Tuesday, 29 June 2021

V23.8a Change Log

 **Remember to update your save in town square.**


**Art**

*Remembered to update the Credits section.  


**Fixes**

*Fixed Venefica's Calamity Rush skill crashing the game.

*Fixed Aiko not ending the Titfuck CG in combat when you get out of the stance if you got her to change her body type.

*Fixed "Escape" skill dialogue lines being grabbed and displayed twice.

*Fixed an issue where Aiko's titfuck cg could be slightly misaligned if you entered into her loss scene already in it.

*Fixed the harpy alternative reverse spitroast starter (facesit and sex), Harpy Double Trouble not being usable.

*You can no longer use Pinch Nipples while in the foot job stance like all other breast targeting skills.

*Fixed multiple VFX breaking again, (from another renpy update change, again.(?)), including all the ones for Sofia, Vivian, and Kotone.

*Fixed the Y position of the following characters: Camilla, Awakened Sofia, Galvi, Trisha, Kyra, Gren, Nicci, Selena, Perpetua, Matango, Mika, Jora, Nara, the succubus trio, Minoni, Feng, Kotone, Bed-Chan, Aiko, The oni twins, Kunoichi Trainees, Salarisi, Toxic Matango, Lumiren, and Amy.

*"InverseRequirement" for menu options with perks and skills should now properly display the perk or skill you need to not have.

*"HideMonsterEncounter" now properly works again. Notably it wasn't in Sofia's fight.

*Fixed the holy power option to get Panaceas not working.

*Fixed Ambers intro talk about custom sex toys repeating again if you asked about people in town.

*May have fixed some issues with backgrounds and sleeping and dreams?

*Fixed typos and editing things.


**Modding and Systems**

*ChangeImageFor is going to be depreciated and removed for a lot of reasons, (not right now you have time to move stuff over, just letting you know.) and in accordance the following characters and their content have had "ChangeImageFor" calls swapped to "ChangeImageLayer", "Expression",: Lillian, Ancilla, Imp, Matango, Mimic, Harpy, Kyra/AngryLizard gal, Blue Slime, Elf, Kyra, Lizard Gal, Nicci, Perpetua/perpLvl5.

*If you are using these characters or this system I would recommend shifting over to the proper layer system at minimum by, replacing the name of the layer in the monster file with 'Expression', ctrl-shift-f and replace |f|ChangeImageFor|/| with |f|ChangeImageLayer|/|Expression|/|, and "ChangeImageFor", with "ChangeImageLayer", "Expression",

*At this time those characters still all use the static images they used before, and just use the newer system, overtime I will slowly shift and correct these characters to be fully layered like everyone else.


Wednesday, 23 June 2021

V23.8 Change Log

 

Remember to update your save in town.

Note: This update will break all mods until those mods get updated to work with the changes made. 


Art

-Aiko now has a titfuck CG by ADOPOLICH which appears in related scenes and her fights. You can configure your character appearance in options once you load your save. Please be sure to give feedback on how you think this cg plays out in the different instances it appears in.

-Beris' art is now in game by Crescentia.

-As noted in a bunch of places below here a lot of infrastructure was added so future erotic cg will take way less time to add now that things are in place.


Balancing

-Lowered the requirements for the Sleep spell to 20 Int, down from 40. As how the effect works has changed since this was first set up.

-Panacea's via the church statue now cost 2500 to match the item cost.


QoL

-You can now buy multiples of some items at once via the church statue. 

-Status effect tool tips now always get cleared when a scene advances.

-Added the option to repeat the learning sewing scenes with Ancilla.

-Added a notificiation in temptation stat checks when you have the max bonus from stats.

-Slightly trimmed down the android build size, by about 11mb, special thanks to feltcutemightcleanlater.

-On desktop devices there is now a neat loading bar when the game starts up and is loading the games data. Special thanks to feltcutemightcleanlater.

-A small database loader tweak that should make the game load slightly faster on pc and about half a second faster on android. Special thanks to feltcutemightcleanlater.


Android

-On android status effect tool tips will appear with one tap, then stay on screen, and can be cleared either by hitting the same status effect again, or by advancing the scene.

-On android the game locations when heading out to adventure are now listed in obtained/access order, rather than alphabetical.


Modding and Systems

-Modding example files should now be properly updated, and depreciated ones should now be cleared out. Unless i missed something.

-Did some internal stuff with status effect icons to make them easier to alter or update in the future. Though this doesn't affect modders.

-Added the menu function OverrideOption for additions, which is primarily intended for use with FinalOption to remove a pre-existing scene exit and move it to the bottom when adding content to a menu. May have other niche uses.

