Wednesday, 16 January 2019

Alpha v19.5 change log


v19.5 change log

Changes
-Standardized the position of stance/targeting buttons for enemies with art.
-If you are in exploration or have the Kotone Lover perk you will no longer have the Kotone related events in Aiko’s fight/event.

Art
-The lizard girl enemy now has art by Applehead.

Modding
-Changed how monster art Y positioning is changed, you will need to change any you are using until it’s where you want. This change will allow art of all sizes to be moved on the Y axis effectively and be more specific. If your mod has art you will most likely need to change the yposition in the monster girl. Ctrl-f and replace all is your friend.
-Added CallLossLevelUp function for loss scenes that intend to keep going after and not send the player to church. Only works if the player has the exp loss perk anyways.
-Character Image layer system has been added. Nothing uses it yet but it has been tested, amber has some remaining assets and file stuff. The normal image system works still, this is for if you want to add more in or have special stuff tacked on. Check the mod manual for more details because there’s a lot to just list here.
-Added ChangeImageLayer function for the new image layer system. Works very similarly to the existing ChangeImageFor function. If you are interested in the image layer system please look at the mod manual for more details.

 Fixes
-Increased Skill check equation clarity, and the luck dice is now actually based on luck.
-Victory scenes in no run fights will no longer make it so you can’t run in a fight directly after.
-Fixed issues with toggling kunoichi fights and Shizu’s maso dialogue. Again.
-Fixed an issue where old UI assets could still be on screen from old saves. Going to town/updating your save should fix this issue.
-Aiko will no longer ice you if you piss her off while she’s stunned in some way. Same with if you run out of energy.
-The kunoichi hallway can now be chosen for exploration as it was supposed to be able to.
-Fixed an issue with how enemies are read for exploration, eg, tengu harpies becoming Mizuko.
-The last page option for removing fetishes should no longer leave the menu.
-If you spar with Jora and lose, you are no longer sent to church when you go home.
-Fixed an issue with victory scenes that would cause weird shit to happen.
-Fixed some enemies in the temple not letting the correct menu dialogue play after combat.
-Aiko will now actually use her sex stance move. It’s just to get her out of it so don’t expect a lot.
-Fixed an issue with multiple enemy fights and restraints that would crash the game if the enemy who restrained you orgasmed.
-Fixed an issue where one of Aiko’s variables wasn’t tracking right when you lost to her wrapped up.
-Kunoichi trainee’s can now make you orgasm in the make out stance.

-An assortment of typo fixes by WilliamTheShatner and me.


Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Sunday, 13 January 2019

Alpha v19.4


v19.4 change log
   
Content
-You can now explore the temple after beating it. The randomized way.
-Aiko now has new combat interactions/mechanics and 3 new combat related sex scenes.
-Aiko also has a number of new scenes for conversation and sex outside of combat. Bed-Chan also got some more content with the Aiko content.

Balancing
-If you decide to wait on your turn. Enemy attacks will now ALWAYS hit you.
-Redid the exp needed per level equation, overall less exp will be required to level up. However, many monsters have also have had their exp drops lowered. But it should still be overall faster to level up as things progress.
-The stats applied to stat checks have been increased to stat/3 from stat/5, the bonus luck roll is the same. Also the hidden glade check is now a 30 instead of a 35.
-The temple end boss now increases your fetish levels only after you are fully tranced instead of immediately once you are.
-Not really balance, but I re-ordered the perk list so all related perks are bunched together instead of it being alphabetical, complain if you don’t like this change.

Art
-The elves by Applehead have 2 new lewder expressions.
-The harpy now has art by Houpo.

Modding
-Added the IfInExploration function to check if the player is in an adventure or if they are just exploring a randomized run of stuff.
-Added a ProgressEqualsOrLess function. Mostly for combat event progress-based triggers rather than affection/progress trackers. But could still be used for that.
-Added IfPlayerEnergyGone to check if the player is out of energy.
-Added IfPlayerEnergyLessThanPercent to check if the player’s energy is less than a specific amount.

