Saturday, 29 February 2020

V22.b Change Log

V22.b Change Log
Important for any pre v21.5 saves: be sure to be in town square when updating. All progress with NPCs,Donations, and Debt for thee older saves have been completely reset due to system changes, sorry for any inconvenience this may cause.
Also: Due to a change in town background stuff, if you move out of a location in town npcs will be hidden, move to the adventure map to fix this. Will only happen once.
 
Fixes
-Nara's out of sex stance loss scene now triggers properly.
-Fixed in game function text popping up due to time/step functions.
-Fixed endSwap potentially appearing during menus.
-Fixed an incorrect sleep call in the hidden glade.
-Fixed Oni twins expressions not working during their loss scenes.
-Fixed a bug that caused character names to be fetched incorrectly mid scene if sleeping or time advancement happend.
-The night time buff is now properly applied to all clones and enemies spawned mid fight.
-Fixed a bug that caused you to be unable to stop talking to Trisha.
-The forest Inn event now has a different intro if it's already night.
-Fixed Galvi's intro playing out as if you've just met her for the first time every time.
-Fixed the AdvanceTime function skipping lines.
-IfDealyingNotifications now actually checks if notifications are being delayed. Fixing the pent up perk not being given out.
-Added orgasm calls to the brothel scenes to clear pent up status properly.
-PlayerOrgasmNoSpiritLoss now properly removes perks that should be removed on orgasm.
-Re-Added the auto button to the quick bar.
-Pent-up status effects now take longer to activate, now that they work again they're triggering too often.
-Fixed a crash in Vili's dream event.
-Fixed defeating Himika in the hard boss fight instead defeating Mizuko.
-Fixed a clipping issue with Himika's blush face.
-Perks that give you max energy now give you that energy immediately.
-Fixed an assortment of typos and other issues.

Friday, 28 February 2020

V22.a Change Log


Important for any pre v21.5 saves: be sure to be in town square when updating. All progress with NPCs,Donations, and Debt for thee older saves have been completely reset due to system changes, sorry for any inconvenience this may cause.
Also: Due to a change in town background stuff, if you move out of a location in town npcs will be hidden, move to the adventure map to fix this. Will only happen once.
 
 
Fixes
-Fixed a crash related to perk lists not updating correctly.
-Fixed an issue with a guild entry conversation.
-Fixed a bug that would stop you from going adventuring, which would be an issue with the time step events.
-Fixed a bug that would cause a menu to pop up and force you to return to town.
-You now need to actually pay for food at the bar.

v22 Change Log


Important for any pre v21.5 saves: be sure to be in town square when updating. All progress with NPCs,Donations, and Debt have been completely reset due to system changes, sorry for any inconvenience this may cause.
Also: Due to a change in town background stuff, if you move out of a location in town npcs will be hidden, move to the adventure map to fix this. Will only happen once.
 
Keep in mind that many of the new system changes (Such as the night and day system) are very tentative and are heavily subject to change still.

Content
-Added an inital run to the forest similar to that everywhere else has before you unlock its explore mode and also the forest dungeon. Old saves can do it again as well and re-fight perpetuas first fight again one time if they want.
-Tuned up Elly and Elena's existing dialogue lines.
-Gave Elena and Elly multiple new conversations.
-Made some revisions to Mika's backstory convo.
-Nara now has a new loss scene for when you lose in no stance. Written by SubjectAlpha.
-Nara's original loss scene is now sex stance specific.
-There's a new Brothel event featuring the first Voltlin. Scene written by Subject Alpha, Character description and editing handled by Threshold.
-A new Solo elf brothel event, written by Subject Alpha.
-A new Solo imp brothel event written by Subject Alpha.
-Multiple new dream scenes with varying requirements to trigger.
-The Elf Sex Fetish Dream is written by Subject Alpha.
-The Kunoichi feet Dream is written by Game Salamander.