-Color shifting for cgs has now been properly set up, using the "Player" field mentioned prior, and setting the difference between body and silhouette via "Player": "Silhouette"

-Added PlayMotionEffectLoop function. This means it will be played every line afterwards until it's told to stop, at this time it doesn't actually make the effect loop on the current screen.

-The motion effect Quake, no longer auto loops, you need to call PlayMotionEffectLoop.

-Added monster line types "UsesMovePre" and "HitWithPre" which are are done prior to  UsesMove and HitWith respectively, this is to sidestep issues with lowhp calls overriding specific effects that should play everytime a certain skill is used, and also allows you to condense combat event or VFX calls or what have you into a single line for that skill. 

-Fixed up Aiko's and Sofia's dialogue lines with "UsesMovePre" and "HitWithPre" so some of her energy and mood mechanics don't get a lil disjointed by low hp dialogue calls.

-To toggle off an image layer you can now put None, instead of "".

-Added "Kiss" to "PlayVisualEffect" options. As it's slightly different than a screen pulse.

-Added "PlayerCurrentEnergyCost" function which drains the players energy based on their currently used skill. This is for use with counters. This was used to fix the ghosts no longer making you use energy for certain skills.

-Added the "AnimateImageLayer" function which allows for simple frame by frame animation, by overriding a layer on a character. (Check the modding documentation for more details.) It currently supports up to 3 layers to be animated, I will likely add more layers. But you can have as many frames as you want.

-Added play "PlayPendulum", and "EndPendulum" vfx functions, taking a speed/length, angle, and image, "PlayPendulum", "5", "60", "pendulumTest.png". This was made as a test more than anything else. The example image in the games folder should be used as an example if you intend to use the function, as the image needs to be the same size and well centred.

-Rehauled "PlayMotionEffect" To a degree, existing uses of this in mods will need to be updated, as the existing: Bounce, SlowBounce, and Sway, have been renamed: ScreenBounce, SlowScreenBounce, and ScreenSway, respectively.

-PlayMotionEffect now has the following options: Bounce, BounceSlow, BounceFast, BounceOnce, Sway, SwaySlow, SwayFast, SwayOnce, Pump, PumpSlow, PumpFast, Ride, RideSlow, RideFast, Vibrate. Which effect characters on screen. Realign can also be called to fix any transforms that can potentially jank out.

-The original effects: ScreenBounce, SlowScreenBounce, ScreenSway, Explosion, LongExplosion, Crash, and Quake. Always effect the entire screen, including UI elements. And still work as before.

-Added "PlayMotionEffectCustom", which I recommend you just read through the modding docs file entry on it to understand. But in short it allows you to apply a customized motion effect to characters, a single character, or even a single part on a character, like their expression. 



Fixes  

-If you don't take the initial sigil of allure from Sofia, game over, then return, her room now properly changes to her background.

-Enemies will now use stunning skills even if you are immune or stunned already, as long as that skill is also an attack and not just a status effect.

-Venefica now actually uses her Calamity Rush skill when wild while in no stance, instead of only using it when you're stunned.

-Player status effect end turn calls like aphrodisiacs wearing off, should no longer be able to be 'spoken' by the monster by accident.

-Fixed Ancilla's Sleeping Thighjob Finisher skill not being used, despite the player being asleep.

-Fixed recoil damage not getting reset by HitPlayerWith, DamagePlayerFromMonster, and DamageMonsterFromMonster, functions, potentially leading to recoil damage being displayed despite there being no recoil damage.

-Fixed Tabitha's convo about her mirror breaking the event. 

-The sleepy perk for monsters now properly increases energy lost from the sleep effect instead of decreasing it, notably on Sofia. 

-The Insomnia rune and Sheepbite Ring now lower the amount of energy you lose from the sleep effect instead of increase it.

-Sleep now properly counts down its turns while in the drowsy state then wears off.

-Elly now only comments on your progress with the sigils and locations during the day. As she's not working at night and isn't thinking about it. This stops a few scene inconsistencies.

-Fixed Elly congratulating you about the store bought candy samples taking you to the raw sample menu afterwards.

-Fixed a small hiccup with FinalOption potentially leaving in duplicates of the option when used.

-Fixed a display error involving stat points gained when you level up multiple times at once, as it only ever said you gained 2, even if you gained more.

-Fixed hiding the UI on the world map showing the stand in background instead of the world map.

-One of Ancilla's sewing options is now INT instead WILL as it was supposed to be, and has also been lowered to 20 from 25.

-Fixed an issue on normal difficulty would cause you to lose 5 max arousal and energy on respec.

-Fixed a missing music change in Mika's butt worship combat event loss.

