in town.

-Fixed ChangeEnergyByPercent setting energy instead of adding or subtracting.

-Lizard gals and Kyra now have Huntress' Pin instead of Pin to stop causing weirdness with the actual player's pin skill, such as giving it to you for free once you break out.

-Stopped extra s' getting added to plural item drops in some cases.

-Fixed some errant Willpower checks not being temptation checks in trisha's fight.

-Turn Timed perks now work correctly on enemies.

-Fixed ChangePerkDuration not affecting turn based perks and only longer time based ones.

-Fixed Aiko fight having some broken menus that led to an unintentional and janky instant loss.

-Belles sex scenes now remove backed up perks.

-Fixed an out of date fetish check in Minoni's content.

-Ordering a drink and lacking the money no longer breaks the event and kicks you out of the bar.

-The android loading screen presplash image thingy now works again.

-Assorted typo fixes and editing.


Monday, 17 August 2020

V23.2a Change Log


Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

  

Modding

-Menu requirements can now properly check for multiple different item, perk, and skill requirements before letting the option be available.

 

 Fixes

-The specialty menu burger now actually has its effect description when picking through the menus.

-Reconsidering your drink choice or ordering elven wine no longer bugs out the event and tosses you out of the bar.

-Fixed Belle's recipes only checking the last item instead of ALL the items needed. This led to people potentially losing items they shouldn't.

-Assorted typo fixes and editing.

Sunday, 16 August 2020

V23.2 Change Log


Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

  

Content

-Galvi has a new sex scene that requires Rut to unlock.

-A new Beris roleplay scene by Game Salamander has been added. Requires you to ask about her roleplay sessions again, and ask about the new one before you can do it. Has no other requirements.

-You can now talk to Belle in the bar, as well as help her make some new bar recipes. Recipe missions are unlocked based on progress, and grant a perk when you eat it from the specialty menu, these are permanent, but you can only have 1 active at a time.

-You can now order drinks at the bar, they don't do anything too fancy though and only raise arousal.

-Added a new brothel work scene when working behind the bar with Belle. This can also be done without working if you make enough progress with her.


Item Drops

-Harpies and Tengu harpies can now drop Harpy Eggs (25% chance) and now can only drop 1-2 harpy feathers 75% and 50% chances.

-Salaris no longer drop Anaph herbs at a rate of 50% and instead drop Deep Fish at a rate of 50%.

-Kunoichi Trainee's now have a 50% chance to drop tofu.

-Shizu now has a 60% chance to drop exotic spices.

-Ancilla now has a 60% chance to drop her own loot item.

-Imps now have a 25% chance to drop Imp Juice. No you can't drink it.

-Kyra and lizard girls no longer drop ugli herbs, and instead drop Forest Kebabs at a 50% chance.

-Minotaurs now can drop Giant Shank's of meat at a rate of 60%. No you can't eat them, too big. 


Balancing

-Stat check increases now start at zero when the stat is 5. Being knocked back similar to other scaling in the game. This will make some earlier checks a bit more deadly while allowing temptation checks to scale up faster if you invest in willpower with the earlier change.

-Will power now gives Will*0.2 to temptation stat checks up from Will*0.1.

-Lucks bonus dice to stat checks is now Luck*0.2 up from Luck*0.1.

-The oni's temptation checks are now easier by 5, but they still scale up over time if you're not careful.

-Slippery now gives 5% out of stance dodge chance, down from 10%, but now also gives you 10% more run chance, and ability to get out of stances and restraints.

-Sofia's kiss attacks no longer have recoil. This also removes a weird exploit in her third stage.


QoL

-Changed the display/menu for surpassing a failed check when you lack the energy to surpass.

-Added a short hand description of the energy equation to the surpass screen so people can hopefully better understand where it's getting the numbers from.


Art

-Galvi now has art by Applehead.


Modding

-New modding documentation is now in the files. With very special thanks to feltcutemightcleanlater.

-Added the StatusEffectDuration, RegenMaxArousal and RegenMaxEnergy perk types. They can be made to be negative.


 Fixes

-Fixed activate overlay's not working.

-Fixed some perks vanishing from the level up list, making them unaquireable.

-Menu options saying you lack a stat, item, skill, or what ever else, no longer show up saying you can't pick that option due to missing the thing unless all it's choice and progress requirements are also met.

-Fixed checks in Aiko's combat events being willpower instead of temptation.

-Face fuck now can make ghosts orgasm.

-Fixed stun and sleep not stopping enemies from struggling against restraints.

-Modded in level up perks now show up again.

-You can now properly get the Willpower perks: Endurance and Mindful Relaxation. (this was true in the last patch as well, but some changes were made to solidify this.)

-Events when working for Vivian that can be seen in two different work types can now appear in those two work types again instead of just one.

