Monday, 1 July 2024

v26.2 Change Log

 **Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**Content**


* The Graffiti Queen shop keep now has a sex scene and a titfuck scene. Both by Threshold, edited by Valentin Cognito.

* There is now a simple spooky quest in the Labyrinth that can be done to unlock using Nightmare mode at any location when exploring. This includes modded locations/content. By Threshold, edited by Valentin Cognito.

* There has been a revision to the camper trio's 'Ask about Succubi.' scene to better deliver information and humor. By Threshold and Valentin Cognito.


**Art**


* The generic Alraune now has a close up CG. By Applehead.


**Balancing**


* Paralysis has been reworked, it no longer stuns you and instead increases your energy costs by 20% and gives all actions except wait a flat +2 energy cost, it now also reduces run chance by 5, each effect per stack.

* Paralysis amp effects now reduce the energy cost penalty instead of decrease chance to be stunned.

* Fairy Circle Ring anti paralysis effect has been increased from 15% to 25%, Tiny Fungal Lantern's anti paralysis effect has been increased from 10% to 20%.

* Hard mode only addition: Paralysis' energy cost amplification is increased by 50%.

* Struggle!!! when restrained now costs 20 energy, up from 10 energy, but its boost to escaping restraints has been increased from 35% to 50%.

* More actions/skills are available when restrained. Primarily skills that are relevant to a stance you are currently in, with a few select others.

* Using a skill (including a failed skill, even teleport) while restrained now applies damage to the restraint at 0.1x power of a normal struggle. This can't cause you to escape.

* Using a skill while restrained deals 50% damage it normally would. Doesn't apply to recoil effects.

* These restraint changes also apply to enemies, so don't be shocked if they keep swinging their hips too now. Though there may also be some weird interactions hiding around that will need to be buffered out in later updates.


**Balancing - Monster Perks**


* Increased Aiko's base willpower from 10->15, decreased her luck from 10->7, increased her arousal from 500->600, increased her energy from 100 to 150, and as she only had two perks prior, Aiko now has the following perks: Pacing, Sensual Lover, Sex Adept, Alluring, Honey Trap, and Great Tits.

* Lowered Feng's willpower from 10->5, also lacking perks she has now gained: Evasive, Pinpoint Pleasure, Enduring Body, Grappler, and Nice Legs.

* Shizu has gained the following perks: Slippery, Alluring, and Iron Will.

* Himika has gained the following perks: Aphrodisiac Tolerant, Enduring Body, Grappler, Sex Adept, and Great Tits.

* Mizuko has gained the following perks: Aphrodisiac Tolerant, Grappler, Arcane Adept, Schemer, Great Ass, and Amazing Ass.

* Harpy Tengus have gained the following perks: Sex Adept and Arcane Adept.

* Nicci has gained the following perks: Sex Adept, Great Tits, and Schemer.

* Trisha has gained the Alluring perk.

* Venefica has gained the following perks: Great Tits, Amazing Tits, Nice Legs, Amazing Legs, Skilled Feet, and Flawless Feet.

* In the Perpetua lvl 5 fight, she now has the Great Ass perk.

* Ancilla has gained the Sex Adept and Skilled Feet perks.

* Matangos have gained the Sex Adept and Loving perks.

* Mika has gained the Great Ass and Alert perks. Additionally, when she gets her large level boost from progress with her, she also gains the Amazing Ass, Nice Legs, and Monstrous Adept perks.

* Sofia has gained the following perks: Great Ass, Great Tits, Nice Legs, and Seductive.

* Sofia's second and third fights have each gained an extra stack of the Alluring Perk, and the Arcane Adept Perk.

* Sofia's Awakened phase of her third fight has gained the Enduring Body, Nerves Of Steel, and Lovers Passion perks.

* Vili and her phantasms have all gained the Great Tits, Clingy, and Honey Trap perks. Vili herself has additionally gained the following perks: Schemer, Thoughtful Schemer, and Lovers Passion.