-Fixed an issue with using the image layer function: "ImageSetDontCarryOver", where it wouldn't initiate some layers and overlays when it should.

-Debuffs from the ApplyStatusEffect and ApplyStatusEffectToMonster functions now always apply, instead of having a chance to fail.

-Fixed a bug that could have ImageSetDontCarryOver keep layer information from earlier uses, meaning when it was used again it would appear on screen despite not intended to be on at the time.

-Fixed an event break letting you get infinite progress with Amy.

-Fixed the Bubble Slime's combat event not calling expression changes correctly in a spot.

-Tabitha's Mirror sex scene now clears arousal and stuff.

-Heather now takes her top off properly in her milk scene. 

-Fixed VFX images that changed mid screen from breaking due to a renpy update change.

-Fixed rematches with Feng not using the proper background.

-May have fixed an issue where the HP/Energy/Spirit display would disappear.

-Fixed unlocking the hidden glade with holy power displaying the initial messages again after purchase.

-Fixed using multiple manticore spikes on yourself in a row not functioning correctly.

-Fixed many typos and editing things.



Thursday, 13 May 2021

V23.7a Change Log

 -Fixed a bug where Tabitha tripping broke one of her menus.

V23.7 Change Log

 Remember to update your save in town.

Note: This update will break all mods until those mods get updated to work with the changes made. 


Art

-Tabitha's art by Jiffic is now in game.

-Bubble Slime's art by Jiffic is now in game.

-Preemptively set up systems for color-shifting the player's art in lewd cgs to come eventually.

-Added a 'Player Appearance' button in options that allows you to adjust the colour of the character for lewd cgs, as those don't exist yet, this is there as a test bed for people to mess with the system. This system is still a work in progress, so things may change. The torso for this was made by ADOPOLICH.


Balancing

-Exp boost effects are now halved with loss exp effects. To accommodate for them working correctly now.

-Running away is now done in turn initiative, with a massive bonus to going first, this allows monster counters to actually affect your run away attempt as it says in the modding docs.


QoL

-If you surrender, you now auto fail stat checks when they pop up, which is to say, they are bypassed entirely and you enter the fail path for them with no chance to spend energy to resist.

-You can now click and drag any scroll bar by clicking/tapping in the box and moving up or down, this doesn't work if you hit any buttons inside the box. This should aid in menu navigation on android especially. So long as you tap right of the combat menu as you drag it will move the most recently opened menu. Special thanks to Noeru.



Modding

-Added SetFetish field, which sets a fetish to the value given. This is primarily for resetting addictions, but could be used in other ways. Keep in mind this change is PERMANENT and cant be cleansed at the goddess statue. So be very careful with it.

-Additions have been changed to globally require a related feild, "Addition": "Yes", in the file, instead of the addition field being split across multiple random fields between different file types which should hopefully alleviate confusion. Special thanks to feltcutemightcleanlater. Be sure to update your mods with this!

-Blank examples have been added to all file types, as well as blank addition examples. Special thanks to feltcutemightcleanlater.

-GetEventAndIfChoiceIs is now GetEventAndIfChoice for consistency and so I stop typing in the wrong thing causing needless issues. Be sure to update your mods with this!

-The monster line triggers "onOrgasm" and "onEdge" are now "OnOrgasm" and "OnEdge" for consistency with other line triggers. For this and the above you can likely use cntl-shift f to find and mass replace the changes.

-Added the "Player": "Yes", field to pictures in monsters files, to mark the image as the 'player' so it is recoloured via the colour shifting system in lewd scenes. Probably wont be useful to modders overall.

-Completely reorganized the games internal skill folders to be much easier to navigate for both me, and modders alike, as before they were an absolute atrocity when trying to find a skill you wanted as an example.

-RefocusOnInitalMonster to RefocusOnInitialMonster.

-ChangeBGM-OverideCombatMusic to ChangeBGM-OverrideCombatMusic


Edits

-Edits and Revisions to Tabitha's scenes by WilliamTheShatner.

-I went over and Edited Galvi's content a bit to make it all flow together a bit better, mostly the intro stuff.

-Assorted typo and editing fixes.


Fixes  

-Fixed Loss Exp and Exp boosting effects stacking incorrectly as all hell.

-Trisha's titfuck combat event now drains your energy and heals her like the stance would if you cum.

-Melting Dark Matter Cascade's hit tracker now resets properly, meaning you wont get slapped with effects despite dodging it.

-Fixed Calamity Rush not clearing its name properly in Venefica's fight.

-Some issues with losing to Aiko and her art displaying incorrectly should now be fixed.

-Fixed Vili and her phantasms battle music, it now plays properly again. And wont crash your game.