Fixes
-Blue slime will no longer get really angry when she is supposed to be shy.
-You can no longer move the character stats/inventory menu off screen.
-Fengs initial phase can now actually defeat you if you surrender to her.
-Fixed an issue with an option in Kotone’s Quiz Trial sending you places.
-A certain trance related perk now actually stops you from getting stunned by trance.
-The requirements to clear Kotone’s challenge should be a little more clear when she brings it up.
-Pressing H to hide the UI should no longer also hide the character art.
-Later instances of the spirt and resistance perks now require their past iterations.
-Fixed an issue where generic enemies with an IDname that didn’t match their name wouldn’t work right when put into the exploration menu for adding to the deck and such.
-Circlet of Ardor no longer gives 5 allure it wasn’t supposed to have.
-Trisha’s inn progression now tracks correctly if you win the fight. Does nothing if you’ve already progressed in her content.

-Copious amounts of assorted edits by WilliamTheShatner with some thanks to some people in the spell-checking channel in the Discord. Areas edited of note by WilliamTheShatner are the Will Trials hosted by Kotone, the will switch room, (Have you ever tried pulling all the levers?), and most of the kunoichi hallway, he also added a resistance option when you lose. 

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.


Wednesday, 19 December 2018

Alpha v19.3 change log


Content
-The blue slime has received an update! She has a new attack path, and her existing attacks have been tweaked/edited. She no longer forces anal play, unless you have 120% or higher anal sensitivity. She also has a now has a new loss scene for her new attack path and her original scene has been tweaked and has an alternate version for no anal play.

Balancing
-Lowered tech’s effectiveness at boosting turn order down to just your total tech from 1.5x your tech.
-Healing skills and recovery items the player uses now have a greatly increased chance to go first.
-Rehauled stat checks, they will be far less punishing and also a lot harder to auto pass now. As before you still get a d20 roll, now instead of your full stat added on you get Stat/5 rounded down and added on, in addition you get a luck roll based on Luck/5 with that being the max of the roll and the minimum being zero added to the check as well. All stat checks have been scaled back to accommodate this change let me know if you think I missed one. May still need tuning but should be much better in the long run.

Art
-Art for the Blue slime by NickBeja! New artist to the art in the game. Check the game’s credits or on the patreon page to find more by them.

Modding
-Added IfSensitivityEqualOrGreater function for player sensitivity checks.

Fixes
-Whimsical Bangle no longer provides 5 allure.
-The crit damage boosting perks now have better descriptions on how they work.
-Nicci can no longer use Nectar Nursing Handjob if you’re in the anal stance with her.
-Fixed one of Kotone’s cuddle scenes jumping to one of her dialogue menus.
-Shizu can no longer use bowing the mountain with her clones doing something to you already.
-Fixed an assortment of typo and scene display issues.
-You can now read perks effects and requirements for perks you don’t meet the requirements for.
-Fixed an issue where skills that required the user to be in no stance not getting interrupted by stances.
-Enemy orgasms/spirit losses are now more noticeable.
-The damage for core skills now actually does what it was supposed to do last patch.
-The elf threesome loss scene now actually uses there expressions.
-An issue with loss scene selection should now be fixed when super surrendering. And I hopefully didn’t accidently break something in the process.


Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Wednesday, 12 December 2018

v19.2 change log




Content
-Kotone now has much more post challenge content including new sex scenes and way too much dialogue. Special thanks to WilliamTheShatner editing some of her relationship scenes early.
-You can now opt out of Kotone’s side quest earlier if you’ve reached the boss of the dungeon.
-Added 12 new player perks, some of which are just upgrades to existing perks.

Balancing
-Changed how the crit chance equations works. Allure no longer provides crit chance. Luck now provides 0.5% crit chance up from 0.2% for each point of luck. Tech is the same (0.2% per point). And there is a base chance of 1.5% to crit. Meaning if you have both luck and tech at 5 when starting off you will have the baseline intention of 5% crit chance.
-‘Core’ skills now scale damage differently. Overall, they should now deal more damage, even if you side board into one of the other stats. Not counting Luck and Willpower. They now take half of the highest stat of the three, and adds it to an average between the three stats before knocking it down by to a quarter. Before it merely just took the highest out of the three and knocked it down to a fifth. So hopefully these skills don’t fall off as badly as they were before, especially if you were using more than one damage stat.
-Recoil damage now scales differently. It now calculates before the attacker’s stats are applied to the base damage, and scales based on the targets allure and is also increased by any fetishes involved. Eg using tit fucking with a breast fetish with deal more to you than if you didn’t have the fetish.
-Defend skill now loses effectiveness every consecutive turn it’s used over 3 turns. Starting at the normal 75% reduction, then 50% then 25%. Resets if you do anything other than defend for one turn.
-Calm Mind and Cleanse Lust are no longer locked via willpower and now require the player to have a certain level to learn. They now also scale healing based on your max arousal. Cleanse Lust’s energy cost has gone up from 20 to 25.  
-Buff the tactical defeat perk’s exp gain by 5%, 20->25.
-Buffed Breast Offence damage boost by 5%. 20->25.
-Arcane adept now boost all magic damage skills by 5% down from 20%, now also boosts all non penetrative magic skills by 20%.
-Increased allure’s flat damage scaling to all skills from 10% of allure to 15% of allure. Allure’s percentile scaling with all skills has been nerfed by correcting how it works.
-Increased all skill damage by 1.
-Nara has been buffed by getting an increase to luck and 2 of the new perks.