* Bubble Slimes have gained the Sex Adept perk.

* Camilla has gained the Alluring and Schemer perks.

* Nara has gained the following perks: Seductive, Evasive, and Sex Adept.

* Minotaurs have gained the Grappler, and Enduring Body perks.

* Kaia has gained the following perks: Domineering, Aphrodisiac Tolerant, Monstrous Adept, Monstrous Expert, Swift, and Pinpoint Pleasure. She additionally gains Monstrous Master once she is not longer holding back.

* Salarisi now have the Sex Adept and Slippery perks. They are now considered lvl 20 enemies instead of 15, and drop eros and exp appropriately.

* Toxic Matango's now have the Honey Trap and Clingy perks.

* Amy has gained the Monstrous Adept, Tricky, and Evasive perks.

* Ceris has gained the Great Tits and Sex Adept perks.

* Beris has gained the Sex Adept perk.

* Ushris has gained the following perks: Great Ass, Nice Legs, and Skilled Feet.

* Iabel has gained the Great Tits and Sex Adept perks.


**QoL**


* Added keyboard/controller support to fishing minigame by adding conditional directional input quick time events when non-mouse/touch input is last detected by the game. Mouse/touch input users won't have these quick time events. By feltcutemightcleanlater.

* [PlayerInput] now displays the relevant input terminology based on the last used input, rather than by platform. By feltcutemightcleanlater.

* On mobile devices when going into a shop there is now a notice that you need to long press buttons to buy. By feltcutemightcleanlater.

* The foreplay defense down status effect now gets bundled together when there's multiple applications instead of having multiple icons. By Threshold.

* The above also applies to any buff/debuff status effect. By feltcutemightcleanlater.

* The paralysis tooltip now actually informs you how much it's lowering your evade. By Threshold.

* The restraint status effect tooltip now displays a rough estimate of the restraint's remaining hp for both you and enemies depending. By feltcutemightcleanlater.

* Skill costs are now color coded for the skill menu, building on top of Threshold's paralysis color styling. By feltcutemightcleanlater.

* Tweaked the wording on the Quest tab to make it more obvious how it works. By Threshold.


**Modding**


* Added the optional "Tags" key to item jsons, allowing for items to be categorized together for use in the new and update item functions, with other potential uses in the future. By feltcutemightcleanlater.

* Added tag functionality to IfHasItem, IfDoesntHaveItem, IfHasItemEquipped, IfHasItemInInventory. By feltcutemightcleanlater.

* Added IfHasRunesEquipped, IfDoesntHaveItemEquipped, IfDoesntHaveItems, and IfDoesntHaveItemInInventory item functions. See the modding docs for details. By feltcutemightcleanlater.

* Added [StatCheckPost] text function to append stat check menu options, entirely just for paralysis energy cost clarity reasons right now.

* RestrainUsable and RestrainUnusable iare now used as in "skillTags" to detect if a skill should be usable or not when restrained if it's outside of the bounds of normal auto allowed skills.

* Added LegUseBoost perk type.


**Ren'Py v7->v8 SDK Upgrade by feltcutemightcleanlater**

After roughly a year of internal prep changes and a handful of test releases on the Discord, MGD is now being built on Ren'Py 8.2.2, offering the following benefits:

* Better compatibility with newer devices and OSes while retaining the same compatibility and system requirements as the last game update.

* Roughly 30% better performance in all aspects of the game, such as load times or gridmap traversal.

* New internal developer conveniences, helping game development.

* No longer being stuck on various end of life software, including just recently Ren'Py 7 itself, ensuring better overall game stability.

* Fixed datetime bug with renpy save sync thanks to fix in Ren'Py 8.


**Fixes**


* Fixed some of Sofia's combat event skills displaying "Skip" due to guarding plus very high willpower or other effects as they were triggering on a 250% chance which could be lowered, but are built to always occur.

