Friday, 8 March 2019

v19.7c change log



Fixes
-Fixed an issue where the game could crash when saving. Also known as why this patch exists.
-Fixed the wandering oni event not triggering correctly.
-Fixed a minor shop tool tip issue.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Wednesday, 6 March 2019

v19.7b change log


Content Changes
-Trisha has had numerous new expressions added.
-You can now ask the oni twins for a repeat of their victory scene without beating them again. Requires you to have already beaten them at the same time.

Modding
-On start up the game now checks the .json file scenes to see if any of the following are missing their end statement: DisplayCharacters, Menu, JumpToRandomScene, and/or SwapLineIf. If it is missing, it raises an exception and tells you what is missing, as well as what scene, and the file it's missing in. Special thanks to user dfs on the hypnopics collective forum for providing the initial code.
-Added Item option to SwapLineIf function for very specific uses.

Fixes
-Fixed an issue where after one of Kaia’s sex scenes it would jump right away into another sex scene.
-Fixed a crash in the kunoichi 'bowing the mountain' loss scene.
-Fixed a potential crash when buying items.
-Debuff estimates display correctly. They get better as the stat goes up instead of looking worse.
-The character skill list out of combat now properly displays all skills instead of skills available in no stances.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Sunday, 3 March 2019

v19.7a change log



QoL and Content Changes
-Player inventory for runes and accessories is now split into said sections for easier browsing. Similar to the shops.
-You can now buy and sell items in bulk.
-Appearance descriptions for characters without art have been broken up to improve readability. Same goes for the encyclopedia entries for generic enemies in the exploration menu.
-The manticore addiction event now has a less submissive option, provided you've beaten her at least once.
-Minoni's post trial convos now add some progress to unlocking her other content.

Fixes
-Fighting Kaia will no longer break her event. Nor will another event option with her kidnapping content.
-Fixed an issue where losing to the manticore would crash the game.
-Feng will now actually use her thigh trapped foot job skill.
-Fixed a small issue with one one Trisha's facial changes in her event.
-Jora is now immune to suckle.
-Buying an item will no longer reset the shop's scroll bar.
-Loving sex, Kaia on top. option will now play the sex scene
-Numerous spelling and grammar mistakes have been fixed.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Wednesday, 27 February 2019

Alpha v19.7 change log


Content and Some QoL changes
-Added a new brothel scene with the manticore if you’ve been with her enough in any location. Also slightly updated the existing scene with a few touch ups for better continuity. New brothel scene is also available in the manticore den with some slight variations.
-Kaia will now attempt to kidnap you about 33% of the time you encounter her on the mountain, you can also ask to be kidnapped. New sex scenes were also added to her post romance to accommodate this, and one unrelated new sex scene with nothing to do with the kidnapping content.
-Increased rate of manticore venom addiction progress.
-Added a new equipment item to ambers shop that lowers stance escape chance. Among other things.
-You can now fight the oni sisters individually powered up after beating them as a team for easier loss scenes and such.
-You can now ask Kotone for your progress in her challenge.
-Reworked Lillian’s skill giving scene to be less sociopathic and more adorable.

Art
-Trisha now has art by Applehead
-Jora now has art by Jiffic

Modding
-Added IfPlayerStunnedByParalysis function to check if they player is currently stunned by paralysis.
-Added EnergyDrain function to properly calculate an energy drain effect on the player.
-Added SemenHeal combat function for similar reason as above.

Bug Fixes and Minor changes
-Fixed potential issue with status effect skills that have no status scaling value.
-Fixed issue with backing out of Kaia’s sex menu.
-Kaia is now named properly in combat.
-Fixed the manticore’s sex loss scene from crashing the game.
-Fixed an issue where resisting the ninja ambush after sleeping would not work as intended.
-The black knight’s art is positioned properly.
-Fixed sequence breaks in the oni duo fight.
-Fixed the equip and unequip menu positioning?
-The manticore will now auto hit you if you are stunned by paralysis with her skill check attacks.
-Fixed an issue where combats triggered in events could cause normal enemy fights to jump back to the event. This may still happen once, but after that it wont happen again.
-Trisha and Kaia now properly calculate energy drain and healing from her combat events.
-Fixed issue where the titfuck loss scene for Shizu would play while in the temple event where you're supposed to get a list of options.
-Breast Nuzzle tool tip size shrunk to fit.

