Wednesday, 1 May 2019

v20 change log



Content
-Sofia’s fight has been completely redone, and the forest dungeon post completion now has the initial fast travel to character locations set up.
-Sofia has a second fight now and much better rewards for beating her.

Changes
-Spirit in character creation now costs/gives 3 stat points instead of 2.
-Swapped out Nara's Command Masturbate skill for Captive Audience, basically the same.

Sound
-The game now has music. You have been warned.
-Music can be given to locations and adventures
-Enemies can have individually set battle music
-Sofia’s fight and loss scenes use sound effects, let me know what you think!
-Credits have been heavily expanded.

Art
-Jora has 2 new expressions. Loving and pleasured. I also trimmed down size of download on her repository a bit.
-Sofia has new expressions.
-Awakened Sofia’s art is now in game but is currently only used for one minor scene.

Modding
-Added VFX options to the game. (currently only used in Sofia's fights and loss scenes as a proof of concept and for testing, can be turned off in options.)
-Added bodyparts, body effects and scene effects layers for monsters. (NPCs don't get them yet because im planning to revise the entire NPC system soon.tm)
-Body extras and body effects always appear if they exist, like expressions            
-Tuned up how the scene layer is displayed.
-New perk options: - CaressFlatDamage - Crit Chance Boost Self - Crit Damage Boost Self.
-PlayWhilePlayerSleeping can be put in the descrip field to override hiding the text for skills hitting when the player is asleep, made to allow combat events to properly trigger.
-Using a ??? actor/character in a display characters function adds a space/nocharacter in that spot.
-VFX, SFX and Music commands have been added.

Fixes
-Fixed an issue where using the recovery circle after romancing Feng would have the option to go to her room disappear.
-Fixed a broken scene jump in one of Jora's conversations.
-Fixed issue where combat events could display dialogue for the player being close to cumming before them.
-Fixed Nicci not reappearing after beating her more than once.
-Fixed an incorrect event jump in Trisha's combat events.
-You are now fully compensated for your work at the Inn if you've paid off your debt.
-Tweaked stat checks in a way that may fix some weird issues people were having.
-Fixed an issue with permanent fetish gain displays for gains higher than 1.

-Assorted typo and edits with special thanks to the game's discord channel.
-Edits to the blue slime thanks to william the shatner. Even some very minor combat tweaks.


Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Wednesday, 3 April 2019

v19.8b change log




Modding
-Added "ClearStanceFromMonsterAndPlayer" function to remove individual stances from the player and the focused monster in a combat event.

Fixes
 -Fixed a crash in one of the oni conversations.
-Using the reversal on Feng now works properly again.

-Assorted typo and editing fixes.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Tuesday, 2 April 2019

v19.8a change log


 

Modding
-Added "IfDoesntHaveItem" function for specific cases such as for key items.

Fixes
-Fixed Feng’s hip attack’s temptation move jumping to an instant loss.
-Feng's other temptation check works now.
-Fixed feng following up with howling leg sweep leading into another howling leg sweep.
-Feng reversal combat even now costs 20 energy to maintain. (More of a balance change.)
-Fixed issue with beating kunoichi trainees in exploration causing the game to get other scenes.
-May have fixed an issue with super surrendering getting the wrong loss scenes?
-Fixed issue where the oni twin double team match was not giving its reward properly. You should also get the reward if you have already beaten them as a team and simply return there.

-Assorted typo and editing fixes.
-A bunch of edits and typo fixing to the oni twins talking and lewd scenes. (No changes to combat stuff.) Thanks to WilliamTheShatner.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Saturday, 30 March 2019

Alpha v19.8 change log


Content
-Feng has received a content expansion! Romance, head pat, and lewd the wolf girl! Her combat has also been updated to be more difficulty and has new attacks and loss scenes.

Combat Changes
-Completely removed body sensitivities from status effect chance equations, as it was completely fucking with odds.

QoL Changes
-Having skip dialogue on in combat no longer closes combat menu stuff.
-Added toggle between fancy perk/fetish scroll bar and a more standard scrollbar, fancy scrollbar mouse clicking movement option has been removed.

Art
-The generic alraune now has art by Applehead.