* Hiding the UI on the map now works properly. This mostly effects android users as the PC version has very little UI to hide.

* Android: The exploration set up UI is now more responsive, clicking add or subtract to a monster/event/quest now immediately brings up the text rather than needing to tap around it.

* Fixed very long equipment names trailing off the top of the character menu. By feltcutemightcleanlater.

* Fixed non-persistent perk based status effects persisting after combat in cases if you had more than one.

* Fixed unnamed/blank scenes being included in the pool of possible scenes that can play for victory or loss scenes which caused difficulty for modders, and could cause some skipped scenes in specific instances in the game.

* Attack and Defense tooltips now display information properly again, for realz this time.

* Fixed a few odd spots where Catherine's expressions weren't working in the camper event.

* Fixed excess items not accounting for your equipped items. By feltcutemightcleanlater.

* Key items in the inventory no longer display a value when viewed in the player inventory for no reason. By feltcutemightcleanlater.

* Belle's brothel scene no longer ends with her lingering on screen, and when you go to bed from it, it will change the background accordingly.

* Small typo fixes.


Tuesday, 4 June 2024

v26.1a Change Log


**Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**Fixes**


* Fixed ticket variable using the old one and not the new one causing a crash if you've never played the slime parade game. By feltcutemightcleanlater.

* Mod menu drag and drop now copies rather than moves files to improve file permission compatibility. By feltcutemightcleanlater.

* Repeat Beris brothel visits now properly swap to an inn room BG.

* Order a Shot Glass of Angel Ambrosia. scene now properly swaps from the bar BG to the player room BG.

* Small typo fixes.


Friday, 31 May 2024

Wednesday, 1 May 2024

v26.b Change Log

 **Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**Notice from v25.6: Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.**


**Mini Game Balancing**


* The Rogue in Fertilia Fertilia now spends more time trying to ambush you before breaking off, can see 1 tile further, and will now eventually break off from directly chasing if it spots you to reposition.


**Fixes**


* Fixed an accidental crash related to new games and the shop. By feltcutemightcleanlater.

* Fixed testedFor version check error in meta jsons for mods, and a formatting issue. By feltcutemightcleanlater.

* Fixed crash related to characters with no art or with art toggled off. By feltcutemightcleanlater.

* Fixed a misnamed event link when you choose not to get any bag of gummi slimes in the arcade.

* Fixed some instances in the arcade of trying to exchange for items and not having enough tickets breaking the event.

* Fixed a crash related to nightmare mode when trying to add new monsters to an ongoing encounter.

* You can now actually catch a Fool's Goldfish when fishing and it's event isn't just floating off in the void.

* Elena can now actually use her Frazzled expression.

* Fixed an incorrect scene jump in Bed-Chan's room due to the temple short cuts.

* Fixed an incorrect scene jump at the Big Lake for going to see people vs talking to Silver.

* Fixed getting caught entering Venefica's garden triggering the caught in hallway variant.

* Nightbane and Static rush now actually target your energy and don't try to heal arousal based on your max energy.

* Consumable items that have multiple effects no longer chide you for wasting them if it's detecting you didn't have a status effect but get healed in some manner.

* The Fragrance Rune perk no longer sneaks its way into the perks the player can take on leveling up.

* Platinum Timekeeper's stat bonuses now match it's description.

* If you've been playing Impchinko and no longer have the money to keep playing the Impchinko board no longer stays around as you're put to the main arcade menu.

* Lovol and the arcade intro no longer share a variable allowing the intro to be repeated for both of them. Lovol arcade intro will need to be done again due to this change.

* Fixed assorted typos and similar.


Tuesday, 30 April 2024

v26.a hotfix Change Log

**Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**Notice from v25.6: Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.**


**Fixes**


* Fixed gummi slime ticket exchange breaking.

* Fixed the Fertilia Fertilia minigame breaking due to a missing "GoToMap", from accidental deletion.

* Fixed checking what Fertilia Fertilia is about not properly jumping back to the menu and instead breaking the event as it's scene jump never got renamed.