Android
-Scroll bars are now larger.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Saturday, 9 February 2019

v19.6a changelog


Modding
-Added HasFetish and HasFetishLevelEqualOrGreater options to the SwapLineIf function.

Bug Fixes
-Trimmed up some skill tool tips to fit better in skill boxes.
-Fixed an issue where looking at some skills would crash the game.
-Your crit damage multiplier tooltip now displays correctly. The perks now also actually boost your crit damage. Separate issues, similar problem.
-Fixed an issue with entering into the manticore event not displaying correctly.
-Fixed a break in the event sequence for the manticore relationship event.
-Fixed Wild Ride not applying its status effect correctly.
-Fixed cycling through difficulties undoing player starting stats.
-Stances and targeting are now properly hidden with the H press from character art.
-Added a slight variant for the second time going through the manticore romance event.
-If you manage to get negative luck you wont crash the game with a stat check.
-Numerous typographical fixes.

-Implemented some edits by WilliamTheShatner to the power trials and Shizu’s combat events.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Wednesday, 6 February 2019

v19.6 change log


Content
-Lillian has a new dialogue that gives you a free skill! Making this made me realize how out of date and clunky the NPC system is so in a future update I’m going to rehaul it so they just use the standard event system. Either the bug fix update following this one, or the Feng update.
-The manticore has received a content and combat update! You can now learn her name! Good luck! Some of her current progress trackers didn’t exist before, so there may be some inconsistencies with things she says, and depending on how much time you’ve already spent with her you may have an even pre-emptively trigger.
-The paralysis status effect has been added to the game.

Quality of Life
-Skill tooltips now display an estimated damage, heal, buff/debuff, status effect chance, and status potency where applicable.
-Crit chance and crit damage are now displayed on the character menu.
-The character menu now has a bevvy of new tool tips for stats.
-You can now re-sort your skills in a few different pre-set ways.

Skills and Damage
-Multiple skills have had their learning requirements increased and prices in a few cases.
-Tweaked a bunch of skill damage values. Almost all increases. This includes some player skills. Below are more specific changes.
-Grope ass, Seduce, and breast caress no longer cost energy.
-Spank now does more damage, but now costs 5 energy instead of 2.
-Ear Tease has increase charm chance.
-Whip now uses technique instead of power.
-Breast Nuzzle now has recoil, but deals more damage and costs no energy.
-Nerfed Distracts damage.
-Pound can no longer stun, can now lower damage output of enemy for a turn.
-Added Tantric Thrust, an allure scaling sex skill.
-Added Moxie, an allure buffing skill that scales with allure.
-Added Pussy Worship, a face sit specific skill that scales with allure.
-Lowered allures global percentile damage scaling from (0.01*allure)*movepower to (0.003*allure)*movepower. It’s base flat scaling has also been lowered to 0.05 from 0.15.
-Nerfed the Alluring perk’s buff to flat allure scaling to 10 from 15.
-Lowered all skills flat scaling with their related stats. Except caress.
-All skills now have a small percentile scaling with their related stat similar to the above allure percentile scaling. Except caress.
-Core skills no longer scale less than normal skills, as their stat calculation generally gets a lower number.
-Redid the defence equation, it now works completely differently, so it now scales based on damage taken, power, and will power, no longer taking into account level. So early enemies can now actually arouse you again, and the decrease in damage scales way better as you’re hit with bigger attacks.
-Added optional statusEffectScaling field to skills, specifically for buff/debuff skills currently, as some of the buff skills were bonkers good compared to others. This allows me to set the rate that stats increase their buff/debuff. Some buffs were nerfed while a large number are still basically the same as before.

Game Start and Progression
-Lowered starting arousal to 100, max starting arousal is now 150.
-Increased starting spirit to 3, max spirit at starting is now 3.
-Spirit can no longer be increased with stat points after character creation. Every other source of spirit still works. Spirit only gives 2 stat points when decreased. Someone should try a 1 spirit run.
-Increased ‘hard’ modes starting stats and points.
-Energy now is increased by 10 per point put into it. Energy no longer increases by 5 every 2 levels.
-Increased the value of multiple healing items.