-Fixed depreciated skill checks in Aiko's fight that caused you to instantly lose with her temptation scene (with broken expressions) instead of just being stuck getting lewded until you escape.

-Added a fail-safe if Perkdatabase accidentally ends up getting hard saved to a save file.

-The tengu now has a new reaction when you try to pin you when she's face sitting you, instead of her using her fan to knock you on your ass, cause that made no sense.

-Fixed another line of tonal jankness that popped up in the lead out of Kotone's last hypnosis scene for one of the specific paths.

-Kotone's last romance bit with her tails, part 1, 2 and 4, should no longer get time based event pop ups when you rest, completely ruining the mood.

-The Tengu's special loss and victory scenes now have music calls.

-Your evade chance no longer secretly lowers your chances to escape stances and restraints with Teleport or Distract. Which is to say it no longer does that at all. Additionally being restrained no longer infers an instant 10 penalty to it, and in this case trance lowers it by *2 the trance level, this is shown in the % chance to escape like charm.

-Fixed energy and items being used up if your turn was interrupted by the SkipPlayerAttack (Such as counter attacks).

-Fixed a broken event call in Galvi's event progression.

-Assorted typo fixes and editing.

Friday, 31 July 2020

V23.1a Change Log

 
Remember to update your save in town.
For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.
-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.
  

 Fixes
-Fixed multiple calls of Kotone's tails not working.
-Fixed the bar food menu not working.
-After the lumiren event the background should now properly change back.
-Fixed Kotone's thong going on but her kimono staying on in her lovey dovey sex scene.
-Fixed visual issues with Kotone's titfuck scene.
-Fixed a bug when removing kotone's hypnosis.
-Added orgasm calls that were missing from kotone's room scenes.
-Initiative now uses the proper equation, aka, int now applies.
-Fixed some dissonance with the outro for one of the options with the final hypno session with kotone.
-Fixed respec giving you the incorrect number of points back for cock sensitivity (1 instead of 2).
-Fixed perk ordering not working correctly.
-Assorted typo fixes and editing.

Thursday, 30 July 2020

V23.1 Change Log

Remember to update your save in town.
For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.
-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.
 
 
Content
-Kotone now has a foot focused scene in the will masturbation trial that can be requested if you have a foot fetish. 
-Kotone now has a tail job scene in her room you can get once you're done her challenge.
-Kotone now has a 'get pampered scene' in her room that gets a second part to it once you've finished her romance path and had lovey dovey sex with her. 
-Revisions to Kotone's first love backstory scene, with editing by Valentin Cognito.
-That first love back story now also has 2 new options, one of which you can use to end your relationship then and there the first time you see the scene. (there used to only be 2 options, now there 4.)
-Revised the first time result of Kotone's final hypnosis session and added some actual player options to it.
-Revised some time frames involving the kunoichi's moving into the temple, Kotone's aquisition of the temple, and some stuff to do with Feng's age being incorrect in Kotone's file. Also the soul eating law implemntation, and the set up of the wilpower trials.
-If you opt out of one of Kotone's hypnosis sessions mid session you can now mention you think she's suspicious. This menu option disappears after completing her trial, or if you're already too deep.
-Added a smol bit to the end of the Kotone dream if Kotone's romance path is done. It's like 2 lines, it's smol.
-Descriptions for eating all the foods in the bar, by Valentine Cognito.
-Some new random facts from Ancilla by Valentin Cognito

Art
-The Caverns now have a new background with special thanks to ADOPOLICH for making them.
-The Lumiren now has art by ADOPOLICH.
-Kotone now has art by ADOPOLICH.

QOL
-Added smol pre-empts to the two will trials post Kotone challenge completion saying she's still going to toy with you.
-DatabaseLoader and internal perk re-ordering was streamlined and updated with thanks to Feltcutemightcleanlater. This means the game should load faster.

Balancing
-Accuracy and evasion calculations have been changed from stat*0.5 + stat2*0.25 to (stat-5)*0.3 + (stat2-5)*0.15. Evasion also has 3 less base evade starting off.

Modding
-Added the Afflict skillType to let the game know when to apply a status effect when using an item out of combat instead of curing it. 
-Added ImageSetDontCarryOver so sets can be used as alternate CGs without needing to be the exact same as the other sets.
-Added CustomBarrage2 and EndCustomBarrage2
-Added EndAllVisualEffects function.
-Added RequiresLessProgress and RequiresLessProgressFromEvent to menu option requirements.