* Fixed an issue where escaping the CG with the capital intro boss would crash the game.

* Fixed an issue where hitting Enter or similar commands would soft lock you on the grid map. By feltcutemightcleanlater.

* Fixed displaying the last seen shopping feedback from previous shopping trips you had anywhere. Requires entering and exiting a shopping menu at least once. By feltcutemightcleanlater.

* Fixed the chance of any shopping menu not listing the items/skills to purchase, requiring an interaction first. By feltcutemightcleanlater.

* Fixed issue for mobile users renaming saves being unable to hit confirm. By feltcutemightcleanlater.

* Fixed missing nameplates in two places.


v26 Change Log

 **Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**Notice from v25.6: Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.**


**Content**


* The Capital's Eros District is now available, featuring clothing stores, small restaurants, and the Arcade!

* This includes interactions with new and old NPCs, and foundational worldbuilding for the rest of the Capital (mostly non-lewd stuff).

* This update also introduces a total of 18 new Accessories, 9 new Runes, 3 new consumable items, and 4 new food Perks.

* Two of the shopkeepers have lewd scenes that require progress, in one case through expensive purchases, and in the other from meeting them in a prior quest. Written by Valentin Cognito, edited by Threshold.

* The Arcade includes a few minigames and a ticket exchange system for prizes.

* New Mountain event: "Lizard Toll Bridge". Currently requires having met Kyra. By Oluap, edited by Valentin Cognito and Threshold.

* Lizard Toll Bridge event includes very slightly tweaked dialogue and combat for the lizard girls involved, but they currently still use the normal loss/win scenes. By Threshold. (More expansive lizard girl tune-ups are intended in the future.)


**Balancing**


* Stylish Jacket now gives 50 max Energy up from 25.

* The Gildara Orb now has 25 base damage up from 20, and its damage range is now 50%-200% up from 50%-150%.


**Art**


* Nicci's hair had a slight tune up. Art by Jiffic.

* Elena's art revision and her new expressions have been applied. Art by Jiffic.

* The Capital intro boss now has a lewd CG used in both her fight and her loss scene. Art by ADOPOLICH.


**QoL**


* The song Killer Roll is no longer ear-blastingly loud.

* You can no longer input { or [ into save file names (which caused problems), and the way the game stops you from putting them into your name has been tweaked. By feltcutemightcleanlater.

* The description of difficulty changes has been moved to the character menu in the top right for smoother UI visuals, which also allows you to check what difficulty you're playing. Additionally, difficulty modifiers can now easily be checked during character creation. By feltcutemightcleanlater.

* There is now a [PlayersInput] text function to swap between "click" and "tap" depending on your platform for some in-game instructions. By feltcutemightcleanlater.

* The "hover over tile" indicator is now gray beyond the four tiles immediately adjacent to the player for visual clarity. By feltcutemightcleanlater.

* There is now an exp bar in the character menu for visual readability. By feltcutemightcleanlater.

* You can now easily check how much Sensitivity or Fetish you can remove at the Church in the character menu by checking the stat tooltip. By feltcutemightcleanlater.

* Revamped character appearance menu with color picker, and colored hue sliders. By feltcutemightcleanlater. (You may need to redo your character appearance.)

* Mods that users extract incorrectly now have a 'Fix Path' button in the in-game mod menu. By feltcutemightcleanlater.

* The save rename feature has been updated to a less disorienting pop-up menu. By feltcutemightcleanlater.


**Modding**


* You can now add in "NPC", "NameOfNPC" to "IfGridNPCSeesPlayer" to change it to look for another grid npc.

* When using "GoToMap", you can now call "PlayerIcon" to then give an image to swap the player icon with.


**Fixes**


* On Hard difficulty, the Charmed status effect tool tip now properly tells you its effects instead of the Normal difficulty effects.

* Fixed a few of Belle's bar scenes not clearing pent up status effects.