More Balancing
-Added the Virility stat that is = to your level + 10*spirit + any applicable perks.
-This stat increases the healing and energy drain perks monsters have.
-Energy drain perks now have a bit of randomness to how much they drain.
-The Heroic Cumback perk now also scales with virility in addition to luck, and now has a 60% max chance to keep you going and gives you 10% virility that counts towards it’s base chance.
-Virility will also be used for other future additions to the game.
-All status effect removal items, except panacea, now have slight minor secondary effects like restoring 10 energy or removing 25 arousal.
-Added Aphrodisiac Tolerant Perk

Modding
-Added displayPain, displayMagic, displaySeduction, displayMouth, displayBreasts, displayAss and displayPenetration, skillTags to properly display skills in the player’s skill list in the correct section when they do not use the related tag.
-Skills tagged with holy will always scale off the player’s virility.
-Added the SwapLineIf function, it’s a little complex so please check it out in the mod manual!
-Menu option can also now be restricted by virility.
-Added FocusedSpeaksSkill for combat event’s so skill lines in them can be shown without adding quotations.
-Added GetEventAndSetProgress function.

Fixes
-Trance no longer auto puts you back to 3 left after you start to snap out of it the first time.
-Restraints now actually scale with their related stat!
-Kissing boost perks now work correctly.
-Enemies will no longer respond to your attacks if they get interrupted.
-Enemies should no longer double print skill use lines due to stance and skill tags. Looking at you imps.
-Fixed an issue where beating Aiko for Kotone's challenge wasn't triggering that you won with the perk.
-Phase 2 Himika’s counter now triggers properly and no longer thinks she is Mizuko.
-Returning to the manticore at a certain affection level now actually has the potential for her to wake up, and properly recognize you’ve worked at the brothel and already know her.
-Fixed an issue where the total fetish cost for fetish removal wouldn’t calculate correctly.
-Fixed an issue that stopped the double Tengu Harpy loss scene from playing.
-Fixed some issues with applying restraints in combat events.
    

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Thursday, 17 January 2019

v19.5a change log


v19.5a change log

 Fixes
-Fixed beating the lizard girl crashing the game.
-Fixed beating Trisha not doing what it was supposed to once you progressed with her.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Wednesday, 16 January 2019

Alpha v19.5 change log


v19.5 change log

Changes
-Standardized the position of stance/targeting buttons for enemies with art.
-If you are in exploration or have the Kotone Lover perk you will no longer have the Kotone related events in Aiko’s fight/event.

Art
-The lizard girl enemy now has art by Applehead.

Modding
-Changed how monster art Y positioning is changed, you will need to change any you are using until it’s where you want. This change will allow art of all sizes to be moved on the Y axis effectively and be more specific. If your mod has art you will most likely need to change the yposition in the monster girl. Ctrl-f and replace all is your friend.
-Added CallLossLevelUp function for loss scenes that intend to keep going after and not send the player to church. Only works if the player has the exp loss perk anyways.
-Character Image layer system has been added. Nothing uses it yet but it has been tested, amber has some remaining assets and file stuff. The normal image system works still, this is for if you want to add more in or have special stuff tacked on. Check the mod manual for more details because there’s a lot to just list here.
-Added ChangeImageLayer function for the new image layer system. Works very similarly to the existing ChangeImageFor function. If you are interested in the image layer system please look at the mod manual for more details.

 Fixes
-Increased Skill check equation clarity, and the luck dice is now actually based on luck.
-Victory scenes in no run fights will no longer make it so you can’t run in a fight directly after.
-Fixed issues with toggling kunoichi fights and Shizu’s maso dialogue. Again.
-Fixed an issue where old UI assets could still be on screen from old saves. Going to town/updating your save should fix this issue.
-Aiko will no longer ice you if you piss her off while she’s stunned in some way. Same with if you run out of energy.
-The kunoichi hallway can now be chosen for exploration as it was supposed to be able to.
-Fixed an issue with how enemies are read for exploration, eg, tengu harpies becoming Mizuko.
-The last page option for removing fetishes should no longer leave the menu.
-If you spar with Jora and lose, you are no longer sent to church when you go home.
-Fixed an issue with victory scenes that would cause weird shit to happen.
-Fixed some enemies in the temple not letting the correct menu dialogue play after combat.
-Aiko will now actually use her sex stance move. It’s just to get her out of it so don’t expect a lot.
-Fixed an issue with multiple enemy fights and restraints that would crash the game if the enemy who restrained you orgasmed.
-Fixed an issue where one of Aiko’s variables wasn’t tracking right when you lost to her wrapped up.
-Kunoichi trainee’s can now make you orgasm in the make out stance.