Modding
-OrgasmCheck can now be put into the outcome line for a statusEffect only skill, to have it check if the target should orgasm.
-Enemies can now have a fetish for cock, any player skill involving the dick effects it, elves have it. Sex fetish for enemies is now specifically for penetration, separate from just being sensitive in the pussy. Same for Anal fetish for enemies, specifically for penetrative.
-RequiresChoice in menus can now be stacked on a single menu option, as well as the fetch event and progress versions of the function.

Art
-The Elf now has art by Applehead.

Fixes
-The mountain encounter with the kunoichi and one of her attack patterns no longer teleports you to a temple loss scene.
-Monster names should not appear during struggle text.
-Turning on the red side encounters in the temple now displays properly, they were still turning on before, you just couldn’t tell.
-Many of Nicci’s status effect skills and stance starting skills now can make the player orgasm again.
-Updated how weakspot/frigid is detected for text display, should be far more accurate now.
-Enemies have better fetish detection for themselves, Mika used to take bonus damage from anal sex due to her sex fetish, it works much better now.
-Repeating the red oni’s massage scene won’t warp you into the blue oni’s.
-Using Drowzy as a check actually works at the turn before falling asleep.
-Minoni’s ‘Can we just cuddle?’ option now has proper text.
-Soothing Potion now has the correct description. 200 healing, not 150.
-Cat rune now lowers sleep res by the proper amount.
-The stats/inventory menu tool tips now use all of the available space to display text instead of a portion.
-Fixed some minor background image display issues in some specific events.
-An elf will keep kissing you if they have a friend giving you a BJ.

-An assortment of typo fixes thanks to WilliamTheShatner.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Tuesday, 20 November 2018

Alpha v19.1 changelog


Balancing Changes
-Consico Powder now removes 5 stacks of trance instead of 4.             
-Excessive arousal no longer increases spirit loss. Meant to do this a while ago as it’s not well communicated in any way, will probably see some form of reimplementation at some point with specific enemies.
-The boss fight no longer has skills that apply 2 trance per round if they hit.
-Two of the temple bosses’ skills no longer apply trance and instead apply charm for a similar reason to above.
-Temple boss fight’s attack boost is now 300% from 400% so blocking it is more effective.
-Boosted some stats of the temple boss on normal and phase 1 hard.
-Lowered temple bosses rewards on normal.
-Phase 2 of the temple boss hard fight now has increased status effect resistances and slightly lower sensitivities to make it closer to on par with phase 1.
-Removed level requirement for the advanced thrust skills, increased stat requirement.

Art
-Sophia now has art by Jiffic. Her combat and loss scene do not use her expressions yet, as her intended update for v20 will do things.

Modding
-SetArousalToXUnlessHigherThanX and SetArousalToXUnlessHigherThanXThenAddY functions added, mostly for lost scene purposes.
-IfPlayerArousalOverPercentOfMax - If the players arousal is over a certain percent, jump to scene. You can go over 100%!
-Monster additions now exist! Check monsterAdditionExample.json for an example! They replace dialogue if you add in a matching instance of dialogue, and can also add images to enemies who don’t have it much easier than existing methods.
-Adventure additions now exist, mostly if you want to replace an adventure’s deck entirely, but has some other functionality.