* Fixed a few bar scenes not advancing time.

* Unbound Rune now properly mentions it also boosts removal of restraints, not just resistance to restraints.

* Fixed Allure, Technique, and Luck, not properly distinguishing between your base stat and a status effect-boosted stat, which meant the info shown was slightly wrong.

* You can now use dissonantItems [Manticore Spike] at rest points properly.

* You can now use dissonantItems [Manticore Spike] when the game pops up with "You continue on your adventure. You can access your inventory!". Yes, this was a different problem from the prior fix.

* SFX no longer has fade in/fade out times, so as to not mess with shorter sound bites.

* When you lose and it displays the 'shaking with lust' line, it no longer displays a name seemingly at random.

* Fixed an incorrect image path for one of Venefica's expressions.

* Turning down Beris or Mara while working at the bar now properly swaps the background.

* Holding movement/Moving the player too fast for your computer/phone on the gridmap will no longer cause the game to stall and cause unintended turns to pass in most situations. By feltcutemightcleanlater and Threshold.

* Holding movement on the gridmap no longer stalls events triggering until you let go of the button. By feltcutemightcleanlater and Threshold.

* Ushris now actually has Nightshade Worship in her skill list to use when you're in the footjob stance with her and at full Paralysis.

* Fixed a very rare chance for the game to crash when characters show or move around on screen. By feltcutemightcleanlater.

* Fixed monsters being added mid-encounter not having properly scaled exp and eros drops while in Nightmare Mode in the Labyrinth.

* Fixed an issue with player character brightness going out of whack. By feltcutemightcleanlater.

* Fixed some status effects wearing off on monsters not displaying text properly.

* Triggering multiple events on the gridmap now triggers all of them in sequence.

* You can no longer input invalid characters in the mod menu nor proceed when link verification fails in certain situations. By feltcutemightcleanlater.

* A few general typo fixes and edits.


Friday, 9 February 2024

v25.9b Change Log


**Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**Notice from v25.6: Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.**


**Art**


* Belle now has her minotaur tail that I forgot to make sure she got, by Applehead! Also it turns out she had a bra layer that never made it to me so that's now also in!


**Tweaks**


* Decreased frequency of auto saves.


**Fixes**


* Fixed an issue where toggling on art again while talking to an npc while art was off would cause a crash.

* Fixed an issue where victory and loss scenes for scenes requiring multiple enemies would not be fetched properly.

* Fixed a few typos and edits.


Wednesday, 31 January 2024

v25.9a Change Log


**Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**Notice from v25.6: Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.**


**Undocumented change from earlier update I didn't realize happened but it's cool so I'm keeping it.**


* You can now move into the square of a projectile on a grid map, and it now moves at the same time, meaning you now have more wiggle room on Iabel's floor.


**Technically a bug fix but related to the above.**


* Moving into a grid map projectile's square from its movement direction now makes you get hit by it instead of it avoiding you. Approaching from the side or back is still safe!


**Auto Saves**


* The Renpy auto saves weren't really working properly still, mostly due to MGD's moddable systems, so I revised some things into a different auto save feature that should make less blank autosave slots.

* Auto saves now only occur when menus pop up, at the town square, when you close the game, or when triggered by a specific text function.

* The game trying to auto save should no longer make the Labyrinth lag into the dirt, in part by not letting it try to do it there, and also by it not repeating its attempts to auto save until one goes through.


**Fixes**


* Fixed the shortcut to the town square in your room advancing time because I used GoToTown instead of BumpToTown like a potat.

* Fixed a crash that could occur if you started an exploration with a single event or monster.

* The character creator/level up screen should no longer flood your text history with helpful info.

* Fixed activating levers or such in the grid map/labyrinth not playing the movement animations for npcs.

* Fixed hitting enter (or similar inputs) while in the grid map counting as a player step and applying aphrodisiac damage and tickdown, as well as similar effects, despite nothing otherwise happening or moving.