-Fixed being unable to talk to Mika about her financial situation in a menu due to an improper menu call.

-Aiko now gets properly naked when you cuddle her and bed-chan at the same time.

-Manticore Spike's can now be used if your opponent is restrained.

-Fixed purging Vili's Curse potentially crashing the game if the value was really high.

-Fixed a weird bug report pathing thingy on android.



Monday, 26 April 2021

V23.6a Change Log


Remember to update your save in town.

    

Balancing

-Elly will no longer try to stun Venefica if she's immune to stuns.

-Restraining Venefica now also removes the curse.


QoL

-Added some clarity to the curse stages about how to remove it.

-Hopefully made it a bit more clear that you can't explore Venefica's house from the cell if you're too horny.


Modding

-Added StopBGMHard function to ensure music stops entirely for certain points. Good for when you want to pause music before calling the same song again, allowing the music to start even if the fade out isn't done yet from a normal call. Or if you want top just hard stop music.


Fixes  

-Slightly renamed the following songs to fix linux crashes due to ascii stuff: 03 illegal invasion.mp3, 07 After the act.mp3, Causing pain.mp3.

-Slightly tweaked the church bg so it should line up better with the UI, and moved the hp/spirit/energy over by like, half a pixel. 

-Venefica should no longer use her anti-elly skill in the solo fight where she holds back. This will also stop returning to church in this fight having elly tag along if Venefica 'took out' Elly with it.

-Fixed a bug that would cause NoEllyLoss to appear on loss, and also ensured the Elly/Lillian scene would always play even if you werent fighting with Elly.

-Surrendering in Venefica's fight now makes all the stat checks get bypassed into failures. I should really look into setting this up as a global feature that doesnt need to be done manually... to a point at least.

-Fixed SemenHeal, SemenAttackBoost, OrgasmEnergyDrain, and SemenEnergyDrain from stacking incorrectly when activated. 

-Fixed OrgasmEnergyDrain and SemenEnergyDrain from never refreshing their numbers correctly, causing certain perks like Sexual Momentum to possibly recover more energy than intended.

-Fixed OrgasmEnergyDrain being triggered even if the target didn't cum, usually through checks via CallMonsterEncounterOrgasmCheck in combat events, this fixes the abnormal amount of energy being regened against Venefica in her fight.

-Fixed Venefica being able to put you into sex, anal, and making out all at once.

-Fixed a number of crashes involving the character menu.

-Umbral Rune now properly gives a 10% magic damage increase instead of 20%. 

-The curse effect should now be properly removed if you lose to Venefica no matter what. I think.

-Fixed LossExp type perks not stacking correctly, using only the last perk of that type instead of adding their power together.

-Fixed Adventurer Meals not barring you from eating more food due to being full of food like a simple meal.

-Fixed Venefica battle music ending at the half way point if you go through the text too fast.

-Counters are no longer called on a skill if the player was rendered unable to use the skill due to a stance change or being out of energy. Eg using make out to break Venefica's lollipop skill but ending up in breast smother no longer removes the lollipop.

-Timed notification like food wearing off should now be reliably triggered shortly after being delayed, such as after a bar shift, or while moving about in an adventure.

-For future updates onwards, provided you get this update or another update after, set up a system to make sure adding new events wont ALWAYS break your position in an event (i think). Mostly a fix for me, but should help modders and game stability if you load out of town, or even IN town.

-Assorted typo and editing fixes.

Tuesday, 20 April 2021

V23.6 Change Log - Finally

 


Remember to update your save in town.



Content


-The Venefica/Elly questline now has a confrontation and conclusion that is unlocked by getting enough evidence for Elly.


-A new Venefica focused dream has been added, written by Valentin Cognito. Becomes available with high affection with Venefica, and having completed at least one of 3 specific conditions with her.



Art


-Amber's revised art is now in game, by Applehead. While yet to be used she now also has these new expressions for later: SmileRelaxed, Shy, Sad, Pleasure Struck, Orgasm, Needy, Excited, Dominant, and Bashful.


-Added the Town Church background to the game. By Houpo.


-Added Sofia's Room Background to the game. By Jiffic.


-Added the basic Bag art into the game. By ADOPOLICH.



Audio


-Changed the store music in 'Bon Bon Bun' to something less bombastic.


-Vili's sex scenes when visiting now have background music calls.



Balancing


-Breast Nuzzle's status effect no longer scales like freaking madness.


-Tweaked sleep and restraint bonuses to applying status effects, and immunity effects, so you can't still apply a status effect despite an immunity being in place.


-Tweaked random loot drops to be a bit more certain to be at least 1, while making 2-3 in one run less likely.