Day/Night System
-Time now passes, and night can fall, increasing the deadliness of monsters, but also the rewards.
-If you dont orgasm for an extended time or have high virility you get a perk/status effect that lasts until your next orgasm, increasing how much spirit you lose and how much arousal you take.

-You can now get week long blessings after unlocking the blessings menu.
-Moved around Lucuille's talk options to add in Temporary Blessings.
-You can now enter the bar and eat food that buffs your stats for a day.
-The health, spirit, and energy UI is now always displayed.
-Manticore Venom addiction and Sofia Addiction now fade a little every day. Manticore doesn't if you have mate bonded.
-Returning to town no longer refreshes your arousal, energy or spirit, but does clear all status effects, it also always advances time forward 1.
-Leveling up no longer re-fills spirit, but still refreshes arousal and energy.
-Losing and returning to church leaves you with 1 spirit instead of refreshing you to full, it also advances time forward 1.
-Sleeping at your room fully refills your spirit and energy, and proceeds to the next morning.
-Working at the brothel during the day is now always safe, (May change in a later patch.), and the glory holes dont open until night.
-Greatly increased the chances of Feng's howling at moon event, but it now only occurs at night.
-Until you romance Kaia, she will not show up at night for her event, and will instead ambush you once you have romanced her 66% of the time.

QoL Changes
-On game start save files are given the player's name. You can now also rename the save file you're currently using in the save menu, but you need to save over a file for the change to take place.

Balancing
-Made the inital mountain run less punishing, and added an actual break spot before the boss.
-Rest ambush events now heal you with a rest before the ambush.
-Revised rest point placement to be done right after treasure spots are shuffled in, and the luck stat no longer affects them. This will ensure at least one rest point will always be placed in the explore run, and should be in the first 25%-50% of the journey. Overall this change should make resting more reliable without having them always appearing with high luck.
-There will now always be a break spot provided before a quest event location when in exploration mode.

Art
-Belle now has art by Applehead.
-Perpetua now has a Pout expression, by Jiffic.
-Shizu now has 6 new expressions, though two of which are old expressions with an eye glow effect, and her caring expression is now more caring. By Jiffic.
-The oni sisters now both have art by Jiffic.