Modding
-Added EventRestrain option to put in the status effect field for a skill so event based restraining skills won't get chained into oblivion.
-Added ClearMonsterEncounteBossFight function for fight clearing the encounter mid fight and not re-enabling running.
-Added ChangeErosByPercent function.
-Added SetEros function, it doesn't display a message given it's specific uses.
-Added SwapLineIf Eros option.
-If a SwapLineIf line is blank, the line will be skipped. In case people want to flat out add new lines or something.
-The mod example now has paralysis lines so it doesn't crash

Android
-Now has it’s own Fetish and Perk Scroll bar for level up and character creation.

Fixes
-Fixed ability to run from Feng's fight.
-Stunned targets can no longer avoid getting hit.
-Fixed a potential crash with SwapLineIf.
-Fixed potential issue for sleep effect lines to display multiple times if the monster had an endOfRound function
-Fixed a bug where some of Kyra's progress trackers were broken, causing random events to get progress, most notably at the moment Kaia's combat progress.
-Fixed a potential crash with the Tengu and the FocusedSpeaks function.
-An assortment of typo fixing

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Friday, 8 March 2019

v19.7c change log



Fixes
-Fixed an issue where the game could crash when saving. Also known as why this patch exists.
-Fixed the wandering oni event not triggering correctly.
-Fixed a minor shop tool tip issue.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Wednesday, 6 March 2019

v19.7b change log


Content Changes
-Trisha has had numerous new expressions added.
-You can now ask the oni twins for a repeat of their victory scene without beating them again. Requires you to have already beaten them at the same time.

Modding
-On start up the game now checks the .json file scenes to see if any of the following are missing their end statement: DisplayCharacters, Menu, JumpToRandomScene, and/or SwapLineIf. If it is missing, it raises an exception and tells you what is missing, as well as what scene, and the file it's missing in. Special thanks to user dfs on the hypnopics collective forum for providing the initial code.
-Added Item option to SwapLineIf function for very specific uses.

Fixes
-Fixed an issue where after one of Kaia’s sex scenes it would jump right away into another sex scene.
-Fixed a crash in the kunoichi 'bowing the mountain' loss scene.
-Fixed a potential crash when buying items.
-Debuff estimates display correctly. They get better as the stat goes up instead of looking worse.
-The character skill list out of combat now properly displays all skills instead of skills available in no stances.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Sunday, 3 March 2019

v19.7a change log



QoL and Content Changes
-Player inventory for runes and accessories is now split into said sections for easier browsing. Similar to the shops.
-You can now buy and sell items in bulk.
-Appearance descriptions for characters without art have been broken up to improve readability. Same goes for the encyclopedia entries for generic enemies in the exploration menu.
-The manticore addiction event now has a less submissive option, provided you've beaten her at least once.
-Minoni's post trial convos now add some progress to unlocking her other content.

Fixes
-Fighting Kaia will no longer break her event. Nor will another event option with her kidnapping content.
-Fixed an issue where losing to the manticore would crash the game.
-Feng will now actually use her thigh trapped foot job skill.
-Fixed a small issue with one one Trisha's facial changes in her event.
-Jora is now immune to suckle.
-Buying an item will no longer reset the shop's scroll bar.
-Loving sex, Kaia on top. option will now play the sex scene
-Numerous spelling and grammar mistakes have been fixed.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Wednesday, 27 February 2019

Alpha v19.7 change log


Content and Some QoL changes
-Added a new brothel scene with the manticore if you’ve been with her enough in any location. Also slightly updated the existing scene with a few touch ups for better continuity. New brothel scene is also available in the manticore den with some slight variations.
-Kaia will now attempt to kidnap you about 33% of the time you encounter her on the mountain, you can also ask to be kidnapped. New sex scenes were also added to her post romance to accommodate this, and one unrelated new sex scene with nothing to do with the kidnapping content.
-Increased rate of manticore venom addiction progress.
-Added a new equipment item to ambers shop that lowers stance escape chance. Among other things.
-You can now fight the oni sisters individually powered up after beating them as a team for easier loss scenes and such.
-You can now ask Kotone for your progress in her challenge.
-Reworked Lillian’s skill giving scene to be less sociopathic and more adorable.