Android


-Long presses on the store buttons to confirm you want to click it no longer makes the phone or device vibrate for no good reason.


-Slightly tweaked some android button sizes to be more clickable.



Modding


-Menu addition info in the mod manual has been corrected for clarity, and the addition example in the game files has been split in two.


-Added EmptySpiritCounter function for specific uses when looping orgasm text and displaying spirit lost so it doesn't stack itself in the display.


-Added RemovableEffect perk type that allows the effect to be cleared on use of a panacea(currently just this), or on combat end like NonPersistentEffect.


-Added IfHasPerk option to ChangeStatCheckDifficulty function.


-Added DamageMonsterFromMonster function.



Fixes


-Fixed hitting monsters with a skill not changing their expression when they use their response line.


-Fixed the Android version crashing when you press a text button on the character stats menu. At least it's fixed on my end now.


-Fixed rare instances where monster name tool tips could stick around after combat.


-Fixed random loot not spawning AT ALL during exploration.


-Fixed Pin (GiveSkillThatWasTemporarilyRemoved/RemoveSkillFromPlayerTemporarily functions) not properly saving data if you saved the game then loaded, removing the skill, this is fixed once you return to town square.


-Quicksaves now go up to 12 like the slots suggest.


-Fixed Sofia defaulting to her first fight even if you beat her on your first visit.


-Fixed one of the temptation scenes in the oni fight scaling with ass instead of breasts.


-StartOfRound and StartOfTurn calls for both monster and events respectively are now called at the very start of combat before the player's turn, this fixes instances like with Rosaura's edging element not functioning properly on the first turn of combat.


-Orgasm event cards are now called right before in combat ejaculation lines, similar to how it works in events, this is for consistency, and to stop some specific calls from not working correctly like PlaySoundEffect in said OrgasmEvent calls.


-Fixed a bug where changing a character's image set wouldn't take into account their image overlays, breaking some images.


-Fixed ApplyStatusEffect and ApplyStatusEffectToMonster function not applying crit buffs or debuffs to the target.


-Assorted typo and editing fixes.

Sunday, 31 January 2021

V23.5f Change Log - The gears begin to turn again.


Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.


 

Content

-Added a new one off convo where Elly tells you the results of her look into the initial candy samples you buy.

-Added reporting/turning in things you found in Venefica's back rooms to Elly. (The final portion of the quest will be in v23.6)

-Depending on your choices with the Unmarked Chocolate Bar and progress with Venefica you can unlock a new consumable item.


Balance

-Skills that deal recoil damage and require a stance now deal damage to the user even if they miss.

-Energy Drain effects are now scaling with virility again instead of defaulting to 0.5 of the effect. (Technically a bug.)

-Energy drain base value has been toned down by about 50%, so virility scaling wont hit as hard. This also includes semen frenzy and semen heal type perks.


Fixes  

-Fixed returning to Bon Bon Bun clearing out your investigation progress tracker for reporting to Elly.

-Tuned a few of Feng's dialogue lines to better reflect some of the relationship advancements. It's nothing major, dont get excited.

-Fixed a music call in repeats of Selena's event not occuring.

-Fixed a potential crash with GiveSkillThatWasTemporarilyRemoved.

-Fixed some seduction moves making Himika respond as though she were kissed.

-Fixed enemy comments when you struggled free from a stance not playing. Aka StanceStruggleFreeComment now functions correctly again.

-Fixed an issue where enemies could try to struggle out of a stance twice in one turn.

-Perks that boost all Sex and Anal damage no longer accidentally stack  with extra skill tags in that skill increasing damage beyond what is intended.

-Perks that boost sex damage while fucking, no longer also apply incorrectly while in anal.

-Anal Penetration and Anal Piston are now properly considered penatrative skills and don't get unintended bonus damage.

-Charms, Stuns, Aphrodisiacs, Restraints, and sleeps durations now all scale with the PERSON USING THE SKILL, instead of the target's duration.

-Healing skill tooltips now always get the proper values.

-Status Chance tooltips are now properly calculated and displayed the same way across the board, and use the proper equation for displaying these chances.

-Escape skill chances are now accurate to the tool tip and gain bonuses to your chances based on your stats instead of the opponents. They now also properly display that trance is lowering your chances of escape.

-Assorted typo and editing fixes.

Sunday, 13 December 2020

V23.5e Change Log


Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.


 

Fixes  

-Removed the 'mlem' testing pop up.

V23.5d Change Log

 

Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.



Android

-On Android letting go of a button in the character menu no longer removes its tooltip.


Fixes

-Fixed a crash in multi-character fights with combat events because a variable reset was in the wrong place.