Fixes
-Fixed an issue where 'displayPlayerChoice’ or 'displayMonsterChoice', could crash the game if called  before a menu.
-Fixed a crash caused by a targetHisorShe in a skill.
-Fixed Shizu’s masochism conversation from jumping to an event instead of a scene.
-A second Kunoichi trainee can no longer put you into the foot job stance if you’re in the anal stance with one already.
-Turning kunoichi trainee encounter’s on and off again work’s correctly now.
-Fixed the Tengu’s skill Gale Force breaking the game.
-Fixed an infinite loop error in the kunoichi fight on the mountain.
-Fixed Himika’s temptation move accidentally switching to Mizuko’s in rare cases, as well as some incorrect trigger detecting for fetishes.
-Fixed talking to Minoni breaking time and space.
-Fixed an issue where beating the temple boss on hard could get you multiple instances of their reward.
-May have fixed an issue where analyze could crash the game.
-Fixed a name display issue in the last Temple boss intro.
-Fixed an issue where one of feng’s skills could crash the game.
-Fixed stances, status effects and targeting not displaying correctly for multi enemy fight’s with images.
-Fixed multiple enemies of the same kind in the same out of combat scene all changing their image to be the same.
-Fixed an issue where the wrong character’s expression could change in an instance where multiple enemies had images. Such as surrendering.
-Mizuko’s attack buff only lasts 1 turn instead of 2, like it was supposed to.
-Himika’s restrain skill can no longer be used if the player is in the face sit stance.
-displayCharacters now clears the monster encounter to remove extras from loss scenes, as fun as the extra characters on screen could be.
-Kotone’s reward now properly gives it’s reward.

-Kunoichi trainee victory scene edits and other assorted edits by WilliamTheShatner

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Saturday, 17 November 2018

Alpha v19 change log



Content
-Temple Dungeon Content
                -One last minor boss before the final boss, including numerous sex and dialogue scenes for them.
                -The final boss of the temple dungeon is now able to be fought! And the dungeon can now be completed! (Hard mode of the fight might be too hard, so let me know!)
                -Kotone’s side quest can now be completed. But there may be some inconsistencies in her content I missed, as well as more fluffy content that needs to be added still.

-The kunoichi on the mountain now has new tricks up her skin-tight sleeves, one of which requires your character to have a foot fetish. She also has two new loss scenes.
-Some tweaks to the oni brothel event to have better continuity.

Art
-The imp now has art by houpo!
-Elly now has art by Jiffic!

Modding
-Counter attack skills can now properly function for monsters. Check KunoichiCombatEvents.json for an example.
-Added CallMonsterAttack combat function for in case a counter attack set up fails. Can also be used for other means, such as repeated attacks in a row via event if you want them to be different random attacks.
-Added SetSkipMonsterAttack combat function, which sets the focused monster’s attacks to be skipped until they are resumed.
-SetResumeMonsterAttack is called to resume the focused monsters attacks.
-Added SaveNextLine function, used for displaying the next line in a menu if the way to that menu is complex, aka temple random encounters.
-Added ChoiceToDisplayPlayer and ChoiceToDisplayMonster – Sets the choice to display for the player or monster slot base on an existing choice slot’s text, primarily used for nick names or changing a monster name to something else, eg genric species to actual name. Requires use of a text function, and is not reset until used again, so be sure to call it at the start of your event.
- Added ChoiceToDisplayPlayerFromOtherEvent and ChoiceToDisplayMonsterFromOtherEvent – same as above but checks a different event.
-Added text functions {displayPlayerChoice} and {displayMonsterChoice} for use with the prior event functions related to them.
-SetChoiceToPlayerName and SetChoiceToPlayerNameFromOtherEvent – For the above as well, set the selected choice to the player’s name. In case you want to add romantic/pet name options for events. There is also “SetChoiceTo PlayerName” to have it set to the players name with a space at the start for specific instances.
-Added SetFlexibleSpeaker and FlexibleSpeaks, First one can be set for any speaker for the event, and the second one uses the set speaker, is used for niche cases where you want to change the speaker, but not the entire dang scene for it.
-Added "ClearFightForVictory",  and "EndCombat" functions to easily clear and end a combat and give proper rewards for it.
-Rehauled how the “Menu” function tracks the requirements so they can be used in any order before the menu option.
-HideOptionOnRequirementFail can now be called before a menu option with a requirement to make it not display it’s requirements.
-RequiresMinimumProgress – RequiresMinimumProgressFromEvent - RequiresChoice -RequiresChoiceFromEvent – have all been added to the menu requirements options. No more need for branching scenes to have different options via these! They never display an option requirement if the player doesn’t meet them, so a pre-emptive HideOptionOnRequirementFail is not required.
-IfMonsterSpiritGone – Combat function to go to a scene if the focused monster is out of spirit.
-RefreshMonster – Combat function to completely heal a monster and remove all status effects.
-ChangeMonsterLevel – Changes the focused monster’s level.
-ChangeMonsterErosDrop and ChangeMonsterExpDrop – Change the respective drop for the monster.
-Added the RemovePerk function! It removes perks!