* The labyrinth aphrodisiac haze tiles can no longer stunlock you for multiple turns once you hit 100 aphrodisiac potency by making you unintendedly chain orgasm.

* Fixed escape skills like teleport and distract using your opponent's stats to gauge your escape chance instead of your own.

* Fixed an incorrect expression call in Perpetua's Electrify responses that made her arm vanish.

* Toggling on Nightmare Mode in the Labyrinth then leaving to go to another location no longer leaves Nightmare Mode on for that location in secret.

* Fixed a bug that caused specifically the unequip button to duplicate items while deleting whatever was at the top of the inventory stack. Which could include key items or otherwise.

* Fixed a bug where the number of copies you're selling of a single item would apply to Sell Excess and Sell Junk, meaning you could basically make infinite money.

* Updated the Nicci boobs close up used in Sofia's hypno attacks.

* Fixed a few typos and edits.

Friday, 19 January 2024

Wednesday, 6 December 2023

v25.8a Changelog

 **Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**Notice from v25.6 : Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.**


**Fixes**


* Fixed an issue where the game could crash if you went straight to exploring after skipping the intro.

* Fixed a crash when starting the gridmap if you've never been on a gridmap prior.

* Fixed a crash related to enemies struggling out of stances.

* Fixed a crash related to the player struggling out of stances.

* Fixed an issue where clicking/tapping anywhere on a gridmap would proc a tile event if you were on one, such as a trap, which could lead to a number of accidental lewds.  

* Tabitha's silhouette no longer has bits of her normal art peeking through in her initial intro.

* Fixed using gridmap interact actions [like triggering a trap intentionally, or the door] not making the npcs move after that.

* Fixed mods adding new victory scenes to monsters through additions to monsters who have 0 scenes not actually playing the added scenes.

* Assorted typo and editing fixes.


Thursday, 30 November 2023

v25.8 Change Log


**Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**Notice from v25.6 : Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.**


**Content**


* Ushris now has a few new fluff conversations (accessible via the "Ask more about her." talk option), one of which unlocks a footjob scene. By Valentin Cognito. Edited by Threshold.

* Ambrosia now has a number of fluff conversations, a Slippery Sixty-Nine scene, and an option that unlocks a chance to fuck her while she's sleeping upon visiting her. By Threshold. Edited by Valentin Cognito.

* Scenes for Ambrosia called 'Lazily lie together and let her slime suck you off.' and 'Languid Lovemaking.' added. By Valentin Cognito. Edited by Threshold.


**Art**


* Ceris now has a CG of her pressing her breasts against glass for her pink tile temptation event. By Elakan.


**QoL**


* Tuned up how the auto save logic works a bit. Given MGD has a lot of choice pop ups, it no longer triggers during those every time, and should instead do it on its own every 150 interactions, or whenever you close the game.

* Added the ForceAutoSave function [Modders can use this too!], and added one call to Rika's convo scene in order to ensure players have a backup save for reasons.

* Save and Load screen confirmation prompts now clearly state you are Overwriting/Loading instead of vaguely saying Yes/No, in order to help avoid accidentally being on the wrong screen. By feltcutemightcleanlater.

* The Quick Menu "Toggle" behavior, found in the Quick Menu settings (via Options), has been improved. It will now automatically close the Quick Menu upon pressing a Quick Menu button (excluding skip). By feltcutemightcleanlater.

* The Quick Menu toggle button has been visually updated, primarily to be less distracting on mobile, in order to better fit its purpose. By feltcutemightcleanlater.

* WASD can now be used as an alternative to the arrow keys anywhere. By feltcutemightcleanlater.

* You can now use a dpad and joystick on the gridmap. By feltcutemightcleanlater.

* Character menu confirmation prompts have been revamped to grab focus, have less vague names for buttons, and use more consistent styling that is also easier to press on mobile. By feltcutemightcleanlater.


**Editing**


* Nara's no-stance loss scene has been gone over with a tune up editing pass by Valentin Cognito.