 Fixes
 -Setting text colors past the first now actually works correctly.
-Fixed an issue where working brothel events set to occur in two jobs, only occured in one.
-Feng's thighjob loss scene now properly gives leg fetish.
-Fixed Alarune nectar not applying its debuff.
-The manual/custom BlackOut visual effect for visualEffect 1->3 now no longer reactivates every screen advancement, and instead stays dark like the PlayBlackOut function.
-Fixed Breast Bounce crashing the game if it missed.
-Fixed text adding extra spaces in menus when it isn't needed.
-Removed the .exe custom icon cause it was making some antivirus' spaz out over nothing.
-May have fixed a rare crash related to a depreciated variable.
-Fixed feng's art not showing up in one scene.

-The ClearStanceFromMonsterAndPlayer function now properly clears all stances from monsters if All is called. This was causing issues with Vili's fight for example.
-Assorted typo fixes and editing.

Monday, 13 July 2020

V23.f Change Log


Remember to update your save in town.
For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.
-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

QoL
-Streamlined day shifts at the bar to no longer have a choice between bar and waiter.

Modding
-Added the optional restraintOnLoss field to skills. Basically just for Pin, but maybe more uses can be figured out later.
-Added better text color change functionality to the game. With the {SetTextColor}#HEXCODE{Done} function you can set whatever color you want for the following text, provided you end it with {ColorEnd}. Once you have a color set you can reuse it with the corrosponding {UseSetColor} function. Currently supports 1-7 set colors. I can add more if needed. UseSetColor2, UseSetColor3, (ext till 7) will call the respective set colors based on the order you set them to be used prior.
For example:  {SetTextColor}#F6BADC{Done}blank{ColorEnd} but it was {UseSetColor}pink{ColorEnd}, now it is {SetTextColor}#c21196{Done}purple.{ColorEnd}
-Added a specific DayShift card type to allow modders to add things specific to day shift.

 Fixes
-Fixed a crash if you added in a monster during combat then removed them before they got a turn or attacked with a skill.
-If an enemy loses while you have them pinned, you now get your pin skill back before the end of combat.
-Fix "" appearing in some text box instances.
-Assorted typo fixes and editing.

Thursday, 9 July 2020

V23.e Change Log


Remember to update your save in town.
For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.
-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

QoL
-Stat tooltips in the character menu now tell you how much of that stat you have vs the cap, withou any of your gear or perks applied.

Balancing
-The curve for damage decrease when your stats are negative now mirrors the normal equation instead of being completely different for no reason.
-Sofia is now far more resistant to sex recoil, and is also dealing about 30% more damage if for some reason you decide to do that.
-Nicci, Alraunes, Toxic Matangos, and Amy now all take less recoil damage as well.

 Fixes
-Fixed negative stats crashing the character menu.
-Made the character menu descriptions for the stats bonus to damage actually accurate because my brain apparently stopped working when I did it last time.
-The block puzzle now uses an intelligence stat option instead of a willpower one.
-Fixed not being able to lower your stats back down when leveling up outside of respeccing.
-Channeling Thrust now actually costs eros to learn.
-Fixed charm not being able to be applied after turn one until after like, 2-3 turns. Charm effects work now.
-The mysterious inn event now leaves you with one spirit even if you only have max one spirit.
-Overlimit's description now specifies that you cant remove the detriment.
-Fixed the player menu potentially grabbing the wrong character when displaying stats, and also possibly causing crashes cause of this.
-Fixed an issue if you manually updated your save in one location, didn't move, and then loaded that save, the updated wouldn't stick.
-RecoilDamageTaken perk type now works right again.
-Assorted typo fixes and editing.

Wednesday, 8 July 2020

V23.d Change Log


Remember to update your save in town.
For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.
-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

Balancing
 -Increased how much damage res Will gives. Eg at 25 will you now resist about 10% of the damage, up from about 7%, (This also means if you go below 5 or into the negatives it also scales up the extra damage you take faster.)
-All three player restrain skills have had their base restraint hp increased to 15, up from 10, and bondage net and magical binding scale 5% better with their respective stats. Though all three's base chance to apply has been lowered to 75% down from 80%.
-Enfeeble now scales 10% better with int for it's ability to lower power, but its base chance to be applied has been lowered to 75% down from 80%.
-Increased the duration of agility amplification to 10 turns, up from 5.
-Every 5 points of int now gives 10 points of energy, up from 5.
-Every 5 poionts of willpower now gives 5 energy and 5 arousal.