-An assortment of typo fixes by WilliamTheShatner and me.


Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Sunday, 13 January 2019

Alpha v19.4


v19.4 change log
   
Content
-You can now explore the temple after beating it. The randomized way.
-Aiko now has new combat interactions/mechanics and 3 new combat related sex scenes.
-Aiko also has a number of new scenes for conversation and sex outside of combat. Bed-Chan also got some more content with the Aiko content.

Balancing
-If you decide to wait on your turn. Enemy attacks will now ALWAYS hit you.
-Redid the exp needed per level equation, overall less exp will be required to level up. However, many monsters have also have had their exp drops lowered. But it should still be overall faster to level up as things progress.
-The stats applied to stat checks have been increased to stat/3 from stat/5, the bonus luck roll is the same. Also the hidden glade check is now a 30 instead of a 35.
-The temple end boss now increases your fetish levels only after you are fully tranced instead of immediately once you are.
-Not really balance, but I re-ordered the perk list so all related perks are bunched together instead of it being alphabetical, complain if you don’t like this change.

Art
-The elves by Applehead have 2 new lewder expressions.
-The harpy now has art by Houpo.

Modding
-Added the IfInExploration function to check if the player is in an adventure or if they are just exploring a randomized run of stuff.
-Added a ProgressEqualsOrLess function. Mostly for combat event progress-based triggers rather than affection/progress trackers. But could still be used for that.
-Added IfPlayerEnergyGone to check if the player is out of energy.
-Added IfPlayerEnergyLessThanPercent to check if the player’s energy is less than a specific amount.

Fixes
-Blue slime will no longer get really angry when she is supposed to be shy.
-You can no longer move the character stats/inventory menu off screen.
-Fengs initial phase can now actually defeat you if you surrender to her.
-Fixed an issue with an option in Kotone’s Quiz Trial sending you places.
-A certain trance related perk now actually stops you from getting stunned by trance.
-The requirements to clear Kotone’s challenge should be a little more clear when she brings it up.
-Pressing H to hide the UI should no longer also hide the character art.
-Later instances of the spirt and resistance perks now require their past iterations.
-Fixed an issue where generic enemies with an IDname that didn’t match their name wouldn’t work right when put into the exploration menu for adding to the deck and such.
-Circlet of Ardor no longer gives 5 allure it wasn’t supposed to have.
-Trisha’s inn progression now tracks correctly if you win the fight. Does nothing if you’ve already progressed in her content.

-Copious amounts of assorted edits by WilliamTheShatner with some thanks to some people in the spell-checking channel in the Discord. Areas edited of note by WilliamTheShatner are the Will Trials hosted by Kotone, the will switch room, (Have you ever tried pulling all the levers?), and most of the kunoichi hallway, he also added a resistance option when you lose. 

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.


Wednesday, 19 December 2018

Alpha v19.3 change log


Content
-The blue slime has received an update! She has a new attack path, and her existing attacks have been tweaked/edited. She no longer forces anal play, unless you have 120% or higher anal sensitivity. She also has a now has a new loss scene for her new attack path and her original scene has been tweaked and has an alternate version for no anal play.

Balancing
-Lowered tech’s effectiveness at boosting turn order down to just your total tech from 1.5x your tech.
-Healing skills and recovery items the player uses now have a greatly increased chance to go first.
-Rehauled stat checks, they will be far less punishing and also a lot harder to auto pass now. As before you still get a d20 roll, now instead of your full stat added on you get Stat/5 rounded down and added on, in addition you get a luck roll based on Luck/5 with that being the max of the roll and the minimum being zero added to the check as well. All stat checks have been scaled back to accommodate this change let me know if you think I missed one. May still need tuning but should be much better in the long run.

Art
-Art for the Blue slime by NickBeja! New artist to the art in the game. Check the game’s credits or on the patreon page to find more by them.

Modding
-Added IfSensitivityEqualOrGreater function for player sensitivity checks.