-"OnLoss" no longer triggers if it's the last monster losing. This is to stop the game from imploding. This was causign the imp horde fight to explode when you won.

-Fixed a crash related to being restrained. Commonly happend with the Tengu.

Saturday, 12 December 2020

V23.5c Change Log

 Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.


 

Content

-Nara now has a lewd scene for when you beat her in the sex stance.

-Tuned up the Nara generic loss scene a bit.


Art

-Jennifer now has 4 new expressions: Annoyed, Bashful, Surprise, and Ah.

-Heather now has a topless variant for her clothed outfit. She also now has glowing eyes of the correct colour, and an energy drain aura.

 

Modding

-Added the PostOrgasm monster field for specific monster combat functions, made primarily to fix the imp orgasm line dialogue from breaking. But it turns out that didn't work the exact way I wanted for the imps... so...

-I added OnLoss for the monster field that's called after the monster is defeated and removed from the encounter. Be very careful with this.

-ChangeBGM-List now properly uses EndLoop instead of EndMusicList.

-Added the RemoveSkillFromPlayerTemporarily and GiveSkillThatWasTemporarilyRemoved functions, which are used in instances like pin where the skill is removed, then later given back to ensure it goes back in the spot it was in the players skill order.


Android

-On android you now need to hold down on a store item to have the buy menu pop up, tapping will now display the tool tip for the item. Let me know if this makes things easier or harder for shopping!

-On android, moved the menu +/- buttons for when there's more than 6 menu options further out to the side to make it harder to accidentally hit a menu option instead of the button.

-Added +/- 5 buttons for shopping on android. (Remember computer users, you can hold shift for this.)

-Added a dedicated Delete save's button to the saves page on android, with a few smol QoL changes to the save/load page. Special Thanks to Feltcutemightcleanlater.

-Added a hide UI button to the bottom right corner of the screen on Android in case people want to see things behind the UI. Special thanks to Feltcutemightcleanlater. (Can be moved else where if it turns out people's thumbs hit it unconsciously or something.)


Fixes  

-The combatEncounter function, "SetBGOnRun" now properly checks if it's day or night for the background.

-Fixed Oni Sake's outcome text for reals this time.

-Fixed a crash when taking out multiple imps in a single turn in the imp den event.

-Fixed Imps orgasm dialogue janking out, and also their spawn in mechanic not actually taking into account the number of imps left correctly if you take out more than one at once.

-Fixed a number of instances where Jennifer was supposed to be pouting but wasn't. 

-Fixed the example mod.

-Fixed infinite loop in Mika's loss scene when sparring.

-Fixed single target stance removing playing the wrong line sometimes when in multiple stances.

-Fixed an issue with the AI failing to pick their skills correctly in rare cases involving status effects defining usability. They should no longer spam certain skills in some cases or freeze up. Shizu could have this happen in some rare cases.

-Fixed an issue where monsters with energy above 50 weren't getting their proper energy, same with if their spirit was above 3.

-Fixed AoE attacks and escape moves being cancelled out if the first enemy orgasmed via recoil damage.

-AoE attacks now change the correct enemies expression with response dialogue as well as specifically their combat events in such applicable cases.

-Working at the inn can no longer accidentally stop paying you in some instances if you visited the bar at night and had fun with some characters.

-Fixed a memory bloat issue relating to renpy saving a bunch of logged data that didn't need to be saved, could slow down the game for long standing saves.

-Fixed an issue that would cause pin to get disorganized in your skill list once you got it back.

-Removed a testing variable from sleep dialogue lines for monsters that was showing up.

-Respeccing now clears the past level up data like its supposed to.

-The event validator no longer needlessly runs even if it's not being used, meaning load times are a tiny bit faster. Special thanks to Feltcutemightcleanlater.

-Assorted editing and typo fixes.

Saturday, 28 November 2020

V23.5b Change Log


Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

  

-If you load your save in a town location and not town square, you will only have the option to leave that location due to an internal change, but you can go back into that location no problem afterwards.

 

Content

-There's now a new scene option when Venefica catches you involving nursing.


Changes

-Losing to Rosaura or having fun with her will now fast track your pent up status substantially.

-Added music calls to Venefica's house explore segment that I should have added beforehand but spaced.


Art

-Selena now has art by kenshinx187.


Balancing

-Revised the equation for sleep duration once you pass out from it, in response to the effect properly ticking down now, as well as the base wake up struggle amount. 

-Made Sofia's earlier fights have a greater weakness to sleep effects.

-Charm no longer lowers the escape chance of escape skills by a flat 25%, it now halves the chances of escaping.

-Lowered Teleport and Distracts base chance to escape to 70% down from 75%.