Modding
 -The DisableRun perk type can disable the players ability to run from all fights.
-JumpToRandomScene can now use any of the same requirement functions Menu options can use to filter options out.
-Added a scene jump function validator for the .json files made by dfs on hypnopics collective. It prints a txt file into the game folder. Just ignore any for scenes that are intended to not be jumped to.
-I set it up so if it turns to night it will auto get a night bg equivelent if it has Night after it's normal name, like townNight.png if there is a night bg as above the game will auto select it when getting a new bg with changeBG function.
-"IfTimeIs" function, can check for the following: Day, Night, DayFaked, DayTrue, NightFaked, NightTrue, Morning, Noon, Afternoon, Dusk, Evening, Midnight
-"SwapLineIf", "IfTimeIs", works like a normal iftimeis function mixed with a swaplineif
-"RequiresTime" like above but for menu options.
-TimeBecomesNight sets the time to night, will clear false days and start false nights. TimeBecomesDay does the above but for daytime. False nights last until you return to town or the next day starts, false daytime during night ends in the next time advancement or when returning to town.
-"AdvanceTime", "1" function now exists to move forward time. 6 chunks in a day.
-"DelayNotifications" can be put after it, or RestPlayer, or SleepPlayer, to delay perk decay notifications unitl the next time roll over, so you don't interrupt a scene
-Added a RestPlayer function so events can use the rest call rest points do and benifit from rest point related perks. It also increments time forward.
-SleepPlayer refreshes the players everything, and advances time until next morning.
-"IfDealyingNotifications", lets you jump to a different scene if notifications are being delayed, same reason as above, but for events, it's not auto skipped so you can still count progress, just not inform about it.
 -Added HealingSickness and IfHealingSickness functions so time doesn't freeze at healing circle spots like the oni twins, you can still farm there though.
-Events with the type EndOfDay will now be called at the end of the day's cycle.
-Events with the TimePassed ttpe will be called every time, time advances.
-Events with the StepTaken type will be called every player step, outside of town.
-Events with the EndOfTurn type will be called at the end of EVERY turn in combat, this is for player combat events and stuff.
-Events with the PlayerOrgasm type will be called whenever the player orgasms, including out of combat with the PlayerOrgasm function.
-Events with the Dream tag will be called when the player sleeps, but can be ignored in event if the "DelayNotifications" function is used.
-Added Damage Boost perk type, which boosts all damage dealt by the perks owner by that percent.
-Added Status Icon perk type which lets you assign an image to the status effect bar when somone has this perk.
-If Item Drop Chance, Exp Boost, or Eros Boost is put on an enemy, it now increases their respective thing on that monster.
-Added the Multiply Spirit Loss perk tag, multiplys the current spirit loss by an amount, more instances of this perk will multiply seperately.
-Added the Removed on Orgasm perk tag to have the perk removed when the owner orgasms.
-The perk tags TurnDuration and TimeDuration can be used to make the perk dissapear after a set duration, TurnDuration being steps/combat turns and TimeDuration being increments of the day.
-The perk tag EndMessage can be used to display a message when the perk ends via TurnDuration or TimeDuration.
-The perk tag NonPersistentEffect can be used to remove the perk when all non-persistent status effects would be removed, like Charm or sleep.
-|perkDuration| can be used in a perks description to have the remaining time displayed. If it's a turnDuration it says turns, if it is a time duration, it says time increments or days.
-When making a perk you can now use  the "PlayerCanPurchase" feild like this,"PlayerCanPurchase": "HiddenCompletelyFromPlayer" to hide a perk from showing in the players list of perks.
-Added GivePerkQuietly function.
-Added "ChangeProgressBasedOnVirility", "1", with the number feild being a speed multiplier, primarily desined for the pent up system, but can have other uses.
-BumpToTown function that sends player to town square without advancing time.

Fixes
 -Fixed an issue that would cause line breaks in monster attack dialogue with no actual dialogue and only functions to have a pointless space.
-Fixed a crash when using a ??? character as a blank display spacer, such as with Sofia's 2nd loss scene.
-Fixed damage buffs/debuffs checking for duplicates in the user not the target.
-Fixed sorting skills then saving, not always keeping your changes when you load that save.
-Fixed Kaia's art disapearring after you lose to her and she drags you home.
-Fixed a broken scene jump in Lillians quiz
-Fixed an issue with 2 of the awnsers in Lillians quiz being reversed
-Fixed a crash with activating image overlays
-Fixed a bug with not having money to buy holy water the first time you talk to lillian about holy water.
-Fixed a broken link in Mika's content when doing reverse cowgirl anal and three in her combat events, two of which were for her stance struggle lines for sex.
-Fixed a broken event jump in Jora's quest if you praised her and then attacked her for somereason.
-Fixed a broken event jump with Mara, the succubus glory hole, Toxic Matango, Vili, Kyra, Imp Den, Imp combat events, Oni twins combat events.
-Fixed 3 broken event jumps in sofia's combat events, and 1 minor one in her 3rd fight.
-Fixed imps using the playful tease blowjob line in cases where they should have been using the Glans Teasing skill/line.
-Fixed Trisha's conversation about Succubi not showing up. Also fixed talking with her removing your ability to turn down the meal after you've made progress with her.
-Fixed Tengu Harpies not using their final hypnosis effect! At max hypnosis, while charmed, they should deal a bit more damage, especially during sex.
-Fixed 2 of Trisha's oral combat events leading to the wrong orgasm scenes.
-Music now plays during the Lumiren event as it was supposed to.
-Edits to Amber's store events and writing by WilliamTheShatner.
-Multiple assorted typo and grammar fixes.