 Fixes
-Android should now actually use the icon given for the app icon.
-Beris' new scenes now give affection progress. (This just opens up conversations.)
-Fixed an issue where the Finished button for levelling up or spending points would be greyed out when not respeccing.
-Agility Amplification now targets the USER of the skill, instead of an opponent.
-Fixed being able to make stats negative while respeccing to get extra stat points due to perks/gear.
-When organizing skills it no longer shows the tooltip for the last item you used.
-An issue where outdated mod items were causing crashes should now be fixed.
-Mizuko's Overcharge now actually lasts a turn again, instead of ending right away.
-Fixed an issue where your temp feet fetish would get transferred to your temp leg fetish. Plus a few other similar issues.
-Fixed some of Sofia's stat checks being willpower instead of temptation.
-Fixed a crash that could occur with some people on the stats menu tab.
-Fixed some functions not correctly using your actual max hp (like IfPlayerOrgasm) and instead just using your base stats with no gear or perks to check if you met the requirements.
-Cloying mist now actually hits all targets.
-Fixed max arousal and energy given from perks was being refunded when you respec.
-Going into negative max arousal or energy now works properly again
-Fixed unequipping items being able to do weird things to your health and energy if they gave power or intelligence.
-Status effect duration now has a minimum of 1. So if you get negative int it wont make some skills completely worthless. Like Power Up!.
-The numbers given by hovering stats in the character screen to display the bonus damage you were getting to your related skills are now using the correct equations. (Skill tool tips were correct)
-Fixed charm effects not applying when they should be, and fixed them being applied when they should be on a cooldown timer.
-You can now actually learn "Channeling Thrust" from Elly. Int builds should appreciate this actually being there.
-Fixed a crash when buff/debuff skills don't apply.
-After character creation you can't start with less than your max energy.
-If you run out of energy (or just low enough) surpassing a stat check, you wont be able to use the skill you were planning on if it costs more than your remaining energy. This can also apply if you lose energy to energy drain.
-Assorted typo fixes and editing.

Friday, 3 July 2020

V23.c Change Log


Remember to update your save in town.
For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.
-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

QoL
 -Provided I set it up correctly, the game should now have a new executable icon on pc, mac and android. Special thanks to Feltcutemightcleanlater.

 Fixes
-May have fixed a crash on some android devices related to the UI generating scrollbars.
-Respeccing will no longer remove you sensitivities gained from perks to reallocate.
-When respeccing your sensitivities cap to being raised (100->150) is no longer affected by your perks or gear.
-Skills with crit damage boosters (Passionate Lovemaking) are now properly calculated, so they don't do absolutely ludicrous damage.
-Fixed mod skills not updating and causing crashes, again.
-Updated the tutorial convo with Elena about fetishes.
-Avoiding a Salarisi's leaping attack in some way now stuns that Salarisi for a turn. This should make them less oppressive. Their stats have also been tuned a little, and the no longer have the schemer perk.
-Assorted typo fixes and editing.

Thursday, 2 July 2020

V23.b Change Log

Remember to update your save in town.
For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.
-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

 Fixes
 -Fixed Kyra in the first encounter getting the Rut perk instead of the Anal Adverse perk.
-Critical Damage boosting perks now properly increase critical damage.
-Consico powder works again.
-Fixed crashes in the second will trial.
-Fixed an issue where if you repeced and go back a negative number of sensitivity points, you would then be unable to spend and adjust your sensitivities. This is now fixed, but when respecing you can't leave the menu with less than 0 sensitivity points, and must hit confirm stats to lock in your choices.
-Fixed another instance where skills were not updating properly and causing crashes, including mod skills.
-An issue where the map/explore menu would sometimes crash should now be fixed.
-Feng takes off her clothes when appropriate for scenes.
-Fixed a Layering issue with Feng's panic face.
-Beris' new scenes now have appropriate music calls.
-Fixed enemy skills with status effect requirements not functioning, at all, Ancilla and Sofia's sleep moves for example.
-Fixed luck not being mentioned in the stat rolls as the one stat in it.
-Assorted typo fixes and editing.

Wednesday, 1 July 2020

V23.a Change Log


Remember to update your save in town.
For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.
-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

 Fixes
-Fixed a clipping issue with Feng's face layer.
-Fixed two minor issues with the perks list order.
-Fixed holy headpat reactions on some enemies not functioning correctly.
-Fixed a potential crash with trance.
-Fixed int not being changed properly when changing difficulty during character creation.
-Fixed energy and arousal carrying over when starting a new game in some cases.
-Fixed the game not properly removing glamour and invigorate, leading to crashes.
-Fixed the crit damage multiplier from not using decimals in it's calculations and rounding down to 2x even when it should have been 2.5x.
-Fixed RemovePerkFromMonster crashing the game.
-Using skills in the character menu uses energy again.
-Fixed an issue where equipping items that altered power or int could have negative effects on max arousal and max energy.
-Fixed an issue where you couldn't lower your points back down while mid level up if you had items boosting the stat.
-Fixed restraint boosting perks crashing the game.
-Fixed charm effects not working on turn one.
-Fixed the elven ambush tech option not working.
-Fixed a crash with the ghosts skill checks.
-The perk and fetish screen on character creation and level up now defaults to the normal scroll box menu, this is due to the perk menu lagging really bad with the fancy one with how it's set up. A solution for this issue may be looked into later. You can swap back to the fancy one if you want to though, just use the filters or it will scroll very slowly.
-Fixed very old saves not updating the skill database properly and imploding.
-Assorted typo fixes and editing.

