Monday, 23 July 2018

Alpha v17.3 change log


v17.3 change log

-Fixed issue with events getting skipped after combat.
-Same fix should also have fixed any revertible list errors people have been getting. Hopefully.
-Fixed a REALLY DUMB crash when you tried to save close to the start of the game when character art was on screen.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Saturday, 21 July 2018

Alpha v17.2 changelog


v17.2 change log

Changes
-In the game intro Elena informs the player that skills need to be bought.
-The loss scene for the mimic actually has her change expressions now.
-Lowered payout for winning rematches against Ancilla. Remember she also drops money.
-Lowered eros reward for complete the Caravan quest line.
-Many enemy Eros drops have been increased.
-Many forest and forest dungeon enemies have been nerfed, mostly just hits to max hp.
-Buffed most healing potions, costs were changed as well.
-Elixir’s have been added, mini elixirs are available from the start f the game, while elixirs are available for buying once you finish the mountain.

Art
-Lilian has art, by Houpo
-Enemies with art now have their expressions in combat.

Modding
-The mod loader made by StrangeMan52 has been updated and integrated into the game permanently.
-Combat events can now properly change enemy expressions/images. You can theoretically change it to a sex cg, but this is untested and may be super jank.

Fixes
-Fixed characters sometimes hanging around after their event is over if you found a rest point.
-Fixed the combat menu still poking around right after surrendering.
-Numerous edits and typo fixes thanks to WilliamTheShatner.
-Few assorted other typo fixes.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Monday, 16 July 2018

Alpha v17.1 Changelog


v17.1 change log

Changes
-The combat events currently in the game, no longer trigger normally if the monster is stunned, restrained, or asleep.
-Nicci now has a pheromone cloud that applies a small amount of aphrodisiac at the end of every round.
-Changed the text box to make art behind it more visible.
-Fetishes are now capped at lvl 10. And cap at 100% extra damage.
                -Increases by 5 percent per fetish level
                -Bonus 5% at lvl 3, bonus 20% at lvl 5, and finally bonus 25% at lvl 10.
                -You are now considered to have the fetish at lvl 3.
                -This should make fetishes less of a problem. As before they scaled by 50% every lvl starting at lvl 2 and increased by 50% every level.

Art
-Black Knight now has art by Applehead.

Fixes
-Defeating the enemy in the mysterious inn now actually registers you beat them for progression.
-Fixed a rare crash involving the ui in combat, probably.
-Fixed a potential crash involving combat events.
-Fixed some instances of Jora’s quests telling you that you returned to town an extra time.
-Fixed being able to select a combat option by accident before combat actually starts.
-The elven women will now try to make out with you if you’re getting a blowjob from another one.
-More edits by WilliamTheShatner for the v16 content.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Saturday, 14 July 2018

Alpha v17 changelog


v17 change log

Content
-Mysterious Inn Content Update
                -Progression is tweaked, old saves may act oddly, but will definitely reset most progress.
                -You can progress even if you choose to never win/fight back. And you don’t need to be as accusatory to progress if you do win.
                -Now with some talk scenes, a description of the inn’s interior and some other fluffy things.         
                -Older sex scenes got tweaked a little, extended in one case.
-2 new scenes for after initial progression is over, try having a normal meal.
-A loss scene for the enemy in sex stance has been added.
-A couple victory scenes are available after initial progression.
-The foe in the event now has a couple of tempting tricks up her sleeve in combat, won’t be a problem if you have a strong will…

Changes
-The tab for escape skills is now called Esc Skills.
-Enemies won’t spam charm skills that only charm, if the player is already charmed.
-Nerfed some of the starting area’s enemies hp a little.
-Jora and Camilla – Clarity has been added to why you can’t use certain skills on them, by allowing you to attempt the skill on them.
-Nicci now reacts differently to suckle given her nectar dripping breasts.

Modding and systems
-DamagePlayerFromMonster – Can be used to deal randomized damage to the player in events.
-Combat functions now exist. Read the modding guide to find out more, because it’s a bit too big to throw in the changelog. It is at the bottom of the guide. Hopefully adding this system didn’t breaky anything catastrophically and I didn’t notice.
-SetPostName can be used to add a post bit to all speaks calls, allowing for attack like titles to be added to them for events and combat functions.
- GetEventAndIfChoiceIs – check an event’s choices and jump to a scene anywhere.
-You can now give the player items or take them without a text popup.
-Enemies can now have end of round dialogue, though the main purpose of this is to allow for end of round functions.
-Enemies can now have counters to player skills. Or counters period.