Monday, 20 January 2020

V21.8a Change Log


Important for any pre v21.5 saves: be sure to be in town square when updating. All progress with NPCs,Donations, and Debt have been completely reset due to system changes, sorry for any inconvenience this may cause.
Also: Due to a change in town background stuff, if you move out of a location in town npcs will be hidden, move to the adventure map to fix this. Will only happen once.
 
Content
-Made revisions to Lillian's entire character.

Art
-Aiko is now thicker than before, and after clearing the will trials, heading back with her, and talking to her about Yuki-Onna (again if you already have) will unlock the ability to get her to sculpt her form a little.

Modding
 -Revised image layers to accommodate 'imageSets', you can check Aiko's monster file for an example. Changing a set is done by using this "ChangeImageLayer", "ImageSet", "1", "Plush", and depends on the name of the set, you can also call a name for the target like with image layers changes, and it will automatically carry over any current expressions and stuff. Note this is not held persistently thought and would need to be called every time.
-There is also the option to do "ChangeImageLayer", "ImageSetPersist", "1", "Plush", so that set is always used when that character appears on screen initially. It also changes the set then and there.

Android
-In about 2 updates (on your end from here onward) the update glitch will be fixed.

Fixes
-Fixed being able to spam headpat and hug with Lillian to get as much affection/progress you want.
-Fixed an issue with a dead end with Mika.
-Cleared out depreciated files and duplicate files hanging around in skills.
-If you're rented out by the manticore it now displays manticore instead of ??? if you don't know her yet.
-Fixed a broken menu option in Vivian's stuff.
-Fixed an infinite loop in Sofia's 3rd fight if you had max trance and 10+ kissing fetish.
-An issue with CombatEncounter putting enemies into the fight in the wrong order should be fixed now.
-Fixed an issue where enemy expressions in group encounters wouldn't change
-Fixed a scene break in the succubus glory hole brothel event.

-Assorted typo and editing fixing.

-Remember to load your save in town.

Friday, 10 January 2020

V21.8 Change Log


Important for any pre v21.5 saves: be sure to be in town square when updating. All progress with NPCs,Donations, and Debt have been completely reset due to system changes, sorry for any inconvenience this may cause.
Also: Due to a change in town background stuff, if you move out of a location in town npcs will be hidden, move to the adventure map to fix this. Will only happen once.
 
Content
-Added a scene where you stare at Vivian's breasts a lot. Like, a lot. Seriously.
-Added an automatic dialogue to Vivian for when you clear the caverns.
-You can now talk to Vivian about the other people in town.
-Touched up Vivian and Amber's old dialogues for when you progress to a new location.
-Amber and Vivian now have short one off lines for when you approach them like Lillian does.
-Amber now has some proper conversations, as well as more events on entering her store based on location progress.
-Amber now has an incredibly bare bones (essentially non-existent) sex toy upgrade menu, that can currently be only access if you talk to Vivian about Amber.
-Added a small scene about what Venereae uses the money donations for to the prayer statue.
-Added a sex scene on loss with Kyra, written by Game Salamander

Balancing
-Blessed Rosary now increases your minimum dice roll by 4, up from 2.

Art
-Ghost art by Houpo has been added.
-Toxic Matango art by Applehead has been added.

Modding
-Sex Toy is now it's own tag similar to Indulgent and Foreplay, and has a Damage Boost perk type. I'll be looking to expand on this in v23.
-Calling a VFX that is still active will no longer make it do weird stuff if you don't manually end the prior one first.
-Pulsing loops and image barrages can now have their parameters changed without recalling the entire image list every time by calling endLoop after the variables.
-Added IfHasItemInInventory to check only the player inventory for the item, as well as an amount, and ignore equipment.

Android
-In Android, Increased the size of combat text buttons so it's easier to select the option you want.