Fixes
-Fixed an issue where NPCAdditions with no items or skills would grab one anyways.
-Fixed an issue where the player could use skills from the character menu infinitely even if they lacked the energy to do so.
-Temple room descriptions now display post combat.
-You can now use Deep kiss on someone making out with you while someone else is giving you a blowjob.
-An issue with the unbounded perk not ending restraints for the player should be fixed.
-Fixed items the player has equipped not updating correctly so you could theoretically get permanent negative or positive stats when items were updated/changed.
-The trance status effect can now properly stun the player more than one time.
-Mimic’s sub expression is now the correct size.
-Fixed a potential crash when super surrendering, and an issue where it could grab a monster from your last combat for the loss scene if you used it immediately.
-Fixed a numbering issue with the AddMonsterToEncounter function.
-Enemies no longer try to pose provocatively or be unsure what to do if restrained or stunned.
-Fixed an issue where the AI wouldn’t use stance starting skills in group combat if it wasn’t the first enemy to go.
-Fixed enemy end of round function calls getting the wrong monster in group encounters.
-The SkipPlayerAttack function now works for the entire players turn and not just for monster counters.
-Enemies should no longer respond to attacks from the player that have been interrupted.
-Enemies use trance related skills even if the player is at maximum trance.
-Perk choice on level up will no longer stick around the next time you get a perk. For real this time.
-DefeatMonster function no longer crashes the game if used in multi enemy fights.
-Calling a monster name for a team attack that doesn’t require the attacking monster to be in a stance but the other monster to be in one will now properly fetch the name.
-The lion’s pride equipment perk now has the correct description.

-WilliamTheShatner has finished editing Kotone’s hypnosis room content, the power trials, the glade event, and more!

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Tuesday, 9 October 2018

Alpha v18.5 change log




Art
-Ancilla now has art by Applehead.

Modding
-Added the following combat functions. ChangeMonsterMaxArousal, ChangeMonsterMaxSpirit ,ChangeMonsterPower, ChangeMonsterWill, ChangeMonsterTech, ChangeMonsterAllure, ChangeMonsterLuck, ChangeMonsterSensitivity, ChangeMonsterStatusEffectResistances, and ChangeMonsterFetish. They work exactly the same as the player versions, but for the currently focused monster.
-Added NPC additions, check the NPCAdditionExample.json for an example. Aka you can now add content onto existing NPCs if you want.
-Added Event additions, check the EventAdditionExample.json for an example. Aka you can add onto and edit existing events if you want. If a scene in the addition has the same name as a pre-existing scene in the event, it will replace the original.
-Added RequiresEvent, RequiredEventProgress, WhichEventChoice, and RequiredEventChoice as an optional set of NPC dialogue requirement checks, if you want to use them you must put all four. NPCAdditionExample.json has it in one of it’s dialogues.

Fixes
-Combat events no longer crash into the ground for no reason, aka tengu instant breaking combat.
-If multiple enemies orgasm at the same time, they both fade out correctly.
-Fixed an issue where enemies couldn’t escape a stance with the player if the player was stunned, asleep, restrained or fully tranced, instead of getting out of the stance assuredly.
-Invigorate, and similar skills, now work correctly again. It must have accidently been undone during the resolution changes.
-Fixed an issue where image changes called during surrender weren’t working correctly.

-Should be last small update before v19 happens. Hopefully.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Monday, 1 October 2018

Alpha v18.4 change log




Content
-Added a new event to the forest. Mostly as a free space for starting players, and as a special reward for luck builds. There is a second way to get it though…

Balanceing
-Fixing fetishes and sensitivities now counts less towards tribute/donations for the goddess.