Fixes
-Fixed perks broking a little.
-After events while adventuring it now properly checks if you can camp, and allows you to use your inventory.
-Fixed a crash involving getting restrained out of combat.
-A cornucopia of line edits and fixes by Williamtheshatner, Jora’s content is now about 50% more emotionally painful! Note: Edits only go up to the last up date, this update’s new content probably has typos.
-Note: Due to a typo, progress for the first part of the caravan quest has been reset if you did not complete it already. Only matters if you are loading an older save.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.




Tuesday, 19 June 2018

v16.1 Alpha changelog



Modding
-There is now a separate set of list for brothel events to allow modders to add their own without any hassle. It functions by event name, not file name.

Fixes
-Treasure chest img will no longer get stuck on screen if you don’t open it and it isn’t a mimic.
-Selling items will not longer ruinate your inventory.
-Escape skills and surrendering while bound now are both useable again. Also the escape skills tab has been renamed to Escape? For text size reasons, if you have a better suggestion please feel free to mention it, only other option I thought of that was okay was E Skills.
-Fixed an issue where you could select the same perk multiple times.
-Fixed an issue where the manticore could think you worked at the brothel even if you didn’t.
-Aphrodisiacs no longer retain potency if you remove it with a herb then get a new aphrodisiac.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Saturday, 16 June 2018

Alpha v16 changelog


  
Content
-1 new quest on the mountain. Requires you to have climbed the mountain.
-3 new brothel scenes. One is essentially the continuation of the blue oni scene, also the blue oni’s description has been slightly updated.

Balance Changes
-Enemies will now give you an extra turn of leeway when you escape a stance or restraints before trying to put you back into a stance, and the time before they attempt to put you into restraints again should be more predictable. About 2 turns.
-Multiple enemy groups can now only put you in a single stance per turn, which should slow down the inevitable gang bang. Eg, the imps can’t all dive onto your cock in one turn.
-The mimic has been buffed to accommodate the first change.
-Brothel events now have a large portion of eros paid towards debt instead of to the player.
-After working at the Brothel enough, you can now pick which section of it you work at.
-The ‘nothing happens’ event in the Bar/Brothel now pays out 100 eros instead of a paltry 50.
-Cost to remove fetishes have gone down per level of fetish from 500 to 250.

Art
-The Mimic now has art, by Plasmid. Also a wooden treasure chest.

Modding
-GiveItem item can now also take items away. Just put a negative number.
-"ShowTreasureChest" and "HideTreasureChest" functions to display the wood treasure chest art.
-"ClearStances" Function clears all stances on characters in the current scene.
-“ChangeDebt” Allows the changing of player debt in events.
-“ChangeAffection” now requires you to put the npc’s name.
-“GetNPCAffectionEqualsOrGreater” get an npc’s affection and then go to scene if greater than number

Fixes
-Push away menu no longer stays open after use, to stop weird stuff from happening.
-Nicci no longer crashes the game if she misses soft amber embrace.
-Fixed the no anatomy perks to actually work again.
-In combat you can’t select items that don’t exist anymore.
-When surrendering you can no longer accidently loop surrender dialogue.
-Other fixes

-Typo and grammar fixing, as well as editing, by Williamtheshatner.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Tuesday, 22 May 2018

Alpha v15.1 changlog


v15.1 change log

Changes
-Nerfed Nara’s total hp to a more reasonable level.
-Many player skills have had energy costs lowered or damage/effects increased.
-Allure scaling with all damage now scales better with higher base damage skills.
-Getting out of stances is now slightly easier.
-Restraint effects now slightly scale with the skills related stat.
-Mika has a new expression that has been added to her scenes.

UI
-Text box is now much more symmetrical. Yell at me if you liked the other one more.
-Combat menu no longer closes if you miss a click. It also keeps your options open across turns.
-Text size of combat menu has been increased.
-Quest names will clip less if they have longer names.
-You can now turn off character card bubbles in options.
-Scooted some clouds over on the map to make the forest more visible when you first start the game.
-Other assorted UI tweaks.

Modding
-You can now make Location Additions to add to existing locations without having to edit that location directly. Look at the ForestAdditionExample.json with the other locations for an example. Just make sure not to change exploreTitle and make sure the name matches the name of the location you want to add to.

Fixes
-You should no longer be able to throw your perk points away if you somehow manage to get all the perks.
-Text functions from restraints should no longer sneak into renpys normal text stuff and break things.
-Game no longer crashes if you watch the intro.
-Fixed a crash related to case sensitive OS.
-Fixed Nara crashing the game with an inversed damage range on one of her skills.

-Other assorted bug fixes and typo fixes.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Wednesday, 16 May 2018

Alpha v15 change log.