Fixes
-You now need to have met the person in town to talk to someone else about them, (vivian or lillian currently.)
-Fixed incorrect layer calls in one of Aiko's loss scenes.
-The combat menu options are now correctly held between saves, so when opening the game and the save in combat the menu wont be back to initial selection. More importantly it wont let your combat menu skills slip through space and time so you can load another save that's in combat, getting the menu you had open in your current combat, allowing you to pick skills you don't actually have and crash the game.
-The character menu's eros display should now be able to handle larger sums of money.
-Fixed an issue with Trisha not tying you to the bed in some cases.
-The combat menu tabs for waiting and items now stay open next turn unless you get stunned or restrained.
-When buying skills the skill damage estimate now takes into account your damage boosting perks.
-Assorted typo and editing fixing.

-Remember to load your save in town.

Wednesday, 18 December 2019

V21.7b Change Log


Important for any pre v21.5 saves: be sure to be in town square when updating. All progress with NPCs,Donations, and Debt have been completely reset due to system changes, sorry for any inconvenience this may cause.
Also: Due to a change in town background stuff, if you move out of a location in town npcs will be hidden, move to the adventure map to fix this. Will only happen once.
 
Fixes
-Fixed leveling up sending you back to town and other weirdness.

-Remember to load your save in town.

V21.7a Change Log

V21.7a Change Log
Important for any pre v21.5 saves: be sure to be in town square when updating. All progress with NPCs,Donations, and Debt have been completely reset due to system changes, sorry for any inconvenience this may cause.
Also: Due to a change in town background stuff, if you move out of a location in town npcs will be hidden, move to the adventure map to fix this. Will only happen once.

Quality of Life
-Added a line at initial character creation that any unspent points will be lost once you start.

Balancing
-You can now only lower cock sensitivity by a max of 5% at character creation, down from 10%.

Modding and Systems
-Removed multiple instances of old depreciated code that's unused.
-Reorganized code so some functions are in more sensical locations and some classes aren't in their own file alone. Notably I move a bunch of crap out of functions.rpy into places the functions actually belong in.
-Moved the reader diction into a single function instead of having like 3 separate instances of it.
-Condensed the sensitivity change and stat change functions for character creation and level ups.

Fixes
-Fixed Bed-Chan missing a face in her duo cuddle scene.
-Fixed selecting the Hidden Glade option in blessings removing the option from your menu even if you didn't buy it. Note this will not fix the issue if it's already been removed from your options.
-Fixed monsters not struggling against restraints.
-Fixed an event break with someone in the brothel changing forms.
-Renamed a minor off screen character from Lucille to Aria to avoid confusion with the on screen Lucille.
-Fixed a crash with the out of combat scene layer. (Vili glory hole event for example.)
-Selling items with price increase/decrease perks now properly displays the total cost of the items. It was still giving you the correct payout before.
-Fixed assorted typos and grammar issues.

-Remember to load your save in town.

Sunday, 15 December 2019

V21.7 Change Log




Important for any pre v21.5 saves: be sure to be in town square when updating. All progress with NPCs,Donations, and Debt have been completely reset due to system changes, sorry for any inconvenience this may cause.

Also: Due to a change in town background stuff, if you move out of a location in town npcs will be hidden, move to the adventure map to fix this. Will only happen once.



Art and Content

-1 new conversation with Vivian.

-Bed-Chan's art by ADOPOLICH is now in game.



Modding and Systems

-You can now put in names instead of numbers for the "ChangeImageLayer" function, to keep better track of which character in the scene you're changing the images for, and not needing to care if you re-order them, note that this uses the IDname field from the monster file not the name one. For example "ChangeImageLayer", "Expression","Bed-Chan", "JoySilly"

-Added "lineTrigger":"escape", to monster dialogue response options for after the player escapes using moves like distract or teleport successfully. You can also choose a specific skill for it if you want instead of a general response.