**Balancing**


* Evasion now caps at 50%.

* Beris can no longer spam her restraint Skills while you're still immune to restraints... excluding her super rush moves which can still occur in unfortunate situations.

* Deep Fish traded in to Seafoam are now only worth 200 instead of 300 so as not to break economics if you buy a bunch from Silver and then give them to the village.

* Monsters are now able to try and escape from single stances in situations where they are adverse to that one stance for some reason.

* Spank is now available against monsters in the titfuck or blowjob stance, cause why not.


**Fixes**


* Auria's Perk now properly tells you how much money it's taking in exchange for its benefits. By Valentin Cognito.

* In rare instances where you're restrained, Ushris no longer dodges attacks you can't make.

* Fixed an issue where the very first .json event file loaded in would do weird stuff when using certain functions related to the call scene and return stuff. By feltcutemightcleanlater+Thresh.

* Berri Cherri Jelly now recovers 50% of your energy instead of 100%.

* [DamageToEnemy] can no longer double print crit and weak/resist text in some instances.

* Fixed an issue where sometimes [SexWord] and [SexAdjective] would not display anything.

* Fixed various scenarios where the in-game mod installer couldn't download a mod from Github and other websites, most notably by allowing for unknown file sizes on download. By feltcutemightcleanlater.

* Fixed a bug where, if you had a skill or equipment confirm open in the character menu, you could go back at any time to use it, even in situations where that would be unavailable, such as mid-combat, allowing you to get a free heal.

* When the player is in multiple stances against one monster and chooses to struggle against only one of them, that one's stance's hp pool will be correctly damaged instead of damaging all the stances.

* Fixed an issue where the player being afflicted with Stun, Restraint, and similar effects didn't let monsters escape stances instantly when they tried.

* Fixed characters with Perks that make them adverse to certain stances being totally fine with being in the stance if it was ordered differently, eg [Sex, Making out] ok, [Making out, sex] escape! So now they always do it.

* Overlimit's debuff now refreshes properly whenever you use it, instead of the prior debuff staying with its duration if it was active.

* Fixed a crash in the blowjob from Imp scene (the one happening during the Ancilla cleaning stuff) if you had low Virility.

* When fighting the Imp den in separate groups, the proper song now plays the entire time for each battle.

* Shizu's Punishment Training now clears Arousal and such with an orgasm call.

* The little hovering thing for the Labyrinth now resets when you trigger an event, so it's not being highlighted when your mouse is no longer pointing at it.

* When in the grid map, tile events will now properly trigger even if you triggered an npc event, meaning you can no longer run into Beris or Ushris on a tile that would restore your line of sight, leaving things dark when you should be able to see in phase 1.

* Tuned up a bunch of movement animations when event triggers are involved while on the grid map.

* Fixed an issue where StanceStruggleFree, StanceStruggleComment, and StanceStruggleFail lines were not being called correctly when the highest priority stance for dialogue wasn't first in the monster's current stances, leading to some weirdness like the blue slime CG staying on screen, as well as weird lines, when struggling from all stances.

* Minor touch ups to some of the character bubbles on the main menu to fix small errors.

* Trading in a lot of item fish (like over 700) to Seafoam should no longer cause the game to detect an infinite loop. Probably.

* There should no longer be a niche crash situation when a status effect misses a monster that is resistant to the effect.

* Assorted typo and editing fixes.


Tuesday, 31 October 2023

v25.7 Change Log


**Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**Notice from v25.6 : Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.**


**Content**


* Part 1 out of likely 3 of helping Sleim Vllge's development has been added, which is primarily some small scenes on helping them out, a very small and simple mini game that can be unlocked, recruiting a bubble slime to join the town, and adding new items to the store there. Edited by Valentin Cognito.

* Once the bubble slime is recruited (She only has sex options right now) you can repeat the normal bubble slime events massage scenes with slightly changed dialogue in a few spots. Edited by Valentin Cognito.