Modding
-Added IfTributeStep function to check the tribute level for goddess statue. It currently goes up to 6.
-Added PermanentlyChangeSensitivity function so sensitivities can be negatively altered permanently.
-The example mod now has an example of how to add an image to your mod, just check perpetua’s monster file in the example mod and the images folder in the example mod.

Fixes
-Fixed an issue where the Return to town function borked stuff if it was called in a loss scene, Lillian is not Nicci.
-Enemies no longer decide to just give up and instant lose for no reason.
-Enemy responses to being analyzed, at least those that have it. Now display properly.
-Fixed one of Camilla’s dialogue paths to not change the background back to the mountain.
-The switch to turn on and off encounters on the blue side now sets up correctly if you try to use it after completing the blue side. It will also fix itself if you wander around the blue side locations.
-ChangeArousalByPercent now changes the players arousal instead of setting it.
-Super surrendering no longer has a pointless round of combat.
-Fixed an issue where fetishes could carry between a game you were playing and starting a new game.
-Kunoichi trainee’s can no longer double footjob you as the context made no sense for the skill. Also should prevent the issue where their double team scene didn’t play.
-Assorted typos and grammar fixes!


Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Saturday, 29 September 2018

Alpha v18.3 change log



   
Note: If you were having odd issues with enemies just sort of instant losing, please ensure you load your save in town to update the save, not doing so can cause weird things to happen. Saves are auto updated in a new version when you move around the town locations, or can be done manually from options while in town. If the issues persist please report them with as much detail as you can.

Content
-Minoni now has more content once you’ve cleared the Power half of the temple dungeon. Her arm wrestle rematch has been redone.  She has 3 lewd scenes. Remember, cuddling isn’t lewd.

Balancing
-Nerfed Nicci’s restraint skill, luck, and many of her skills aphrodisiac applications, given she applies them constantly. She is also now considered a level 15 enemy and gives a bit more exp.
-Nerfed some other restraints.
-Feng and Aiko have had their max arousal increased.

Art
-Amber now has art by Applehead.

Modding
-EndVictoryEvent added, so victory events give out rewards properly.
-GetEventAndSetChoice add to allow changing of variables across events.
- StatCheckRollUnder – Functions the exact same as StatCheck but displays pass text for the fail and fail check for any passes, also states the goal is to roll under. Can have multiple checks like StatCheck too.
-Changed how choices/key word varibles are handled allowing theoretically infinite choice/variable options while stopping the game from holding onto unneeded blank variables. Hopefully won’t cause any new crashes. Aka, you’re no longer limited to 9.


Tweaks
-Tweaks to the new resolution UI thanks to ShivanHunter. Notably skills in the character menu are no longer highlighted if you can’t use them out of combat.
-Random encounters now get turned off in the dungeon after you finish that side. Except the ninjas.
-Added switches by the entrance to each side to turn them on and off.

Fixes
-The second round of BJ with the kunoichi trainee now properly triggers instead of ending the scene.
-Kyra and the kunoichi trainee now properly give post battle rewards when you beat them.
-Fixed the player continuing penetrate after being countered by Aiko.
-Invigorate no longer greys itself out if your energy is below 50. Given it uses your arousal not energy.
-Fixed Cathy’s initial sex options not jumping to the right events.
-Changed how orgasms and losses are detected so combat events can finish you off again.
-Fixed an issue where if you didn’t fuck feng after her battle you would get blooped back to the entrance to her room instead of going to flip the power lever.
-Sleeping characters can no longer dodge status effects.

-Edits/typo fixing to feng and aiko’s events as well as some assorted minor things. Also about 80% of Kotone’s content has also been greatly touched up and improved. By WilliamTheShatner.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Thursday, 13 September 2018

Alpha v18.2 change log



  
Resolution change
-The game now functions at 1920 x 1080. But can be easily scaled smaller in options or switched to full screen.

Content
-The kunoichi trainee’s now have 3 scenes available when you defeat them.
- Kunoichi trainee’s also now have a new loss scene for the footjob stance. With special thanks to zyxxz on the ulmf forum.
-Kunoichi Trainee’s now actually have lines for trying to get out of their footjob stance.