-Added proper skill calls for Wait, Struggle, Push Away, and Defend so they can be responded to by monsters. Run Away is now called 'Run Away' instead of 'Flee!'. The monster dialogue 'AnyCounter' is not triggered by these skills, if you want to counter them you need to use 'AutoCounter' and specify them.

-Added the optional requiresEvent field to Items, Monsters, Events, Locations, and Adventures. Which allows you to check for progress or choices from multiple different events to see if the thing should be allowed. Instead of forcing you to use items. Check the mod manual or one of the blank templates in the files for an example.

-also added FullyUnlockedByEvent optional field for locations which works the same as the requiresEvent field, but for the unlock status, which lets the player properly explore the location.

-changed FullyUnlockedBy to an array to match the requires field. BE SURE TO UPDATE YOUR MODS IF YOU HAVE A LOCATION. "" -> [""]

-Updated the example mod to accommodate for changes to the games systems.



Fixes

-Fixed Vili using the wrong expression in reaction to Holy Headpat.

-Fixed elves using the wrong expression in an orgasm line and when the elven ambush fails in one case.

-Fixed ChangeImageFor ignoring the AlwaysOn Layer tag.

-Fixed calling "ClearStanceFromMonsterAndPlayer" "All" clearing every stance on the player instead of just the one's with the focused monster, which could lead to issues in multi enemy fights.

-"setXalign" and "setYalign" in individual images now actually do stuff.

-May have fixed a potential crash when opening the character menu, if you were having this issue, enter into town square, if you loaded there, leave and come back, that should fix the issue.=

-Perks that boost attack on player orgasm no longer infinitely stack, and just get their duration refreshed.

-The surrender option while restrained has been renamed to other to match with the option while not restrained.

-Working at the brothel now properly checks the description field for if an event should trigger in more than one location.

-Manticore Venom Injection can now make you orgasm.

-Fixed a few instances of DeactivateExpressionOverlay still existing in Shizu's victory scene.



-Fixed assorted typos and grammar issues.



-Remember to load your save in town.



Monday, 9 December 2019

V21.6a Change Log

V21.6a Change Log 

Important for any pre v21.5 saves: be sure to be in town square when updating. All progress with NPCs,Donations, and Debt have been completely reset due to system changes, sorry for any inconvenience this may cause.
Also: Due to a change in town background stuff, if you move out of a location in town npcs will be hidden, move to the adventure map to fix this. Will only happen once.

Fixes
-Fixed monsters being added mid fight crashing the game
-Fixed overlay layers not starting on correctly.
-Fixed enemies when added mid fight not being added to the end of the encounter list and instead the spot before it causing all kinds of weird things.
-Fixed the x align of image layering doing wonky stuff. Such as the kunoichi trainee and tengu.
-Fixed Elly's face and one sleeve from dissapearing into the void in her convos.


-Remember to load your save in town.


-I may have forgotten to post v21.6 here initially. Oops.

Saturday, 30 November 2019

V21.5a Change Log



Important for any pre v21.5 saves: be sure to be in town square when updating. All progress with NPCs,Donations, and Debt have been completely reset due to system changes, sorry for any inconvenience this may cause.
Also: Due to a change in town background stuff, if you move out of a location in town npcs will be hidden, move to the adventure map to fix this. Will only happen once.

Modding and systems
-Mod loader has been updated to accommodate for the removal of NPCs and alteration to brothel events thanks to StrangeMan52.
-Added RemoveInputFromPlayerEros function. (for stuff like debt in the guild.)
-Added {playerMoney} text function to display how much money the player has.