-Feng's special attack chain now ends after 3 attacks instead of going on forever once she's worked up or you're doing her harder fight.

-The overlimit drawback perk is now removed at the end of combat to make it a bit less debilitating to use.


-Oni sake now increases your power by 20, down from 25.


Quality of life

-Added an option to rest until dusk.


Modding

-The end of monster calls for adventure files has been renamed from EndEncounter to EndLoop for the sake of consistency.

-Added {MonsterOrgasmLine} text function, acts the exact same as {PlayerOrgasmLine} but for the focused monster.

-The MonsterGroups feild in Adventures and locations now uses the term 'Group' instead of 'Monsters' in its sub field to hopefully alleviate some confusion with new modders.

-Added the StartOfCombat and StartOfTurn card types that get called every combat. Good for player functions.

-All call scene then return type function can now be nested endlessly. Just be careful and be sure to exit them before continuing when using them or the player will get stuck in a 'time' loop.


Fixes  

-Fixed going to the guild at night the first time without seeing Venefica and Elly asks you what you thought of her despite you never meeting her.

-Fixed being unable to go into the guild at night if Elly gave you permission via affection. Which is actually near impossible without the Venefica quest at this time anyways, but it's still fixed!

-Fixed free holy power being given out in large amounts when going to pray at the stature due to a left over testing thingy. Oops.

-Fixed bowing the mountain in Shizu's fight mentioning the clones and dealing extra damage even if there weren't clones for it.

-Fixed an issue where menus would tell you you're missing the wrong required item, perk, or w/e.

-Fixed consumable items being able to be bought even if they were not yet unlocked via game progress.

-Venefica now takes the raw candy samples from you if she catches you like she's supposed to.

-Fixed Jora's menus being old jank and not letting you get to her bathe option sometimes.

-When the game tells you you're afflicted by an aphrodisiac out of combat, it should no longer add a name plate to it from a prior combat in some instances.

-Fixed monsters still using the outdated sleep wake up mechanic, and sleep duration increasing instead of decreasing meaning they, (and you) never could wake up from sleep in any sane way other than orgasm.

-Stopped enemies from burning through their sleep only energy when they're not supposed to do that.

-Fixed issue where the sleep icon could vanish even if the target was still sleeping.

-Vili's glory hole trap now properly uses a temptation check.

-Losing to Mika's combat event when sparring no longer game overs you, it now sends you to her room like it's supposed to.

-Fixed a crash with the blue slime when using Disarming Appeal.

-Fixed some weird visual and character display bits in some parts of Jora's questline.

-Stances when struggled out of are now removed before playing the dialogue line, instead of after. This also prevents a potential crash with using some functions during stance removal.

-The DefeatMonster function now uses the exact same call as defeating a monster in combat so all exp and item drop effectors will now apply properly.

-Fixed an issue when respeccing that caused you to get your energy and max arousal negatively affected by your prior bonus energy and arousal gained by your stats such as willpower.

-Mika's sex stance escape lines are no longer Kaia's stance escape lines.

-Fixed a music related crash in the initial mountain adventure's first event.

-Fixed end of turn calls, end of combat calls, orgasm calls, and much more from breaking when a call scene then return is used. Many time calls and such that weren't working before now work again.

-The Lust Rune event now directly states the stat used for its checks like other stat checks in the game.

-Fixed Overlimit yelling that it gave you the overlimit drawback perk.

-Disarming Appeal's effect is no longer incorrectly tagged as 'Enfeeble'.

-Oni Sake's effect is no longer incorrectly tagged as 'Moxie'.

-Oni Sake now uses it's outcome line and proper drawback as intended.

-When selecting an item in the character menu you can no longer select another item until you've picked yes or no to using it, this is to stop instances where selecting areas on the confirm screen would allow you to accidentally pick an item behind it to change the item you're selecting.

-Assorted editing and typo fixes.

Friday, 13 November 2020

V23.5a Change Log

 Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

  

-If you load your save in a town location and not town square, you will only have the option to leave that location due to an internal change, but you can go back into that location no problem afterwards.

 

 

Fixes  

-Fixed an issue where you could get stuck in Venefica's home forever due to some call functions never ending properly. If you're in the loop already you may need to escape a few times for it to fix itself.

-Fixed a crash caused by the ChangeMonsterMaxEnergy function.

Thursday, 12 November 2020

V23.5 Change Log

 Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

  

-If you load your save in a town location and not town square, you will only have the option to leave that location due to an internal change, but you can go back into that location no problem afterwards.



Content

-When working a long shift for Venefica you can now break out of the cell to explore her home. Just don't get caught. (Also note you can't bring any of your findings here back to Elly yet. But you can get everything for when I do that.) (No the quest still isn't done yet.)