Tuesday, 30 June 2020

V23 Change Log

V23 Change Log
Remember to update your save in town.
For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.
 -Also I'm very sorry, but I broke all the mods again.

Content
-Gren the frog girl, by Valentin Cognito, has been added to the game. She can be encountered via the "Ribitting Encounters" Forest Event, which is available after completing the Tutorial. This includes some new content for those that have already played the mod.
-Beris has 2 new erotic scenes focused on roleplay, one requires demon layer. (The list for the role play will look a little bare right now.) By Game Salamander.
-The Cuddly Imp scene and the Solo Elf scene at the Brothel have received edits by Valentin Cognito
-Old save files get a respec ticket when updating their save files, I highly recommend you go to the guild(Elena) and use it.
-You can now respec your stats at the guild hall after clearing the willpower temple (it will most likely be changed when it's unlocked at a later time). It gets very expensive if you keep doing it.
-There's multiple new item drops from enemies, with rather high drop rates, such as loot items, and single use combat items.
-Amber sells some new healing, and combat items, dependant on your main location progresion.
-Monsters should now all have responses to almost all skills, including new ones.

Art
-Feng now has art, by Jiffic.
-Salarisi now have art, by Applehead.
-Gren's art is by Jiffic.

Music
-New free use music has been added to the games files. Most of which is for Grens addition. Some for later use.

Gameplay Changes
-Fetishes now work on a scale from 0-100, with the number representing the direct amount of damage you will take extra, and the fetish levels for check and other effects being broken up into 25, 50, 75 and 100. Overall this will decrease the amount of fetish levels you will gain over time, and make it easier to keep track of.
-The leg (thigh) fetish has been implemented into the game.
-Willpower has been split into Intelligence and Willpower.
-Int increases the duration of your own status effects by int*0.5%*effect duration so at 100 int, skills would last 50% longer. Keep in mind skills that last 1 turn will be increased to 2, as all effects also last the turn they are cast.
-Damage reduction is now only calculated with Willpower.
-Int also increases your base chance to apply all status effects, and will increases your chance to resist all status effects.
-Existing items, skills and perks have been tweaked to accomodate the will/int split, specifically ones which had willpower before may now refer to int instead, but not all.
-Every 5 points you put into power now gets you 10 extra max arousal, every 5 points of int gets you 5 extra max energy. Only counts rank ups, equipment and perks do not apply. Enemies do not get these bonuses to make measuring out hp values less of a headache.
-Players do now start with about 10 less max arousal and 5 less energy to accomodate these changes. Old saves will have a bit extra because of this.
-Power and Allure both increase crit damage dealt by (stat*0.525-2.5).
-Stat caps no longer count your gear or perks for increasing your stats. (eg if you have 100 power, and lower it with an item, you cant increases it higher, but if you have 100 power with an item on increasing your power by 25, you can keep increasing until you get to 125)
-Equipment and perk gained stats no longer count towards getting perks or skills (your base stats are displayed on the level up screen with no items to help display this).
-Core skills now scale off int, power, allure, and tech, the equation has been updated to match the prior numbers more or less to accomodate the extra stat.
-Skills focused on a single stat have had their percentage damage increase to base damage increased, and base damage increased as well.
-Restraint and Sleeps scaling with stats now works the same as stat buffs/debuffs.
-Sleep is no longer based on random chance if you wake up, and functions similar to restraints, only using mental stats (will and int + luck) to break free.
-Stances now use an HP system similar to restraints, instead of random rolls, stances also now become harder to escape if you have a related fetish.

Stat Checks
-All willpower checks have been revised to be either Temptation checks or Intelligence checks, depending on the check.
-Stat checks have been altered to be more balanced over a longer period of the game, and willpower will be less mandatory to survive temptation stat checks.
-StatCheck now has Temptation as a type to check, which uses will*0.1 + int*0.1 + allure*0.1 to judge your mental fortitude bonus for the roll.
-Normal Stat checks stat bonus are now based on stat*0.15, from stat/3
-Luck bonus die is now maxed = luck*0.1 from luck/5
-Bonus to stat checks from defending is unchanged. (5/3/1)
-If you fail a stat check you may now choose to surpass it at the cost of energy, which scales with the difficulty of the check vs you stat bonus.
-Many high difficulty checks have been toned down to be easier given the numbers you get are lower. Altough some checks have also been updated to become harder based on your fetish levels, Trisha for example.