Art
-Trisha now has art by Applehead
-Jora now has art by Jiffic

Modding
-Added IfPlayerStunnedByParalysis function to check if they player is currently stunned by paralysis.
-Added EnergyDrain function to properly calculate an energy drain effect on the player.
-Added SemenHeal combat function for similar reason as above.

Bug Fixes and Minor changes
-Fixed potential issue with status effect skills that have no status scaling value.
-Fixed issue with backing out of Kaia’s sex menu.
-Kaia is now named properly in combat.
-Fixed the manticore’s sex loss scene from crashing the game.
-Fixed an issue where resisting the ninja ambush after sleeping would not work as intended.
-The black knight’s art is positioned properly.
-Fixed sequence breaks in the oni duo fight.
-Fixed the equip and unequip menu positioning?
-The manticore will now auto hit you if you are stunned by paralysis with her skill check attacks.
-Fixed an issue where combats triggered in events could cause normal enemy fights to jump back to the event. This may still happen once, but after that it wont happen again.
-Trisha and Kaia now properly calculate energy drain and healing from her combat events.
-Fixed issue where the titfuck loss scene for Shizu would play while in the temple event where you're supposed to get a list of options.
-Breast Nuzzle tool tip size shrunk to fit.

Android
-Scroll bars are now larger.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Saturday, 9 February 2019

v19.6a changelog


Modding
-Added HasFetish and HasFetishLevelEqualOrGreater options to the SwapLineIf function.

Bug Fixes
-Trimmed up some skill tool tips to fit better in skill boxes.
-Fixed an issue where looking at some skills would crash the game.
-Your crit damage multiplier tooltip now displays correctly. The perks now also actually boost your crit damage. Separate issues, similar problem.
-Fixed an issue with entering into the manticore event not displaying correctly.
-Fixed a break in the event sequence for the manticore relationship event.
-Fixed Wild Ride not applying its status effect correctly.
-Fixed cycling through difficulties undoing player starting stats.
-Stances and targeting are now properly hidden with the H press from character art.
-Added a slight variant for the second time going through the manticore romance event.
-If you manage to get negative luck you wont crash the game with a stat check.
-Numerous typographical fixes.

-Implemented some edits by WilliamTheShatner to the power trials and Shizu’s combat events.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Wednesday, 6 February 2019

v19.6 change log


Content
-Lillian has a new dialogue that gives you a free skill! Making this made me realize how out of date and clunky the NPC system is so in a future update I’m going to rehaul it so they just use the standard event system. Either the bug fix update following this one, or the Feng update.
-The manticore has received a content and combat update! You can now learn her name! Good luck! Some of her current progress trackers didn’t exist before, so there may be some inconsistencies with things she says, and depending on how much time you’ve already spent with her you may have an even pre-emptively trigger.
-The paralysis status effect has been added to the game.

Quality of Life
-Skill tooltips now display an estimated damage, heal, buff/debuff, status effect chance, and status potency where applicable.
-Crit chance and crit damage are now displayed on the character menu.
-The character menu now has a bevvy of new tool tips for stats.
-You can now re-sort your skills in a few different pre-set ways.

Skills and Damage
-Multiple skills have had their learning requirements increased and prices in a few cases.
-Tweaked a bunch of skill damage values. Almost all increases. This includes some player skills. Below are more specific changes.
-Grope ass, Seduce, and breast caress no longer cost energy.
-Spank now does more damage, but now costs 5 energy instead of 2.
-Ear Tease has increase charm chance.
-Whip now uses technique instead of power.
-Breast Nuzzle now has recoil, but deals more damage and costs no energy.
-Nerfed Distracts damage.
-Pound can no longer stun, can now lower damage output of enemy for a turn.
-Added Tantric Thrust, an allure scaling sex skill.
-Added Moxie, an allure buffing skill that scales with allure.
-Added Pussy Worship, a face sit specific skill that scales with allure.
-Lowered allures global percentile damage scaling from (0.01*allure)*movepower to (0.003*allure)*movepower. It’s base flat scaling has also been lowered to 0.05 from 0.15.
-Nerfed the Alluring perk’s buff to flat allure scaling to 10 from 15.
-Lowered all skills flat scaling with their related stats. Except caress.
-All skills now have a small percentile scaling with their related stat similar to the above allure percentile scaling. Except caress.
-Core skills no longer scale less than normal skills, as their stat calculation generally gets a lower number.
-Redid the defence equation, it now works completely differently, so it now scales based on damage taken, power, and will power, no longer taking into account level. So early enemies can now actually arouse you again, and the decrease in damage scales way better as you’re hit with bigger attacks.
-Added optional statusEffectScaling field to skills, specifically for buff/debuff skills currently, as some of the buff skills were bonkers good compared to others. This allows me to set the rate that stats increase their buff/debuff. Some buffs were nerfed while a large number are still basically the same as before.