Fixes
-Whimsical Bangle no longer provides 5 allure.
-The crit damage boosting perks now have better descriptions on how they work.
-Nicci can no longer use Nectar Nursing Handjob if you’re in the anal stance with her.
-Fixed one of Kotone’s cuddle scenes jumping to one of her dialogue menus.
-Shizu can no longer use bowing the mountain with her clones doing something to you already.
-Fixed an assortment of typo and scene display issues.
-You can now read perks effects and requirements for perks you don’t meet the requirements for.
-Fixed an issue where skills that required the user to be in no stance not getting interrupted by stances.
-Enemy orgasms/spirit losses are now more noticeable.
-The damage for core skills now actually does what it was supposed to do last patch.
-The elf threesome loss scene now actually uses there expressions.
-An issue with loss scene selection should now be fixed when super surrendering. And I hopefully didn’t accidently break something in the process.


Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Wednesday, 12 December 2018

v19.2 change log




Content
-Kotone now has much more post challenge content including new sex scenes and way too much dialogue. Special thanks to WilliamTheShatner editing some of her relationship scenes early.
-You can now opt out of Kotone’s side quest earlier if you’ve reached the boss of the dungeon.
-Added 12 new player perks, some of which are just upgrades to existing perks.

Balancing
-Changed how the crit chance equations works. Allure no longer provides crit chance. Luck now provides 0.5% crit chance up from 0.2% for each point of luck. Tech is the same (0.2% per point). And there is a base chance of 1.5% to crit. Meaning if you have both luck and tech at 5 when starting off you will have the baseline intention of 5% crit chance.
-‘Core’ skills now scale damage differently. Overall, they should now deal more damage, even if you side board into one of the other stats. Not counting Luck and Willpower. They now take half of the highest stat of the three, and adds it to an average between the three stats before knocking it down by to a quarter. Before it merely just took the highest out of the three and knocked it down to a fifth. So hopefully these skills don’t fall off as badly as they were before, especially if you were using more than one damage stat.
-Recoil damage now scales differently. It now calculates before the attacker’s stats are applied to the base damage, and scales based on the targets allure and is also increased by any fetishes involved. Eg using tit fucking with a breast fetish with deal more to you than if you didn’t have the fetish.
-Defend skill now loses effectiveness every consecutive turn it’s used over 3 turns. Starting at the normal 75% reduction, then 50% then 25%. Resets if you do anything other than defend for one turn.
-Calm Mind and Cleanse Lust are no longer locked via willpower and now require the player to have a certain level to learn. They now also scale healing based on your max arousal. Cleanse Lust’s energy cost has gone up from 20 to 25.  
-Buff the tactical defeat perk’s exp gain by 5%, 20->25.
-Buffed Breast Offence damage boost by 5%. 20->25.
-Arcane adept now boost all magic damage skills by 5% down from 20%, now also boosts all non penetrative magic skills by 20%.
-Increased allure’s flat damage scaling to all skills from 10% of allure to 15% of allure. Allure’s percentile scaling with all skills has been nerfed by correcting how it works.
-Increased all skill damage by 1.
-Nara has been buffed by getting an increase to luck and 2 of the new perks.

Modding
-OrgasmCheck can now be put into the outcome line for a statusEffect only skill, to have it check if the target should orgasm.
-Enemies can now have a fetish for cock, any player skill involving the dick effects it, elves have it. Sex fetish for enemies is now specifically for penetration, separate from just being sensitive in the pussy. Same for Anal fetish for enemies, specifically for penetrative.
-RequiresChoice in menus can now be stacked on a single menu option, as well as the fetch event and progress versions of the function.

Art
-The Elf now has art by Applehead.

Fixes
-The mountain encounter with the kunoichi and one of her attack patterns no longer teleports you to a temple loss scene.
-Monster names should not appear during struggle text.
-Turning on the red side encounters in the temple now displays properly, they were still turning on before, you just couldn’t tell.
-Many of Nicci’s status effect skills and stance starting skills now can make the player orgasm again.
-Updated how weakspot/frigid is detected for text display, should be far more accurate now.
-Enemies have better fetish detection for themselves, Mika used to take bonus damage from anal sex due to her sex fetish, it works much better now.
-Repeating the red oni’s massage scene won’t warp you into the blue oni’s.
-Using Drowzy as a check actually works at the turn before falling asleep.
-Minoni’s ‘Can we just cuddle?’ option now has proper text.
-Soothing Potion now has the correct description. 200 healing, not 150.
-Cat rune now lowers sleep res by the proper amount.
-The stats/inventory menu tool tips now use all of the available space to display text instead of a portion.
-Fixed some minor background image display issues in some specific events.
-An elf will keep kissing you if they have a friend giving you a BJ.