Balancing
-You now start with 3 sensitivity points at character creation, down from 5. Easy starts with 5, hard starts with 1.
-The food buffs have been revised to be a simple energy boost across all the meal types. This may change again later.
-Pound no longer lowers attack as a status effect, instead if it hits three times in a row it will stun the target, regardless of resistances.
-Restraints now work on almost all enemies, but bosses and some other enemies can now act the turn they break out of restraints.
-Many skills stat requirements, and energy costs have been changed
-Ear tease is now a foreplay skill.
-Buffed Ancilla's fight, her counter now stuns, and she has a normal footjob starter.
-All enemys level 20 and higher (including those who get buffed up to it by events) have had their exp drops increased from about 50-100, those in the 40+ range were increased even more, vili for example had her exp drop increased from 350 to 600, and sofia's thrid fight had its exp drop increased from about 900, to 1500.
-Crit chance is now Tech*0.1 + luck*0.25 down from Tech*0.1 + luck*0.25. The base crit chance (on normal if all stats are 5) is still 5%.
-Lucks affect on decreasing your chances to be hit by a crit has been removed, as well as the line if a crit is negated from these effects. Perks can still affect your personal rate of being hit by cirts.
-Teleports base chance of success has been decreased to 75 from 90, keep in mind higher int will increase the chance of success.
-Many level up perk requirements have been altered.
-The heroic cumback perk now also scales with willpower.
-Paralysis has been revised slightly, stats impact lower the chance to be stunned less, when the chance is below 0 it now says 0 instead of a negative number, and the chance to stun starts a bit higher, but also caps at 95, and then is brought down by stats and the number of turns you've been stunned in a row. Perks that.
-Fairy circle ring now decreases your chance to be stunned via paralysis by 15, down from 30.
-A lot of items have had their values altered, early game gear is overall cheaper.
-Glamour and Invigorate have been removed from the game, you have been refunded you eros.

New Player Stuff
-New Player skills: Pin, Overlimit, Squeeze Ass, Breast Knead, Lovingly Rough Kiss, Smoldering Seduction, Smoldering Flaunt, Carrying Fuck, Favor's Misfortune, Agility Amplification, Massage Ass, Skillfully Passionate Kiss, Massaging Seduction, Anal Piston, Enfeeble, Misty Kiss, Arousero, Charm Wave, Cloying Mist, Channeling Thrust, Mass Seduction, Enamor, Placebo Pheromone, Disarming Appeal, Sensually Seductive Kiss, Fondle Ass, Breast Fondle, Passionate Lovemaking
-New perks: Aphrodisiac Resistant, Aphrodisiac Enduring, Expert Tongue, Sensual Lover, Breast Expert, Ass Connoisseur, Steady Pacing, Expert Pacing, Pussy Lover, Serendipity, Calculated, Alert, Thoughtful Schemer, Insightful Schemer, Moveable, Uncontainable, Clingy, Grappler, Domineering, Restraining Expert, Escape Expert, Ecstatic Strike, Euphoric Strike, Enticing Touch, Melty Touch, Slippery, Evasive, Tricky, Insightful Wit, Studious, Meditative Caress, Predictive, Sensual Pace, Honey Trap, Sensual Mood Setter, Endurance, Mindful Relaxation, Resilient
-The game now tracks you stat points and sensitivity points spent for potential later use. Much later use.

QoL
-The character menu descriptions of fetishes and their level now better reflects the 25, 50, 75, 100 stages. Originally they only had it in 3, 5 and 10.
-There's now a confirm stats button when leveling up (or respecing) that you need to hit if you want to buy perks with your new stat points. This is to avoid people from circumventing requirements.
-Renamed Desperate Struggle to Struggle!!! so it stops clipping into the escape skill menu.
-Added a notification that you cant report back to elly about her quest yet.