Game Start and Progression
-Lowered starting arousal to 100, max starting arousal is now 150.
-Increased starting spirit to 3, max spirit at starting is now 3.
-Spirit can no longer be increased with stat points after character creation. Every other source of spirit still works. Spirit only gives 2 stat points when decreased. Someone should try a 1 spirit run.
-Increased ‘hard’ modes starting stats and points.
-Energy now is increased by 10 per point put into it. Energy no longer increases by 5 every 2 levels.
-Increased the value of multiple healing items.

More Balancing
-Added the Virility stat that is = to your level + 10*spirit + any applicable perks.
-This stat increases the healing and energy drain perks monsters have.
-Energy drain perks now have a bit of randomness to how much they drain.
-The Heroic Cumback perk now also scales with virility in addition to luck, and now has a 60% max chance to keep you going and gives you 10% virility that counts towards it’s base chance.
-Virility will also be used for other future additions to the game.
-All status effect removal items, except panacea, now have slight minor secondary effects like restoring 10 energy or removing 25 arousal.
-Added Aphrodisiac Tolerant Perk

Modding
-Added displayPain, displayMagic, displaySeduction, displayMouth, displayBreasts, displayAss and displayPenetration, skillTags to properly display skills in the player’s skill list in the correct section when they do not use the related tag.
-Skills tagged with holy will always scale off the player’s virility.
-Added the SwapLineIf function, it’s a little complex so please check it out in the mod manual!
-Menu option can also now be restricted by virility.
-Added FocusedSpeaksSkill for combat event’s so skill lines in them can be shown without adding quotations.
-Added GetEventAndSetProgress function.

Fixes
-Trance no longer auto puts you back to 3 left after you start to snap out of it the first time.
-Restraints now actually scale with their related stat!
-Kissing boost perks now work correctly.
-Enemies will no longer respond to your attacks if they get interrupted.
-Enemies should no longer double print skill use lines due to stance and skill tags. Looking at you imps.
-Fixed an issue where beating Aiko for Kotone's challenge wasn't triggering that you won with the perk.
-Phase 2 Himika’s counter now triggers properly and no longer thinks she is Mizuko.
-Returning to the manticore at a certain affection level now actually has the potential for her to wake up, and properly recognize you’ve worked at the brothel and already know her.
-Fixed an issue where the total fetish cost for fetish removal wouldn’t calculate correctly.
-Fixed an issue that stopped the double Tengu Harpy loss scene from playing.
-Fixed some issues with applying restraints in combat events.
    

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Thursday, 17 January 2019

v19.5a change log


v19.5a change log

 Fixes
-Fixed beating the lizard girl crashing the game.
-Fixed beating Trisha not doing what it was supposed to once you progressed with her.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Wednesday, 16 January 2019

Alpha v19.5 change log


v19.5 change log

Changes
-Standardized the position of stance/targeting buttons for enemies with art.
-If you are in exploration or have the Kotone Lover perk you will no longer have the Kotone related events in Aiko’s fight/event.

Art
-The lizard girl enemy now has art by Applehead.

Modding
-Changed how monster art Y positioning is changed, you will need to change any you are using until it’s where you want. This change will allow art of all sizes to be moved on the Y axis effectively and be more specific. If your mod has art you will most likely need to change the yposition in the monster girl. Ctrl-f and replace all is your friend.
-Added CallLossLevelUp function for loss scenes that intend to keep going after and not send the player to church. Only works if the player has the exp loss perk anyways.
-Character Image layer system has been added. Nothing uses it yet but it has been tested, amber has some remaining assets and file stuff. The normal image system works still, this is for if you want to add more in or have special stuff tacked on. Check the mod manual for more details because there’s a lot to just list here.
-Added ChangeImageLayer function for the new image layer system. Works very similarly to the existing ChangeImageFor function. If you are interested in the image layer system please look at the mod manual for more details.