-An assortment of typo fixes thanks to WilliamTheShatner.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Tuesday, 20 November 2018

Alpha v19.1 changelog


Balancing Changes
-Consico Powder now removes 5 stacks of trance instead of 4.             
-Excessive arousal no longer increases spirit loss. Meant to do this a while ago as it’s not well communicated in any way, will probably see some form of reimplementation at some point with specific enemies.
-The boss fight no longer has skills that apply 2 trance per round if they hit.
-Two of the temple bosses’ skills no longer apply trance and instead apply charm for a similar reason to above.
-Temple boss fight’s attack boost is now 300% from 400% so blocking it is more effective.
-Boosted some stats of the temple boss on normal and phase 1 hard.
-Lowered temple bosses rewards on normal.
-Phase 2 of the temple boss hard fight now has increased status effect resistances and slightly lower sensitivities to make it closer to on par with phase 1.
-Removed level requirement for the advanced thrust skills, increased stat requirement.

Art
-Sophia now has art by Jiffic. Her combat and loss scene do not use her expressions yet, as her intended update for v20 will do things.

Modding
-SetArousalToXUnlessHigherThanX and SetArousalToXUnlessHigherThanXThenAddY functions added, mostly for lost scene purposes.
-IfPlayerArousalOverPercentOfMax - If the players arousal is over a certain percent, jump to scene. You can go over 100%!
-Monster additions now exist! Check monsterAdditionExample.json for an example! They replace dialogue if you add in a matching instance of dialogue, and can also add images to enemies who don’t have it much easier than existing methods.
-Adventure additions now exist, mostly if you want to replace an adventure’s deck entirely, but has some other functionality.


Fixes
-Fixed an issue where 'displayPlayerChoice’ or 'displayMonsterChoice', could crash the game if called  before a menu.
-Fixed a crash caused by a targetHisorShe in a skill.
-Fixed Shizu’s masochism conversation from jumping to an event instead of a scene.
-A second Kunoichi trainee can no longer put you into the foot job stance if you’re in the anal stance with one already.
-Turning kunoichi trainee encounter’s on and off again work’s correctly now.
-Fixed the Tengu’s skill Gale Force breaking the game.
-Fixed an infinite loop error in the kunoichi fight on the mountain.
-Fixed Himika’s temptation move accidentally switching to Mizuko’s in rare cases, as well as some incorrect trigger detecting for fetishes.
-Fixed talking to Minoni breaking time and space.
-Fixed an issue where beating the temple boss on hard could get you multiple instances of their reward.
-May have fixed an issue where analyze could crash the game.
-Fixed a name display issue in the last Temple boss intro.
-Fixed an issue where one of feng’s skills could crash the game.
-Fixed stances, status effects and targeting not displaying correctly for multi enemy fight’s with images.
-Fixed multiple enemies of the same kind in the same out of combat scene all changing their image to be the same.
-Fixed an issue where the wrong character’s expression could change in an instance where multiple enemies had images. Such as surrendering.
-Mizuko’s attack buff only lasts 1 turn instead of 2, like it was supposed to.
-Himika’s restrain skill can no longer be used if the player is in the face sit stance.
-displayCharacters now clears the monster encounter to remove extras from loss scenes, as fun as the extra characters on screen could be.
-Kotone’s reward now properly gives it’s reward.

-Kunoichi trainee victory scene edits and other assorted edits by WilliamTheShatner

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Saturday, 17 November 2018

Alpha v19 change log



Content
-Temple Dungeon Content
                -One last minor boss before the final boss, including numerous sex and dialogue scenes for them.
                -The final boss of the temple dungeon is now able to be fought! And the dungeon can now be completed! (Hard mode of the fight might be too hard, so let me know!)
                -Kotone’s side quest can now be completed. But there may be some inconsistencies in her content I missed, as well as more fluffy content that needs to be added still.

-The kunoichi on the mountain now has new tricks up her skin-tight sleeves, one of which requires your character to have a foot fetish. She also has two new loss scenes.
-Some tweaks to the oni brothel event to have better continuity.

Art
-The imp now has art by houpo!
-Elly now has art by Jiffic!