Modding
-Mod manual hasn't been updated due to something that's coming soon.tm. The patch notes will assist you in update your mod, and the text file on how to install mods has been updated.
-Mod loader has been replaced completely and it's integrated directly into the game, additionally a lot of file loading has been restructured, Lists for example basically dont exist anymore. By, (and special thanks to) Feltcutemightcleanlater.
-Check the new mods .txt in the mgd folder to learn more!
-Simplified how fetishes are given as a perk to be, for example: "IncreaseFetish", "Breasts|/|5". Allowing it to be much easier to use.
-Simplified how feitshes are added to monsters, from "Fetishes": [ "Cock", "Cock", "Cock", "Cock", "Cock"], to  "Fetishes": [ "Cock|/|5"],
-Added ChangeMonsterInt and ChangeInt functions.
-Added Intelligence perk type.
-Added GiveSkillQuietly and RemoveSkillFromPlayerQuietly functions.
-Added EndOfCombat event type that triggers every end of combat. For specific skills in for the player.
-Added RestraintBoost and StanceBoost perk types.
-Duration is now automatically added to skill tool tips.
-Added a RespecPlayer function.
-ClearMonsterEncounteBossFight has been properly renamed to ClearMonsterEncounterBossFight
-StatChecks now only take 1 stat check.
-But they can now take ChangeStatCheckDifficulty before the check to alter the stat check's difficulty with these functions. This simplifies the prior method of doing this. Using the following functions. IfEncounterSizeGreaterOrEqualTo, IfEncounterSizeLessOrEqualTo, IfPlayerHasStatusEffect, IfHasFetish, IfFetishLevelEqualOrGreater, IfVirilityEqualsOrGreater, IfProgressEqualsOrGreater, GetAnEventsProgressThenIfEqualsOrGreater, IfChoice, GetEventAndIfChoice
-The following function have been removed, (more specifically moved to the stat check function): IfEncounterSizeGreaterOrEqualToChangeNextStatCheckDifficulty, IfEncounterSizeLessOrEqualToChangeNextStatCheckDifficulty, IfPlayerHasStatusEffectChangeNextStatCheckDifficulty, IfHasFetishChangeNextStatCheckDifficulty, IfFetishLevelEqualOrGreaterChangeNextStatCheckDifficulty, VirilityEqualsOrGreaterChangeNextStatCheckDifficulty, ProgressEqualsOrGreaterChangeNextStatCheckDifficulty, GetAnEventsProgressThenIfEqualsOrGreaterChangeNextStatCheckDifficulty, IfChoiceChangeNextStatCheckDifficulty, GetEventAndIfChoiceChangeNextStatCheckDifficulty
-ChangeNextStatCheckDifficulty and ResetStatCheckDifficultyModifer are still around to handle edge cases.
-Added optional skill fields "requiresStatusEffectSelf",  "requiresStatusPotencySelf", and "unusableIfStatusEffectSelf", which checks to see if the skill user has the listed status effect, then allows or dissallows the skill to be used. Works the same as the non-self version, _BlankSkill.json has an example.
-Added the optional skill field critChance, which can increase or decrease that specific skills chance to crit.
-Added the optional skill field critDamage, which can increase or decrease that specific skills crit damage modifiers, additive.
-Added the optional skill field accuracy which can increase or decrease that specific skills chance to hit. Does not affect status chance, as that's a different thing.
-Added the optional skill field initiative which can increase or decrease that specific skills turn order. Enemy decision making was restructured to allow this to work for them as well.
-Out of combat stance calls, as well as counter attacks and end of round calls need to have the skill manually set for the fetish check, or it may use the players skill for the fetish application to stance durability. eg. "ApplyStance", "Anal",  "SetAttack", "Assjob",
-The skill fields: restraintStruggle, restraintStruggleCharmed, restraintEscaped, and restraintEscapedFail can now be used optionally as arrays if you want to have alternate struggle lines for a restraining move without needing to use monster file functions.
-The skill field "removesStance" can now be optionally set as an array to remove multiple specific stances, like so. ["Sex", "Titfuck", "Slimed", "Slimed 50%", "Slimed 100%"],
-The skill field "startsStance" can now be optionally set as an array to start multiple stances, like so. ["Sex", "Making Out"],
-Added KissingAdverse perk type to tell the AI to get out of making out even if it has a skill for it.
-The perk ypes 'Anal Adverse' and 'Sex Adverse' have been altered to be 'AnalAdverse' and 'SexAdverse' respectively.
-Skill additions now exist and allow you to add on more to the following: fetishTags, startsStance, unusableIfStance, requiresTargetStance, unusableIfTarget, removeStance.
-Added the optional skill fields "requiresPerk", "requiresOnePerk", "unusableIfPerk", "requiresPerkSelf", "requiresOnePerkSelf", and "unusableIfPerkSelf", these are primarily for use on enemey skills to reaact to perks the player has, like rut or pent up for example, or modded custom status effects. But could have multiple other uses.
-Added two tentative monster functions, PlayerRecoil and PlayerRecoilA that check if a skill had recoil damage, then triggering a line after the attack, before the on hit line is given. Only works for player recoil based skills.
  {
                            "lineTrigger": "PlayerRecoil",
                            "move": "Thrust",
                            "theText": [     "|f|ChangeImageLayer|/|Expression|/|Seductive|n||f|ChangeImageLayer|/|Base|/|Base|n|'Oh you look like you're enjoying yourself.?' The longer you swing your hips, fucking the alraunes pussy, the better it feels, you take X arousal." ]
                        },
-Added RemovePerkFromMonster function.
-You can now use "CallMonsterAttack" to call a specific attack from the monster and have it act like a normal attack, eg: "CallMonsterAttack", "SpecificAttack", "Charm",  Just keep in mind that this wont use any one the monsters skill selection AI, so they may end up trying to use a skill that wont work. But this is a good method of having a combat event use a status effect check normally.
-You can now buff or debuff stats with skills by a percentage by using "%Power", "%Technique", "%Intelligence", "%Willpower", "%Allure", or "%Luck".
-Monster Dialogues 'move' feilds can now be made an array to compact same responses into one feild.
-If a skill is typed as healing, and has a status effect, that skill will remove the status effect, All can be used to clear all.
-Consumables now need a skill to be used, (check holy water for an example of not actually using a skill for a healing item. the hp, ep and sp feilds still work for flat values in this case.)
-Consumable items can now give exp.