 Fixes
-Increased Skill check equation clarity, and the luck dice is now actually based on luck.
-Victory scenes in no run fights will no longer make it so you can’t run in a fight directly after.
-Fixed issues with toggling kunoichi fights and Shizu’s maso dialogue. Again.
-Fixed an issue where old UI assets could still be on screen from old saves. Going to town/updating your save should fix this issue.
-Aiko will no longer ice you if you piss her off while she’s stunned in some way. Same with if you run out of energy.
-The kunoichi hallway can now be chosen for exploration as it was supposed to be able to.
-Fixed an issue with how enemies are read for exploration, eg, tengu harpies becoming Mizuko.
-The last page option for removing fetishes should no longer leave the menu.
-If you spar with Jora and lose, you are no longer sent to church when you go home.
-Fixed an issue with victory scenes that would cause weird shit to happen.
-Fixed some enemies in the temple not letting the correct menu dialogue play after combat.
-Aiko will now actually use her sex stance move. It’s just to get her out of it so don’t expect a lot.
-Fixed an issue with multiple enemy fights and restraints that would crash the game if the enemy who restrained you orgasmed.
-Fixed an issue where one of Aiko’s variables wasn’t tracking right when you lost to her wrapped up.
-Kunoichi trainee’s can now make you orgasm in the make out stance.

-An assortment of typo fixes by WilliamTheShatner and me.


Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Sunday, 13 January 2019

Alpha v19.4


v19.4 change log
   
Content
-You can now explore the temple after beating it. The randomized way.
-Aiko now has new combat interactions/mechanics and 3 new combat related sex scenes.
-Aiko also has a number of new scenes for conversation and sex outside of combat. Bed-Chan also got some more content with the Aiko content.

Balancing
-If you decide to wait on your turn. Enemy attacks will now ALWAYS hit you.
-Redid the exp needed per level equation, overall less exp will be required to level up. However, many monsters have also have had their exp drops lowered. But it should still be overall faster to level up as things progress.
-The stats applied to stat checks have been increased to stat/3 from stat/5, the bonus luck roll is the same. Also the hidden glade check is now a 30 instead of a 35.
-The temple end boss now increases your fetish levels only after you are fully tranced instead of immediately once you are.
-Not really balance, but I re-ordered the perk list so all related perks are bunched together instead of it being alphabetical, complain if you don’t like this change.

Art
-The elves by Applehead have 2 new lewder expressions.
-The harpy now has art by Houpo.

Modding
-Added the IfInExploration function to check if the player is in an adventure or if they are just exploring a randomized run of stuff.
-Added a ProgressEqualsOrLess function. Mostly for combat event progress-based triggers rather than affection/progress trackers. But could still be used for that.
-Added IfPlayerEnergyGone to check if the player is out of energy.
-Added IfPlayerEnergyLessThanPercent to check if the player’s energy is less than a specific amount.

Fixes
-Blue slime will no longer get really angry when she is supposed to be shy.
-You can no longer move the character stats/inventory menu off screen.
-Fengs initial phase can now actually defeat you if you surrender to her.
-Fixed an issue with an option in Kotone’s Quiz Trial sending you places.
-A certain trance related perk now actually stops you from getting stunned by trance.
-The requirements to clear Kotone’s challenge should be a little more clear when she brings it up.
-Pressing H to hide the UI should no longer also hide the character art.
-Later instances of the spirt and resistance perks now require their past iterations.
-Fixed an issue where generic enemies with an IDname that didn’t match their name wouldn’t work right when put into the exploration menu for adding to the deck and such.
-Circlet of Ardor no longer gives 5 allure it wasn’t supposed to have.
-Trisha’s inn progression now tracks correctly if you win the fight. Does nothing if you’ve already progressed in her content.

-Copious amounts of assorted edits by WilliamTheShatner with some thanks to some people in the spell-checking channel in the Discord. Areas edited of note by WilliamTheShatner are the Will Trials hosted by Kotone, the will switch room, (Have you ever tried pulling all the levers?), and most of the kunoichi hallway, he also added a resistance option when you lose. 

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.