Balancing
-The player now gets to try and break free of stances once per turn without using up their turn.
-Greatly changed the equation for escaping restraints to make it easier to scale/balance restraint effect.
-Added a ‘desperate struggle’ option for escaping restraints that greatly increases how fast you can get out of restraints at the cost of 10 energy.
-Restraints now scale better with the stat of the skill, and many restraint skills have been tweaked.
-Increased energy cost of teleport from 10 to 20, and increased the willpower required to learn it.
-Increased energy cost of distract to 10 from 5 and increased it’s fail chance slightly. It’s also inadvertently nerfed from the changes to stance escaping.
-Let me know if restraints are too strong now. Note that power builds are the best for getting out of them normally.

Assorted Tweaks
-Weakspot now only displays if the fetish is lvl 3 or higher, instead of when you have even a single fetish level.
-Characters can no longer cum from status effect skills or skills that buff the opponent. Aka If your over max arousal and your opponent uses a skill that increases their attack you don’t orgasm. So a character must now take direct arousal to finish them off.
-Tengu Harpies no longer have the energetic bounce skill and it has been replaced with a new skill.

Art
-Elena now has character art by Jiffic. Also Perpetua has three new currently unused expressions for later.
-Also all character art has been resized for the game’s new resolution.

Fixes
-Nicci will no longer display nursing hand job lines on player orgasm if the player is nursing and fucking her.
-Nicci will no longer begin tit fucking you while you’re fucking her ass.
-Fixed Feng’s second phase not activating so the player easily wins the fight.
-Fetishes now increase damage by x0.05(5%) per level instead of x0.5(50%) per level, like they’re supposed to.
-Fixed an issue with some skills not properly triggering orgasms if their status effect missed.
-The page buttons at the goddesses statue for fixing fetishes now work correctly.
-You can no longer get a foot job and a blowjob at the same time from two kunoichi trainees.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Wednesday, 5 September 2018

Alpha 18.1 changelog


v18.1 change log

Tweaks
-Monster orgasm dialogue is now displayed a bit differently, taking the redundant generic line out.
-The circular scroll bar for perks/fetishes can now be left and right click to be moved, this is a band aid fix until it’s set up to be moved like a normal scroll bar for the people who have been having issues with it, let me know if it helps or not.
-Character creation now properly starts your selected fetish at level 3 instead of 2.
-Tengu’s will no longer use Gale Force if you’re restrained.
-Characters now get a 2 turn charm immunity after recovering from charm by any means.
-Kunoichi Trainee’s have 25 less max arousal.
-Kunoichi Trainee’s now have a new erotic kiss skill to use while making out.
-The escape artist perk now helps you escape from the Tengu’s and Aiko’s combat event restraints.

Art
-The matango now emotes in combat.
-Vivian now changes expressions as well.
-Added mediocre temp backgrounds to the temple.

Modding
-Added the ApplyStatusEffectQuietly function, works the same as ApplyStatusEffect but does not display a line.
- SetArousalToMax function added, sets player arousal to max.
- Added ChangeArousalByPercent and ChangeEnergyByPercent to changes players arousal or energy based on maximum of the stat.

Bug Fixes
-Getting all your fetishes fixed at the statue will no longer crash the game if using an older save file, in addition the game will now properly track newly added fetishes correctly. Note: If you gained temporary monstrous fetish before this patch, it’s probably permanent.
-While making out with kunoichi’s they will no longer get Aiko’s make out skill instead of their normal erotic mist skill.
-Losing to the tengu normally no longer crashes the game.
-Going back to the entrance to the will trail room no longer has Minoni pop up for no reason.
-Enemy names should no longer be speaking after combat.
-Using trance removal items out of combat now works properly.
-Fixed an issue where the PlayerOrgasmNoSpiritLoss function was skipping dialogue and other lines.
-When fighting two Kunoichi trainees the can no longer give you a blowjob and fuck you at the same time.
-Should no longer have weird occasions where you’re exploring somewhere after being at the temple, then getting warped back to the temple.
-Ass path for one of the will tests no longer smashes you with an extra 500 arousal instead of the intended 50.
-Kotone’s quiz can no longer send you to fight a kunoichi trainee.
-The second treasure chest on the red side no longer warps you back to the first chest.
-FocusedSpeaks function now properly gives quotation marks to characters.
-A certain perk no longer condenses itself in the perk list and makes things look bad.
-Fixed an issue with Vivian’s name not displaying in the intro.
-Fixed two elves sometimes not starting a threesome when they beat you.
-Getting you fetishes fixed at the goddess statue can no longer set them below 0. This issue was most likely caused by the issues with the monstrous fetish, using the statue to fix your fetishes will fix and negative fetishes.
-Fixed the player’s equipment not updating to support the trance status effect and related crash.
-Applying status effect buffs or nerfs to the player via events now works correctly.
-Kunoichi Trainee’s can no longer use Super erotic mist when they aren’t supposed to be able to.