-Healing skills can now use statusEffectScaling to alter how effective it scales with a stat, or set it to not scale at all.
-Added PercentMaxArousal statType for healing skills, which heals the user based on a percent of their arousal determined by the power. eg 30 power = 30% of max arousal will be recovered.
-ItemType healing has been removed in exchange for itemtypes: Consumable, DissonantConsumable, NotCombatConsumable, CombatConsumable, and Loot.
Consumable - usable in and out of combat
DissonantConsumable - uses the skill line in combat, and the useOutcome line out of combat (also checks for exp feild)
NotCombatConsumable - only usable out of combat
-if no skill is given it reads the use outcome line
CombatConsumable - only usable in combat
Loot - never usable, can be a sudo key item, if you want it to be interactable in some way, make it a not combat consumable and put some stuff on use outcome
-Items that are Dissonant, or have no named skill read the text from their item's outcome line, but cant be used during any events or allow the player to open the menu during them due to some renpy stuff.
-Counters can counter items based on their the items name, or the name of the skill they use.
-Equipment with skills in their list will give those skills upon being equiped. This gets kind of janky with runes, as you can get multiples of a skill this way.

Fixes
-Fixed a pathing error on android that required .json files for the game to be in the renpy folder. With extra special thanks to feltcutemightcleanlater.
-Fixed stunning someone while they're sleeping completely stun-locking them as they couldn't wake up when stunned.
-Fixed the game reloading the databases when you entered town for no reason when you just started a new game.
-Fixed Galvi's titfuck scene giving sex fetish when you're working.
-If you use the imp glory hole and run out of spirit on the first orgasm, you wont be given the option to pull out and start a fight at 0 spirit.
-Fixed an issue where a test dream was actually being used as a normal dream, the 'you dream of big butt' one.
-The game now properly takes into account if you're targeting an enemy who ends up orgasming via recoil damage before you manage to attack them when there's more than one enemy, preventing crashes and other oddness.
-Fixed a crash if both you and your opponent both lose your last spirit at the same time.
-Tweaked the end of some dream scenes to remove the wet dream aspects, so they are clear they wont remove the pent up status.
-Fixed a potential crash when adventuring.
-Fixed the bug where trying to go to the Guild at night, then getting sent to town, then attempting to adventure would send you to a town location, again, for realz this time.
-Losing to Kaia now properly clears your status effects.
-Paralysis description no longer clips off the screen.
-A save name is applied to you file even if you skip the intro.
-Location menus where NPC's are displayed now use arrows if there are more than 5 options avalible, instead of using the old jank menu options if there was more than 4, this mostly only applies to mods. But it's a good change.
-Calling scenes then returning, as well as some other functions, now work properly when using location enter event types.
-Combat can now be called during a scene call that returns to origin without the combat imploding and ending.
-The ApplyStatusEffect function now users the focused monsters stats when applicable for scaling an effect against the player.
-Condensed Player stance escape code from 2 variants to 1 cause past me did a stupid.
-Fixed a bunch of bugs with adventure additions. Also if a deck for an adventure addition is blank, it will not replace the existing deck.
-Fixed recoil damage not taking fetishes into account.
-Jora and Mizuko no longer try to break out of the make out stance even when charmed.
-End of round checks for monsters are now done before their status effect tick downs (this will stop one of the imps in the big group fight from being stunned an extra turn when you counter their group skill.)
-Fixed an issue with |f|orgasm calls breaking orgasm lines (Vili and sofia mostly), as well as issues with calling |f| lines out of combat doing weird shit, like infinitely looping or yeeting you to town.
-Energy now properly goes up and down when you spend points on energy instead of restoring it to full.
-Streamlined some internal character menu stuff.
-Fixed the sleep effect not working on turn one for monsters.
-Skill tooltips now all run off the same dang function.
-Clicking the spirit heart during menus no longer selects a menu option for you.
-Assorted typo fixes and editing.