- A "Bathe?" option has been added to Jora's talk options when visiting her, leading to multiple new scenes. Written by Valentine Cognito.


Balancing 

-The sleep status effect has been entirely reworked when affecting the player. It now functions kind of like an aphrodisiac, but drains energy every turn, and stacks potency with succession, but the duration wont reset if hit again. If you hit 0 energy while affected by Sleep, you will fall asleep, regaining 50% of your max energy, but if you cum while sleeping you lose 25% of your spirit. This should make sleep less of a 'need to remove in the next 3 turns' and something you can manage or work around in multiple ways. As it now stacks the player can cast sleep multiple times to speed up the process.

-Sleep the skill now cost's 20 energy down from 25.

-Sleep immunity is no longer applied after waking up.

-Charm no longer increases damage taken by 20%. The effect already does a lot of things and it had this effect long before buffs and debuffs existed, so it's a bit outdated.

 

Art 

-The Mountain now has a proper background by Applehead.

-There is now an art variant of the Alarune by Applehead.


QoL

-You can now drink Imp Juice if you really want to. It's almost the same in function as alraune nectar. Also altered it's description.

-The 'history' menu has been made more readable with long lines no longer overlapping. With special thanks to Feltcutemightcleanlater.

-There is now a Links page in the menus. Special thanks to Feltcutemightcleanlater.


Modding  

-Enemies now all have an energy value for the sake of the sleep effect.

-If you have a mod enemy that uses sleep as a status effect, I highly reccomend you check ancilla's sex skills for the minor changes. Keep in mind Sleep "requiresStatusEffect": "Sleep", "requiresStatusPotency": "-99", means target is asleep, and  "requiresStatusEffect": "Drowsy", means the energy drain phase.

-Be sure to give your monsters a proper energy value or they will be very weak to sleep. 30-50 is an average enemy, while around 100+ would be a boss enemies energy. At least at this time with how im looking at things.

-Added ChangeMonsterMaxEnergy function for the sleep thing.

-SleepAmp perk type now also lowers or increases energy lost by the sleep status.

-Added "InverseRequirement" to menu functions allowing you to reverse a check like RequiresItem to then see if the player doesn't have the item. Special thanks to Feltcutemightcleanlater.

-RemoveStatusEffectFromMonster and RemoveStatusEffect can now be used to remove the following status effect types: Damage, Defence, Power, Technique, Intelligence, Willpower, Allure, Luck, and Crit. At this time it will remove them regardless of if it's a buff or debuff, and will remove ALL of the effects of that type present on the character. This may get updated later on to allow for specficic selection.

-When using the Stat SwapLineIf function or RequiresStat menu function or the StatEqualsOrMore function, you can now check for CurrentArousal, CurrentEnergy, or CurrentSpirit.

-Most of Renpy's innate text functions should now work alongside MGD's text functions. Such as resizing text like this. {size=-10}Text{/size} or a WAY simpler way to change color {color=#d43bd4}YAY{/color}. The only ones that dont work at this time have decimal places involved, such as {alpha=0.1}This crashes!{/alpha}. Check here for more things that should now work fine.  https://www.renpy.org/doc/html/text.html?highlight=image#general-text-tags 

-Added DenyPlayerOrgasm and DenyMonsterOrgasm which bypass normal orgasm calls for an entire round of combat when called for the respective target. Monster though applies to all monsters, but I'm not sure how often this will get used anyways.

-Added DenyTargetOrgasm and DenyAttackerOrgasm which bypass the normal orgasm call for the respective target for a single attack. It resets after that (so the player can still orgasm via their own recoil in this case.) The attacker one is a bit more specific as well as it's only for recoil damage on the attack being ignored.

-Added OnPlayerEdge and onEdge for monster line options to respond to the above denial calls. Does not currently work with the 'edging' perk, as thats still kind of an experimental thing and these work totally different.

-When calling a CombatEncounter you can now call DenyInventory in it to disallow the use of items from the player.

-The modding docs are now complete and up to date with very special thanks to Feltcutemightcleanlater.  


Fixes  

 -A combat AI issue should be fixed with group fights running out of time to pick skills.

-An issue should be fixed where if you were hit by a status effect lowered your power, willpower, or int, your max arousal or max energy could be altered temporarily with it.

-Fixes "Drowsy" as a status effect to check for being labeled "Drowzy" instead of "Drowsy".

-Fixed IfMonsterHasSkill and IfMonsterHasPerk calling return even if they didn't run causing some functions to do weird shit.

-Fixed a bug in Kotone's later stuff that stopped some progress from being given out.

-Fixed the sample mod crashing.