* Said bubble slime also has a new Hugging Handjob scene in the village. By Valentin Cognito. Edited by Threshold.

* Auria now has a "Complimentary Compliments" scene if you have spent 25000 Eros or more... plus follow-up scenes if you've partaken of her naughty transactions. By Valentin Cognito. Edited by Threshold.

* Small additions and tweaks to Ampere's "How about we go to your place?" sequence to 1) make it clearer that she's subtly Voltlin-zapping you into horniness and 2) fix some parts that read oddly regarding size difference in the "Romantic passionate sex!" scene. By Valentin Cognito.


**Art**


* Ushris' feet CGs now have variations with one leg down to cover some scenes better. By ADOPOLICH.

* The inn brothel rooms now have their own BG image. By Danimarion.


**QoL**


* Added more and clearer hints for the Labyrinth floor 3 key hunt.

* A 'Sell Junk' button was added to the item shop for conveniently selling looted items from enemies, with option to set an excess amount to keep, by default 3. By feltcutemightcleanlater.

* Added quick menu settings to the options menu on all platforms. This allows you to sort, remove, and add buttons to the quick menu, including ones previously not available on Android. By feltcutemightcleanlater.

* Added option to toggle the quick menu into view with a top right corner button instead of always on for mobile and on hover for desktop respectively. See the quick menu settings in the options menu. By feltcutemightcleanlater.


**Fixes**


* Fixed Analyze showing status effect immunities with a , instead of a . if there was only one, but other resistances.

* Fixed Venefica not taking back the Raw Candy when she catches you in some circumstances.

* Wild Venefica no longer uses her response dialogue to being hit with Demon Layer before she is hit with Demon Layer.

* Ushris no longer crashes the game when you steal her hat inside exploration mode, aka not on the Labyrinth's grid map.

* You can no longer get Auria's puff puff scene even if you don't have the money for it.

* Fixed Venefica using the wrong expression in a number of occasions where she should be using her loving expression. By feltcutemightcleanlater+Thresh.

* Fixed combat tooltip for targets staying up after choosing. By feltcutemightcleanlater.

* Fixed an issue with some saves not being able to use items in the character menu. By feltcutemightcleanlater.

* Attempt to fix buttons and text overlaying in the load screen in certain scenarios. Please report the bug if it still occurs.  By feltcutemightcleanlater.

* Assorted typo and editing fixes.


Monday, 2 October 2023

v25.6a Change Log

 **Remember to load your save from the town square.**


**Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.**


**v25.6 notice: All mods for prior versions will likely break in this one. If you've been using any mods, their authors will need to release an updated version.**

**v25.6 notice: Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.**


**Art**


* Mild update to the Ushris CG cross legged variation that is currently not used. By ADOPOLICH.


**Modding**


* Camilla's Veil can now actually be toggled off when making mods or game content without her .json needing to get modded.


**Fixes**


* Fixed Nicci saying her name repeatedly in her Nursing loss scene. She now also applies fetish and sensitivity gains too, and you also don't go to town at 0 spirit.

* Fixed the imp CGs anal coverage making their sex stance imp stop appearing.

* Fixed a visual opacity bug with the text box with a few of the town locations.

* Fixed a few of Selena's event ends not setting the background back in the labyrinth.

* Fixed Beris' Blazing Gyration always saying pussy even in anal.

* Waiting in combat will no longer briefly show your energy going over the maximum if it would.

* Kotone no longer stays nude in a very specific instance after leaving her room.

* Fixed a bug that caused combat menu items in combat to never be insensitive allowing you to do all kinds of things when you shouldn't. By Threshold+feltcutemightcleanlater.

* Fixed bug where hover information on the map can make its way into combat tooltips. By feltcutemightcleanlater.

* Fixed [SexAdjectives] and [SexWord] not randomizing correctly. By feltcutemightcleanlater.

* Fixed an amount of assorted typos and editing things.