Fixes
-Fixed a crash with one of Lillians talks, the one about elena.
-Elena no longer randomly gets naked during her intro in the guild hall.
-Fixed Amber's intro constantly repeating.
-Fixed paying debt not actually costing money.
-Fixed Elena's area progress events constantly repeating.
-Revised the InputProgress line to display the last line shown instead of 'how much.'
-Fixed an issue on new games that could cause monsters to gain status effect that the player has, plus other potential oddities I may not have noticed related to this.
-Fixed event damage recoil adding decimals to player arousal.
-The back option for in the blessing menu now sends you to the correct option menu instead of tossing you back to the church.
-Fixed an issue where some players, instead of getting Holy Headpat, would get an entirely different move.
-Fixed nude and clothed Elena being at different Y placements.
-Fixed losing and being sent to church messing up the town background again.
-Assorted typo and editing fixes.

-Remember to load your save in town.

Friday, 29 November 2019

V21.5 Change Log



Important for old saves: be sure to be in town square when updating. All progress with NPCs,Donations, and Debt have been completely reset due to system changes, sorry for any inconvenience this may cause.
Also: Due to a change in town background stuff, if you move out of a location in town npcs will be hidden, move to the adventure map to fix this. Will only happen once.

Content
-Second half of the game's intro has been revised. The part with Vivian and Elena. Also changed Vivian's last name to von Voss from von Kaar. Because it sounds better and fits her better.
-Church Updated
---Heavily revised the donation/fixing sensitivity/fetish blessing system at the church.
---Gave Lillian multiple new conversations, she also has a new skill to teach you.
---Revised the acquisition method for Demon Layer. (If you already have it you still get to do the event.)
-Brothel
---1 new glory hole event
---1 new very substantial waiter event (Mara)
---Revised all of Vivian's existing Dialogue to better fit her intended character, and added a few new conversations to her in the inn. I plan to add some more content/conversations to her in a future update.
-Guild sisters character intros have been updated to better and more informative about the game.
-Added a bit of tutorial info to Amber's Forest Dungeon complete scene informing you she gets more items in store.

Balancing
-Entering the Hidden Glade now requires a flat 30 luck instead of the check, or the alternate unlock requirement.
-Lowered the donation count from fixing sensitivities and fetishes from 25% to 10% of eros spent. Blessings now get doled out after fetish and sens fixing as well so they will be less secret.
-Every time you visit Tabitha you now get a little bit of extra affection, until you get invited to her home, then the free affection is capped. Should allow people to more easily progress with her content without picking options they don't want to.
-Titfucking, Face Fuck, Breast Nuzzle, and Pussy Worship are now considered Indulgent skills for the sake of tagging them in perks and terminology.
-Pacing now decreases recoil damage by 20% down from 25%. By which I mean it is no longer increasing how much recoil damage you're taking by 25% due to a mistake.
-Touch of Ecstacy now increases how much recoil damage you take by 10%.
-Nymphs Blessing now increases your seduction sensitivity by 10% down from 25%.
-Haggler now takes 15 allure to acquire, down from 20.

Art
-Vivian now has her art by Kenshin187 is now in game.
-Mara has Vivian's old art that has been revised, by Plasmid.