Content
-One new quest! Go deliver a bunch of supplies to three campers on the mountain. Available after climbing the mountain.

Changes
-Magical Binding now requires you to be able to speak/have a free mouth. Aka can’t be used while making out, face sat on, or getting breast smothered.
-The game will now auto update your save in town if the version doesn’t match.
-Elena now has information on how leveling progresses.
-Getting out of stances with someone who is stunned, restrained, or asleep is now assured.
-You can now easily run away from stunned, restrained or sleeping enemies. Groups require all of them to be under an effect for it to be assured.
-Increased the penalties for losing to Camilla to better reflect it.
-Lowered will power requirement to resist Mika’s fetish temptation.
-Stella’s fetish temptation check can now actually be resisted, she now also checks for the kissing fetish.
-The imp den and sleeping manticore events are easier to run from if you have Swift or Escape Artist.
-Boosted starting eros from 500 to 1000.

Art
-Mika now has character art.

UI – Thanks to ShivianHunter
-There is now a fancy new UI for the game due to the hard work and efforts of ShivianHunter.
-Feedback on the new UI will be greatly appreciated.

System and Modding
-Database now keeps player progress up to date when updating the game in a smarter way.
-.json lists have been reworked. You should now put your content into the related mod list in the Lists folder. Alternatively you can make your own list and add it to the list of lists. But just adding them to the initial dedicated mod list works fine, as I will not be touching those and they are already linked into the list of lists. So should remove a bunch of keeping up with updates if you mod the game.
-Jumping to a scene in any way during a victory scene now works correctly, also any scene changes in loss or victory scenes will look through both loss and victory scenes for that character, make sure you use different names for the scenes.
-"JumpToEventThenScene" function now exists. Allowing you to go to a specific scene in an event.
-The Speaks/Speaks2/Speaks3 now goes up to Speaks9, allowing for up to 9 characters in an event. Not on screen though. Just accessible in the event.
-{THEPLAYERNAME} can now be used to get the players name in ALL CAPS. {TPN} can be used to get the first initial of the players name.

Fixes
-If Nicci misses some of her skills, she no longer crashes the game.
-The player using a move that costs spirit no longer causes the enemies next skill to drain their own spirit, instantly defeating them.
-Getting a victory scene now properly continues where the last event left off, if there was one, and no longer skips combat rewards, such as exp and money.
-Other assorted fixes.

-More editing and fixes to grammar by Williamtheshatner.

Save Integrity: Good, probably. Make sure to load your old save in town!
                                -If you manually update your save in this version you may experience loss of progress with the town npc’s.
Mod Integrity: Goodish. You should now put your files into the mod lists so you won’t need to do it whenever I update the game.

"JumpToEventThenScene",
 "Dancer During Climb", <Name of event you want to jump to
"Watch the dance.", <Name of scene you want to go to.
Different variants like with the event jump.


“JumpToNPCEventThenScene”
“JumpToLossEventThenScene”

Tuesday, 1 May 2018

Alpha v14.1 change log




Changes
-Buffed base damage of some breast skills slightly.
-Buffed Arouse and Arousara’s base damage.
-Ancilla’s health was slightly lowered, Her sleepy cuddle skill’s damage has been buffed.
-Minotaur now has stance struggle text. I forgot to give it to her when she was made apparently.

Fixes
-Teleport no longer fails constantly. Also the equation for failure no longer has your stats work against you. Wasn’t the auto fail problem but it was still a problem.
-Stella no longer displays the wrong name in the name plate.
-Camilla no longer crashes the game by trying to say your name before a menu.
-Putting monsters to sleep no longer crashes the game at the end of every turn.
-Monster girls no longer flail in their sleep to get out of stances they don’t like.
-Enemies will no longer sleep talk in response to getting hit by skills.
-Enemies with art will now display the sleep status icon if affected by it.
-Fixed being able to pick climb even if you didn’t have the energy.
-Lizard girls no longer crash the game when they try to fuck you.
-Removed the excess ‘the’ in stance struggle text.
-Some assorted typo fixings.

Save Integrity: Good But remember to update your save in town to avoid any oddities. It’s in options.
Mod Integrity: Good


Saturday, 28 April 2018

Alpha v14 changelog


Content
-20 new equipment items. Well 21, but I don’t really count the one that’s only for selling.
-3 new breast targeting skills, one new healing skill, and a skill to analyze enemies.
-7 new perks for the player to get.
-Kyra has received somewhat of a rework, she also now has sex scenes if you beat her once you know her name, or you could talk to her instead.
-The generic alraune has had her skills tweaked and her loss scene extended.
-Elves have a new loss scene if you are having sex with them when you lose. Also dialogue has been added if you cum inside them during anal or sex.