Writing/Editing
-Copious writing fixings courtesy of WilliamTheShatner. But not everything for the temple has been gone over yet. So still expect typos and such. But the Harpy Tengu’s lines are now have more differences compared to the normal harpies.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Sunday, 26 August 2018

Alpha v18 Changelog


v18 change log
BE SURE IF LOADING AN OLDER SAVE TO LOAD IN TOWN AND EITHER UPDATE YOUR SAVE MANUALLY OR GO SOMEWHERE IN TOWN TO AVOID CRASHES!
Also get ready for typos and probable bugs!

Content – Temple Dungeon! – Note: The dungeon is currently incomplete and unable to be completed.
-A dungeon you actually walk around in!
-5 new enemies.
-2 non-fightable NPCs in the dungeon.
-Skill check based trials!
-A sort of side quest, that also can’t be completed as you can’t finish the dungeon yet.
Note: After completing the initial portions of the dungeon the random encounters will stop occurring, I’ll be adding a feature to toggle them back on in a future patch. So don’t worry about losing out on content.

Other Content
-Added Monstrous to the fetish list, for tails, wings, and what have you. It can also be gained from older events and scenes.
-6 new equipment items.
-Trance status effect! Talk to Elena in town for more details. Also there’s a consumable item to help deal with it.

Art – Note: Neither of the new art’s currently change emotions.
-Vivian by Plasmid – She has a nude and lingerie versions that are not yet utilized.
-The Matago by Applehead.

Balancing
-The lion’s amulet accessory now has a drawback.
-When the sleep effect ends for the player, they get to act that turn.
-Nerfed Semen Frenzy from 50% attack boost on enemies to 30%.

Modding
-StoreCurrentEventSpotSkippingLines and GoBackToStoredEvent functions now exist for events. Used for repeatable events and going back to a different spot depending where it’s triggered. Be careful wen using it, read the section in the mod manual or the examples of it in the temple dungeon.
-RunningWontSkipEvent precombat event function allows the event to continue after combat even if the player runs. Precombat and precombat monster functions are now also detected in a smarter way.
-PlayerStep applies out of combat status effects to the player, only aphrodisiac currently.
-ChangeWill, ChangePower, ChangeTech, ChangeAllure, and ChangeLuck, added to allow permanent alterations to player stats.
-PermanentChangeStatusEffectResistances – Allows permanent alterations to the players ability to resist status effects.
-PermanentlyChangeFetish – Permanently add fetishes to the player, can not be removed by the goddess statue.
-ChangeMaxArousal - ChangeMaxEnergy – ChangeMaxSpirit – Change the respective maximum permanently for the player.
-IfPlayerHasStatusEffectWithPotencyEqualOrGreater and IfMonsterHasStatusEffectWithPotencyEqualOrGreater - functions to check status effect potency in combat events.
-DefeatMonster – Defeats the focused monster, giving out exp and loot for the player when combat ends.
-RemoveStatusEffect – Removes a specified status effect from the player.


Fixes
-Stopped renpy from deleting the mod folders when it makes a distribution for the game. Thereby fixing the issues people were having with the mod loader.
-Lillian can now have a bubble on the main menu. Under fixes because I forgot to do that before.
-Getting fetishes once you hit max fetish level will no longer continue to add to you temp Fetish count, so when you go to pay off your fetishes you can’t theoretically go into the negative fetish levels.
-Player equipment now properly updates with changes to the items equipped.
-Fixed an issue where enemies could ignore the stance escaped rules and put you into a stance anyways.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.

Monday, 23 July 2018

Alpha v17.3 change log


v17.3 change log

-Fixed issue with events getting skipped after combat.
-Same fix should also have fixed any revertible list errors people have been getting. Hopefully.
-Fixed a REALLY DUMB crash when you tried to save close to the start of the game when character art was on screen.

Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.