Modding and systems
-Revised how brothel events are called and stored.
-NPC files and lists have been cleared from the game. If you want to transfer a mod npc over, look at the npc files in game for an example.
 -Added perk type, MinStatCheckDie, which increases the minimum dice your d20 can roll in a stat check.
-Added perk types, RestSpiritRestored, RestEnergyRestored, RestArousalRestored, they boost the respective stat recovered when resting at rest spots. arousal and energy increase the percentage regained.
-Added a IfHasSkill function for the player.
-Added GivePerkPoint and GiveExp functions.
-Added RemoveMonster function to allow removal of the currently focused monster in combat.
-Revised what speaker type does. Aka you no longer need to set Monster or NPC, it currently only cares if you put a '?' there, for a speaker with a custom name with no card assosiated.
-Added MonsterArrived function for monsters, which is called at the start of combat for every monster in the encounter before StartOfCombat is done, and also when the monster is added via the AddMonsterToEncounter function. Must be called within the first 10 lines of the monster's dialogue content.
-StartOfCombat must now be called within the first 10 things of combat dialogue.
-Added RequiresFetishLevelEqualOrGreater to menu requirement options
-Added Foreplay Boost and Indulgent Boost perk types to boost the damage of said skills by a percent.
-Renamed perk type Recoil Decrease to Recoil Damage Taken
-Added ChangeForm function to AddMonsterToEncounter, "AddMonsterToEncounter", "ChangeForm", "Imp" for example will exchange the currently focused monster for an imp, instead of adding in an imp. Maintaints arousal, spirit, stances, and status effects.
-The IfStatEqualsOrMore function no longer uses a while loop inside itself and functions like the other jumpscene checks, removing it's need for a fail condition jump.
-Added AddTributeToProgress, DonateToGoddess, SensitivityRestore, and PurgeFetishes functions have been added for events to get to the church features.
-Added SkillShoppingMenu and ShoppingMenu functions to allow stores and skill shops ANYWHERE in an event, instead of locked with the npc system. eg, "ShoppingMenu", "Calming Potion", "Soothing Potion", "Energy Potion", "endStoreMenu"
-Removed multiple depreciated functions such as ChangeDebt, GetNPCAffectionEqualsOrGreater, IntroduceNpcs, and ChangeAffection.

Fixes
 -The return stack is cleared more often which should stop people from expereince slowdown during very long adventures.
-Toxic Matango's Paralysis Spores can now make you orgasm so you have less time to escape potentially due to her AI.
-Changed how the game decides when to display a monsters 'playerLowHealth' dialogue, to never display if the skill normally doesn't display dialogue from the monster, to avoid double lines from event call skills, and overextending really long and descriptive skills.
-Town now displays backgrounds the same as events, so they wont shift erratically.
-You can now add Vili's phantasms to a dungeon exploration if you've completed her trial.
-Fixed a bunch of instances where Shizu got the wrong expression in combat.
-Fixed Touch of Ecstacy's decreasing the chance of crits on you by 5% instead of increasing.
-Fixed some incorrect spots in the mod manual.

-Assorted typo and editing fixes.

-Remember to load your save in town.

Monday, 4 November 2019

v21.1 Change Log



Content
-Added two new consensual sex scenes to Amy.

Balancing
-Lowered Fae Moon Rune's paralysis res to 10% from 20%, and the Fairy circle Ring's from 40% to 30%, the stun reduction is unchanged.

Art
-Aiko now has art by ADOPOLICH.
-Tweaks to Camilla's spider body and expressions/face have been made and implemented. -By Jiffic

Fixes
-Salaris now actually use their Hunting Howl skill.
-Ghosts should now orgasm via sex moves.
-Tantric thrust no longer crashes the game when used on a ghost.
-Amy wont be mad at you when you go see her again after apologizing. Unless you piss her off again somehow.
-Letting the Toxic Matango lead when you have a certain perk no longer improperly sends you to church.
-Other Ghosts will now properly join in if you end up in sex or oral with just one.
-Energy drain and arousal on orgasm triggers will no longer go off when edging.
-Altered the Toxic Matango's event status effect calls to remove odd cases where people got charm instead of aphrodisiac.
-Fixed a bug that could cause older saves to not properly update the skill database. This is what was causing some people to not have Seductive Dynamo and similar perks not function.
-Max Trance stacks stun chance calculation now properly reduces chances based on willpower and luck, instead of increasing them.
-Recoil damage is now applied during combat event calls for both the player and enemies. Please report any events that should have recoil damage but dont occur, or any events with recoil damage occuring when it shouldn't.

-Nicci's titfuck scene should trigger properly now.
-Assorted typo and wording fixes.

-Remember to load your save in town.

Monday, 28 October 2019

V21.b change log




Fixes
Fixed a letter case related crash with an item being loaded. (Android and Linux) For realz this time!
If you use the patch data on linux instead of a fresh download you will need to go into the items folder and capitalize the labyrinth checkpoint gem.