Combat Changes
-Changed damage calculations, again. Now power and willpower now both apply to defence.
-Tech now also helps get out of stances and restraints. But not as effective as power.
-Stances are about 3% easier to get out of over all now, aside from the tech change.
-The turn order equation has been changed to make it more random. Meaning after a certain point the highest tech, with a bit of luck too, won’t always go first.
-Max arousal now starts at 150, up from 100.
-Max Arousal now goes up at the same rate as energy. +5 every other level. Down from 10 every level.
-Enemies have also had their arousal changed.
-Players starting energy increased back up to 50.
-Changed healing skill calculations.
-Teleport and distract now have a small chance to fail.
-Lowered the potency of many aphrodisiacs.
-The sleep status effect has undergone a bit of a rework. It now gets closer to putting you to sleep every turn but reapplications of it don’t increase the sleep counter. You also can not have the effect put back on you until some turns pass after waking up or using an item to remove it.

Other Changes
-Updated the luck stat description in character creation to better describe all the stuff it actually does.
-Updated the allure stat description as well.
-Some items now require you to progress to become available in the store.
-The perk options at level up are now sorted alphabetically.
-Spider gal is now named Camilla. The manticore will get her name implemented in a later update.
-Generic lizard girls have gotten a bit of a tune up to skills and dialogue.
-All enemies should now have anal combat text where applicable.

Art
-Kyra now has character art.

Fixes
-Fixed a perk sneaking into the players skill list and breaking shit.
-You can now actually remove all fetishes with the all button.
-Using skills from the menus out of combat now properly costs for it’s use.
-Possibly some other stuff.

-Numerous typo, grammar fixes, and line tweaks thanks to Williamtheshatner. About the whole game prior to this update now.

Systems and Modding
-All ‘requires’ fields in the game are now arrays, allowing for multiple items to be required.
-Added some perks specific for enemies if you want to make something weird. They stop targeting of specific body parts like spider gals no anus perk. Except for pussy, breasts or mouth. Mostly for weirder more specific monsters you may want to make.
-Monsters can now have scenes when the player defeats them.
-You can now change an events progress from another event, loss scene, or NPC talking.
-New text function, |n| will split the line in half, displaying each half in turn. Can be used multiple times in a line.


Save Integrity: Good But remember to update your save in town to avoid any oddities. It’s in options.
Mod Integrity: Good
All instances of "retraint" must be replaced with "restraint" in any custom skills.

All requires fields need to made arrays. Eg requires: “” to requires: [“”]

"GetEventAndChangeProgress",
"EventNameHere",
"1",

The following must be put into a monsters victoryScenes, an write out a scene if you want.
In any case, without it when you beat the monster the game will crash if you don’t give them this.
{
        "NameOfScene": "",
        "move": "",
        "stance": "",
        "includes": [""],
        "theScene":[""
                  ],
        "picture":""
    }

|n| : Splits the line, displays the everything before |n|, then after that screen will display the second half. Useful for long attack descriptions or long player orgasm lines. Can be used multiple times in a line.

Wednesday, 4 April 2018

v13.2a change log



Fixes
-Fixed a minor yet cataclysmic error that made skills impossible to buy.

Save Integrity: Good But remember to update your save in town to avoid any oddities. It’s in options.
Mod Integrity: Good

Tuesday, 3 April 2018

Alpha v13.2 change log



Changes
-Added a scene with Vivian talking about Nara.
-Slightly streamlined how new locations are unlocked, making it more obvious when one can be unlocked.
-Lowered sensitivity gains in a bunch of places.
-Generic enemies now have The put in front of their names in skill dialogue. “The” is always capitalized in this case.
-More UI tweaks for text menus.

Fixes
-Fixed a crash when an enemy has no orgasm scene for the player in a specific stance and the player orgasms.
-Fixed extra characters being in some loss scenes.
-Fixed some issues with the database changes.
-More typo fixings and line changes with thanks again to Williamtheshatner.

Save Integrity: Good But remember to update your save in town to avoid any oddities. It’s in options.
Mod Integrity: Good

Sunday, 1 April 2018

Alpha v13.1


Reminder – all pre v13 saves will not work

Changes and Fixes
-Enemies will try more often to get out of stances they don’t like.
-Enemies now use the correct equation for escaping stances.
-Everyone has slightly increased stance escape chances.
-The minotaur missing one of her skills no longer crashes the game.
-Fixed an issue with the new anal/sex stance stuff causing some skills to crash the game.


Save Integrity: Good
Mod Integrity: Good