Modding
-Counter attack skills can now properly function for monsters. Check KunoichiCombatEvents.json for an example.
-Added CallMonsterAttack combat function for in case a counter attack set up fails. Can also be used for other means, such as repeated attacks in a row via event if you want them to be different random attacks.
-Added SetSkipMonsterAttack combat function, which sets the focused monster’s attacks to be skipped until they are resumed.
-SetResumeMonsterAttack is called to resume the focused monsters attacks.
-Added SaveNextLine function, used for displaying the next line in a menu if the way to that menu is complex, aka temple random encounters.
-Added ChoiceToDisplayPlayer and ChoiceToDisplayMonster – Sets the choice to display for the player or monster slot base on an existing choice slot’s text, primarily used for nick names or changing a monster name to something else, eg genric species to actual name. Requires use of a text function, and is not reset until used again, so be sure to call it at the start of your event.
- Added ChoiceToDisplayPlayerFromOtherEvent and ChoiceToDisplayMonsterFromOtherEvent – same as above but checks a different event.
-Added text functions {displayPlayerChoice} and {displayMonsterChoice} for use with the prior event functions related to them.
-SetChoiceToPlayerName and SetChoiceToPlayerNameFromOtherEvent – For the above as well, set the selected choice to the player’s name. In case you want to add romantic/pet name options for events. There is also “SetChoiceTo PlayerName” to have it set to the players name with a space at the start for specific instances.
-Added SetFlexibleSpeaker and FlexibleSpeaks, First one can be set for any speaker for the event, and the second one uses the set speaker, is used for niche cases where you want to change the speaker, but not the entire dang scene for it.
-Added "ClearFightForVictory",  and "EndCombat" functions to easily clear and end a combat and give proper rewards for it.
-Rehauled how the “Menu” function tracks the requirements so they can be used in any order before the menu option.
-HideOptionOnRequirementFail can now be called before a menu option with a requirement to make it not display it’s requirements.
-RequiresMinimumProgress – RequiresMinimumProgressFromEvent - RequiresChoice -RequiresChoiceFromEvent – have all been added to the menu requirements options. No more need for branching scenes to have different options via these! They never display an option requirement if the player doesn’t meet them, so a pre-emptive HideOptionOnRequirementFail is not required.
-IfMonsterSpiritGone – Combat function to go to a scene if the focused monster is out of spirit.
-RefreshMonster – Combat function to completely heal a monster and remove all status effects.
-ChangeMonsterLevel – Changes the focused monster’s level.
-ChangeMonsterErosDrop and ChangeMonsterExpDrop – Change the respective drop for the monster.
-Added the RemovePerk function! It removes perks!


Fixes
-Fixed an issue where NPCAdditions with no items or skills would grab one anyways.
-Fixed an issue where the player could use skills from the character menu infinitely even if they lacked the energy to do so.
-Temple room descriptions now display post combat.
-You can now use Deep kiss on someone making out with you while someone else is giving you a blowjob.
-An issue with the unbounded perk not ending restraints for the player should be fixed.
-Fixed items the player has equipped not updating correctly so you could theoretically get permanent negative or positive stats when items were updated/changed.
-The trance status effect can now properly stun the player more than one time.
-Mimic’s sub expression is now the correct size.
-Fixed a potential crash when super surrendering, and an issue where it could grab a monster from your last combat for the loss scene if you used it immediately.
-Fixed a numbering issue with the AddMonsterToEncounter function.
-Enemies no longer try to pose provocatively or be unsure what to do if restrained or stunned.
-Fixed an issue where the AI wouldn’t use stance starting skills in group combat if it wasn’t the first enemy to go.
-Fixed enemy end of round function calls getting the wrong monster in group encounters.
-The SkipPlayerAttack function now works for the entire players turn and not just for monster counters.
-Enemies should no longer respond to attacks from the player that have been interrupted.
-Enemies use trance related skills even if the player is at maximum trance.
-Perk choice on level up will no longer stick around the next time you get a perk. For real this time.
-DefeatMonster function no longer crashes the game if used in multi enemy fights.
-Calling a monster name for a team attack that doesn’t require the attacking monster to be in a stance but the other monster to be in one will now properly fetch the name.
-The lion’s pride equipment perk now has the correct description.

-WilliamTheShatner has finished editing Kotone’s hypnosis room content, the power trials, the glade event, and more!

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.